SkyrimSE:SKSE64
From Step Mods | Change The Game
"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.
SKSE64
by The SKSE TeamCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
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0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the "Current SE build" archive file.
- Open the archive and extract the following files to the Skyrim Special Edition root folder
../Steam/steamapps/common/Skyrim Special Edition/
:- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
- Keep this archive open for the for the next steps.
Data Files Installation
- Create a empty mod in the mod list of MO and name it SKSE64, or anything similar.
- Open the SKSE64 mod folder (Ctrl+double-click).
- Create a new folder named SKSE and open it.
INI File
- Within the SKSE folder, create a new file named SKSE.ini i.e.
..SKSE64/SKSE/SKSE.ini
- Open the new file and copy and paste the code in the box below
- Save and close the file when finished.
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
Scripts
- From the archive downloaded above, open the Data folder e.g.
SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/
- Extract the scripts folder from the archive to the SKSE64 folder i.e.
..SKSE64/scripts/
. - Close archive and Windows Explorer sessions.
Once complete, the SKSE64 mod's folder structure should be:
- ../SKSE64
- /scripts
- /Source
- <file list>
- <file list>
- /Source
- /SKSE
- /skse.ini
- /meta.ini
- /scripts
Launcher Configuration
- In MO, Click the Executables button at the top of the main Mod Organizer window.
- Over the left pane, click the [+] (add executable button) and select [Add from file...].
Navigate to the skse_loader.exe file (e.g. ../Steam/steamapps/common/Skyrim Special Edition/skse_loader.exe
).
- This should auto-fill most of the fields.
- (optional) Create files in mod instead of Overwrite : select the "SKSE64" mod created above.
- Use this to launch Skyrim SE going forward.