[Display]
bBorderless
bBorderless
Default is 0.
bBorderless=(0,1)
bDrawLandShadows
bDrawLandShadows
Default is 0.
bDrawLandShadows=(0,1)
bEnableImprovedSnow
bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.
Default is 1.
bEnableImprovedSnow=(0,1)
bEnableProjecteUVDiffuseNormals
bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures. In layman's terms, this adds a bit of shine on textures. It is recommended to be enabled unless using mods that are incompatible with this effect.
Default is 1.
bEnableProjecteUVDiffuseNormals=(0,1)
bForceCreateTarget
bForceCreateTarget
Default is 0.
bForceCreateTarget=(0,1)
bFull Screen
bFull Screen
Default is 0.
bFull Screen=(0,1)
bFXAAEnabled
bFXAAEnabled
Default is 0.
bFXAAEnabled=(0,1)
bIBLFEnable
bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.
Default is 1.
bIBLFEnable=(0,1)
bIndEnable
bIndEnable
Default is 0.
bIndEnable=(0,1)
bSAO_CS_Enable
bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.
Dependent upon:
- bSAOEnable=1
Default is 0.
bSAO_CS_Enable=(0,1)
bSAOEnable
bSAOEnable
Default is 1.
bSAOEnable=(0,1)
bScreenSpaceReflectionEnabled
bScreenSpaceReflectionEnabled
Default is 1.
bScreenSpaceReflectionEnabled=(0,1)
bToggleSparkles
bToggleSparkles enables (1) or disables (0) the sparkles on the snow.
Default is 1.
bToggleSparkles=(0,1)
bTreesReceiveShadows
bTreesReceiveShadows
Default is 1.
bTreesReceiveShadows=(0,1)
bUse64bitsHDRRenderTarget
bUse64bitsHDRRenderTarget
Default is 0.
bUse64bitsHDRRenderTarget=(0,1)
bUsePrecipitationOcclusion
bUsePrecipitationOcclusion
Default is 1.
bUsePrecipitationOcclusion=(0,1)
bUseTAA
bUseTAA
Default is 1.
bUseTAA=(0,1)
bVolumetricLightingEnable
bVolumetricLightingEnable
Default is 1.
bVolumetricLightingEnable=(0,1)
fDynamicDOFBlurMultiplier
fDynamicDOFBlurMultiplier
Default is 0.8000.
fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)
ffocusShadowMapDoubleEveryXUnit
ffocusShadowMapDoubleEveryXUnit
Default is 450.0000.
ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)
fGamma
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fInteriorShadowDistance
fInteriorShadowDistance
Default is 3000.0000.
fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistEnd
fLeafAnimDampenDistEnd
Default is 4600.0000.
fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistStart
fLeafAnimDampenDistStart
Default is 3600.0000.
fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)
fLightLODStartFade
fLightLODStartFade
Default is 1000.0000.
fLightLODStartFade=(...,-0.0001,0,0.0001,...)
fMeshLODFadeBoundDefault
fMeshLODFadeBoundDefault
Default is 256.0000.
fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadePercentDefault
fMeshLODFadePercentDefault
Default is 1.2000.
fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeDist
fMeshLODLevel1FadeDist
Default is 9999999.0000.
fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeTreeDistance
fMeshLODLevel1FadeTreeDistance
Default is 2844.0000.
fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeDist
fMeshLODLevel2FadeDist
Default is 9999999.0000.
fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeTreeDistance
fMeshLODLevel2FadeTreeDistance
Default is 2048.0000.
fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fProjectedUVDiffuseNormalTilingScale
fProjectedUVDiffuseNormalTilingScale
Default is 0.5000.
fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)
fProjectedUVNormalDetailTilingScale
fProjectedUVNormalDetailTilingScale
Default is 1.2000.
fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)
fShadowDistance
fShadowDistance
Default is 8000.0000.
fShadowDistance=(...,-0.0001,0,0.0001,...)
fTreesMidLODSwitchDist
fTreesMidLODSwitchDist
Default is 3600.0000.
fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)
iMaxDecalsPerFrame
iMaxDecalsPerFrame
Default is 100.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxSkinDecalsPerFrame
iMaxSkinDecalsPerFrame
Default is 25.
iMaxSkinDecalsPerFrame=(...,-1,0,1,...)
iNumFocusShadow
iNumFocusShadow
Default is 4.
iNumFocusShadow=(...,-1,0,1,...)
iNumSplits
iNumSplits
Setting this to 0 or lower crashes the game. A setting of 1 is buggy. 4 is buggy. 3 seems fine....
Default is 2.
iNumSplits=(...,-1,0,1,...)
iReflectionResolutionDivider
iReflectionResolutionDivider
Setting this to 0 will crash the game.
Default is 2.
iReflectionResolutionDivider=(...,-1,0,1,...)
iSaveGameScreenShotHeight
iSaveGameScreenShotHeight
Default is 192.
iSaveGameScreenShotHeight=(...,-1,0,1,...)
iSaveGameScreenShotHeighWSt
iSaveGameScreenShotHeighWSt
Default is 192.
iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)
iSaveGameScreenShotWidth
iSaveGameScreenShotWidth
Default is 256.
iSaveGameScreenShotWidth=(...,-1,0,1,...)
iSaveGameScreenShotWidthWS
iSaveGameScreenShotWidthWS
Default is 320.
iSaveGameScreenShotWidthWS=(...,-1,0,1,...)
iScreenShotIndex
iScreenShotIndex
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowMapResolution
iShadowMapResolution
Default is 2048.
iShadowMapResolution=(...,-1,0,1,...)
iShadowMaskQuarter
iShadowMaskQuarter
Default is 4.
iShadowMaskQuarter=(...,-1,0,1,...)
iSize H
iSize H
Default is 1080.
iSize H=(...,-1,0,1,...)
iSize W
iSize W
Default is 1920.
iSize W=(...,-1,0,1,...)
iVolumetricLightingQuality
iVolumetricLightingQuality
Default is 1.
iVolumetricLightingQuality=(...,-1,0,1,...)
iVSyncPresentInterval
iVSyncPresentInterval
Default is 1.
iVSyncPresentInterval=(...,-1,0,1,...)
uBookRatio
uBookRatio
Setting this to -1 causes the game to change the value to 4294967295.
Default is 2.
uBookRatio=(0,1,2,...)