User:JawZ/RS Development/Karthwasten: Difference between revisions
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====Notes==== | ====Notes==== | ||
* One candlehorn stand downstairs next to the hearth should have a light; however, when adding one there are too many lights hitting the meshes. | * One candlehorn stand downstairs next to the hearth should have a light; however, when adding one there are too many lights hitting the meshes. Not sure if this should be replaced with an "off" asset. | ||
<br/> | <br/> | ||
===Karthwasten Hall=== | ===Karthwasten Hall=== | ||
===Miner's Barracks=== | ===Miner's Barracks=== |
Revision as of 06:01, February 1, 2016
INFO
Modder working on this location
TechAngel85 (talk) 16:58, January 31, 2016 (EST)
Emittance value to use
- Most cities has their own weather region, Emittance value = WeatherMarkarth.
- Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.
Karthwasten Exterior
Karthwasten Interiors
Enmon's House
Compares
Changes
- Replaced all bulbs with new bulbs from the Dev Kit.
- Added Shadow Fix to hearth.
- No FX alterations or additions.
Notes
- One candlehorn stand downstairs next to the hearth should have a light; however, when adding one there are too many lights hitting the meshes. Not sure if this should be replaced with an "off" asset.