FalloutNV:360 Movement: Difference between revisions
From Step Mods | Change The Game
m (Text replacement - "05-Animations & Effects" to "05-Animation & Physics") |
m (Text replacement - "Animation & Physics" to "Animation and Physics") |
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{{Mod | {{Mod | ||
|author=g0kur | |author=g0kur | ||
|modgroup=05-Animation | |modgroup=05-Animation and Physics | ||
|sourcename=Nexus | |sourcename=Nexus | ||
|sourceid=71940 | |sourceid=71940 | ||
Line 7: | Line 7: | ||
|core=No | |core=No | ||
|landw=No | |landw=No | ||
|pp=No | |||
|enb=No | |enb=No | ||
}} | }} |
Latest revision as of 14:58, March 30, 2023
360 Movement
by g0kurCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
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1.0.0 |
1.1.0 |
Recommendations
INSTALLATION
FOMOD Instructions 360 Movement |
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.INI Tweaks
The following tweaks are necessary only if you use a custom version of lStewieAl's Tweaks. The one that comes with the Step Fallout New Vegas Patch is already pre-configured with these tweaks.
- Double-click on lStweieAl's Tweaks and go to the "INI-Files" tab.
- Make sure that the following lines are set:
bNoTurningAnim = 1 bBetterAutoWalk = 0