Benchmark conditions: STEP 2.2.1 Guide
The following table provides means ± standard deviations for:
- GPU temperature
- GPU load
- Dedicated VRAM (on-card memory) - This caps at 1,996 MB on my system due to crossfireX, which adds memory used on BOTH cards. Effective VRAM is still 1 GB.
- System VRAM (swapped-to-system memory) - lower is better, > 500 MB produces moderate/severe stuttering (on my system)
- FPS
Assessment | GPU Temp. [?C] | GPU Load [%] | Dedicated VRAM [MB] | System VRAM [MB] | FPS |
---|---|---|---|---|---|
Windows background | 52.5 ± 0.7 | 0.5 ± 0.9 | 85.4 ± 8.6 | 32.6 ± 0.5 | n/a |
(1) Bench 1.F.2 INI Tweaks | 60.4 ± 1.6 | 65.9 ± 7.5 | 1,961.3 ± 21.6 | 89.7 ± 12.6 | 51.5 ± 8.6 |
(2) Bench 2.D Fixes 1 | 61.1 ± 1.4 | 66.6 ± 7.6 | 1,876.6 ± 8.8 | 85.2 ± 64.6 | 52.7 ± 7.7 |
(3) Bench 2.D Fixes 2 | 60.2 ± 1.7 | 66.1 ± 7.6 | 1,854.1 ± 78.0 | 91.2 ± 10.3 | 52.5 ± 8.1 |
(4) Bench 2.E Interface | 61.0 ± 1.5 | 65.7 ± 7.7 | 1,868.4 ± 75.8 | 88.9 ± 7.7 | 52.6 ± 7.5 |
(5) Bench 2.F Conflicting Graphics 1 | 61.8 ± 1.3 | 67.5 ± 5.9 | 1,918.3 ± 37.8 | 83.7 ± 6.7 | 49.9 ± 8.3 |
(6) Bench 2.F Conflicting Graphics 2 | 61.0 ± 1.6 | 66.8 ± 6.1 | 1,970.0 ± 18.1 | 93.8 ± 11.2 | 49.0 ± 8.5 |
(7) Bench 2.G Landscape & Environment 1 | 59.6 ± 1.5 | 69.1 ± 6.8 | 1,975.5 ± 14.8 | 208.0 ± 34.2 | 35.4 ± 11.2 |
(8) Bench 2.G Landscape & Environment 2 | 59.9 ± 1.6 | 75.7 ± 7.6 | 1,974.9 ± 18.6 | 236.2 ± 35.5 | 32.4 ± 11.3 |
Note that the windows background numbers are included in the first rows. This should be subtracted from all of the data following as a proxy for resources consumed only by Skyrim.
- (1) Bench 1.F.2 INI Tweaks - Performed after 1.F.2, 2.2.1 Guide, Pure Vanilla HD, no modifications
- (2) Bench 2.D Fixes 1 - Performed after 2.D Fixes , DDSopt, Vanilla HD Textures, 1k-constrained, no "Optimized HRDLC" (Vano89)
- (3) Bench 2.D Fixes 2 - Performed after 2.D Fixes , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
- (4) Bench 2.E Interface - Performed after 2.E Interface , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
- (5) Bench 2.F Conflicting Graphics 1 - Performed after 2.F Conflicting Graphics , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
- (6) Bench 2.F Conflicting Graphics 2 - Performed after 2.F Conflicting Graphics , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89) (also includes my own tweaked 2k overhauls, which is the 2k DDSOpted version of both Skyrim HD & Serious HD with 1k-constrained normal maps for non-dungeion textures).
- (7) Bench 2.G Landscape & Environment 1 - Identical to Bench (6) but including L&E
- (8) Bench 2.G Landscape & Environment 2 - Identical to Bench (7), but SFO is DDSoptimized, without constraints