User:Fenris95/FO4 - My Personal Setup: Difference between revisions
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# All apparel can now be worn by Nick Valentine. | # All apparel can now be worn by Nick Valentine. | ||
# Strong or any other future super mutant followers/settlers can wear all hats/helmets, gas masks, bandanas/masks, and glasses." | # Strong or any other future super mutant followers/settlers can wear all hats/helmets, gas masks, bandanas/masks, and glasses." | ||
}} | |||
==== Settlement Keywords Expanded ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Settlement Keywords Expanded|http://www.nexusmods.com/fallout4/mods/12226/?|1.55|Sharlikran<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Settlement Keywords Expanded v1.55}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|SKE Files | |||
|bullet=yes|SKE Scripted Menu Version}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|SKE Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|OCDecorator Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|Advanced Bubble Turret Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Next}}{{FomodPage | |||
|Settlement Keywords Expanded v1.55 | |||
|{{Fieldset | |||
|Placeable NPCs Patches | |||
|bullet=yes|Select Nothing}} | |||
|button=yes|buttonText=Finish}} }} | |||
'''Description''' : "Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus. | |||
The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." | |||
}} | }} | ||
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Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." | Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." | ||
}} | }} | ||
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== Sorting, Cleaning and Testing: Part 4 == | == Sorting, Cleaning and Testing: Part 4 == | ||
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished, there's a | Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished that there's a lot more to go. | ||
It's that time again to run LOOT and clean the mods that I list below: | |||
* Vault81Etiquette.esp | |||
* Vault-Tec Historical Preservation Initiative.esp | |||
Now run the game and make sure it still works. | |||
[[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000037_20170529025246_1_2.7z]] | |||
== Sound / Music == | |||
=== Sound Effects === | |||
==== Cinematic Sounds - Complete Collection ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Cinematic Sounds|http://www.nexusmods.com/fallout4/mods/7224/?|1.11|Foster<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Cinematic Sounds - Complete Collection (Installer)}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Cinematic Sounds - Complete Collection | |||
|{{Fieldset | |||
|Discovery | |||
|bullet=yes|Discovery (Shorter)}} {{Fieldset | |||
|Explosions | |||
|bullet=yes|Explosions -1.0}} {{Fieldset | |||
|Leveling (Level Up) | |||
|bullet=yes|V2}} {{Fieldset | |||
|Leveling (EXP Gain) | |||
|bullet=yes|Exp Change}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"This is the complete collection download of all Cinematic Sounds files, created due to request, to be updated as new mods are released/updated. | |||
This is simply a collection of all of my "Cinematic Sounds" mods and comes in two different downloads... | |||
[Explosives] Sounds Covered: | |||
* Molotov | |||
* Artillery | |||
* Oil Ignition | |||
* Gas Ignition | |||
* Gamma Gun | |||
* Flare Ignition | |||
* Cryo Grenade | |||
* Pulse Grenade | |||
* Plasma Grenade | |||
* Institute Beacon | |||
* Fire Extinguishers | |||
* Nuclear Explosions | |||
* Glowing Feral Ghoul | |||
* Generic Explosion (Frags, missiles etc)" | |||
}} | |||
==== Quieter Settlements ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Quieter Settlements|http://www.nexusmods.com/fallout4/mods/2819/?|0.30|Lemures<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=All-in-one with recommended settings.}} | |||
'''Description''' :<br/>"Quieter Settlements reduces the volume of generators, turrets, and other settlement sounds. Choose different volumes for different sounds. Most sounds have the following volume options: Original, 50%, 25%, 10% (Recommended), Silent. | |||
Sounds Changed: | |||
* Generators | |||
* Turrets | |||
* Hammering | |||
* Water Purifiers | |||
* Fusion Generators | |||
* Conveyors | |||
* Hoppers | |||
* Pitching Machine | |||
* Builders | |||
* Sorters" | |||
}} | |||
==== Towbie's Realistic Weapon Sounds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Towbie's Realistic Weapon Sounds|http://www.nexusmods.com/fallout4/mods/130/?|0.56|Towbiekun<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Towbie's Realistic Firearms}} | |||
'''Description''' :<br/>"This is very much a work in progress and new sounds will be added daily. | |||
In the current version it replaces the following: | |||
* Grenade Pins | |||
* SMG | |||
* Rocket Launcher | |||
* Ripper | |||
* Flare Gun | |||
* Minigun | |||
* Hunting Rifle (Silenced and non-silenced) | |||
* .50 Caliber Sniper Rifle | |||
* Handmade Pipe Revolver (Silenced and non-silenced) | |||
* Handmade Pipe Rifle (Silenced and non-silenced) | |||
* 10mm (Silenced and non-silenced) | |||
* 10mm Auto Pistol | |||
* Covert Pistol (Silenced and non-silenced) | |||
* Double-Barrel Shotgun | |||
* .44 Magnum | |||
* Combat Rifle Semi | |||
* Combat Rifle Auto | |||
* Combat Shotgun | |||
* Gauss Rifle" | |||
'''Notes''' : Personally I don't use this mod, I like most of the vanilla weapon sounds and I don't feel that this mod improves on them, it just makes them different. | |||
}} | |||
==== Louder Rainy Sound ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Louder Rainy Sound|http://www.nexusmods.com/fallout4/mods/1073/?|1.0|thlp<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Louder Rainy Sound}} | |||
'''Description''' :<br/>"Simple Rainy sound louder." | |||
}} | |||
==== Radiant Birds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Radiant Birds|http://www.nexusmods.com/fallout4/mods/2397/?|v0.5|Indipindi<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Radiant Birds v0.5}} | |||
'''Description''' :<br/>"This simple Mod adds Real Sounds to Birds, adjusts their Volume and distant audibility. | |||
Now they should be realistically audible." | |||
'''Install Instructions''' : | |||
# Manually download this mod and extract it to a folder. | |||
# In your newly extracted folder to go \Data\Sound\Fx\NPC and delete the 'RadGull' folder. | |||
# Create a zip or 7z archive of the \Data folder and name it 'Radiant Birds'. | |||
# Add this archive to Nexus Mod Manager and activate the mod. | |||
}} | |||
==== Radiant Birds (Less Radiant) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Radiant Birds (Less Radiant)|http://www.nexusmods.com/fallout4/mods/16296/?|v0.5c|PaddyGarcia<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Radiant Birds (Less Radiant)}} | |||
'''Description''' :<br/>"Indipindi's original mod is really great. My only complaint was that I thought the birds were too loud. (And then some.) So I reduced the volume significantly. I think version 0.5c is nearly right. (Good enough that I CBA.) Some sounds are deliberately louder than others. I wanted them to startle occasionally, but without causing madness. If it's still too loud for you, try the old version 0.5b." | |||
}} | |||
==== Quiet Dogmeat Paws ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Quiet Dogmeat Paws|http://www.nexusmods.com/fallout4/mods/575/?|1.0|Wzol<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Quiet Dogmeat}} | |||
'''Description''' :<br/>"I was annoyed by the fact that when Dogmeat was running by my side I was convinced that I have a horse companion. This mod decreases the volume of every Dogmeat's sound that he makes while he's WALKING/RUNNING by exactly 10dB (5dB when it comes to water. Why ? Because dog in water gets loud... that's why). I think it would be around 60% of original volume. Now you can hear him only when he's quite close." | |||
}} | |||
==== BetterVertibirdSound ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|BetterVertibirdSound|http://www.nexusmods.com/fallout4/mods/4755/?|1.1|Uwajimaya<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=BetterVertibirdSound 1.1}} | |||
'''Description''' :<br/>"IMHO, the default Vertibird sounds are closer to a lawnmower than a tilt-rotor aircraft like the V22 Osprey. So I created a whole new sound set (inside and out) that offers something a lot closer to the real thing. I hope you enjoy it! | |||
* added new rotor and turbine sounds for near, medium, and far distances | |||
* added new interior sound | |||
* lowered volume of wings and gear extending/retracting | |||
Note: There is a sound bug - when the Vertibird lands on the ground, the engines wind down, but one of the sound files keeps playing - making it sound like the engines are still running when they have stopped visually. The sound will stop eventually, but that's unfortunately out of my control." | |||
}} | |||
==== Energy Weapon Sounds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Energy Weapon Sounds|http://www.nexusmods.com/fallout4/mods/4306/?|1.6|Kelleth<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Energy Weapons 1.6 Evreything.}} | |||
'''Description''' :<br/>"This mod remakes the Laser Musket sounds(All 4 charges), the laser and institute rifle + pistol(They share the same files), the Plasma Rifle, Plasma Scatter, Plasma Sniper Rifle, Gamma Gun and Alien Blaster Pistol. | |||
The Laser Rifle sound is the same as my other mod, but everything else has been remade from the ground up." | |||
}} | |||
==== P.A.M.S - Power Armor Movement Sounds ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|P.A.M.S - Power Armor Movement Sounds|http://www.nexusmods.com/fallout4/mods/1544/?|1.1|ONIXer<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=PAMS Light}} | |||
'''Description''' :<br/>"After playing game while using power armor, i noticed that walking/running/sprinting sounds doesnt make me feel heavy, this mod fixes that, by adding some weight to vanilla power armor movement." | |||
}} | |||
=== Misc === | |||
==== True 3D Sound for Headphones ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|True 3D Sound for Headphones|http://www.nexusmods.com/fallout4/mods/19680/?|1.0|kosumosu<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=True 3D Sound for Headphones}} | |||
'''Description''' :<br/>"This mod enables true 3D sound for Fallout 4 by using a so called HRTF to simulate binaural hearing using normal stereo headphones. You will hear exactly from which direction a sound is coming from. | |||
This mod will give you an advantage over regular surround headphones by simulating how real physical sound is perceived by your brain through a HRTF. Something normal surround like 7.1 can't do is sound that comes from above or below. | |||
It is recommended to disable any other surround sound features of your headset or soundcard. | |||
You will only get the desired effect if you use headphones! | |||
If you have surround headphones (5.1/7.1) make sure you disable any surround processing. | |||
Two channels (stereo) are sufficient for this mod to work. | |||
Any further surround processing will distort the effect. | |||
You have to make sure that you have [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015] (the x64 version) installed." | |||
'''Installation''' :<br/> | |||
# Either save the file or use <i>'Open With > WinRAR'</i> | |||
# Copy the hrtf folder and x3daudio1_7.dll to your Fallout 4 directory, the same folder where Fallout4.exe is located | |||
'''Notes''' :<br/>Only use this if you use headphones, using this with speakers will sound weird. To uninstall this mod simply move or delete the folder and file you extracted. | |||
}} | |||
=== Voice === | |||
==== Aggressive synth voice overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Aggressive synth voice overhaul|http://www.nexusmods.com/fallout4/mods/2105/?|1.0|Ubercharge<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Aggressive synth voice overhaul}} | |||
'''Description''' :<br/>"Features: | |||
* Over 600 sound files edited | |||
* All three variations of first gen. synth voice replacement | |||
* Made bit harder to understand, so synths don't giveaway their plans so easily | |||
* High quality audio records, and post processing to achieve maximum immersion | |||
* Some human elements, so you can feel pain in their voice if synths are being damaged | |||
* Synthesized breathing sounds | |||
* Synths are now scary and intimidating" | |||
}} | |||
==== Followers Aren't Loot Critics ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Followers Aren't Loot Critics|http://www.nexusmods.com/fallout4/mods/4645/?|1.0|Xernoc<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=LootCritics OptionB}} | |||
'''Description''' :<br/>"Hey there, this mod will silence that annoying habit that every follower has of calling your loot junk." | |||
}} | |||
=== Music === | |||
==== Dynamic Music Overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Dynamic Music Overhaul|http://www.nexusmods.com/fallout4/mods/10370/?|1.1|AKcelsior and crazyjackal<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Dynamic Music Overhaul}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Dynamic Music Overhaul | |||
|{{Fieldset | |||
|Music Behavior | |||
|bullet=yes|High level threats}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"Completely change the way the game's music system to behaves." | |||
}} | |||
==== Digital Nightmare - Dark Apocalyptic Soundtrack ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Digital Nightmare|http://www.nexusmods.com/fallout4/mods/14449/?|1.10|NeptuneUK<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Digital Nightmare Main v1.10, Far Harbor Music Addon, Mega Battle Pack}} | |||
'''Description''' :<br/>"Digital Nightmare is a full music soundtrack mod for players who want dark, dangerous atmospheric background music to enhance their Fallout experience. Perfect for survival mode, hardcore mods or any player who wants to make their game feel more dark and foreboding." | |||
}} | |||
==== Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Musical Lore - Wasteland Edition|http://www.nexusmods.com/fallout4/mods/14531/?|1.1|Nir Shor<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Musical Lore V1.1}} | |||
'''Description''' :<br/>"This mod adds [two] lore friendly professionally produced music tracks to your Fallout 4 playlists." | |||
}} | |||
=== Radio === | |||
==== OLD WORLD RADIO - BOSTON ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|OLD WORLD RADIO - BOSTON|http://www.nexusmods.com/fallout4/mods/9048/?|6.0|Brandoman neeher and cdante<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Old World Radio - Boston v6.0, An Old World Radio Christmas Decorations, An Old World Radio Christmas | |||
|OPT=New Settlement Keywords Expanded (SKE) patch for v6.0 by Sharlikran}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Old World Radio - Boston v6.0 | |||
|{{Fieldset | |||
|Important Notice | |||
|bullet=yes|I understood!}} | |||
|button=yes|buttonText=Next }}{{FomodPage | |||
|Old World Radio - Boston v6.0 | |||
|{{Fieldset | |||
|Settlement Decorations | |||
|bullet=yes|install with DLC}} | |||
|button=yes|buttonText=Next }} | |||
{{FomodPage | |||
|Old World Radio - Boston v6.0 | |||
|{{Fieldset | |||
|Settlement Keywords | |||
|bullet=yes|don't install (default)}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Installation''' :<br/> | |||
# Manually download 'New Settlement Keywords Expanded (SKE) patch for v6.0 by Sharlikran' in the Optional Files section. | |||
# Add the mod to Nexus Mod Manager and activate it <b>after</b> you have installed each of the Main Files, overwriting them. | |||
# It will show up as just 'OLD WORLD RADIO - BOSTON' in Nexus Mod Manager, but again, make sure that you enable this <b>last</b>. | |||
'''Description''' :<br/>[[File:OWR_Presents.png|876px]]<br/>[[File:OWR_Presents2.png|275px]]<br/> | |||
https://i.imgur.com/3PR50PK.jpg https://i.imgur.com/GrKqU03.png | |||
https://i.imgur.com/tgoWSrB.jpg<br/> https://i.imgur.com/Jr5p2CE.png | |||
https://i.imgur.com/vWSQBYd.png https://i.imgur.com/WBPWwiO.png<br/> | |||
https://i.imgur.com/F1jgbvt.png https://i.imgur.com/Ht8Bf95.png | |||
https://i.imgur.com/W9upOg1.png<br/> https://i.imgur.com/sqW2LPR.jpg | |||
https://i.imgur.com/Qc4Rocj.gif https://i.imgur.com/HW1QF92.gif<br/> | |||
https://i.imgur.com/NhYxEtZ.gif https://i.imgur.com/GFVzgWD.gif | |||
https://i.imgur.com/37Ly8jY.gif<br/> https://i.imgur.com/0PUNxSW.gif | |||
https://i.imgur.com/XeO6Mmf.gif https://i.imgur.com/4koB4wf.jpg<br/> | |||
https://i.imgur.com/jU54w8s.jpg https://i.imgur.com/snevNA0.jpg | |||
https://i.imgur.com/OykZjhs.jpg<br/> https://i.imgur.com/OfBRGGh.gif | |||
https://i.imgur.com/5HfX0bY.jpg https://i.imgur.com/IFI4h4J.gif<br/> | |||
https://i.imgur.com/lx0wwCY.jpg https://i.imgur.com/4FFw7nj.jpg | |||
https://i.imgur.com/lShZV8A.jpg<br/> https://i.imgur.com/UFXIH2c.jpg | |||
https://i.imgur.com/4E1aW8m.jpg https://i.imgur.com/hy3SGJT.gif | |||
}} | |||
==== More Where That Came From - Diamond City Radio Edition ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|More Where That Came From|http://www.nexusmods.com/fallout4/mods/637/?|3.1|OldManMose76<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=MWTCF Main Mod 3.1 | |||
|OPT=MWTCF - Classic 1.0}} | |||
'''Description''' :<br/>"This mod adds 111 new lore-friendly, thematically appropriate songs to Diamond City Radio using JRavens' excellent Extra Tracks Pack - DIAMOND mod (included with Jvarnes' permission). It no longer modifies the base game's songs in any way. | |||
The mod also disables Travis's introductions and segues into the default songs. Otherwise, Travis would tell you he's about to play Grandma Plays the Numbers and then play something else. Hopefully you've played the game enough to know all his song-specific jokes. Travis will continue to report the news as usual." | |||
}} | |||
==== Elvani's Track Pack for Diamond City Radio ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Elvani's Track Pack for Diamond City Radio|http://www.nexusmods.com/fallout4/mods/5467/?|1.0|Elvani<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Elvani's Track Pack for Diamond City Radio v1.0 | |||
|UPDT=FIX THAT SOUND}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Elvani's Track Pack | |||
|{{Fieldset | |||
|Extra Tracks | |||
|bullet=yes|Elavni's Track Pack}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"This mod adds 36 period-accurate songs to Diamond City Radio without removing the original songs, and without removing or messing up Travis' line delivery. <b>Only works for the English version of FO4.</b>" | |||
}} | |||
==== Jetfuel Radio Standalone ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Jetfuel Radio|http://www.nexusmods.com/fallout4/mods/5303/?|1.0.1|Castle Key Games<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Jetfuel Radio Standalone}} | |||
'''Description''' :<br/>"Jetfuel Radio is a radio mod that gives players over two hours of unique content | |||
You get 46 brand new songs and an in-universe host." | |||
}} | |||
==== Existence 2.0 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Existence 2.0|http://www.nexusmods.com/fallout4/mods/2626/?|0.03|Macabre Productions<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Existence 2.0}} | |||
'''Description''' :<br/>"New to Existence 2.0? A radio station hosted by a robot named Junket who is playing ambient horror music, perfect for exploring dark basements or moving through the decayed wastelands at night. The player in Fallout 3 has helped it achieve its one goal: lucid dreams, and using new technology it has relocated to the Commonwealth ... | |||
Read the features section for more information on what was contained in the Fallout 3 and New Vegas version of the mod -- and what is to come in further releases for Fallout 4! | |||
<b>Features</b> : | |||
This mod adds a new radio station to your Pip-Boy 3000. 'Existence 2.0' is hosted by Junket, an unknown model of robot wrought with perpetual existential angst and a general malaise toward the wasteland's current Existence. | |||
Jaded with this bleak world, it broadcasts 'experimental ambient terror' music across the wasteland to echo 'humanity's new existence 2.0', and shares it's views on survival and what is 'being'. Backstory revealing it's past and intentions are revealed throughout the broadcasts. | |||
>>>Now I will play another track<<<<br/> | |||
>>>dedicated to everyone that just died<<<<br/> | |||
>>>in the time it took me to speak this<<<<<br/> | |||
>>>sentence ... rest in pieces<<< | |||
The station contains over 180 minutes of original music across 50 tracks. Over 45 minutes of new broadcast material featuring Junket, such as: intros, dream diary entries, and handy proverbs on surviving in the wasteland.Help Junket out by completeing the quest you receive by listening to an important broadcast; with rewards such as new music added to the playlist.Brand new cell featuring the Existence 2.0 broadcast studio, choked full of background information on the station's lore, including the ability to chat indirectly with the robot host, Junket. | |||
Welcome to your Existence 2.0 | |||
>>>Do not go to sleep<<<<br/> | |||
>>>in the wasteland at night...<<<<br/> | |||
>>>or the radroaches will eat you.<<<" | |||
}} | |||
==== Reneer's Radio Mod ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Reneer's Radio Mod|http://www.nexusmods.com/fallout4/mods/8962/?|1.4|Reneer<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Reneer's Radio Mod 1.4}} | |||
'''Description''' :<br/>"This mod allows the player to change the radio stations on any in-game radio." | |||
}} | |||
==== Blues Radio - Standalone Station with 100 Tracks ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Blues Radio|http://www.nexusmods.com/fallout4/mods/11166/?|1.0|Delmark<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Blues Radio DBR Version 1}} | |||
'''Description''' :<br/>"Adds a standalone radio station with 100 country blues recordings from the 1920s-1940s. Shows up in your pip-boy as "Blues Radio". Compatible with OWR Boston! This mod was inspired by lugaruclone's wonderful "Radio Blues" mod for Fallout 3. Blind Lemon Jefferson, Bukka White, Charley Patton, Memphis Jug Band, Robert Johnson, Son House, Furry Lewis, and Big Joe Williams are just a few of the artists whose recordings are included in this station. | |||
The atmosphere while exploring the wasteland is enhanced in a really unique way while listening to these old blues songs. I've also made slight adjustments to each track to make them sound more tinny, like they're actually being played through the pipboy. I believe this enhances the atmosphere even further." | |||
}} | |||
==== Boston Pirate Radio - Anarchist Raider Punk ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Boston Pirate Radio|http://www.nexusmods.com/fallout4/mods/13389/?|3.0|rcavanah<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Boston Pirate Radio 3.0 | |||
|OPT=Alternate Frequency - REQUIRES MAIN MOD}} | |||
'''Description''' :<br/>"Just a quick little mod to add what I felt was needed flavor to raiders. Mostly fast punk, with a tiny bit of goth and psychobilly for good measure. Also included are a craftable radio for your settlements, as well as radios placed in 12 different raider bases and other appropriate locations across the map. | |||
I get that maybe punk never happened in Fallout, but I've made an effort to make sure it sounds at least "lore-plausible." That means no famous tracks, nothing included just because I liked it, but stylistic continuity above all else. Nothing post-1990, for instance. | |||
All songs acquired through reputable public sources -- either rare unreleased recordings, demos, rough cuts, or simply stuff from the catalogs of bands like Crass or the Avengers whose performances have been made public on Archive.org." | |||
'''Installation''' :<br/> | |||
Manually download the optional file and add it to Nexus Mod Manager. Be sure to activate the main file <b>before</b> the optional file. | |||
}} | |||
== Sorting, Cleaning and Testing: Part 5 == | |||
You know the drill by now, sort with LOOT and then clean this mod: | |||
* JetfuelRadio.esp | |||
[[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000043_20170529103347_1_2.7z]] |
Revision as of 10:35, May 29, 2017
Fenris' Personal Mod Guide / Setup
Because I'm gonna forget what to install in a year or two.
Title: Waiting on that part of my brain to come up with something decent.
Game
- Fallout 4 v1.9.4.0
DLC Required
- Wasteland Workshop
- Automatron
- Far Harbour
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
Introduction
If you're following this guide I'm going to make an ass of you and me and assume that you know what you're doing when it comes to modding Bethesda games.
I'll do my best to have the mods here ordered in a way that makes sense, though my usual install methodology is to go down the list of the top 100 mods and install them one after the other.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Here's my PC's config if you're into that sort of thing, it's probably worth mentioning that this guide will favor high fidelity over FPS, with little to no compromises:
- CPU: Intel Core i5 4670K @ 4.2Ghz
- GPU: MSI GeForce GTX 980Ti @ 1440Mhz / 7Ghz
- RAM: 16GB Corsair Vengeance 1600Mhz CL9
- Mobo: MSI Z87-GD65 Gaming Motherboard
- SSDs: 2x Kingston HyperX 120GB RAID0
Using Kesta's flares and fancy mod sections.
Getting Started
First things first: Install the game
Whether via steam or some other platform, it's usually a good idea to install the game to a directory that isn't Steam's default.
That is to say, anywhere that isn't either C:\Program Files or C:\Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already.
Drivers & Applications
Whilst the game is downloading, this is the perfect time to prepare the other applications that we're going to use.
Update your graphics card drivers
Choose a text editing program
There are a few choices here, the main two being Notepad++ and Sublime Text 3.
Once you have chosen a text editor you should set it as the default program to open both .ini and .txt files.
To do this go to your Fallout 4 directory and right click an ini file such as Fallout4_Default.ini, then select Open With > Choose another app.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
For Notepad++ this is a file named notepad++.exe located in C:\Program Files (x86)\Notepad++
For Sublime Text this is a file named sublime_text.exe located in C:\Program Files\Sublime Text 3
Repeat this process for .txt files as well.
Next, install an archiving program like WinRAR
I've been using WinRAR forever, so it's just what I'm familiar with. It's available in 32bit and 64bit versions.
Another option is 7-zip, which is also available in 32bit and 64bit flavors.
Run the game for the first time
This will set up the necessary registry entries and will create two files in your documents inside of \Documents\My Games\Fallout4
- Fallout4.ini
- Fallout4Prefs.ini
Nexus Mod Manager
Mod Organizer 2 has frustrating problems when installing a mod with multiple options, the menus simply don't work on some mod installers so you'll be stuck with the default settings.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
You can download Nexus Mod Manager from this link.
- Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.
- When you first select Fallout 4 as the game to use with NMM, it will ask where to install your mods, and where to keep the install info. Choose the folder on the same drive as your Fallout 4 install.
- Go to the mods tab and under Categories, click Categories: expand all categories, this will just make it easier to see the mods that you're going to be downloading.
Next you're going to need to log into Nexus Mod Manager using your Nexus account. This will enable you to download mods over 2MB through NMM.
LOOT
LOOT is a tool that automates load order optimization, it is also able to tell you if a mod has dirty edits and needs cleaning. You are able to run it through Nexus Mod Manager.
Installation :
|
FO4Edit
FO4Edit is a powerful tool that has a myriad of features. We'll be using it to automate the cleaning process of mods with dirty edits.
Here's a guide for using xEdit to clean your mods.
Installation :
|
INI Tweaks
BethINI
Installation :
|
Manual Tweaks
Make a copy of 'Fallout4.ini' inside of \Documents\My Games\Fallout4 and name it 'Fallout4Custom.ini'; this is the file we will be editing.
Open Fallout4Custom.ini in your chosen text editor and scroll down to the [Interface] section. If you have played the game a lot before you can disable the tutorial messages by adding 'bShowTutorials=0' at the bottom of the section so that it looks like this:
[Interface] fSafeZoneX=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneY=15.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0
We're going to improve the readability of the in-game console by adding a new section underneath the [MapMenu] section.
Copy this text and add it underneath 'uLockedTerrainLOD=32' in the [MapMenu] section:
[Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222
For the Immersive Maps mod to display in colour, we need to disable the effects of the Pipboy. To do this, add this section into Fallout4Custom.ini:
[Pipboy] bPipboyDisableFX=1
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post here.
Extenders and Plugins
Fallout 4 Script Extender (F4SE)
This is an essential mod that continues the work from the Skyrim Script Extender.
Installation :
|
Shadow Boost
Shadow Boost dynamically controls the the shadow draw distance in Fallout 4 to attempt to keep you at a specified framerate.
Installation :
|
You can modify ShadowBoost.ini if you wish, however I find that the default settings work fine:
fTargetFramerate= - This setting determines your desired framerate, if you are playing with vsync or an fps lock enabled then be sure to keep it at least a couple fps lower than the maximum, otherwise the plugin won't increase the shadow draw distance when you reach that framerate. fDistChangeSpeed= - This setting determines how quickly the shadow distance will change. The safe range is between 0.5 and 5.0. fShadowDrawDistMin= - This setting determines the minimum distance that shadows will render. fShadowDrawDistMax= - This setting determines the maximum distance that shadows will render. Users with lower-end PCs may want to reduce this setting.
Essentials
These mods are here because they need to be installed before other mods further down this guide, installing them now will just make things easier later on.
For each of these mods, and the mods in each further section, the required files will usually be downloadable via Nexus Mod Manager by simply pressing the 'Download With Manager' button in the files tab of the mod.
The file or files to download will be specified as being under either the Main Files, Optional Files, or Update section of the files tab.
- MAIN FILES - Main
- OPTIONAL FILES - Optional
- UPDATES - Update
Armor and Weapon Keywords Community Resource (AWKCR)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : "This resource accomplishes the following things:
|
Armorsmith Extended
Files to download :
Description : "This mod does twelve things:
|
Settlement Keywords Expanded
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : "Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus. The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." |
Chem Redux
Files to download :
Description : |
Bug Fixes / Patches
Unofficial Fallout 4 Patch
Files to download :
Description : |
Achievements
Files to download :
Description : |
Dead Body Collision
Files to download :
Description : |
Realistic Death Physics - No Animations
Files to download :
Description : |
Faster Terminal Displays
Files to download :
Description : |
Survival Unlocker
Files to download :
Description : This mod restores:
This mod also allows you to return to the Survival difficulty if you had previously downgraded your difficulty. |
3rd Person Beard Fix
Files to download :
Description : |
Workshop Spotlight Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Rain of Brass
Files to download :
Description : Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." |
Personal Vertibird Flight Altitude Fix
Files to download :
Description : Notes : |
Automatron DLC Legendary Drops (plus Legendary Clothing Loot)
Files to download :
Description : |
Less Annoying Berry Mentats
Files to download :
Description : |
Glowing Animals Emit Light
Files to download :
Description : This also fixes the Glowing Behemoths and Glowing Mutant Hounds, neither of which had actual glow maps. The Glowing Behemoth also has a radiation cloak like all other glowing variants." |
Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Files to download :
Description : Notes : |
Dogmeat - Doors are NOT for Dogs (No Door Opening)
Files to download :
Description : Notes : |
Nuka-World Bottle Scenery Fix
Files to download :
Description : |
Workshop Lightbulb Emittance Fix
Files to download :
Description : There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden. The issue is -- as with previous Bethesda engines -- layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component -- which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations." |
High Res DLC Black Face Fix
Files to download :
Description : |
Baby don't run away... (merchants stick to their stores)
Files to download :
Description : |
Elevator Buttons Fix (Contraptions)
Files to download :
Description : |
Keep Commonwealth Radiant quests within the Commonwealth
Files to download :
Description : |
Brotherhood Pilots Wear Bomber Jackets
Files to download :
Description : |
Settlement Attack DLC Fix
Files to download :
Description : Automatron:
Wasteland Workshop:
Far Harbor:
Until now in order to get one you had to give up the others. This mod combines the records so they will all happen will happen. For load order be sure you load it after any DLC. Build up your defenses, because your settlements are gonna need you." |
Lever Action Reload Fix (Another)
Files to download :
Description : |
Mirelurk Model Fix
Files to download :
Description : |
X-01 Armor Reposition Fix
Files to download :
Description : |
Nuka World Novatron Assaultron Torso Fix
Files to download :
Description : |
Piper Interview Restored
Files to download :
Description : |
Power Line Physics
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Moddable Robot Settlers Compilation (Automatron)
Files to download :
Description : |
MicrofusionCell Fix
Files to download :
Description : |
Wasteland Workshop Street Lamp and Ceiling Light Fix
Files to download :
Description : |
Vault 81 Mole Rat Disease Fix
Files to download :
Description :
The root cause of each of these scenarios is a missing condition check on the "Give Disease" effect that Vault 81 Mole Rats carry. Rather than triggering the effect whenever the player is attacked, the effect triggers whenever ANYONE is attacked by an infected Mole Rat, and sometimes when the Disease effect is initiated. Since the effect is a script that manually applies the disease to the player, any attack by an infected Mole Rat on ANYTHING will give the player Mole Rat Disease." |
Fusion Generator Lights Fix
Files to download :
Description : |
CryoFreez Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Auto Doors
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : This mod addes craftable devices that will allow to automate your settlement doors. There are three main type of devices, some have few types:
All devices reevaluate it target door when crafted and/or replaced. Script will scan area for doors in short range, if there several door found it will calculate nearest. You can find this devices in Power->Miscellaneous category in workshop menu. Depending on chosen option while installation mod support vanilla doors, Homemaker's doors and Snap'n Build doors. Mod also support pre-made vanilla doors from locations: Red Rocket, Hangman's AlleySanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant, Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage." |
Third Person Revolver Audio Fix
Files to download :
Description : |
1st to 3rd Person Forced Reload Fix
Files to download :
Description : This makes certain play styles, particularly trying to use scopes in 3rd person, unnecessarily painful and frequently lethal." |
Vault-Tec Workshop Overhaul
Files to download :
Description : Notes : |
Vanilla Reflection Maps
Files to download :
Description : Why, you ask? If you're like me and you use some degree of mods with new textures and an ENB, you might notice that Fallout 4 sometimes doesn't load in these reflection maps like it is supposed to. Even if you don't have any mods that feature chrome-looking things, you might at least notice that metal crates and Codsworth can sometimes look a bit dull. What? You mean I can just restart Fallout 4 and it'll work fine again? Whippee! But wait, what if it doesn't? What if chrome things show up a dull grey or oily black almost every time? Well, if you're worried about just that, this mod(?) is for you! GONE are the days of cruddy reflection map loading!" |
Weapon Rack Fixes
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Here's a list of the weapons, and the racks they can go on in the default version:
Alongside the ones above, here's a list of the Nuka-World weapons, and the racks they can go on in:
|
Glass Glare Fix
Files to download :
Description : |
Wetness Shader Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Notes : |
Various Material Fixes
Files to download :
Description : So far this fix includes:
|
Sorting, Cleaning and Testing: Part 1
With all of those fixes out of the way as well as those essential mods that a lot of other mods shall be using, it's time to sort our load order, clean our current mods, and make sure that the game still runs.
- Load LOOT through Nexus Mod Manager from the Supported Tools menu.
- Click this button in the top right to automate the plugin sorting process:
- Once this is done hit apply and close LOOT.
- Load up FO4Edit.exe from the location you extracted it to.
- Right click on the list of plugins and then click 'Select None'.
- Tick DLCRobot.esm and then click 'Ok'. Only ever enable one plugin at a time in this list.
- Once the background loader is finished, right click DLCRobot.esm and then click 'Apply Filter for Cleaning'.
- When the filtering process is done, right click DLCRobot.esm again and then click 'Remove "Identical to master" Records'.
- Once this process is finished, right click the mod once more and then click 'Undelete and Disable References'.
- After this process completes, close out of FO4Edit and allow it to create a backup of the plugin you cleaned.
- Repeat this process for the following plugins:
- DLCWorkshop01.esm
- DLCCoast.esm
- DLCWorkshop02.esm
- DLCWorkshop03.esm
- DLCNukaWorld.esm
- ArmorKeywords.esm
- Armorsmith Extended.esp
- Armorsmith All DLCs Patch.esp
- Nuka World Bottle Fix.esp
- Merchants stick with store - Unique Settlers (except Ron).esp
- Vertibird Alt Fix.esp
- Vault-Tec Workshop Overhaul.esp
- Here's a save outside of the vault made with all of the mods so far, enabled and sorted:
File:Save2_940E27DBM536861756E_Commonwealth_000022_20170527201116_1_2.7z
Interface
Full Dialogue Interface
Files to download :
Description : Notes : |
DEF_UI
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : DEF_HUD The HUD, or Head's Up Display, refers to the main game interface while adventuring. The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages. This mod allows customization of all of those elements. All elements can be moved, rotated and resized as desired. Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example). There is also an optional feature to show scrap components beneath items when looting. This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS). If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc). This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD. DEF_INV DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements. Container and Barter screens have been increased in size to fill the screen. All of the remaining features require a sorting mod:
|
Valdacil's Item Sorting
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description :
|
LooksMenu
Files to download :
Description :
|
Immersive maps 2K - 4K
Files to download :
Description : |
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : However, following the instructions Zenotep kindly provided within the description of Zoom-out Extended, I've made a [1.7] compatible version that works for 4K maps" |
Sleep Or Save
Files to download :
Description : Wouldn't it be great if you could skip that early morning nap? You've only just woken up after all. That's where Sleep Or Save comes in. By adding a save function to beds it retains the "beds as a save point" functionality of survival mode, while making survival gameplay just a little more convenient. Features:
Save-O:
|
Quest Summary by Default - Spoiler-Free Quest Log
Files to download :
Description : |
Eating Off the Floor
Files to download :
Description : Well then this mod is for you! With Eating Off the Floor, you can quickly consume any food, drink, or medicine straight off the floor (or table, or wherever) without opening your inventory. Especially handy for you starving survivalists out there." |
Playstation 4 Buttons (Ps3 and Ps4)
Files to download :
Description : |
STATS Animations - Vault Girl (Not Vault Meat) (and.. Millianna)
Files to download :
Description : |
Modern Scope Reticles - Scope reticle overhaul
Files to download :
Description :
|
Immersive Main Menu
Files to download :
Description : |
Cartographers Map Markers (Fallout4 Edition) CMM
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
Files to download :
Description : |
Better Mod Descriptions
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Better Mod Descriptions strives to give you some actual information on what each armor and weapon mod does by changing the descriptions of each and every modification. It leaves all values at their vanilla setting and merely lists them all - including some which weren't actually noted in the old descriptions but still present. Using BMD does not make your weapon mods stronger or weaker in any way." |
HUDFramework
Files to download :
Description : |
Immersive HUD - iHUD
Files to download :
Description : HUD when you need. HIDE when you don't. What does it let you do?
Description : |
Nameplates - Floating Healthbars
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 2
Just as you did before, sort your load order using LOOT and run the game.
You can use my save below, or one you made before, to skip the intro of the game if you wish.
None of the interface mods will need cleaning.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528081801_1_2.7z
Gameplay
Grab and Eat All-in-One
Files to download :
Description : This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!" |
Pre War Safes
Files to download :
Description : |
Dynamic Flora Harvesting
Files to download :
Description : |
Lowered Weapons
Files to download :
Description : |
Milk That Brahmin - A Milk Mini-Overhaul
Files to download :
Description : |
Real Dogmeat Armor
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Multiple Floors Sandboxing
Files to download :
Description : Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? This little tweak should address that need." |
QuickTrade
Files to download :
Description : QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option)." |
Realistic Survival Damage
Files to download :
Description : |
Live Dismemberment
Files to download :
Description : Notes : Ensure that only 'Live Dismemberment - Regular.esp' is enabled. Disable these plugins:
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Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
Files to download :
Description : Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved." |
Nuka-World Monorail Tram Fast Travel
Files to download :
Description : Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World." |
The Mobile Mechanic - Portable Workbenches and Junk Scrapping
Files to download :
Description : The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight." |
Killable Children
Files to download :
Description : |
Visible Weapons - 3rd Person Holster
Files to download :
Description : Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. That's right! Once you equip a linked weapon it shows up on your body!" |
Dynamic Muzzle Shadows
Files to download :
Description : |
Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K
Files to download :
Description : |
Longer Power Lines
Files to download :
Description : |
Easy Hacking
Files to download :
Description : |
PipBoyShadows
Files to download :
Description : |
MGS Aiming
Files to download :
Description : With MGS Aiming, whenever you pull up your weapon sights (while in third person) the camera will automatically switch to first person. Once you stop aiming, it'll switch back to third person." |
Exploding Eyebots
Files to download :
Description : |
No Combat Boundaries
Files to download :
Description : |
Search and Destroy - Extended Combat Range and Stealth Searches
Files to download :
Description : |
Lone wanderer fast travel
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. The far harbor expansion adds an additional 13 locations. The nuka world expansion adds an additional 12 locations." |
Scarcity - Destructible Power Armor and More
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. Fusion cores are also more rare, and will have a random charge - not be "almost always 100% and sometimes 50%." (I did not edit cells or touch the various placed cores.) So why use it now? Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. And it will cost you more to repair. You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together. Instead of "4 steel," repair requirements have been made meaningful, using better components. Power Armor will protect you well - as long as you maintain it well. And maintaining it will no longer be trivial. For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance)." |
Better Generators
Files to download :
Description : |
Realistic Bullets - Velocity and Gravity
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : I received request to upload this to Nexus, So here it is. Works with .esp only, no external assets needed. This mod adds more realistic Velocities and Gravitational drop to your bullets! No more hitting the target instantly, With this mod Bullet actually take time to travel to the target and are effected by gravity!" |
Timescale Defaults to 6 (when leaving Vault 111)
Files to download :
Description : For those that don't know – Timescale affects how quickly time passes in the game. e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game." |
Move (Get Out the Way)
Files to download :
Description : It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!" |
Rich Merchants
Files to download :
Description : Now in three variants, the norma Rich Merchants with 10000 caps, the Rich Merchants Less Caps with 2000 caps and the Very Rich Merchants with 30000 caps. The 30000 caps variant works perfectly and does not have the Skyrim bug were you could'nt get the monies when the merchant had more than 32K. It modifyes the base calculation so it should work for all merchants of weapons, armors and medical supplies. Now settler merchants included." |
Better Companions
Files to download :
Description : Features This mod does the following to the companions:
All companions are supported, including DLC." |
Concealed Armors
Files to download :
Description : The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version." Install Instructions :
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Sorting, Cleaning and Testing: Part 3
Once again, sort your load order with LOOT.
Clean the following plugins with FO4Edit:
- Realistic Survival Damage.esp
- Campsite-Full-Sleep.esp
- No Combat Boundaries.esp
Run the game and load your last save. If the game loads without issue then you have correctly followed this guide so far! Continue on to the next part champ.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528130553_1_2.7z
Immersion
Yeah yeah, it's cool to hate on immersion mods that take it too far. Hopefully these don't, princess.
Immersive Vendors
Files to download :
Description : Features :
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Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Long Range Bullet Holes
Files to download :
Description : |
Subway Runner
Files to download :
Description : The maps are fully nav meshed and companion friendly. I recommend using companion whistle to keep them close, especially if you are using more the one companion. This mod is large and modifies some world spaces to allow access to the subway network. I to care to avoid settlement locations and areas that could conflict with other mods. To gain access to Good Neighbour you must complete the quest “The Big Dig” otherwise the station is inaccessible from the surface. I did this as 3rd rail is often used by other modders as a player home." |
Diamond City Auto Close Gate
Files to download :
Description : This mod only runs after you have first encountered Diamond City and opened the gate." |
Immersive Drumlin Diner
Files to download :
Description : As we all know, the vanilla version is completely bare and makes no actual sense on how the residents are inhabiting this area. This simple overhaul changes the approach to the Drumlin Diner faction & area, adding immersive detail and a backstory to bring it all together. This mod only edit's the Drumlin Diner cell & faction, and may conflict with others that do so as well." |
Publick Occurrences Expanded
Files to download :
Description : Publick Occurrences Expanded is a simple immersion mod that adds extra news articles from Piper's travels with the Sole Survivor. Simply check in with Nat (at Publick Occurrences in Diamond City) to find Three Dog esque reports on your deeds. This mod is best enjoyed from the start of a new campaign, so you don't get all of the articles at once. Features:
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Light Radius Redux
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Changes : 53 light sources altered in total, including those that are unlocked via schematic (Automatron wall spotlight for example). Most notable are the Wasteland Workshop street lights, Vault-Tec Workshop fluorescent lights, Wasteland Workshop string lights, Wasteland Workshop fire barrel, etc. Everything was altered to suit a game with dark nights, with logical and hopefully realistic lighting." |
Needles hurt
Files to download :
Description : This mod is beyond simple, contains no scripts, and adds a single effect to all the stimpacks in the game. I would describe it as bbarely noticible, but immersive at the best of times." |
Vault 81 Close Door
Files to download :
Description : This mod only works when the first vault 81 intro quest is completed (Gained access to Vault 81 and talked to the overseer)." |
Vault-Tec Historical Preservation Initiative
Files to download :
Description :
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First Person Messages
Files to download :
Description : "You are carrying too much.", "You aren't strong enough to do that.", "Your family hates you.", "You're fat." Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself. "The Brotherhood hates me.", "I'm hungry.", "<sigh> I'm still fat." With this update I was able to find a lot of the missing messages that I had been looking for. No STRING files were abused or otherwise penetrated for this functionality. I will be doing a full update when the GECK drops in April to clean up any issues that I may come across with this mod. This mod was inspired by "Think To Yourself Messages" for Skyrim by VorpalBlades. None of VorpalBlades' resources were used or harmed in the making of this mod. Built by me with FO4Edit. Enjoy!" |
Charismatic Eyewear
Files to download :
Description : Sole exception is the Gas Mask With Goggles since it hides your face, it shouldn't add any Charisma. (still +1 PER) This mod also changes "Liam's Glasses" to have a custom object effect (+2 INT, +1 PER and +1 CHR). If you use the Automatron file, it adds +1 CHA and PER to the mechanist helmet. You also now can wear eyewear with the Sentry Bot and Assaultron Helmet." |
Hydrating SURVIVAL Beverages
Files to download :
Description :
How it works:
Current Hydrating Drinks (Ice Cold):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
Current Hydrating Drinks (Regular):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
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Radio Reverb Fix
Files to download :
Description : It also slightly amplifies the volume of the music." |
Reverb and Ambiance Overhaul
Files to download :
Description :
parameters as the player tails, rather than the more muted vanilla style. This really makes gun battles lively and loud, especially indoors.
less tinny and easier to understand." |
Hide Helmet in Dialogue Mod or Face Reveal Mod
Files to download :
Description : |
Craftable Cats
Files to download :
Description : There's eight colors/breeds to choose from - tortie, white, Siamese, black tux, orange tabby, Russian blue, and calico, plus the vanilla grey tabby - and you can scrap them for cat meat, bone, and fertilizer. (Don't do this to living ones, you monster.) The textures are still somewhat crude, but will do for now. For some reason the icons still won't appear. I've added two craftable bowls to trigger animations - one for drinking and one for sunning (aka just laying there). They may help people with issues with cats walking off and drowning." |
To Cook a Cat - A Fallout Recipe
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 4
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished that there's a lot more to go.
It's that time again to run LOOT and clean the mods that I list below:
- Vault81Etiquette.esp
- Vault-Tec Historical Preservation Initiative.esp
Now run the game and make sure it still works.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000037_20170529025246_1_2.7z
Sound / Music
Sound Effects
Cinematic Sounds - Complete Collection
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : This is simply a collection of all of my "Cinematic Sounds" mods and comes in two different downloads... [Explosives] Sounds Covered:
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Quieter Settlements
Files to download :
Description : Sounds Changed:
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Towbie's Realistic Weapon Sounds
Files to download :
Description : In the current version it replaces the following:
Notes : Personally I don't use this mod, I like most of the vanilla weapon sounds and I don't feel that this mod improves on them, it just makes them different. |
Louder Rainy Sound
Files to download :
Description : |
Radiant Birds
Files to download :
Description : Install Instructions :
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Radiant Birds (Less Radiant)
Files to download :
Description : |
Quiet Dogmeat Paws
Files to download :
Description : |
BetterVertibirdSound
Files to download :
Description :
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Energy Weapon Sounds
Files to download :
Description : The Laser Rifle sound is the same as my other mod, but everything else has been remade from the ground up." |
P.A.M.S - Power Armor Movement Sounds
Files to download :
Description : |
Misc
True 3D Sound for Headphones
Voice
Aggressive synth voice overhaul
Files to download :
Description :
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Followers Aren't Loot Critics
Files to download :
Description : |
Music
Dynamic Music Overhaul
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Digital Nightmare - Dark Apocalyptic Soundtrack
Files to download :
Description : |
Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor)
Files to download :
Description : |
Radio
OLD WORLD RADIO - BOSTON
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Installation :
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More Where That Came From - Diamond City Radio Edition
Files to download :
Description : The mod also disables Travis's introductions and segues into the default songs. Otherwise, Travis would tell you he's about to play Grandma Plays the Numbers and then play something else. Hopefully you've played the game enough to know all his song-specific jokes. Travis will continue to report the news as usual." |
Elvani's Track Pack for Diamond City Radio
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Jetfuel Radio Standalone
Files to download :
Description : You get 46 brand new songs and an in-universe host." |
Existence 2.0
Files to download :
Description : Read the features section for more information on what was contained in the Fallout 3 and New Vegas version of the mod -- and what is to come in further releases for Fallout 4! Features : This mod adds a new radio station to your Pip-Boy 3000. 'Existence 2.0' is hosted by Junket, an unknown model of robot wrought with perpetual existential angst and a general malaise toward the wasteland's current Existence. Jaded with this bleak world, it broadcasts 'experimental ambient terror' music across the wasteland to echo 'humanity's new existence 2.0', and shares it's views on survival and what is 'being'. Backstory revealing it's past and intentions are revealed throughout the broadcasts. >>>Now I will play another track<<< The station contains over 180 minutes of original music across 50 tracks. Over 45 minutes of new broadcast material featuring Junket, such as: intros, dream diary entries, and handy proverbs on surviving in the wasteland.Help Junket out by completeing the quest you receive by listening to an important broadcast; with rewards such as new music added to the playlist.Brand new cell featuring the Existence 2.0 broadcast studio, choked full of background information on the station's lore, including the ability to chat indirectly with the robot host, Junket. Welcome to your Existence 2.0 >>>Do not go to sleep<<< |
Reneer's Radio Mod
Files to download :
Description : |
Blues Radio - Standalone Station with 100 Tracks
Files to download :
Description : The atmosphere while exploring the wasteland is enhanced in a really unique way while listening to these old blues songs. I've also made slight adjustments to each track to make them sound more tinny, like they're actually being played through the pipboy. I believe this enhances the atmosphere even further." |
Boston Pirate Radio - Anarchist Raider Punk
Files to download :
Description : All songs acquired through reputable public sources -- either rare unreleased recordings, demos, rough cuts, or simply stuff from the catalogs of bands like Crass or the Avengers whose performances have been made public on Archive.org." Installation : |
Sorting, Cleaning and Testing: Part 5
You know the drill by now, sort with LOOT and then clean this mod:
- JetfuelRadio.esp
File:Exitsave0_940E27DB_536861756E_Commonwealth_000043_20170529103347_1_2.7z