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From Step Mods | Change The Game
  • ...ly verified that changing this setting in SkyrimPrefs.ini has no effect in game, '''but instead must be changed inside Skyrim.ini''', otherwise the default ...ly verified that changing this setting in SkyrimPrefs.ini has no effect in game, '''but instead must be changed inside Skyrim.ini''', otherwise the default
    2 KB (350 words) - 04:40, September 13, 2015
  • ...ce to all settings found within the ''Oblivion.ini'' file for the Oblivion game. All of the user-configurable settings contained within Oblivion.ini will b ...here that are commonly placed in this file that are not recognized by the game. -->'''Any additional settings not listed here are most likely invalid.'''
    8 KB (1,113 words) - 04:41, February 14, 2021
  • This is an explanation of how coloring works in the game and how to use that knowledge to customize the color of your ships. ..., "oh, thank you very much, Scene. Ummm, I have no clue what wood is." The game needs some education, so it goes and asks a .MATERIAL file. That file knows
    10 KB (1,108 words) - 15:16, April 23, 2022
  • The Step Wiki is a community-maintained wiki hosting game-modification guides, modding-tool guides and a wealth of additional modding ...egardless, each guide must be authored by an avid player and modder of the game, so we need and anticipate volunteers to take up the role of Curator for se
    6 KB (951 words) - 04:32, January 19, 2024
  • All the game strings for any of the languages are stored in the LANGUAGE folder at the r ...ome particular game updates (like UPDATE3 that basically rewrote the whole game story as we have it now), with time, new strings and dialogs were added in
    3 KB (440 words) - 20:42, July 29, 2021
  • # Test the resolution in the game ==== <span style="color:Cyan">[Identification In Game]</span> ====
    14 KB (2,293 words) - 05:04, February 14, 2021
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.[/color] ...illa experience of Skyrim for the PC, whilst SR additionally overhauls the game to provide the "SR experience," one man's unique vision of what Skyrim shou
    13 KB (2,171 words) - 05:22, February 14, 2021
  • # Test the resolution in the game ==== <span style="color:Cyan">[Identification In Game]</span> ====
    10 KB (1,694 words) - 21:12, July 25, 2021
  • ...ript or the Creation Kit. The first plugin adds snow covered chests to the game for the SMIM chests that are already part of the main mod. The second plugi ...ngs] is included to reduce the annoyance of NPC greetings from far away in game. STEP would like to thank Cipscis for permission to use this mod.
    25 KB (3,659 words) - 21:08, January 3, 2022
  • All No Man's Sky game assets are stored in compressed files, the .pak files.<br> ...lved, you can still use PSARCtool to unpak mods created for the very first game version !
    3 KB (550 words) - 14:44, January 11, 2023
  • ...ript or the Creation Kit. The first plugin adds snow covered chests to the game for the SMIM chests that are already part of the main mod. The second plugi ...ngs] is included to reduce the annoyance of NPC greetings from far away in game. STEP would like to thank Cipscis for permission to use this mod.
    46 KB (7,054 words) - 21:08, January 3, 2022
  • ==Game and External Features== ...custom post processing in the ''enbeffect.fx'' file. This will render the game with the vanilla color palette, which is useful for users who like the vani
    15 KB (1,941 words) - 16:01, August 3, 2021
  • ...ript or the Creation Kit. The first plugin adds snow covered chests to the game for the SMIM chests that are already part of the main mod. The second plugi ...ngs] is included to reduce the annoyance of NPC greetings from far away in game. STEP would like to thank Cipscis for permission to use this mod.
    66 KB (10,011 words) - 21:08, January 3, 2022
  • ...Generation">BPG</abbr> is installed risk being buried, floated, etc. A new game would be required. # {{fc|red|There may be prolonged waiting periods between game updates and when Better Planet Generation updates to be compatible.}}
    3 KB (492 words) - 15:33, June 25, 2023
  • ...se control of when sunrise, sunset, night, and day should start, using the game time data. This also controls the duration of the transitions for dawn and ...ation that the transition fades from night settings to sunrise settings in game hours. Basically when the sky starts to light but before the sun can be see
    2 KB (348 words) - 15:47, August 3, 2021
  • ...splay Tweaks|SSE Display Tweaks]] can also be used to override many of the game INIs display settings (including resolution) by changing the following line While the game does not natively support ultra widescreen aspect ratios, [[SkyrimSE:Comple
    11 KB (1,723 words) - 20:23, May 16, 2024
  • {{alert|type=notice|text=Pause here. Start your game. See if it works.}} {{alert|type=notice|text=Pause here. Start your game, and actually go in-game and open up the menu. See if the Mod Configuration Menu is there, and if yo
    10 KB (1,581 words) - 20:44, July 25, 2021
  • }}}}{{#vardefine:game|{{#switch:{{NAMESPACE}} }}}}{{#set:Game={{NAMESPACE}}|Version={{SUBPAGENAME}} }}<!--
    3 KB (397 words) - 03:19, August 25, 2024
  • This pack will rebalance the game and make it fun at all levels, up to level 100 and beyond. It fits both new ...nion focused on a hardcore player and with all mods recommended by him the game was impossible for me to play. I am more of a casual player. Since Garfink
    14 KB (2,095 words) - 21:12, July 25, 2021
  • Default is 0 (although default set by the game from the Skyrim_default.ini is 1). ...is typically disabled because the grass cache that comes with the vanilla game is not suitable for the current version, as it was never updated correctly
    5 KB (700 words) - 12:27, August 29, 2021
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