Template:No I've never really been convinced by the appearance that the text was carved into the stone. It looks like an obvious overlay, which breaks immersion rather than enhancing it. (krypt)
Template:No Like Lore-Based Loading Screens, I don't really feel this addition is worth the .esp slot. (krypt)
Template:No Bones look dirty, rough, and charred, which is appropriate in some cases but not all. Even old bones often have a smooth white appearance. (krypt)
Template:No Not an actually improvement from my standpoint. (Tech)
Template:No I like these designs better than vanilla in most cases, but the mod probably strays too far from the vanilla style to be appropriate for Core STEP. (krypt)
Template:No I want to keep it for the pack, but I agree that the style is just over the line to be included in Core. (Tech)
I don't feel that STEP necessarily needs to change it's recommendation, but I do think that Type A is closer to vanilla for the big sack, while Type B is closer for the small sack. (krypt)
Isn't the Legacy version more lore-friendly than the dragon runes? The inscriptions would have been intended for the Nords, not for the dragons, and while the Graybeards can read the dragon script, I'm not sure most pilgrims would be able to.
Template:No I don't believe this to be a vanilla oversight (Tech)
Template:Yes the gems should be visually distinctive and they aren't sufficiently so in vanilla (Kelmych)
Template:No Most of the selections would be a departure from vanilla, and preferences may vary wildly (from colorful Morrowind-style to only subtle differences in color) so I think this one is best suited to packs. (krypt)