User:Adonis VII/TTW

From Step Mods | Change The Game

Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it. Unless noted otherwise, this assumes you've followed the instructions in those mods. This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game. Some things will be wrong as I work my way through everything, comments & input are welcomed.

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Getting Started

Install Fallout New Vegas somewhere NOT in your program files directory. Launch the game once, set everything to highest. Install Fallout 3 somewhere NOT in your program files directory. Launch the game once. Follow TTW install instructions: https://taleoftwowastelands.com/content/alpha-download-v281a

Watch the videos in the F&L guide Here Read and follow instructions on setting up utilities: Here

Extender

NVSR 4.1.3.0 or latest depending on if you want heap replacement. Choose your poison.

Fixes

TTW Fixes

OWB Sonic Emitter Projectile Fix

REPCONN Test Site Fixes (FNV)

Not included in YUP or TTWfixes.

Cut Content

New Vegas Uncut: the Moburma mods

A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods

Location

Auto Gates - TTW

Fixes:

[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
Fort Independence Redesigned (FO3)

Convert in FNVEdit with TTW Script
Forward the following:

Fixes:

[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
Forward PNAM-Flags
Remove NAM2-Water
TTW Interiors

Fixes:

[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM-Canopy Shadow
Kentbury Way - TTW

Install the converted version above.

Metro Carriage Interiors - TTW

Install the converted version above.

Point Lookout Reborn

Point Lookout Reborn is an overhaul mod designed to make Point Lookout more enjoyable, level friendly and mainly to make exploration more rewarding. This mod contains many lore friendly changes and improvements that fit in with Point Lookout’s environment. Point Lookout Reborn is all about exploration. Those who take the time to explore the vast swampland will be rewarded with over 50% more additional content and around 2-3 hours of extended game play on top of the original 8 hours expected to complete everything. A series of over 400 corrections and improvements to navmesh, dialogue, coding, quests, landscape and packages on top of the additional content aims to ensure a richer and more rewarding experience for everyone.

TTW Rivet City Merchants

TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?

Forward FULL-Name Capital Wasteland
Rivet City Realignment (FO3)

NOTE: This will need to be converted to an .esm for the Navmesh. I'll look into combining Rivet City Merchants, the Rivet City Church, and this mod into a single file at some point.

LOOT: load AFTER Rivet City Merchants With Point Lookout.esp

[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward XNAM-Canopy Shadow
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name
Rockopolis Rebuilt (FO3)
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name Capital Wasteland
Temple of the Union Overhaul - TTW

Install the converted version above.

--UrgeWashingtonBoS.esp--

Fixes:

[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
Forward PNAM-Flags
Remove NAM2-Water

Texture Overhauls

Essentails Redux (FO3)
Better clutter and furniture pack (FO3)
Retextured Clutter Collection (FO3)

DDSopt: 28 textures missing mipmaps

Hall of Equipement (FO3 + FNV)
MG's Neat Clutter Retextures (FNV) (FO3 is completely overwritten)
HQ Terrain Overhaul (FO3)

DDSopt: 1366 textures missing mipmaps

NMC's Texture Pack (TTW)

Follow instructions.
DDSopt: 2122 textures missing mipmaps

C93 - Distant LOD for NMC's (FO3)
PcoBueno Texture Pack (FNV)

DDSopt: 13 textures missing mipmaps

Mothership Zeta DLC Retextured (FO3)

by Weijiesen

DLC Retextured

by QuazarX aka MagnesiumFire
v 1.5

Textures Over Time (FNV)

by DonKnotts
Download FlagStoneWalls, HH_Sandstone, and Sandbags
will look at others more closely

Environment

Citadel Retextured 4096x4096 (FO3)

2k, 4k options. 2k suggested.

Hectrol FX Dustorm Deluxe (FNV)

1k,2k,4k options. 2k suggested.

Hectrol Tumbleweed (FNV)
Hires Raider Graffiti (FNV)
Improved LOD Noise (FNV)
Lauren's Bathroom Poetry

Clean FO3 edition in FO3Edit.
Convert FO3 edition in FNVEdit with TTWConversion Script
Forward the following fixes in each version:

Laurens_Bathroom_poetryv1(FO3)

[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>

Forward XCMO - Music Type

LaurensBathroompoetry.esp(FNV)

[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
Forward DATA-FLAGS


Run Merge Script v1.75 in FNVEdit.
Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
Archive with 7zip and name file Lauren's Bathroom Poetry - TTW

Raider Grafitti (FO3)

Vurt's Flora Overhaul (TTW)

Enneract has done a conversion for both wastelands

Creatures

Improved Robots Textures (FNV)

by Tau34RUS

Robots HD Retexture (FO3)
Fawkes Retexture Hi-Res (FO3)
FO3 Hirezd - Supermutants (FO3)
FO3 Hirezd - Supermutants - 4 Fawkes (FO3)
Ghoul Hires Retexture for Breeze (FO3)
Swampfolk Backwater Retexture (FO3)

by Deathclaw Alpha
still debating if this is worth the vram

KDS Feral Ghoul Retexture (FO3)
Robot Revolution HD - Protectron (FO3)

by OpenSaucer

Vandr HD Creatures (FO3)

by Vandrerer

AmidianBorn Book of Water - Book of Flesh (FNV)

by CaBaL
Download Book of Flesh

Feral Ghoul Retexture (FNV)
Hectrol ED-E Deluxe (FNV)
Super Mutant Mesh Replacer (FNV)

Clutter & Misc

Audley's Misc Textures (FNV)

Grab the F&L optional.

Better Booze (FO3)

by CptJoker and odin_ml
DDSopt: 11 textures missing mipmaps

Bear Trap Retextured (FO3)
Hectrol Lockinterface Deluxe (FNV)

by Hectrol

Hectrol Mailbox Deluxe (FNV)

by Hectrol

Hi-Res Chems and Health Re-Texture (FNV)
Magazine Redux (FNV)

by razzy1319

Minimod - High Resolution Newspapers (FNV)

by Tagaziel and LadySinestro

Money Higher Quality Retex (FNV)
New Toys - Cars

Hide .esp. If new texture is desired do nothing else. If dirty texture is used (recommended) then follow instructions
Hide:
Meshes/RNX/

  • New Toys - Cars.esp
  • Textures/interface
  • Textures/RNX/Toys/ToyCar01.dds
  • Textures/RNX/Toys/ToyCarA.dds
  • Textures/RNX/Toys/ToyCarA_n.dds
  • Textures/RNX/Toys/ToyCarB.dds
  • Textures/RNX/Toys/ToyCarB_n.dds
  • Textures/RNX/Toys/ToyCarC.dds
  • Textures/RNX/Toys/ToyCarC_n.dds
  • Textures/RNX/Toys/ToyCarD.dds


Rename

  • Textures/RNX/Toys/ToyCar01-Dirty.dds --> ToyCar01.dds


The resulting files should be:

  • Meshes/clutter/junk/ToyCar01.nif
  • Textures/RNX/Toys/ToyCar01.dds (renamed Dirty)
  • Textures/RNX/Toys/ToyCar01_n.dds
Ojo Bueno Nuka-Cola (FNV/TTW)

by Tapioks and Weijiesen
I've created a patch to extend functinality to the DC Wasteland
DDSopt: 10 textures with extra mipmaps

Pre-War Money Retexture
Skykappas Water Bottles (FO3)
Skill Books Hi-Res Retexture (FO3)

Paradise Lost needs conversion

The Ultimate Cigarette Retexture (FNV)
Tweaked Automat (FO3)

.esp for open/close animation neeeds to be converted

Tweaked Cashregister (FNV)

by Lord Inquisitor

Tweaked Chems Replacer (FO3)
Tweaked Coffee Maker (FO3)
Tweaked Generator (FO3)

I need to find a better matching texture to make the buttons more apparent than is current in the above textures.

Tweaked Intercom (FO3)
Tweaked Wrench (FO3)
Urban Food Re-Tex (FNV)
Vertibird Re-textured (FO3)

by Macintroll
download Vertibird re-textured olive green

Effects

Better Gas Leak Effect (FNV)

by KiCHo666
causes some issues. will need to reevaluate

Better Gas Leak Effect Fixes (FNV)

by Jax765

Enhanced Blood (FNV)
Enhanced Camera (FNV)
HD Smokey Fire and Explosions (FNV)

by Deanoman with assets by Rheadude

Armor

ALR - Aptoms Legion Retextured (FNV)

by sukayoupt aka Aptom

aMidianBorn NV Book of Steel (FNV)

by CaBal

Bornagain Combat Armor (FO3/FNV)

by Emerald Reign and CaBal
FO3:

  • Main File
  • Environment Maps
  • Optional Anchorage Combat Armor
  • Optional Ghoul Combat Armor
  • Optional Zeta Combat Armor

FNV:

  • Optional Lonesome Road Combat Armor
Bornagain Fo3 Outcast (FO3)

Hise .esp. It would need to be converted and patched to work with PN.

Bornagain Outcast T-45d Power Armor (FO3)

A newer and more polished version of Cabal's Outcast armor. Use DDSopt to reduce texture from 4k to 2k. Convert .esp using script.

Enclave Power Armors Retextured (FO3)
NCR Civilian Clothing (FNV)
NCR Trooper Overhaul_beta (FNV)

by Emerald Reign, nekronom, cabal, wjs, dragbody

SuperMutant Armor Retextured HiRes (FO3)

by Macintrol

Tesla Power Armor DX (FO3)
by Weijiesen
The Legacy of X13 - An Armor Overhaul (FNV)

by Emerald Reign

Tribal DX (FO3)

by Weijiesen Hide .esp. It would need to be converted and patched to work with PN.

Wasteland clothing Hires retexture (FNV)

by Macintroll

Winterized DX (FO3)

by Weijiesen

Weapons - Core

Hirezd - weapons (non-deluxe)
Shishkebab the Retexture (FO3)
Retextured Fallout Ordnance - RFO (FNV)

by Emerald Reign

Christopher Wallace Textures

.32 Pistol Hi-Res Retexture (FO3)
Chinese Assault Rifle Hi-Res Retexture (FO3)
Gauss Rifle Hi-Res Retexture (FO3)
Hi-Res Laser Pistol Retexture (FO3)

Currently package needs to be rebuilt. Change textures/weapons -> textures/EVE/weapons. Additionally rename world textures laserrifle*.nif-> 3rdpersonlaserrifle*.nif

Hi-Res Plasma Rifle Retexture (FO3)

Download v1.3

Laser Rifle Hi-Res Retexture (FO3)

Currently package needs to be rebuilt. Change textures/weapons -> textures/EVE/weapons. Additionally rename world textures laserrifle*.nif-> 3rdpersonlaserrifle*.nif

US Assault Rifle Retexture (FO3)

Weapon Retexture Project Mods

Weapon Retexture Project (FNV)
357 Revolver Reretextured (FNV)
Single Shotgun reretexture (FNV)
Bozar Retexture
WRP - New 12_7 mm SMG
GRA WRP Patch (FNV)

by Millenia and Micalov

Laer Retexture (FNV)
HD One Hand Melee (FNV)

by InsanitySorrow

Fire Axe - Retextured (FNV)

by id2301
download both files

EVE - TTW (TTW)

TTW edition is maintained by RoyBatty. Follow the instructions.

IMPACT (FNV)

by Weijiesen

Weapons - Option A: Weapon Mesh Improvement

Enclave Colt 10mm Pistol (TTW)

Replaces Col. Autumns 10mm with a custom asset. Download main file and optional.

FO3 HiRezd (TTW)

Unique mesh and textures for Lincoln's Repeater, The Burnmaster, & Eugene by Emerald Reign. Awaiting permission for release of TTW version to work in NV enginge.

Forge Beyond (FNV)

by EmeraldReign
Brand new textures, baked from a brand new high poly model. Fixes 1st & 3rd person textures, adds an animated barrel & correctly applies envmasks using an .esp to implement everything correctly

Weapon Retexture Project - WRP (Christine's COS Rifle) (FNV)

by Millenia
Makes Christine's COS Rifle use a unique texture (by default it has no separate texture)
Download ChristineCOSRifle Optional

Weapon Mesh Improvement

Weapons - Option B: WMX

WMX (TTW)

Lighting

Electro-city (FNV)

[0E] ELECTRO-CITY - CompletedWorkorders.esm \ Ingestible
Remove \Ingestible (It conflicts with Cateye fixes for TTW)

AI script for the borrowed powderganger also needs to be forwarded.

Some other bugs, particularly with how the base was removed. Has issues with Vurts. I'd just recommend use Street Lights TTW instead.

Interior Lighting Overhaul (FNV/TTW)

LOOT: Load AFTER TTW - Realistic Interior Lighting.esp

Download NVInteriors Patch. Load FNVEdit and change masters from FNVInteriors to TTWInteriors.


TTWPatch (covers new TTW only cells) is out of date, though there is a fix. I'll have to look at it. FO3 version is apparently in the works.

Megaton Lighting Overhaul (FO3)

Convert in FNVEdit with TTW Conversion Script and you're done!

Old World Blues Path Lighting (FNV)

Works as is.

Realistic Interior Lighting (TTW)

Grab the merged file found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
Works as is.

Available Patches:

  • TTW Interiors

Realistic Wasteland Lighting - TTW

RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. Choose the edition you wish. I suggest TTW Realistic Wasteland Lighting - Reduced Sun.

Street Lights (FO3/TTW)

Grab either the stand alone (if you want to use ElectroCity) or the combined version Here (Recommended)

Street Lights - FO3 only

[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
Forward Parent
Forward DNAM - Land DATA
Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
Forward Parent
Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives>
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
Forward Parent
Remove Nam2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow

Street Lights - TTW

[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
Forward Parent
Forward DNAM - Land Data (0->-2048)
Remove MNAM - Map Data
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
Forwart Parent
Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
Forward Parent
Remove NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow

Gameplay

Delay DLC - TTW

Choose TTW edition.

Extended Dialogue - Vulpes (FNV)

by Scorpial
This mod re-incorporates dialgoue that was once meant to be in-game when speaking for the first time with Vulpes Inculta in Nipton.

Nipton Fires Extinguished (FNV)

by Qwerty
Makes fire and smoke effects in Nipton disappear 1 day after the first player visit.

Repair Bladed Weapons with Whet Stone (FNV)

by Yukichigai
This mod adds the Whet Stone miscellaneous item to the repair list for all bladed weapons. Surprisingly, this simple implementation actually works: when you go to repair any bladed weapon (e.g. a Combat Knife) Whet Stones will appear in the repair list as though they were any other weapon.

Static Battery Replacer (FNV)

Replaces 50 of the 59 static Fission Battery models with the Misc Item version that can be taken. The remaining 9 are there as visual "power sources" for lights and such.

Thermic Lance - Fire effects (FNV)

by Yukichigai
The Thermic Lance now has a special effect associated with its critical hits. Should a hit result in a critical hit, it will briefly cause the target to smolder (smoke, but no fire). This will do damage over time. Additionally, the Thermic Lance's special melee attack has been altered. Instead of Scrap Heap, the attack is called Spot Weld, and will set the target on fire. This too will cause damage over time. Finally, since the weapon now does fire-based damage, it is affected by the Pyromaniac perk.

Two bears high fiving (FNV)

by tehDman

Working Grinding Wheel (FNV)

by Yukichigai

Patches

TTW EVE + Project Beauty

https://taleoftwowastelands.com/content/compatibility-patch-thread

TTW EVE + Redesigned
TTW WMX - EVE
TTW Reputations - EVE
TTTW Anchorage Customization - Speech Checks
TTW - Impact
My Patch

Covers fixes and compatibility for a couple mods; will be released at some point