User:TechAngel85/CreationKit: Difference between revisions
From Step Mods | Change The Game
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# Right-click on the masters window and choose {{ui|Select None}}. | # Right-click on the masters window and choose {{ui|Select None}}. | ||
# Double-click on the plugin which the SEQ file needs to be created for. | # Double-click on the plugin which the SEQ file needs to be created for. | ||
# After the ''Background | # After the ''Background Loader: finished'' message appears, right-click on the plugin which the SEQ files will be created for. This is should be the last plugin in the list. | ||
# Hover over {{ui|Other}} and select {{ui|create seq file}}. | # Hover over {{ui|Other}} and select {{ui|create seq file}}. |
Revision as of 06:27, July 16, 2016
Creation Kit Introduction
Welcome. This will be a introductory guide into the Creation Kit in regards to Skyrim (non-SSE version).
Working through the Quirks
Quests
If you create a quest that is "start game enabled", then you need to create a SEQ file or it will fail in-game. Quests created which start with an event and are not start game enabled do not need to worry about creating SEQ files. To create these files, use xEdit.
Create a SEQ File
- Open xEdit.
- Right-click on the masters window and choose [Select None].
- Double-click on the plugin which the SEQ file needs to be created for.
- After the Background Loader: finished message appears, right-click on the plugin which the SEQ files will be created for. This is should be the last plugin in the list.
- Hover over [Other] and select [create seq file].