User:Adonis VII/TTW

From Step Mods | Change The Game

This is a WIP guide for running TTW with focus on bugfixes, improved graphics, restored content, additional questions and locations, and alterations that seek to enhance the game without deviating to far from the core gamplay.

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Gallery of what the game will look like with this guide: Gallery (No ENB used)


Changelog

  • July 06
    1. Updated RWL to Realistic Wasteland Lighting Enhancment
  • June 18
    1. Added Rivet City Realignment
    2. Removed Rivet City Merchants for the time being.
  • June 16
    1. Added Project Nevada Section
  • June 9
    1. Added Acoraito HD Textures Pack
  • June 4
    1. Added Lutana NVSE Plugin
    2. Added More Perks for TTW
  • June 2
    1. Added TTW Burger Bunker
  • May 30
    1. Added FNVLODGen instructions.
  • May 23
    1. Added Its a Dogs World - Dog Texture Overhaul
  • May 22
    1. Made and added TTW-FO3 Hirezd patch
  • May 20
    1. Added Weapon Enhancement Project
    2. Removed undividual retextures by Christopher Wallace
    3. Made and added WEP-TTW-EVE-IMPACT patch
    4. Removed Locomotive Rilfe (was only there for 5 days! haha) to use Chris's texture
  • May 15
    1. Added HD Mist
  • May before 15th
    1. Added Fallout Redesigned 1-3
    2. Added Locomotive optional Railway Rifle retexture
    3. Added MCM and WMM

To TTW or not to TTW, that is the question

Tale of Two Wastelands brings FO3 into New Vegas, bringing all the feature and engine upgrades(reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion. It has some of the biggest names in Fallout modding working on it, bringing features exclusive to TTW. It is in many ways the future of FO3 modding with all the extra inbuilt tools.

However it does have its short comings. FO3 voice modulation does not work without the user reincoding the audio (will have a section on that in the future). The Rock-it-launcher does not work as seamlessly as in FO3. Grass distance is reduced due to a FNV engine bug (may be overcome with NVAC). Many FO3 mods need alot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for FNV mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. For these reasons, it is also suggested to look at the following two guides that offer different play options and content that is not avaialable for TTW.


Kelmych's Clear & Present Danger for FO3
EssArrBee's Fear & Loathing for FNV

Getting Started

Install Fallout New Vegas somewhere NOT in your program files directory.  
Launch the game once, set everything to highest.
Install Fallout 3 somewhere NOT in your program files directory.  
Launch the game once.
Follow TTW install instructions: https://taleoftwowastelands.com/content/alpha-download-v281a

Utilities (See F&L)

INI Tweaks

Fallout.ini

  • TTW Changes
[General]
SCharGenQuest = 001FFFF8 
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1
  • Light distance fade (small performance cost)
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
  • Extending LOD (minimal performance cost)
bDisplayLODBuildings=1
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultActors=15

FalloutPrefs.ini

  • Allow additional plugins to be loaded.
[Launcher]
bEnableFileSelection = 1
  • TTW changes
[General]
bLoadFaceGenHeadEGTFiles = 1
  • Increase Grass Render distance from 3 to 5 cells (Requires NVAC).
[Grass]
fGrassStartFadeDistance = 17000
  • Select Resolution
[Display]
iSize W=1920
iSize H=1080
  • Double LOD Distance
[TerrainManager]
fBlockLoadDistanceLow=100000.0000

Extenders

4GB Fallout New Vegas Updated (FNV)

by MonochromeWench - Hendricks266 - Roy Batty
Installation: Download and extract the archive into the Fallout New Vegas folder, NOT into any other folder.

In the Executables menu type FNV 4GB Loader into the Title text box.
Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].
In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.
Click [Add] or [Modify], then [Close].

Note: Fallout New Vegas will be run through Mod Organizer using the "FNV 4GB Loader". This will auto load NVSE as well.

NVSE (Silverlock)

by Ian Patterson, Stephen Abel, Paul Connelly and Hugues LE PORS
Downloab v4.6b1

Extract the files from the archive into the Fallout New Vegas folder, NOT into the Data folder. The src folder and text files are not needed.
In the Data folder "right click->New->Folder", then name it "NVSE". Only do this if the folder DOES NOT exist.
Open up the Data/NVSE folder and "right click->New->Text Document", then name the file "nvse_config.ini".
Open nvse_config.ini and add the following:
[Memory]
DefaultHeapInitialAllocMB=400
Save and close.
Lutana NVSE Plugin (FNV)

by Luthien Anarion

Cleaning the Bethesda ESM

DON'T! IT WILL BREAK YOUR TTW GAME!

Fixes

TTW Fixes (TTW)
OWB Sonic Emitter Projectile Fix (FNV)

by EssArrBee

Reload Speed game Start Fix (FNV)

by sergelac

REPCONN Test Site Fixes (FNV)

by Yukichigai
Not included in YUP or TTWfixes.

Project Nevada

Project Nevada (FNV)

by PN Team
Install all modules.

Project Nevada - Extra Options (FNV)

by Gribbleshnibit8 - Roy Batty
Install all modules.

Project Nevada w/ Extra Options TTW Patch (TTW)

by Roy Batty

UI

The Mod Configuration Menu (FNV)

by Pelinor
Downlaod main file and Bugfix 2

The Weapon Mod Menu (FNV)

by Pelinor

Cut Content

Strip Wall Billboards (FNV)

by sandbox6
Adds previously unused billboards which were only seen during the intro to The Strip's perimeter wall making it slightly less dull.

TTW Burger Bunker (FO3/FNV)

by Prodlimen

Install TTW Burger Bunker FO3 Resource
Install TTW Burger Bunker FNV Resources
Install TTW Burger Bunker Plugins ESM Versions
Move all but TTW burgerBunker2BoysSniperPDinner.esm to Optional ESPs
Uncut Wasteland (FNV)

by sandbox6
Install Uncut Wasteland plus Skeletons
Restores content patched out for console performance.

New Vegas Uncut: the Moburma mods

A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods

Location

Auto Gates (TTW)

Fixes:

[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
TTW Interiors (TTW)
LowRes 
Optimize 

by ChuckSteel
Download TTW_Interiors Core v2.7, TTW_InteriorsProject Combo v4.8

NV Interiors - NMC (FNV)

Download NMC_NVInteriors Compatibility Patch of your choice

Kentbury Way (TTW)

Install the converted version above.

Metro Carriage Interiors (TTW)

Install the converted version above.

Point Lookout Reborn (TTW)

Point Lookout Reborn is an overhaul mod designed to make Point Lookout more enjoyable, level friendly and mainly to make exploration more rewarding. This mod contains many lore friendly changes and improvements that fit in with Point Lookout’s environment. Point Lookout Reborn is all about exploration. Those who take the time to explore the vast swampland will be rewarded with over 50% more additional content and around 2-3 hours of extended game play on top of the original 8 hours expected to complete everything. A series of over 400 corrections and improvements to navmesh, dialogue, coding, quests, landscape and packages on top of the additional content aims to ensure a richer and more rewarding experience for everyone.

Rivet City Realighnment (TTW)

by Angleae, conversion by Adonis VII & Roy Batty
Install the converted version above.

Texture Overhauls

Essentails Redux (FO3)
LowRes 

by weijiesen

Better clutter and furniture pack (FO3)

by Macintroll

Retextured Clutter Collection (FO3)

by ObsidianStag
DDSopt: 28 textures missing mipmaps

Hall of Equipement (FO3/FNV)

by Deblazkez

MG's Neat Clutter Retextures (FNV) (FO3 is completely overwritten)
HQ Terrain Overhaul (FO3)

DDSopt: 1366 textures missing mipmaps

NMC's Texture Pack (TTW)
LowRes 
MedRes 
HighRes 

Follow instructions.
DDSopt: 2122 textures missing mipmaps

PcoBueno Texture Pack (FNV)
MedRes 
HighRes 

by Tapiokas DDSopt: 13 textures missing mipmaps

Mothership Zeta DLC Retextured (FO3)
LowRes 

by Weijiesen

DLC Retextured
MedRes 
HighRes 

by QuazarX aka MagnesiumFire
v 1.5

Environment

Citadel Retextured 4096x4096 (FO3)
HighRes 

by xclear
2k, 4k options. 2k suggested.

HD Mist (FNV)
HighRes 

by Ramccoid 1k and 2k versions. 2k is suggested.

Hectrol FX Dustorm Deluxe (FNV)
MedRes 
HighRes 

1k,2k,4k options. 2k suggested.

Hectrol Tumbleweed (FNV)
LowRes 
MedRes 
HighRes 

by Hectrol
512,1k,2k options. 1k suggested.

Hires Raider Graffiti (FNV)

by tvs_frank

Improved LOD Noise (FNV)

by Cyberlazy

Lauren's Bathroom Poetry (TTW)

by Lauren_DR; conversion by Adonis VII

Raider Grafitti Re-done (FO3)

by Macintroll

Textures Over Time (FNV)
HighRes 

by DonKnotts
Download FlagStoneWalls, HH_Sandstone, and Sandbags
will look at others more closely

Vurt's Flora Overhaul (TTW)
MedRes 

Enneract has done a conversion for both wastelands

Vault 22 Flora Overhaul (FNV)
HighRes 

by Macintroll

Creatures

Improved Robots Textures (FNV)

by Tau34RUS

It's a Dogs World - Dog Texture Overhaul (FNV)

by Nivea

Robots HD Retexture (FO3)

by Magnesium Fire aka QuasarX

Fawkes Retexture Hi-Res (FO3)
MedRes 

by Macintroll

FO3 Hirezd - Supermutants (FO3)
FO3 Hirezd - Supermutants - 4 Fawkes (FO3)
Ghoul Hires Retexture for Breeze (FO3)
Swampfolk Backwater Retexture (FO3)

by Deathclaw Alpha
still debating if this is worth the vram

KDS Feral Ghoul Retexture (FO3)
Robot Revolution HD - Protectron (FO3)
HighRes 

by OpenSaucer

Vandr HD Creatures (FO3)
HighRes 

by Vandrerer

AmidianBorn Book of Water - Book of Flesh (FNV)
HighRes 

by CaBaL
Download Book of Flesh

Feral Ghoul Retexture (FNV)
Hectrol ED-E Deluxe (FNV)

by Hectrol
Note, significant deviation from original appearance.

Super Mutant Mesh Replacer (FNV)

See F&L guide for instructions: Link

NPCs

Authentic Burned Man (FNV)

by Rocket

NPCs Option A: Fallout Redesigned 2

Choose this if you wish to use Redesigned 2 for FNV side of things.

TTW Redesigned (TTW)

Download TTW Redesigned file

Beards (FNV)

by Drumber 512, 1k, 2k options. 512 suggested.

NPCs Option B: Fallout Redesigned 3

Choose this if you wish to use New Vegas Redesidned 3. (Note, this version while more graphically advanced, is a bit more hardcore and why I give two options.)

Project Beauty (TTW)

Download Project Beauty

New Vegas Redesigned 3 (FNV)

by Dracomies and Weijiesen

Clutter & Misc

Audley's Misc Textures (FNV)

Grab the F&L optional.

Acoraito HD Textures Pack (FNV)
HighRes 

by Acoraito
Download 2k Main File and 1k Optional.

Better Booze (FO3)

by CptJoker and odin_ml
DDSopt: 11 textures missing mipmaps

Bear Trap Retextured (FO3)
Hectrol Lockinterface Deluxe (FNV)

by Hectrol

Hectrol Mailbox Deluxe (FNV)

by Hectrol

Hi-Res Chems and Health Re-Texture (FNV)
Magazine Redux (FNV)

by razzy1319

Minimod - High Resolution Newspapers (FNV)

by Tagaziel and LadySinestro

Money Higher Quality Retex (FNV)

by Lord Inquisitor

New Toys - Cars (FO3)

by Ranx31 Hide .esp. If new texture is desired do nothing else. If dirty texture is used (recommended) then follow instructions

Hide:

Meshes/RNX/ * New Toys - Cars.esp * Textures/interface * Textures/RNX/Toys/ToyCar01.dds * Textures/RNX/Toys/ToyCarA.dds * Textures/RNX/Toys/ToyCarA_n.dds * Textures/RNX/Toys/ToyCarB.dds * Textures/RNX/Toys/ToyCarB_n.dds * Textures/RNX/Toys/ToyCarC.dds * Textures/RNX/Toys/ToyCarC_n.dds * Textures/RNX/Toys/ToyCarD.dds
Rename * Textures/RNX/Toys/ToyCar01-Dirty.dds --> ToyCar01.dds
The resulting files should be: * Meshes/clutter/junk/ToyCar01.nif * Textures/RNX/Toys/ToyCar01.dds (renamed Dirty) * Textures/RNX/Toys/ToyCar01_n.dds
Ojo Bueno Nuka-Cola (FNV/TTW)
HighRes 

by Tapioks and Weijiesen
I've created a patch to extend functinality to the DC Wasteland
DDSopt: 10 textures with extra mipmaps

Pre-War Money Retexture
Skykappas Water Bottles (FO3)
Skill Books Hi-Res Retexture (FO3)

Paradise Lost needs conversion

Tweaked Automat (FO3)

.esp for open/close animation neeeds to be converted

Tweaked Cashregister (FNV)

by Lord Inquisitor

Tweaked Chems Replacer (FNV)

by Lord Inquisitor

Tweaked Coffee Maker (FO3)

by Lord Inquistior

Tweaked Generator (FO3)

by Lord Inquisitor
I need to find a better matching texture to make the buttons more apparent than is current in the above textures.

Tweaked Intercom (FO3)

by Lord Inquisitor

Tweaked Wrench (FO3)

by Lord Inquisitor

Urban Food Re-Tex (FNV)
Vertibird Re-textured (FO3)

by Macintroll
download Vertibird re-textured olive green

Effects

Better Gas Leak Effect (FNV)

by KiCHo666
causes some issues. will need to reevaluate

Better Gas Leak Effect Fixes (FNV)

by Jax765

Better Posture (FNV)

by JW1

Enhanced Blood (FNV)

by dDefinder

HD Smokey Fire and Explosions (FNV)

by Deanoman with assets by Rheadude

New Vegas - Enhanced Camera (FNV)

by LogicDragon

Underwater FX (FNV)

by woodbyte

Armor

ADAM - A Definitive Armor Mod (FNV)
HighRes 

by EmeraldReign Weijiesen and VT08

* Main
* Honest Hearts
* Lonesome Road
* Exeter Improved Coats
* NCR Troopers

Rediculous amounts of dirty edits. Also broken AI package. Will try FNVEdit script at some point to easy cleaning/fiximg process.

ALR - Aptoms Legion Retextured (FNV)

by sukayoupt aka Aptom

aMidianBorn NV Book of Steel (FNV)

by CaBal

Bornagain Combat Armor (FO3/FNV)
HighRes 

by Emerald Reign and CaBal
FO3:

  • Main File
  • Environment Maps
  • Optional Anchorage Combat Armor
  • Optional Ghoul Combat Armor
  • Optional Zeta Combat Armor

FNV:

  • Optional Lonesome Road Combat Armor
Bornagain Fo3 Outcast (FO3)
HighRes 

Hise .esp. It would need to be converted and patched to work with PN.

Bornagain Outcast T-45d Power Armor (FO3)
HighRes 

by Cabal120
A newer and more polished version of Cabal's Outcast armor.
Use DDSopt to reduce texture from 4k to 2k. Convert .esp using script.

Enclave Power Armors Retextured (FO3)
HighRes 

by d_seven aka id2301

NCR Civilian Clothing (FNV)
NCR Trooper Overhaul_beta (FNV)

by Emerald Reign, nekronom, cabal, wjs, dragbody

Omnis Hi-Res Pip-Boy 3000 (FNV)

by OmniDeath

SuperMutant Armor Retextured HiRes (FO3)

by Macintrol

Tesla Power Armor DX (FO3)

by Weijiesen

The Legacy of X13 - An Armor Overhaul (FNV)

by Emerald Reign

Tribal DX (FO3)

by Weijiesen Hide .esp. It would need to be converted and patched to work with PN.

Wasteland clothing Hires retexture (FNV)
HighRes 

by Macintroll

Winterized DX (FO3)

by Weijiesen

Weapons - Core

EVE - TTW (TTW)
HighRes 

TTW edition is maintained by RoyBatty. Follow the instructions.

Fallout 3 Hirezd (FO3)
HighRes 

by Emerald Reign
Download:

  • BB Gun
  • Grenades
  • Knuckles
  • Lincolns Repeater
  • Mines
  • Supermutants - Fawkes 4k

(Need to check flamer as mesh changed in NV)

Fire Axe - Retextured (FNV)
HighRes 

by id2301
download both files

Half Hansified Holorifle (FNV)

by MadCat221
Download STANDARD. The file is named incorrectly.

Rename: holorifle.nif -> Nvdlc01weapholorifle.nif
HD One Hand Melee (FNV)

by InsanitySorrow

IMPACT (FNV/TTW Patch)

by Weijiesen
Download:

  • Main file. Suggest Gaming Rig.
  • Optional - No Refract hits
  • Impact - All DLC

Download TTW Patch:

  • TTW-IMPACT
Laer Retexture (FNV)
MedRes 

by The Riff

MFC Grenade Texture Fix (FNV)

by Adonis VII

Retextured Fallout Ordnance - RFO (FNV)

by Emerald Reign

Shishkebab the Retexture (FO3)

by Macintroll

Weapon Enhancement Project (FO3)
HighRes 

By Christopher Wallace and MadCat221
Main File

Weapon Retexture Project Mods

Weapon Retexture Project (FNV)
357 Revolver Reretextured (FNV)
Single Shotgun reretexture (FNV)
Bozar Retexture
WRP - New 12_7 mm SMG
GRA WRP Patch (FNV)

by Millenia and Micalov

Weapons - Option A: Weapon Mesh Improvement

Enclave Colt 10mm Pistol (TTW)
HighRes 

Replaces Col. Autumns 10mm with a custom asset. Download main file and optional.

Forge Beyond (FNV)
HighRes 

by EmeraldReign
Brand new textures, baked from a brand new high poly model. Fixes 1st & 3rd person textures, adds an animated barrel & correctly applies envmasks using an .esp to implement everything correctly

TTW-FO3 Hirezd (TTW)
HighRes 

by Emerald Reign and Adonis VII
Unique mesh and textures for Lincoln's Repeater, The Burnmaster, & Eugene by Emerald Reign.

TTW-WEP-EVE (TTW)
HighRes 

By Adonis VII, ChristopherWallace, & MadCat221
Gives 7 FO3 Unqiues weapons their own unique look!

Weapon Retexture Project - WRP (Christine's COS Rifle) (FNV)
HighRes 

by Millenia
Makes Christine's COS Rifle use a unique texture (by default it has no separate texture)
Download ChristineCOSRifle Optional

Weapon Mesh Improvement
Xchainsaw (FNV)

by jobra888 and weijiesen

Weapons - Option B: WMX

WMX (TTW)

by Antistar and Roybatty

WMX - WRP Patch (FNV)

by Antistar
Download WMX - Weapon Retexture Project compatibility v1.2.3

EVE-WMX (TTW)

Grab the TTW EVE-WMX Patch

WMX-IMPACT (TTW)
Half Hansified Holorifle (FNV)

by MadCat221 Download WMX version

Lighting

Interior Lighting Overhaul (FNV/TTW)

by Sarge198 and Killergrimm
LOOT: Load AFTER TTW - Realistic Interior Lighting.esp

Download NVInteriors Patch. Load FNVEdit and change masters from FNVInteriors to TTWInteriors.


TTWPatch (covers new TTW only cells) is out of date, though there is a fix. I'll have to look at it. FO3 version is apparently in the works.


Old World Blues Path Lighting (FNV)

by Sarge198

Realistic Interior Lighting (TTW)

Available Patches:

  • TTW Interiors

Realistic Wasteland Lighting Enhancement (TTW)

by xCamoLegend and Sal203 and RoyBatty
Download TTW Realistic Wasteland Lighting - Enhancement Main File.

Street Lights (TTW)

Conversion & edits by TJ & Roy

Gameplay - Major

More Perks for TTW (TTW)

by Deadboy
This custom updated, optimized version built for TTW adds 14 new traits and 213 perks.

Gameplay - Minor

Delay DLC - TTW (FNV)

by Gribbleshnibit8
Choose TTW edition.

Extended Dialogue - Vulpes (FNV)

by Scorpial
This mod re-incorporates dialgoue that was once meant to be in-game when speaking for the first time with Vulpes Inculta in Nipton.

Legendary Bloatfly Reward Perk (FNV)

by Neofalcon
Killing the Legendary Bloatfly in the Old World Blues DLC is quite the accomplishment, as it's the most powerful creature in the game. The reward, however, leaves something to be desired. As such, I've created this mod to add a perk as a reward for killing it.

Nipton Fires Extinguished (FNV)

by Qwerty
Makes fire and smoke effects in Nipton disappear 1 day after the first player visit.

Repair Bladed Weapons with Whet Stone (FNV)

by Yukichigai
This mod adds the Whet Stone miscellaneous item to the repair list for all bladed weapons. Surprisingly, this simple implementation actually works: when you go to repair any bladed weapon (e.g. a Combat Knife) Whet Stones will appear in the repair list as though they were any other weapon.

Static Battery Replacer (FNV)

Replaces 50 of the 59 static Fission Battery models with the Misc Item version that can be taken. The remaining 9 are there as visual "power sources" for lights and such.

Thermic Lance - Fire effects (FNV)

by Yukichigai
The Thermic Lance now has a special effect associated with its critical hits. Should a hit result in a critical hit, it will briefly cause the target to smolder (smoke, but no fire). This will do damage over time. Additionally, the Thermic Lance's special melee attack has been altered. Instead of Scrap Heap, the attack is called Spot Weld, and will set the target on fire. This too will cause damage over time. Finally, since the weapon now does fire-based damage, it is affected by the Pyromaniac perk.

Two bears high fiving (FNV)

by tehDman

Working Grinding Wheel (FNV)

by Yukichigai

Texture Optimization (See F&L)

Running FNVLODGen

FNVLODGen (FO3/FNV)

by Ehamloptiran Sheson and FNVEdit Team
Download FO3LODGen Resources, Vurts Flora Overhaul (choose one) from FO3 version. Download FNVLODGen Resources, NMC LOD Texture Fix from FNV version.
Download TTWLODGen esp
Load order is as follows:

FO3LODGen Resources (set esp to optional)
FNVLODGen Resources (set esp to optional)
TTWLODGen esp
NMC LOD Texture Fix
Vurt's Flora Overhaul


In MO, go to the archives tab and make sure "Have MO manage archives" is Unchecked.
Launch FNVLODGen through MO. After a moment of processing a window will popup.
On the left pane, select the worldspace(s) for which you wish to generate LOD.  You can select all of them at once.
On the right side make sure Objects LOD is checked and that Tree LOD is unchecked.
Click Generate.
Once the FNVLODGen has finished it will give you the message "LOD Generator: finished (you can close this application now)." Close the program
Go to the location which you selected when setting it up (C:\FNVLODGenOutput was suggested). Archive the meshes + textures folder and install with MO. Name this mod Generated LOD.

Patches

TTW EVE + Project Beauty

https://taleoftwowastelands.com/content/compatibility-patch-thread

TTW EVE + Redesigned
TTW Reputations - EVE

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