User:Fenris95/FO4 - My Personal Setup: Difference between revisions
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* No Combat Boundaries.esp | * No Combat Boundaries.esp | ||
Run the game and load your last save. If the game loads without issue | Run the game and load your last save. If the game loads without issue then you have correctly followed this guide so far! Continue on to the next part champ. | ||
[[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528130553_1_2.7z]] | |||
== Immersion == | |||
Yeah yeah, it's cool to hate on immersion mods that take it too far. Hopefully these don't, princess. | |||
==== Immersive Vendors ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Immersive Vendors|http://www.nexusmods.com/fallout4/mods/10039/?|2.01|Xgrufijury<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=ImmersiveVendors201-EN | |||
|OPT=ImmersiveVendorsDLCWVBeta06}} | |||
'''Description''' :<br/>"Immersive Vendors improves all craftable stores with visible products and new variants for the level 3 vendors. The goods will only display if a vendor activates his stall. | |||
<b>Features</b> : | |||
* all stores have visible products (during business hours 08:00-20:00) | |||
* three different level 3 stores | |||
* six different level 3 bar's | |||
* dynamic activation of goods by the seller" | |||
}} | |||
==== Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Pip-Boy Fleshlight|http://www.nexusmods.com/fallout4/mods/10840/?|5.0.2|AKcelsior<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Pip-Boy Flashlight}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Pip-Boy Flashlight | |||
|{{Fieldset | |||
|Page 1/4 | |||
|bullet=yes|Greetings wastelander...}} {{Fieldset | |||
|Core File | |||
|bullet=yes|Pip-Boy emitter}} {{Fieldset | |||
|Sound Effects | |||
|bullet=yes|Single click sound}} {{Fieldset | |||
|Optional | |||
|bullet=yes|Offset 1st person light}} | |||
|button=yes }} {{FomodPage | |||
|Pip-Boy Flashlight | |||
|{{Fieldset | |||
|Page 2/4 | |||
|bullet=yes|Information}} {{Fieldset | |||
|Pip-Boy | |||
|bullet=yes|Pick a Pip-Boy light style that you like}} | |||
|button=yes }} {{FomodPage | |||
|Pip-Boy Flashlight | |||
|{{Fieldset | |||
|Page 3/4 | |||
|bullet=yes|Information}} {{Fieldset | |||
|Power Armor | |||
|bullet=yes|Pick a Power Armor light style that you like}} | |||
|button=yes }} {{FomodPage | |||
|Pip-Boy Flashlight | |||
|{{Fieldset | |||
|Page 4/4 | |||
|bullet=yes|Information}} {{Fieldset | |||
|Distance | |||
|bullet=yes|100% (shadows)}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"The default Pip-Boy light that has been in use since FO3 is an archaic tool. It emits a glow in all directions, including straight through your character. Similar games like S.T.A.L.K.E.R. and Metro 2033 use an actual flashlight beam. It really helps elevate the atmosphere, not only because it's more realistic, but also because your vision cone is limited, creating more suspenseful gameplay." | |||
}} | |||
==== Long Range Bullet Holes ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Long Range Bullet Holes|http://www.nexusmods.com/fallout4/mods/1075/?|1.4.2|XLSJ<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=LongRangeBulletImpacts_v1_4_2}} | |||
'''Description''' :<br/>"Long Range Bullet Holes is a small mod to make bullet impact effects and decals appear at long ranges. It also extends the time of wound decals and decal limits." | |||
}} | |||
==== Subway Runner ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Subway Runner|http://www.nexusmods.com/fallout4/mods/18639/?|v7|Ghostfc3s<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Subway runner dynamic lighting (shadows) 7 fixed nav mesh culling issues and aggro range}} | |||
'''Description''' :<br/>"This mod connects 90% of the standard subway stations, and creates a network of subway tunnels filled with raiders, super mutants, synths and ghouls. Subway stations have been added throughout this network. With a focus on survival play through there are easy to access to beds for save points to bunk down for the night. This system once cleared out of enemies allows the player to move quickly across the wasteland. Be warned the battles to take back the network and make them safe for travel will be not an easy one. | |||
The maps are fully nav meshed and companion friendly. | |||
I recommend using companion whistle to keep them close, especially if you are using more the one companion. | |||
This mod is large and modifies some world spaces to allow access to the subway network. I to care to avoid settlement locations and areas that could conflict with other mods. | |||
To gain access to Good Neighbour you must complete the quest “The Big Dig” otherwise the station is inaccessible from the surface. I did this as 3rd rail is often used by other modders as a player home." | |||
}} | |||
==== Diamond City Auto Close Gate ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Diamond City Auto Close Gate|http://www.nexusmods.com/fallout4/mods/12928/?|1.0|Three-Socks<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=DiamondCityAutoClose}} | |||
'''Description''' :<br/>"This mod automatically closes the gate to Diamond City everytime you leave the area and come back again. To open the gate go up to it and activate it. | |||
This mod only runs after you have first encountered Diamond City and opened the gate." | |||
}} | |||
==== Immersive Drumlin Diner ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Immersive Drumlin Diner|http://www.nexusmods.com/fallout4/mods/18995/?|2|Toon20s<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=ImmersiveDrumlinDiner v2 Final}} | |||
'''Description''' :<br/>"With the increase of raider activity and the growing volume of feral ghouls in Lexington, Trudy and her husband, Joe, had no other choice but to push north to protect their son Patrick. Losing her husband in a daring escape from being spotted by a group of raiders, they stumbled upon the Drumlin Diner; a decent building still intact. Trudy decided to stop running, she put Patrick to work and together they secured the building. She could not help but notice her son was growing distant as time went on. With the death of his father Patrick was constantly battling the images of that night in his head, struggling to keep sane. Out nearby in Concord, Patrick was scavenging for items to supply their shop, where he came across Wolfgang, a low end chem pusher. Feeling like there is nothing to lose, Patrick found himself convinced into trying out Jet for the first time. As time progressed so did his habit. Trudy feels that she is loosing the only thing that is worth living for, so she decided enough is enough and will no longer support his increasing habit. | |||
As we all know, the vanilla version is completely bare and makes no actual sense on how the residents are inhabiting this area. | |||
This simple overhaul changes the approach to the Drumlin Diner faction & area, adding immersive detail and a backstory to bring it all together. This mod only edit's the Drumlin Diner cell & faction, and may conflict with others that do so as well." | |||
}} | |||
==== Publick Occurrences Expanded ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Publick Occurrences Expanded|http://www.nexusmods.com/fallout4/mods/15804/?|1.3|doswillrule<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Public Occurrences Expanded | |||
|OPT=POE Valdacil's Item Sorting Mod Patch}} | |||
'''Description''' :<br/>"What kind of newspaper only publishes three articles? What does Piper do in her spare time? How does Nat eat? | |||
Publick Occurrences Expanded is a simple immersion mod that adds extra news articles from Piper's travels with the Sole Survivor. Simply check in with Nat (at Publick Occurrences in Diamond City) to find Three Dog esque reports on your deeds. | |||
This mod is best enjoyed from the start of a new campaign, so you don't get all of the articles at once. | |||
Features: | |||
* 5000+ words covering ten major quests | |||
* Different articles for certain 'good' and 'bad' outcomes | |||
* Piper's authentically stodgy writing, as imitated by a real journalist" | |||
}} | |||
==== Light Radius Redux ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Light Radius Redux|http://www.nexusmods.com/fallout4/mods/16944/?|1|Lukezkee<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Light Radius Redux}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Light Radius Redux | |||
|{{Fieldset | |||
|DLC Selection | |||
|bullet=yes|All DLCs}} | |||
|button=yes|buttonText=Finish }} }} | |||
'''Description''' :<br/>"Alters the light output radius and falloff exponents for most workshop items added by Automatron, Wasteland Workshop, Contraptions Workshop, and Vault-Tec Workshop, as well as a minor ambience overhaul for natural light sources added in Vault-Tec Workshop interior cells, this alters only the output radius and falloff exponents for all light source forms via esp. | |||
<b>Changes</b> : | |||
53 light sources altered in total, including those that are unlocked via schematic (Automatron wall spotlight for example). | |||
Most notable are the Wasteland Workshop street lights, Vault-Tec Workshop fluorescent lights, Wasteland Workshop string lights, Wasteland Workshop fire barrel, etc. Everything was altered to suit a game with dark nights, with logical and hopefully realistic lighting." | |||
}} | |||
==== Needles hurt ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Needles hurt|http://www.nexusmods.com/fallout4/mods/13902/?|0.2|Ironalpha<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Needles Hurt}} | |||
'''Description''' :<br/>"Does it bother you how your character just crams needles into his/her chest without so much as an "ow!" This simple esp makes it so that when you use a stimpack, you take 0 damage, your character makes says one of his/her "Pain" lines, and then the stimpack does it's thing. This should work for every npc in the game as well as the player. | |||
This mod is beyond simple, contains no scripts, and adds a single effect to all the stimpacks in the game. I would describe it as bbarely noticible, but immersive at the best of times." | |||
}} | |||
==== Vault 81 Close Door ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Vault 81 Close Door|http://www.nexusmods.com/fallout4/mods/12723/?|1.0.2|Three-Socks<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Vault 81 Etiquette}} | |||
'''Description''' :<br/>"Yes it might be good etiquette to leave doors open but not when its a vault! This mod closes the door behind you when you leave vault 81. So the next time you come back you have to open it again using your pip boy. | |||
This mod only works when the first vault 81 intro quest is completed (Gained access to Vault 81 and talked to the overseer)." | |||
}} | |||
==== Vault-Tec Historical Preservation Initiative ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Vault-Tec Historical Preservation Initiative|http://www.nexusmods.com/fallout4/mods/12019/?|1.15|Progman<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Vault-Tec Historical Preservation Initiative}} | |||
'''Description''' :<br/>"What this mod currently does: | |||
* Swaps the prologue T-60 Power Armored soldiers for the T-51b, and alters the T-60 Loading Screen Text to better explain why, and how, it exists. | |||
* Adds a terminal entry detailing Mr. House's response to the false claims made by Cambridge Polymer Labs regarding Liberty Prime. It can be found on the "Director's Terminal" in Cambridge Polymer Labs. (as of v1.1) | |||
* Removes all instances/mention of Jet from Vault 95, and by extension Vault-Tec Regional HQ (as of v1.12) | |||
* Alters the Quest Reward of Cambridge Polymer Labs to produce a T-45/T-51 variant (depending on player level; attempting to force it to be T-51) (as of 1.15) | |||
* Adds a "Synth Component" to the inventory of Billy, Carol Peabody, Matt Peabody and Bullet to better justify Kid in a Fridge (as of 1.15)" | |||
}} | |||
==== First Person Messages ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|First Person Messages|http://www.nexusmods.com/fallout4/mods/10870/?|1.2|rustedmill<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=First Person Messages | |||
|OPT=First Person Messages - Automatron, First Person Messages - Far Harbor}} | |||
'''Description''' :<br/>"Does it take you out of the game when you get a message in the upper-left hand corner of the screen and it is in third person? | |||
"You are carrying too much.", "You aren't strong enough to do that.", "Your family hates you.", "You're fat." | |||
Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself. | |||
"The Brotherhood hates me.", "I'm hungry.", "<sigh> I'm still fat." | |||
With this update I was able to find a lot of the missing messages that I had been looking for. No STRING files were abused or otherwise penetrated for this functionality. I will be doing a full update when the GECK drops in April to clean up any issues that I may come across with this mod. | |||
This mod was inspired by "Think To Yourself Messages" for Skyrim by VorpalBlades. None of VorpalBlades' resources were used or harmed in the making of this mod. Built by me with FO4Edit. | |||
Enjoy!" | |||
}} | |||
==== Charismatic Eyewear ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Charismatic Eyewear|http://www.nexusmods.com/fallout4/mods/3152/?|1.1|TDarkShadowMutant<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Charismatic Eyewear - Automatron with Extended Armorsmith}} | |||
'''Description''' :<br/>"This mods adds a +1 Charisma and Perception bonus to alle eyewear (glasses and goggles). | |||
Sole exception is the Gas Mask With Goggles since it hides your face, it shouldn't add any Charisma. (still +1 PER) | |||
This mod also changes "Liam's Glasses" to have a custom object effect (+2 INT, +1 PER and +1 CHR). | |||
If you use the Automatron file, it adds +1 CHA and PER to the mechanist helmet. | |||
You also now can wear eyewear with the Sentry Bot and Assaultron Helmet." | |||
}} | |||
==== Hydrating SURVIVAL Beverages ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Hydrating SURVIVAL Beverages|http://www.nexusmods.com/fallout4/mods/16807/?|2|3VegasModder343<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Hydrating SURVIVAL Beverages - v2F}} | |||
'''Description''' :<br/>"Features: | |||
* Adds the ability for Ice Cold and regular Beer, Ice Cold and regular Nuka, and Ice Cold and regular Vim! to properly hydrate you DEPENDING ON THE VERSION YOU CHOOSE! | |||
<b>How it works:</b> | |||
* It's complicated. A user has explained this perfectly in the Bugs section. | |||
Current Hydrating Drinks (Ice Cold): | |||
* Standard Ice Cold Beer | |||
* Ice Cold Gwinnett Ale | |||
* Ice Cold Gwinnett Brew | |||
* Ice Cold Gwinnett Lager | |||
* Ice Cold Gwinnett Pale | |||
* Ice Cold Gwinnett Pilsner | |||
* Ice Cold Gwinnett Stout | |||
* Ice Cold Nuka-Cola | |||
* Ice Cold Nuka-Cola Cherry | |||
* Ice Cold Nuka-Cola Quantum | |||
REQUIRES FAR HARBOR PAST THIS POINT | |||
* Ice Cold Vim! | |||
* Ice Cold Vim! Quartz | |||
* Ice Cold Vim! Refresh | |||
* Ice Cold Vim! Captain's Blend | |||
REQUIRES NUKA-WORLD PAST THIS POINT | |||
* All DLC Ice Cold Nuka-Colas | |||
Current Hydrating Drinks (Regular): | |||
* Nuka-Cola | |||
* Nuka-Cola Cherry | |||
* Nuka-Cola Quantum | |||
REQUIRES FAR HARBOR PAST THIS POINT | |||
* Vim! | |||
* Vim! Quartz | |||
* Vim! Refresh | |||
* Vim! Captain's Blend | |||
REQUIRES NUKA-WORLD PAST THIS POINT | |||
* Probably not gonna add flat Nukas, since it seems silly." | |||
}} | |||
==== Radio Reverb Fix ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Radio Reverb Fix|http://www.nexusmods.com/fallout4/mods/16563/?|1|TheKetzku<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=Radio Reverb Fix (Subtle)}} | |||
'''Description''' :<br/>"A very quick Fallout 4 mod which simply allows the external radio music to be effected by reverb. | |||
It also slightly amplifies the volume of the music." | |||
}} | |||
==== Reverb and Ambiance Overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Reverb and Ambiance Overhaul|http://www.nexusmods.com/fallout4/mods/10189/?|1.6e|mm137<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Reverb and Ambiance Overhaul - ALL DLC}} | |||
'''Description''' :<br/>"TL;DR: Makes weapon sounds more realistic for player and NPCs. Improves and balances ambiance and reverb to be more realistic and lively. Increases the diversity and dynamics of in-game sound. Fixes numerous issues. Lightweight and compatible with all sound replacer mods. | |||
* Adds two sliders in the Audio menu for Reverb and Ambiance. To make the sliders sticky, they default to 100%, slightly louder than vanilla (which is around 80-90%). "Ambiance" controls the volume of machinery hum, birds, water drips, insects, room tones, etc. It also controls in-game radios. "Reverb" simply controls the amount of reverberation - most noticeably gun trails, explosions, and things like reverb from Magnolia's singing - it does not turn off the actual reverb in the cell, just how certain things interact with it. Thus, you may hear some things like voices to a degree even at 0%. There is no way to completely remove it, and it would sound weird as hell anyway. Still, this allows you maximum flexibility. | |||
* Adds ambient sounds and reverb types to regions where they were absent, or fixes inappropriate or generic settings. For example, outdoor ambient sounds are removed in the vanilla game when you enter small shacks or other small structures with "faked" reverb settings - this mod fixes that. This makes the sound design of the game (which I quite like) denser and more "alive" feeling. Additionally, "one-shot" ambient sounds like wind gusts and creaking wood will now trigger more frequently. | |||
* Adds newly created ambient types to areas that used generic settings. Glowing Sea caves, sewer pipes, and elevators now no longer sound identical. | |||
* Adds vanilla ambient sounds to appropriate regions. This includes birds and occasionally cicadas during the day, crickets and howling dogs and wolves at night, etc. | |||
* Rebalances Indoor and Outdoor Ambiance. Vanilla is much louder indoors - this brings them closer to being even without totally changing the dynamic. Some incidental sounds have been made slightly louder. | |||
* Increases (or in some cases decreases) the amount of reverb certain sounds produce. Gunshots, exploding cars, and the like now behave much more realistically, and quieter sounds are somewhat tweaked as well on a case-by-case basis. | |||
* Fixes outdoor weapon trails to match the various weapons. In the vanilla game, all weapons use the same generic pistol and rifle sounds. With this mod, laser, plasma, and gamma weapons have unique outdoor reverb tails, along with unique-sounding weapons like the broadsider. | |||
* Rebalances NPC weapon sounds to be seamless with player sounds. What this means is that the tails now run through the same reverb | |||
parameters as the player tails, rather than the more muted vanilla style. This really makes gun battles lively and loud, especially indoors. | |||
* NPCs now use unique outdoor tails, allowing youto distinguish ballistic and energy weapons from a great distance. | |||
* Different room types and areas behave differently. Vaults are now cavernous, echoey, and metallic. Wooden rooms are more muffled. Cinderblock is more sound-absorbent than metal, etc. The difference between small spaces and large ones is greater. Outdoors has as close to a simulated echo as the engine allows, letting you really feel the power of big guns and the power armor impact landing. Speaking of which... | |||
* Power armor footsteps and Impact Landing now reverberate a little more, for both player and NPCs. This is a small tweak, just barely noticeable, but it has a nice effect when surrounded by NPCs in Power Armor. | |||
* Increases attenuation for almost all reverb types. This allows sound to propagate over longer distances, whilst decreasing the distance in which sounds will play in "2D". A bullet whizzing next to your head will sound much different than a wide miss, or a hit. | |||
* Fixes the wimpy-sounding frag grenade. A home-brewed mix of the vanilla frag mixed with some of the frag mine and a hint of exploding car to add bass, this should work well with any sound replacer mod or with vanilla. Fun fact: exploding cars use the Skyrim fireball sound as their main layer. | |||
* All explosions are slightly louder, and will rumble a little more. Grenades of all types have been tweaked to emphasize their individual sounds (i.e. flames for Molotov, ice for cryo, electricity for pulse, and so on). If you have a subwoofer or good bass-heavy headphones, they will sound huge, but are in fact only a measly 3 db louder. | |||
* Larger creatures and NPCs produce more reverb and louder sounds. This is mostly improvements to the Deathclaw - the roar and stomp are much more impressive now. Mirelurk Queens, Behemoths, and Liberty Prime all make louder footsteps, etc. | |||
* Pip-boy radio behaves like in-game radios and will interact with the reverb of whatever cell you are in. Mucho immersivo. (Not affected by ambient slider). | |||
* In-game radios, PA systems, power armor speakers, pipboy radio, eyebot radio, TVs, intercoms, etc. have improved audio quality, making them | |||
less tinny and easier to understand." | |||
}} | |||
==== Hide Helmet in Dialogue Mod or Face Reveal Mod ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Hide Helmet in Dialogue|http://www.nexusmods.com/fallout4/mods/19855/?|v1.0.2|MastrPancake<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Face Reveal Mod v1.0.2}} | |||
'''Description''' :<br/>"This mod will auto-hide your helmet when in dialogue with another NPC. Once you exit dialogue your helmet will reappear if it's still in your inventory once you enter combat. A notification will appear on the screen when the helmet is selected." | |||
}} | |||
==== Craftable Cats ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Craftable Cats|http://www.nexusmods.com/fallout4/mods/8477/?|1.4|mm137<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Craftable Cats}} | |||
'''Description''' :<br/>"I wanted some cats for my settlements, so I made this. They are craftable under the Decor/Misc category for one empty milk bottle. Each cat adds +1 happiness. They don't do anything else, they're just cats. | |||
There's eight colors/breeds to choose from - tortie, white, Siamese, black tux, orange tabby, Russian blue, and calico, plus the vanilla grey tabby - and you can scrap them for cat meat, bone, and fertilizer. (Don't do this to living ones, you monster.) The textures are still somewhat crude, but will do for now. For some reason the icons still won't appear. | |||
I've added two craftable bowls to trigger animations - one for drinking and one for sunning (aka just laying there). They may help people with issues with cats walking off and drowning." | |||
}} | |||
==== To Cook a Cat - A Fallout Recipe ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|To Cook a Cat|http://www.nexusmods.com/fallout4/mods/10378/?|1.02|SamusKnight2K<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=To Cook a Cat}} | |||
'''Description''' :<br/>"Cats are a species of small predatory carnivorous animals that were valued by humans before the Great War for their companionship and ability to hunt vermin, such as rodents, snakes, scorpions, and other household pests. After the Great War, many cats in what used to be the United States were hunted for food because they were an easy prey until few domestic specimens were left, although some still survive as witnessed in The Commonwealth." | |||
}} | |||
== Sorting, Cleaning and Testing: Part 4 == | |||
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished, there's a lot more to go. | |||
It's that time again to run LOOT and clean the mods that I graciously check for dirty edits for you. One, after one, after one, after one, after... |
Revision as of 15:28, May 28, 2017
Fenris' Personal Mod Guide / Setup
Because I'm gonna forget what to install in a year or two.
Title: Waiting on that part of my brain to come up with something decent.
Game
- Fallout 4 v1.9.4.0
DLC Required
- Wasteland Workshop
- Automatron
- Far Harbour
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
Introduction
If you're following this guide I'm going to make an ass of you and me and assume that you know what you're doing when it comes to modding Bethesda games.
I'll do my best to have the mods here ordered in a way that makes sense, though my usual install methodology is to go down the list of the top 100 mods and install them one after the other.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Here's my PC's config if you're into that sort of thing, it's probably worth mentioning that this guide will favor high fidelity over FPS, with little to no compromises:
- CPU: Intel Core i5 4670K @ 4.2Ghz
- GPU: MSI GeForce GTX 980Ti @ 1440Mhz / 7Ghz
- RAM: 16GB Corsair Vengeance 1600Mhz CL9
- Mobo: MSI Z87-GD65 Gaming Motherboard
- SSDs: 2x Kingston HyperX 120GB RAID0
Using Kesta's flares and fancy mod sections.
Getting Started
First things first: Install the game
Whether via steam or some other platform, it's usually a good idea to install the game to a directory that isn't Steam's default.
That is to say, anywhere that isn't either C:\Program Files or C:\Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already.
Drivers & Applications
Whilst the game is downloading, this is the perfect time to prepare the other applications that we're going to use.
Update your graphics card drivers
Choose a text editing program
There are a few choices here, the main two being Notepad++ and Sublime Text 3.
Once you have chosen a text editor you should set it as the default program to open both .ini and .txt files.
To do this go to your Fallout 4 directory and right click an ini file such as Fallout4_Default.ini, then select Open With > Choose another app.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
For Notepad++ this is a file named notepad++.exe located in C:\Program Files (x86)\Notepad++
For Sublime Text this is a file named sublime_text.exe located in C:\Program Files\Sublime Text 3
Repeat this process for .txt files as well.
Next, install an archiving program like WinRAR
I've been using WinRAR forever, so it's just what I'm familiar with. It's available in 32bit and 64bit versions.
Another option is 7-zip, which is also available in 32bit and 64bit flavors.
Run the game for the first time
This will set up the necessary registry entries and will create two files in your documents inside of \Documents\My Games\Fallout4
- Fallout4.ini
- Fallout4Prefs.ini
Nexus Mod Manager
Mod Organizer 2 has frustrating problems when installing a mod with multiple options, the menus simply don't work on some mod installers so you'll be stuck with the default settings.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
You can download Nexus Mod Manager from this link.
- Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.
- When you first select Fallout 4 as the game to use with NMM, it will ask where to install your mods, and where to keep the install info. Choose the folder on the same drive as your Fallout 4 install.
- Go to the mods tab and under Categories, click Categories: expand all categories, this will just make it easier to see the mods that you're going to be downloading.
Next you're going to need to log into Nexus Mod Manager using your Nexus account. This will enable you to download mods over 2MB through NMM.
LOOT
LOOT is a tool that automates load order optimization, it is also able to tell you if a mod has dirty edits and needs cleaning. You are able to run it through Nexus Mod Manager.
Installation :
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FO4Edit
FO4Edit is a powerful tool that has a myriad of features. We'll be using it to automate the cleaning process of mods with dirty edits.
Here's a guide for using xEdit to clean your mods.
Installation :
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INI Tweaks
BethINI
Installation :
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Manual Tweaks
Make a copy of 'Fallout4.ini' inside of \Documents\My Games\Fallout4 and name it 'Fallout4Custom.ini'; this is the file we will be editing.
Open Fallout4Custom.ini in your chosen text editor and scroll down to the [Interface] section. If you have played the game a lot before you can disable the tutorial messages by adding 'bShowTutorials=0' at the bottom of the section so that it looks like this:
[Interface] fSafeZoneX=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneY=15.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0
We're going to improve the readability of the in-game console by adding a new section underneath the [MapMenu] section.
Copy this text and add it underneath 'uLockedTerrainLOD=32' in the [MapMenu] section:
[Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222
For the Immersive Maps mod to display in colour, we need to disable the effects of the Pipboy. To do this, add this section into Fallout4Custom.ini:
[Pipboy] bPipboyDisableFX=1
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post here.
Extenders and Plugins
Fallout 4 Script Extender (F4SE)
This is an essential mod that continues the work from the Skyrim Script Extender.
Installation :
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Shadow Boost
Shadow Boost dynamically controls the the shadow draw distance in Fallout 4 to attempt to keep you at a specified framerate.
Installation :
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You can modify ShadowBoost.ini if you wish, however I find that the default settings work fine:
fTargetFramerate= - This setting determines your desired framerate, if you are playing with vsync or an fps lock enabled then be sure to keep it at least a couple fps lower than the maximum, otherwise the plugin won't increase the shadow draw distance when you reach that framerate. fDistChangeSpeed= - This setting determines how quickly the shadow distance will change. The safe range is between 0.5 and 5.0. fShadowDrawDistMin= - This setting determines the minimum distance that shadows will render. fShadowDrawDistMax= - This setting determines the maximum distance that shadows will render. Users with lower-end PCs may want to reduce this setting.
Essentials
These mods are here because they need to be installed before other mods further down this guide, installing them now will just make things easier later on.
For each of these mods, and the mods in each further section, the required files will usually be downloadable via Nexus Mod Manager by simply pressing the 'Download With Manager' button in the files tab of the mod.
The file or files to download will be specified as being under either the Main Files, Optional Files, or Update section of the files tab.
- MAIN FILES - Main
- OPTIONAL FILES - Optional
- UPDATES - Update
Armor and Weapon Keywords Community Resource (AWKCR)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : "This resource accomplishes the following things:
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Armorsmith Extended
Files to download :
Description : "This mod does twelve things:
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Chem Redux
Files to download :
Description : |
Bug Fixes / Patches
Unofficial Fallout 4 Patch
Files to download :
Description : |
Achievements
Files to download :
Description : |
Dead Body Collision
Files to download :
Description : |
Realistic Death Physics - No Animations
Files to download :
Description : |
Faster Terminal Displays
Files to download :
Description : |
Survival Unlocker
Files to download :
Description : This mod restores:
This mod also allows you to return to the Survival difficulty if you had previously downgraded your difficulty. |
3rd Person Beard Fix
Files to download :
Description : |
Workshop Spotlight Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Rain of Brass
Files to download :
Description : Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." |
Visual Reload
Files to download :
Description : |
Personal Vertibird Flight Altitude Fix
Files to download :
Description : Notes : |
Automatron DLC Legendary Drops (plus Legendary Clothing Loot)
Files to download :
Description : |
Less Annoying Berry Mentats
Files to download :
Description : |
Glowing Animals Emit Light
Files to download :
Description : This also fixes the Glowing Behemoths and Glowing Mutant Hounds, neither of which had actual glow maps. The Glowing Behemoth also has a radiation cloak like all other glowing variants." |
Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Files to download :
Description : Notes : |
Dogmeat - Doors are NOT for Dogs (No Door Opening)
Files to download :
Description : Notes : |
Nuka-World Bottle Scenery Fix
Files to download :
Description : |
Workshop Lightbulb Emittance Fix
Files to download :
Description : There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden. The issue is -- as with previous Bethesda engines -- layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component -- which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations." |
High Res DLC Black Face Fix
Files to download :
Description : |
Baby don't run away... (merchants stick to their stores)
Files to download :
Description : |
Elevator Buttons Fix (Contraptions)
Files to download :
Description : |
Keep Commonwealth Radiant quests within the Commonwealth
Files to download :
Description : |
Brotherhood Pilots Wear Bomber Jackets
Files to download :
Description : |
Settlement Attack DLC Fix
Files to download :
Description : Automatron:
Wasteland Workshop:
Far Harbor:
Until now in order to get one you had to give up the others. This mod combines the records so they will all happen will happen. For load order be sure you load it after any DLC. Build up your defenses, because your settlements are gonna need you." |
Lever Action Reload Fix (Another)
Files to download :
Description : |
Mirelurk Model Fix
Files to download :
Description : |
X-01 Armor Reposition Fix
Files to download :
Description : |
Nuka World Novatron Assaultron Torso Fix
Files to download :
Description : |
Piper Interview Restored
Files to download :
Description : |
Power Line Physics
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Moddable Robot Settlers Compilation (Automatron)
Files to download :
Description : |
MicrofusionCell Fix
Files to download :
Description : |
Wasteland Workshop Street Lamp and Ceiling Light Fix
Files to download :
Description : |
Vault 81 Mole Rat Disease Fix
Files to download :
Description :
The root cause of each of these scenarios is a missing condition check on the "Give Disease" effect that Vault 81 Mole Rats carry. Rather than triggering the effect whenever the player is attacked, the effect triggers whenever ANYONE is attacked by an infected Mole Rat, and sometimes when the Disease effect is initiated. Since the effect is a script that manually applies the disease to the player, any attack by an infected Mole Rat on ANYTHING will give the player Mole Rat Disease." |
Fusion Generator Lights Fix
Files to download :
Description : |
CryoFreez Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Auto Doors
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : This mod addes craftable devices that will allow to automate your settlement doors. There are three main type of devices, some have few types:
All devices reevaluate it target door when crafted and/or replaced. Script will scan area for doors in short range, if there several door found it will calculate nearest. You can find this devices in Power->Miscellaneous category in workshop menu. Depending on chosen option while installation mod support vanilla doors, Homemaker's doors and Snap'n Build doors. Mod also support pre-made vanilla doors from locations: Red Rocket, Hangman's AlleySanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant, Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage." |
Third Person Revolver Audio Fix
Files to download :
Description : |
1st to 3rd Person Forced Reload Fix
Files to download :
Description : This makes certain play styles, particularly trying to use scopes in 3rd person, unnecessarily painful and frequently lethal." |
Vault-Tec Workshop Overhaul
Files to download :
Description : Notes : |
Vanilla Reflection Maps
Files to download :
Description : Why, you ask? If you're like me and you use some degree of mods with new textures and an ENB, you might notice that Fallout 4 sometimes doesn't load in these reflection maps like it is supposed to. Even if you don't have any mods that feature chrome-looking things, you might at least notice that metal crates and Codsworth can sometimes look a bit dull. What? You mean I can just restart Fallout 4 and it'll work fine again? Whippee! But wait, what if it doesn't? What if chrome things show up a dull grey or oily black almost every time? Well, if you're worried about just that, this mod(?) is for you! GONE are the days of cruddy reflection map loading!" |
Weapon Rack Fixes
Files to download :
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Description : Here's a list of the weapons, and the racks they can go on in the default version:
Alongside the ones above, here's a list of the Nuka-World weapons, and the racks they can go on in:
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Glass Glare Fix
Files to download :
Description : |
Wetness Shader Fix
Files to download :
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Description : Notes : |
Various Material Fixes
Files to download :
Description : So far this fix includes:
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Sorting, Cleaning and Testing: Part 1
With all of those fixes out of the way as well as those essential mods that a lot of other mods shall be using, it's time to sort our load order, clean our current mods, and make sure that the game still runs.
- Load LOOT through Nexus Mod Manager from the Supported Tools menu.
- Click this button in the top right to automate the plugin sorting process:
- Once this is done hit apply and close LOOT.
- Load up FO4Edit.exe from the location you extracted it to.
- Right click on the list of plugins and then click 'Select None'.
- Tick DLCRobot.esm and then click 'Ok'. Only ever enable one plugin at a time in this list.
- Once the background loader is finished, right click DLCRobot.esm and then click 'Apply Filter for Cleaning'.
- When the filtering process is done, right click DLCRobot.esm again and then click 'Remove "Identical to master" Records'.
- Once this process is finished, right click the mod once more and then click 'Undelete and Disable References'.
- After this process completes, close out of FO4Edit and allow it to create a backup of the plugin you cleaned.
- Repeat this process for the following plugins:
- DLCWorkshop01.esm
- DLCCoast.esm
- DLCWorkshop02.esm
- DLCWorkshop03.esm
- DLCNukaWorld.esm
- ArmorKeywords.esm
- Armorsmith Extended.esp
- Armorsmith All DLCs Patch.esp
- Nuka World Bottle Fix.esp
- Merchants stick with store - Unique Settlers (except Ron).esp
- Vertibird Alt Fix.esp
- Vault-Tec Workshop Overhaul.esp
- Here's a save outside of the vault made with all of the mods so far, enabled and sorted:
File:Save2_940E27DBM536861756E_Commonwealth_000022_20170527201116_1_2.7z
Interface
Full Dialogue Interface
Files to download :
Description : Notes : |
DEF_UI
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : DEF_HUD The HUD, or Head's Up Display, refers to the main game interface while adventuring. The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages. This mod allows customization of all of those elements. All elements can be moved, rotated and resized as desired. Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example). There is also an optional feature to show scrap components beneath items when looting. This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS). If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc). This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD. DEF_INV DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements. Container and Barter screens have been increased in size to fill the screen. All of the remaining features require a sorting mod:
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Valdacil's Item Sorting
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description :
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LooksMenu
Files to download :
Description :
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Immersive maps 2K - 4K
Files to download :
Description : |
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : However, following the instructions Zenotep kindly provided within the description of Zoom-out Extended, I've made a [1.7] compatible version that works for 4K maps" |
Sleep Or Save
Files to download :
Description : Wouldn't it be great if you could skip that early morning nap? You've only just woken up after all. That's where Sleep Or Save comes in. By adding a save function to beds it retains the "beds as a save point" functionality of survival mode, while making survival gameplay just a little more convenient. Features:
Save-O:
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Quest Summary by Default - Spoiler-Free Quest Log
Files to download :
Description : |
Eating Off the Floor
Files to download :
Description : Well then this mod is for you! With Eating Off the Floor, you can quickly consume any food, drink, or medicine straight off the floor (or table, or wherever) without opening your inventory. Especially handy for you starving survivalists out there." |
Playstation 4 Buttons (Ps3 and Ps4)
Files to download :
Description : |
STATS Animations - Vault Girl (Not Vault Meat) (and.. Millianna)
Files to download :
Description : |
Modern Scope Reticles - Scope reticle overhaul
Files to download :
Description :
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Immersive Main Menu
Files to download :
Description : |
Cartographers Map Markers (Fallout4 Edition) CMM
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
Files to download :
Description : |
Better Mod Descriptions
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Better Mod Descriptions strives to give you some actual information on what each armor and weapon mod does by changing the descriptions of each and every modification. It leaves all values at their vanilla setting and merely lists them all - including some which weren't actually noted in the old descriptions but still present. Using BMD does not make your weapon mods stronger or weaker in any way." |
HUDFramework
Files to download :
Description : |
Immersive HUD - iHUD
Files to download :
Description : HUD when you need. HIDE when you don't. What does it let you do?
Description : |
Nameplates - Floating Healthbars
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 2
Just as you did before, sort your load order using LOOT and run the game.
You can use my save below, or one you made before, to skip the intro of the game if you wish.
None of the interface mods will need cleaning.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528081801_1_2.7z
Gameplay
Grab and Eat All-in-One
Files to download :
Description : This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!" |
Pre War Safes
Files to download :
Description : |
Dynamic Flora Harvesting
Files to download :
Description : |
Lowered Weapons
Files to download :
Description : |
Milk That Brahmin - A Milk Mini-Overhaul
Files to download :
Description : |
Real Dogmeat Armor
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Multiple Floors Sandboxing
Files to download :
Description : Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? This little tweak should address that need." |
QuickTrade
Files to download :
Description : QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option)." |
Realistic Survival Damage
Files to download :
Description : |
Live Dismemberment
Files to download :
Description : Notes : Ensure that only 'Live Dismemberment - Regular.esp' is enabled. Disable these plugins:
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Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
Files to download :
Description : Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved." |
Nuka-World Monorail Tram Fast Travel
Files to download :
Description : Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World." |
The Mobile Mechanic - Portable Workbenches and Junk Scrapping
Files to download :
Description : The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight." |
Killable Children
Files to download :
Description : |
Visible Weapons - 3rd Person Holster
Files to download :
Description : Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. That's right! Once you equip a linked weapon it shows up on your body!" |
Dynamic Muzzle Shadows
Files to download :
Description : |
Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K
Files to download :
Description : |
Longer Power Lines
Files to download :
Description : |
Easy Hacking
Files to download :
Description : |
PipBoyShadows
Files to download :
Description : |
MGS Aiming
Files to download :
Description : With MGS Aiming, whenever you pull up your weapon sights (while in third person) the camera will automatically switch to first person. Once you stop aiming, it'll switch back to third person." |
Exploding Eyebots
Files to download :
Description : |
No Combat Boundaries
Files to download :
Description : |
Search and Destroy - Extended Combat Range and Stealth Searches
Files to download :
Description : |
Lone wanderer fast travel
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. The far harbor expansion adds an additional 13 locations. The nuka world expansion adds an additional 12 locations." |
Scarcity - Destructible Power Armor and More
Files to download :
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Description : Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. Fusion cores are also more rare, and will have a random charge - not be "almost always 100% and sometimes 50%." (I did not edit cells or touch the various placed cores.) So why use it now? Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. And it will cost you more to repair. You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together. Instead of "4 steel," repair requirements have been made meaningful, using better components. Power Armor will protect you well - as long as you maintain it well. And maintaining it will no longer be trivial. For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance)." |
Better Generators
Files to download :
Description : |
Realistic Bullets - Velocity and Gravity
Files to download :
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Description : I received request to upload this to Nexus, So here it is. Works with .esp only, no external assets needed. This mod adds more realistic Velocities and Gravitational drop to your bullets! No more hitting the target instantly, With this mod Bullet actually take time to travel to the target and are effected by gravity!" |
Timescale Defaults to 6 (when leaving Vault 111)
Files to download :
Description : For those that don't know – Timescale affects how quickly time passes in the game. e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game." |
Move (Get Out the Way)
Files to download :
Description : It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!" |
Rich Merchants
Files to download :
Description : Now in three variants, the norma Rich Merchants with 10000 caps, the Rich Merchants Less Caps with 2000 caps and the Very Rich Merchants with 30000 caps. The 30000 caps variant works perfectly and does not have the Skyrim bug were you could'nt get the monies when the merchant had more than 32K. It modifyes the base calculation so it should work for all merchants of weapons, armors and medical supplies. Now settler merchants included." |
Better Companions
Files to download :
Description : Features This mod does the following to the companions:
All companions are supported, including DLC." |
Concealed Armors
Files to download :
Description : The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version." Install Instructions :
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Sorting, Cleaning and Testing: Part 3
Once again, sort your load order with LOOT.
Clean the following plugins with FO4Edit:
- Realistic Survival Damage.esp
- Campsite-Full-Sleep.esp
- No Combat Boundaries.esp
Run the game and load your last save. If the game loads without issue then you have correctly followed this guide so far! Continue on to the next part champ.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528130553_1_2.7z
Immersion
Yeah yeah, it's cool to hate on immersion mods that take it too far. Hopefully these don't, princess.
Immersive Vendors
Files to download :
Description : Features :
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Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Long Range Bullet Holes
Files to download :
Description : |
Subway Runner
Files to download :
Description : The maps are fully nav meshed and companion friendly. I recommend using companion whistle to keep them close, especially if you are using more the one companion. This mod is large and modifies some world spaces to allow access to the subway network. I to care to avoid settlement locations and areas that could conflict with other mods. To gain access to Good Neighbour you must complete the quest “The Big Dig” otherwise the station is inaccessible from the surface. I did this as 3rd rail is often used by other modders as a player home." |
Diamond City Auto Close Gate
Files to download :
Description : This mod only runs after you have first encountered Diamond City and opened the gate." |
Immersive Drumlin Diner
Files to download :
Description : As we all know, the vanilla version is completely bare and makes no actual sense on how the residents are inhabiting this area. This simple overhaul changes the approach to the Drumlin Diner faction & area, adding immersive detail and a backstory to bring it all together. This mod only edit's the Drumlin Diner cell & faction, and may conflict with others that do so as well." |
Publick Occurrences Expanded
Files to download :
Description : Publick Occurrences Expanded is a simple immersion mod that adds extra news articles from Piper's travels with the Sole Survivor. Simply check in with Nat (at Publick Occurrences in Diamond City) to find Three Dog esque reports on your deeds. This mod is best enjoyed from the start of a new campaign, so you don't get all of the articles at once. Features:
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Light Radius Redux
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Changes : 53 light sources altered in total, including those that are unlocked via schematic (Automatron wall spotlight for example). Most notable are the Wasteland Workshop street lights, Vault-Tec Workshop fluorescent lights, Wasteland Workshop string lights, Wasteland Workshop fire barrel, etc. Everything was altered to suit a game with dark nights, with logical and hopefully realistic lighting." |
Needles hurt
Files to download :
Description : This mod is beyond simple, contains no scripts, and adds a single effect to all the stimpacks in the game. I would describe it as bbarely noticible, but immersive at the best of times." |
Vault 81 Close Door
Files to download :
Description : This mod only works when the first vault 81 intro quest is completed (Gained access to Vault 81 and talked to the overseer)." |
Vault-Tec Historical Preservation Initiative
Files to download :
Description :
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First Person Messages
Files to download :
Description : "You are carrying too much.", "You aren't strong enough to do that.", "Your family hates you.", "You're fat." Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself. "The Brotherhood hates me.", "I'm hungry.", "<sigh> I'm still fat." With this update I was able to find a lot of the missing messages that I had been looking for. No STRING files were abused or otherwise penetrated for this functionality. I will be doing a full update when the GECK drops in April to clean up any issues that I may come across with this mod. This mod was inspired by "Think To Yourself Messages" for Skyrim by VorpalBlades. None of VorpalBlades' resources were used or harmed in the making of this mod. Built by me with FO4Edit. Enjoy!" |
Charismatic Eyewear
Files to download :
Description : Sole exception is the Gas Mask With Goggles since it hides your face, it shouldn't add any Charisma. (still +1 PER) This mod also changes "Liam's Glasses" to have a custom object effect (+2 INT, +1 PER and +1 CHR). If you use the Automatron file, it adds +1 CHA and PER to the mechanist helmet. You also now can wear eyewear with the Sentry Bot and Assaultron Helmet." |
Hydrating SURVIVAL Beverages
Files to download :
Description :
How it works:
Current Hydrating Drinks (Ice Cold):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
Current Hydrating Drinks (Regular):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
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Radio Reverb Fix
Files to download :
Description : It also slightly amplifies the volume of the music." |
Reverb and Ambiance Overhaul
Files to download :
Description :
parameters as the player tails, rather than the more muted vanilla style. This really makes gun battles lively and loud, especially indoors.
less tinny and easier to understand." |
Hide Helmet in Dialogue Mod or Face Reveal Mod
Files to download :
Description : |
Craftable Cats
Files to download :
Description : There's eight colors/breeds to choose from - tortie, white, Siamese, black tux, orange tabby, Russian blue, and calico, plus the vanilla grey tabby - and you can scrap them for cat meat, bone, and fertilizer. (Don't do this to living ones, you monster.) The textures are still somewhat crude, but will do for now. For some reason the icons still won't appear. I've added two craftable bowls to trigger animations - one for drinking and one for sunning (aka just laying there). They may help people with issues with cats walking off and drowning." |
To Cook a Cat - A Fallout Recipe
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 4
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished, there's a lot more to go.
It's that time again to run LOOT and clean the mods that I graciously check for dirty edits for you. One, after one, after one, after one, after...