Guide:Skyrim INI/Water: Difference between revisions

From Step Mods | Change The Game
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==== bUseWater ====
==== bUseWater ====
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
{{GallerySimple|id=bUseWater|img=https://copy.com/SfcdgGYRZvguSvze|caption=bUseWater=1<br />(Default)}}
{{GallerySimple|id=bUseWater|img=https://copy.com/LexjHgm76uooWqNr|caption=bUseWater=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterHiRes ====
==== bUseWaterHiRes ====
{{fc|#c0c840|
{{fc|#c0c840|
bUseWaterHiRes is believed to be unused by the game.}}  
bUseWaterHiRes is believed to be unused by the game.}} In testing, no difference was noted.


Default is 0.
Default is 0.

Revision as of 16:09, August 29, 2015

[Water]

bAutoWaterSilhouetteReflections

Default is 0.

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections

Default is 0.

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections

bForceLowDetailReflections is believed to be unused by the game.

Default is 0.

bForceLowDetailReflections=(0,1)

bForceLowDetailWater

Default is 0.

bForceLowDetailWater=(0,1)

bReflectExplosions

Default is 0.

bReflectExplosions=(0,1)

bReflectLODLand

Default is 1.

bReflectLODLand=(0,1)

bReflectLODObjects

Default is 0.

bReflectLODObjects=(0,1)

bReflectLODTrees

Default is 0.

bReflectLODTrees=(0,1)

bReflectSky

Default is 0.

bReflectSky=(0,1)

bUseBulletWaterDisplacements

Default is 1.

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections

Default is 1.

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise

Default is 1.

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater

bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.

Default is 1.

bUseWater=(0,1)

bUseWaterHiRes

bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noted.

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD is believed to be unused by the game.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur

Default is 0.

bUseWaterReflectionBlur=(0,1)

bUseWaterShader

Default is 1.

bUseWaterShader=(0,1)

fCubeMapRefreshRate

Default is 0.

fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)

fExteriorWaterReflectionThreshold

fExteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 300.

fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fInteriorWaterReflectionThreshold

fInteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 10.

fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fRefractionWaterPlaneBias

fRefractionWaterPlaneBias is believed to be unused by the game.

Default is 3.

fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize

fSurfaceTileSize is believed to be unused by the game.

Default is 2048.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor

fTileTextureDivisor is believed to be unused by the game.

Default is 4.75.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

fWadingWaterQuadSize

Default is 2048.

fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)

fWadingWaterTextureRes

fWadingWaterTextureRes is believed to be unused by the game.

Default is 512.

fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)

fWaterGroupHeightRange

fWaterGroupHeightRange is believed to be unused by the game.

Default is 10.

fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)

iWaterBlurAmount

Default is 1.

iWaterBlurAmount=(...,-1,0,1,...)

iWaterNoiseResolution

iWaterNoiseResolution is believed to be unused by the game.

Default is 256.

iWaterNoiseResolution=(...,-1,0,1,...)

sSurfaceTexture

sSurfaceTexture is believed to be unused by the game.

Default is water.

sSurfaceTexture=string

uMaxExteriorWaterReflections

Default is 2.

uMaxExteriorWaterReflections=(0,1,2,...)

uMaxInteriorWaterReflections

Default is 4.

uMaxInteriorWaterReflections=(0,1,2,...)

uSurfaceFPS

uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from older versions of the Creation engine.

Default is 12.

uSurfaceFPS=(0,1,2,...)