[Water]
bAutoWaterSilhouetteReflections
Default is 0.
bAutoWaterSilhouetteReflections=(0,1)
bForceHighDetailReflections
Default is 0.
bForceHighDetailReflections=(0,1)
bForceLowDetailReflections
bForceLowDetailReflections is believed to be unused by the game.
Default is 0.
bForceLowDetailReflections=(0,1)
bForceLowDetailWater
Default is 0.
bForceLowDetailWater=(0,1)
bReflectExplosions
bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.
Default is 0.
bReflectExplosions=(0,1)
bReflectLODLand
bReflectLODLand toggles land reflections in the water.
Default is 1.
bReflectLODLand=(0,1)
bReflectLODObjects
bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.
Default is 0. Recommended is 1.
bReflectLODObjects=(0,1)
bReflectLODTrees
bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.
Default is 0. Recommended is 1.
bReflectLODTrees=(0,1)
bReflectSky
bReflectSky toggles sky reflections in the water.
Default is 0.
bReflectSky=(0,1)
bUseBulletWaterDisplacements
Default is 1.
bUseBulletWaterDisplacements=(0,1)
bUseCubeMapReflections
Default is 1.
bUseCubeMapReflections=(0,1)
bUsePerWorldSpaceWaterNoise
Default is 1.
bUsePerWorldSpaceWaterNoise=(0,1)
bUseWater
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
Default is 1.
bUseWater=(0,1)
bUseWaterHiRes
bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noted.
Default is 0.
bUseWaterHiRes=(0,1)
bUseWaterLOD
bUseWaterLOD is believed to be unused by the game.
Default is 1.
bUseWaterLOD=(0,1)
bUseWaterReflectionBlur
Default is 0.
bUseWaterReflectionBlur=(0,1)
bUseWaterShader
Default is 1.
bUseWaterShader=(0,1)
fCubeMapRefreshRate
Default is 0.
fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)
fExteriorWaterReflectionThreshold
fExteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 300.
fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fInteriorWaterReflectionThreshold
fInteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 10.
fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fRefractionWaterPlaneBias
fRefractionWaterPlaneBias is believed to be unused by the game.
Default is 3.
fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)
fSurfaceTileSize
fSurfaceTileSize is believed to be unused by the game.
Default is 2048.
fSurfaceTileSize=(...,-0.0001,0,0.0001,...)
fTileTextureDivisor
fTileTextureDivisor is believed to be unused by the game.
Default is 4.75.
fTileTextureDivisor=(...,-0.0001,0,0.0001,...)
fWadingWaterQuadSize
Default is 2048.
fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)
fWadingWaterTextureRes
fWadingWaterTextureRes is believed to be unused by the game.
Default is 512.
fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)
fWaterGroupHeightRange
fWaterGroupHeightRange is believed to be unused by the game.
Default is 10.
fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)
iWaterBlurAmount
Default is 1.
iWaterBlurAmount=(...,-1,0,1,...)
iWaterNoiseResolution
iWaterNoiseResolution is believed to be unused by the game.
Default is 256.
iWaterNoiseResolution=(...,-1,0,1,...)
sSurfaceTexture
sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from older versions of the Creation engine.
Default is water
.
sSurfaceTexture=string
uMaxExteriorWaterReflections
uMaxExteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections outdoors.
Default is 2.
uMaxExteriorWaterReflections=(0,1,2,...)
uMaxInteriorWaterReflections
Default is 4.
uMaxInteriorWaterReflections=(0,1,2,...)
uSurfaceFPS
uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.
Default is 12.
uSurfaceFPS=(0,1,2,...)