Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions
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*'''Download''': | *'''Download''': | ||
::*Blockhead 92 | ::*Blockhead 92 | ||
<br /> | <br /> | ||
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#'''Drag''' the archive into Wrye Bash | #'''Drag''' the archive into Wrye Bash | ||
#'''Right-click''' and select "Unpack to Project" | #'''Right-click''' and select "Unpack to Project" | ||
#*I recommend | #*I recommend keeping the default label | ||
#''' | #'''delete''' the old mod archive. | ||
#'''Open''' the newly created project | #'''Open''' the newly created project | ||
#'''Open''' "Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini" and make the following edits. | |||
---- | ---- | ||
Line 995: | Line 990: | ||
#'''Move''' the Data folder to the root of the project. | #'''Move''' the Data folder to the root of the project. | ||
#'''Delete''' the "Oblivion" folder and the "Data\AddActorValues_example.esp" file. | #'''Delete''' the "Oblivion" folder and the "Data\AddActorValues_example.esp" file. | ||
#''' | #'''Install''' the project. | ||
<br /><br /> | <br /><br /> |
Revision as of 01:26, May 10, 2015
Template:TOC right {{#css:User:Hishutup/OblivionGuide.css}}
- -Created By Hishutup and Soire (Red)
- -Maintained By Hishutup
- -Graphics By Audley
v 0.6.14.4
I decided that I am going to try and develop an Semantic Media Wiki(SMW) system that I can move this guide to.
I hope that it will bring better control over the content and remove the need for me to edit the entire guide to change one small thing. Its a slow process because I am learning as I go. I almost have a framework of what I want.
Its a complicated mess and it is very difficult for me to explain but I will hopefully find a solution to many issues/limitations that are present on the wiki.
FAQs, Yes you should take a peak a this first.
Use this Official Subforum for feedback on this guide.
Suggestions that are welcomed:
- If you think something is missing suggest it.
- If you think that something is core and shouldn't be go ahead and suggest it.
- If you feel that you have a better way to describe something.
Suggestions that are going to be ignored and deleted:
- This guide sucks fix it
- Other unnecessary garbage.
If you have issues and/or any problems please use this subforum.
What does this guide entail?
This Oblivion modding guide will be for the most part fairly up-to-date and actively supported by the authors and by the STEP community when they can. My goal was to account for everyone, this includes users that only want a "fixed" game that includes some improvements and fixes and accounts for users that want to see how many extras Oblivion can offer by the community.
Are There Any Tips You Should Know?
Yes, I'll be populating this over time.
Multi Card Issues
Oblivion doesn't handle modern multicard setup very well.
I would say make a custom graphics profile and set it to disable SLI/Crossfire.
Multicard setups will not work in windowed mode.
OBGE shadows will flicker with multicard.
It may be helpful if you add markers in Wrye Bash for every section
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker":
Example Pictures |
---|
Header Bar |
File:WyreBash HeaderBar Example.png |
Add Marker Highlighted |
1,040px |
How it looks with a populated Installers Tab |
1,040px |
I would recommend restarting Wrye Bash often
This is be because Wyre Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, changing mods.
Trust me, I got through half an install with out restarting and it messed up everything.
When cleaning the .esp
I would HIGHLY recommend to store the clean .esp in a project that is right after the mod archive.
To Create New Project...
- Right-Click on the header bar and select Create New Project...
- A box will pop up. Rename the project to match that of the mod that you have cleaned.
- Leave the Blank .esp ticked.
- Move the project to be after/later in the install order so that it overwrites the main .esp
- Open the project folder up.
- Navigate to the "<Oblivion>\Data"
- Move the cleaned .esp to the project folder.
- Install the project and this will stop Wrye Bash from overwriting the cleaned version of the .esp
When making .ini edits
I would recommend NOT using the edits in Wrye Bash because Wrye Bash does not use the carriage return making future editing very difficult.
Windows loves to change extensions on files
You may download an .OMOD but then Windows will change the extension of the archive to .zip for some reason.
This is bad because if you decompress a .zip you will install the files below which will NOT work.
readme script image config data.crc data
To fix this make sure you have the "Hide Know Extensions" setting in windows unchecked because windows will hide the extensions of files that it recognizes.
Save corruption is a big deal in Oblivion
Apparently save corruption is pretty big in Oblivion here is a list:
- Do NOT load a different save without restarting.
- You may even crash
- Do NOT use autosaves
- After you die, restart Oblivion and then reload the latest save
- I would say to save in an interior rather than in a city or in Tamriel
Commonly used console commands
tdetect
- Use this to toggle on/off the detection system
- Remember it doesn't work 100% of the time
tgm
- Use this to toggle on/off god mode
- In this you won't take damage, your stamina and magicka won't run out and you don't have a carry limit
- Remember it doesn't work 100% of the time
tcl
- Use this to toggle on/off the collision
- Make sure you don't have anything selected in the console otherwise nothing will happen
tdt
- This will toggle on/off the debug text
- Press the insert key to cycle through the different types of debug text.
coc
- This is used to teleport to a specific cell
- It works by typing a correct cell name after it
cow
- This is used to teleport to a different worldspace
- You would also need a coordinate to teleport to in the new worldspace
- It would be in the format of:
- "cow <worldspace> <x>,<y>"
Suggested Key Mapping
so far have an idea of what I want it to function like.
Keep in mind I am using just about every mod in this list which my cause some keys to be far away when the closer keys are open.
Table - This is incomplete | |
---|---|
Q | Cast |
E | Activate |
R | Sheathe |
F | Change POV |
V | ? |
C | ? |
X | Refscope |
Z | Grab |
Shift | ? |
Ctrl | ? |
Alt | ? |
B | Vampire? |
N | ? |
G | Deadly Reflex throw |
H | Deadly Reflex horse combat? |
J | ? |
T | Wait |
Y | ? |
I | ? |
Useful In Game Menus Hotkeys
Table of Hotkeys - This is Incomplete | |
---|---|
(Ctrl) + (Home) | Streamline Main Menu |
Hold (X) + (E) | Refscope |
More TBA |
How is this guide modular?
This guide still needs to be complicated in some sections but eventually the rough points are going to be worked out. Currently, we offer a modular setup built around a Core/Extended with some Optional packs/modules.
The Green Squares are Core:
- Is required.
- They mainly indicate a mod containing fixes, texture replacers, improvements of all sorts that are all about keeping that Oblivion feel, but updated (Lore-friendly).
- They indicate a mod that is content of a basic setup that can be extended and built upon.
- Install these if you use your own mod list or plan to use moduls from this guide.
- Performance options are noted, where possible.
The Yellow Squares are Extended:
- They indicate a mod enhancing the Oblivion feeling further.
- Most of them are not designed for low-end systems.
- Some of them are heavy on your system or the game-engine.
- Some of them are not necessarily Lore-friendly.
- Some of them require configuration ability and a deeper understanding of modding.
The Orange Squares:
- Entirely your choice.
- The extra on top of Core/Extended improvements.
- Some of them are not Lore-friendly at all.
- Packages for all kind of complicated game-play enhancers.
- Packages for housing, followers, survival.
- Packages designed for diverse play-styles.
- Designed for compatibility with the entire guide allowing even more freedom of choice.
- Some of them are heavy on your system and the game-engine.
- Some of them require configuration ability and a deeper understanding of modding and patching.
- May have little support for because of lack of knowledge and testing.
The Red Squares:
- May or may not be usable due to limited instructions for installation and patches.
- Tested a very small amount or not at all.
- May have issues that are unexpected.
- May have drastic performance decrease.
- May have little to no support.
The Blue Squares are Dependent:
- Is going to be on most patches
- Marks the mod as dependent
- If you are using any of the required mods then you must use the mod marked with blue
No Square or "Invisible":
- Not yet included
- I haven't decided
- Waiting for opinions on
- Place holder
Preparation & Setup
For the most part Wrye Bash is the main mod manager to use. However, a few mods will require TMM (TES Mod Manager) since installing them can be tricky or even impossible otherwise. Mod Organizer is not supported (yet) by this guide for the tool still needs too many workarounds if used with Oblivion, and some of the tasks necessary are simply not yet possible to perform in an efficient manner. Until some of the issue are fixed, I will not be using or supporting it for use in this guide.
System Requirements
(redo)
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
Note: Oblivion does have an engine limitation. This guide and your performance is likely going to be varied from computer-to-computer. I will try to find the optimum mods that still run and feel good but provide the best visual experience for most higher-end systems.
Hardware | Minimum | Recommended |
---|---|---|
Windows OS | Windows XP | Windows 7/8/8.1 |
CPU | Intel Core i3 (dual core) | Intel Core i5/i7 (quadcore) |
GPU | 1GB VRAM | ≥1.5GB VRAM |
System RAM | ≤4GB | ≥8GB |
On a side note: 64-bit OS is highly recommended when modding Oblivion. However, the executable of the game addresses <~2gb of memory usage only and was never updated from Bethesda to have the LAA (Large Address Aware) flag in the executable. If you are running a 32-bit OS the patch won't have any effect. In this case, you might consider to be selective on Extended options.
Windows Folder Options
IMPORTANT:
Windows Folder Options should be adjusted as follows:
- Check Show hidden files, folders, or drives
- Un-Check Hide extensions for known file types
Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → Folder and Search Options → Tab 'View'
- This can be reverted post-installation.
If you have modded Oblivion before
Please, follow the instructions above. Sometimes mod managers in generally do not remove and replace the modded files. This may cause something to not work correctly or other weirdness. This is to provide you with the best support that Red and I can.
The reason for starting over.
This gives us a starting point.
This pretty much means remove everything (Games files, inis, custom graphics profiles, downloaded mods, etc.). If you wish to back up your files then do so now.
- Back up locations:
- "<Oblivion install>"
- "<My Games>\Oblivion"
- "<YourUserName>\AppData\Local\Oblivion"
- Deactivate all mods using your choice of mod manager.
- Browse to your Oblivion directory and delete all files and sub-directories.
- Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
- Navigate to "<YourUserName>\AppData\Local" and delete the Oblivion folder.
- Go to
- "<YourUserName>\(My)Documents\My Games\Oblivion"
- Delete the Oblivion folder. It will be regenerated later.
- Uninstall your previous Mod Manager(s).
- If you did use Wrye Bash, navigate to
- "<Steam>\SteamApps\Common"
- Find the folder Oblivion Mods. Backup first if you want to, then delete.
- If you did use any other mod manager, find and delete (and backup) their mod directories.
Install Oblivion
(redo)
Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and some of the Utilities.
Change Oblivion's steam install location |
---|
In Steam Client:
|
The actual install location is:
"C:\Games\Oblivion\SteamApps\common\Oblivion" |
After Oblivion is done downloading, click [PLAY] in your Steam library. This will bring up the launcher for Oblivion.
- If dialogue box pops up, select [OK].
- Click [Options]. Set Video Quality Presets according to your hardware. Ultra High is recommended because most modern hardware can run it just fine.
- Select Windowed Mode.
- Select your screen resolution.
- For example: 1920x1080 (widescreen)
Note: Screen Effects needs to be set to HDR – this is required for TES4LodGen used later in this guide.
- I highly suggest doing a backup of your pristine (Vanilla) Oblivion directory for future use.
- Starting a new game is required in most circumstances.
Suggested: It is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download latest stable version here (v9.20 August 2014): 7-zip Org
- For this, navigate to:
- "<Oblivion>"
- "<My Games>/Oblivion"
If you want to use 7-zip to archive your game files then copy both of the folders above and add to and archive. If you are going to compress the files using 7-zip then use the Ultra setting.
Open Steam, right-click Oblivion in your Library → Properties → General → disable "Steam Overlay while ingame". This is needed for OBSE.
Recommended: While still in Steam, right-click Oblivion in your Library → Properties → Updates → Un-Check "Enable Steam Cloud synchronization for The Elder Scrolls IV: Oblivion"
Backup Oblivion's Data Folder
I Highly recommend that you archive the data folder. This is going to be used in Wrye Bash as the first mod.
I believe this will help with some of the glaring issues when uninstalling mods.
INI Tweaks
Note: After you are done with editing Oblivion.ini, right-click the file → Properties → check: read-only.
This is to prevent the launcher and Streamline from resetting it.
Basic INI Tweaks
If you hate windows Notepad, try out Notepad++
[General] SIntroSequence=
Disables the intro-movies playing every time you start Oblivion.
[General] SMainMenuMovieIntro=
If you like to disable the Oblivion menu-intro as well.
[Display] iShadowMapResolution=1024
I believe Arthmoor said to change this because there are issues with the default 256.
[Controls] bUse Joystick=0
Add this tweak if you don't use a game pad. If you are using a game pad, I would recommend using external software and still use this tweak.
[Water] bUseWaterReflectionsMisc=1 bUseWaterReflectionsStatics=1 bUseWaterReflectionsTrees=1 bUseWaterReflectionsActors=1
Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact about 5-25% frames/sec – consider turning back off (=0) if you experience unwanted low frames/sec.
[Main] bEnableBorderRegion=0
This disables the invisible borders in Tamriel. There is not much beyond, though. It may be needed for mods that are part of non-core. Be aware of the in-game map to show if you are in the borders of Tamriel because there isn't anything special outside the borders.
[Gameplay] bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 bSaveOnInteriorExteriorSwitch=0
This disables autosaving which is known to produce corrupt (unplayable) savegames over time.
[Grass] iMaxGrassTypesPerTexure=7
Increases grass diversity with a small cost to performance and yup, "texure" and not "texture".
Consider 5 or 7 if using grass retexture mods.
[Archive] SInvalidationFile=
Yes, there needs to be nothing.
[BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 [Pathfinding] bBackgroundPathing=1
These tweaks supposedly help with reducing stutter and smooth FPS.
I cannot confirm this.
Memory INI Tweaks
Template:Notice Small
The memory tweaks described below are controversial, meaning there is no real exact amount but only trial and error.
Tests done in the past with or without memory tweaks are located HERE.
Take a look:
- http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
- http://www.tweakguides.com/Oblivion_9.html
[General] iPreloadSizeLimit=104857600
- The rule of thumb I agree with is set as low as possible but still maintaining smooth stutter-less gameplay.
- (26214400)∗X
- 1≤X≤10, X∈ℕ
Use these numbers to start with. You might need to experiment to find a good value. The lower the number the better.:
- Core: X=4
- Extended: X=6
- Entire list: X=8
Source Post Information |
---|
Post Link |
Jaga Telesin's explanation: |
iPreLoadSizeLimit is one of those things people thinks work like a regular "cache", when in fact it does not. Larger values in this setting are WORSE for players since the 1.2.x patch. Martigen and I spent a week straight looking into this and a few other performance related INI values, and in fact it's better to keep it lower if possible. The right number is something you arrive at based on what you are using. The default value of 26214400 can be equated to one "unit" of cache. To find out how many units you need, refer to the following list:
So for example, someone running Oblivion, a few small mods, OOO and MMM would need a setting of: 1+1+1 (3x default) or 78643200. Generally this floats up and down by 1x, so that person might be able to get away with 2x instead, which is BETTER than 3x. You know you are too low when just after changing it and reloading the game, you start stuttering badly.
Everyone's experience is unique, so people will have to play with their settings to get it just right. Too large and you will get problems, too small and you'll get different problems with similar symptoms (stutter and lag). Finding the sweet spot is what tweaking this entry is all about. My numbers are just a rough guide, and are by no means the final word on the setting." |
- Hishutup
- My X is (7) and the value is set to (183500800)
Any decent system for today should be fine with setting this higher than vanilla.
INI Tweaks that affect FPS
[General] uGridDistantCount=25
- This affects the distance at which the lod load for buildings. This is the safe LOD tweak when its between 25 and 15.
If you have trouble with unusually low performance then reduce to 20 or even 15.
Tools
BOSS
- Author: The BOSS Development Team
- Version: v2.3.0
- Forum Link
- Description: BOSS is helping with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
- Notes: This is a required utility. Make sure in the drop-down menu is selection "Oblivion". As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
- Download:
- BOSS.Installer.exe
- Installation:
Open the installer:
- [Next]
- [Install]
Possible install location (X stands for your hard drive letter):
- "X:\BOSS"
- "X:\Games\BOSS"
When adding or removing rules, you need to run "BOSS GUI".
When you want to sort the Load Order either .exe if fine to run.
Wrye Bash
- Author: Wrye Bash Team
- Version: 305
- Guide Link
- Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. [Recommended] For more Info refer to the ReadMe here
- Notes: The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
- Download:
- Wrye Bash 305 - Standalone Executable
- Installation:
- Open the arcive and drag the "Mopy" folder into your Oblivion folder.
- Run "Oblivion\Mopy\Wrye Bash.exe".
- Right-Click the top bar and deselect "Lock Load Order".
How to install mods with Wrye Bash:
- After downloading the archive, drag it into Wrye Bash's Installers window.
TES4LODGen
- Author: ElminsterAU
- Version: 3.1
- Forum Link
- Description:
- What is LOD/VWD?
- LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
- known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
- strange views. Or bugs.
- LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
- themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
- every time a mod is added, removed or changed in both loadorder and installationorder that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
- tools for this are known as 'LOD Generators'.
- Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installertab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
- Download:
- TES4LODGen_3_1
- Installation:
Extract TES4LODGen.exe to your Oblivion folder
Landscape LOD generator tes4ll-v4
- Author: Gruftikus and Lightwave
- Version: 5.01
- Forum Link
- Notes: Running will take place at the end of the guide. Be sure to install the MPGUI below.
- Download:
- Landscape LOD generator 5_01
- Installation:
Landscape LOD generator 5_01
- Extract to "Oblivion\Data\" folder:
- Ini folder
- tes4qlod_tex folder
- tes4ll.exe
- tes4qlod_Oblivion_ltex.dat
Multi Purpose GUI
- Author: Gruftikus
- Version: 1.22
- Forum Link
- Notes: This program is used to run the GUI for Tes4ll.
- Download:
- mpgui_1_22
- Installation:
mpgui_1_22
- Open archive:
- Run: MPGUI-Setup.msi
- [Next]
- I Agree
- [Next] (x4)
- [Close]
4GB Patch
- Author: Daniel Pistelli
- Version: 1.0.0.1
- Description: This 4GB patch is for 32-bit executables to use more than the 2.1GB RAM. This patcher adds a LAA(large address aware) flag which raises the RAM limit for Oblivion.exe up to about 3.1GB.
- Notes: Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this.
Only run once. The original "Oblivion.exe" will be renamed to "Oblivion.exe.Backup".
To determine what OS you run, go to:
- Control Panel → System and Security → System. Look for System Type.
- Installation:
- Open the archive:
- Run:
- 4gb_patcher.exe
- If you get a security warning, click [Run]
- Navigate to <Oblivion>
- Select "Oblivion.exe"
- [Open]
- [OK]
- 4gb_patcher.exe
OBSE (Oblivion Script Extender)
- Author: Ian Patterson, Stephen Abel, Paul Connelly
- Version: 0021
- Forum Link
- Description:
Quoted text.
— Quotation source
- Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'. - Installation:
- Extract obse_0021 to <Oblivion>
- Data folder
- obse_1_2_416.dll
- obse_editor.dll
- obse_loader.exe
- obse_steam_loader.dll
- If asked to merge folders Click [Yes]
TES4Edit
- Author: ElminsterAU
- Version: 3.1
- Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
- Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
- Download:
- TES4Edit_3_1
- Installation:
- Create a new folder titled "TES4Edit" without quotes in "<Oblivion>"
- Extract the archive and place them in the TES4Edit folder
Before Starting the Guide
Enabling Archive Invalidation
- Open Wrye Bash and in the top bar and select the [Installers] tab.
- When it asks you about Enabling the Installers, select Yes.
Archive Invalidation should automatically trigger after you enable the installers. You can confirm this by looking for the file "Oblivion\Data\ArchiveInvalidationInvalidated!.bsa" and having this line in the Oblivion.ini.
[Archive] SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
Unpack Every Mod
I recommend that you "Unpack to Project" for every mod. When asked what you want to call the project, keep the default label unless otherwise specified. For the larger mods I recommend that you "Hide" instead of deleting it but for small mods I would delete the old mod archive and keep the mod project.
Please understand that there are pros and cons to doing this but I think the benefits greatly outweigh the negatives.
Here is a small video if you are lost on how to do this. Pay attention to BlockHead.
Please note that this WILL increase the load time and the amount of time to refresh installers
This can be fixed but you will have to manually refresh the project every time you make an edit to it. If you fail to do so then you can encounter unexpected issues.
Disabling the auto-refresh:
Right-click the top bar in Wrye Bash and uncheck "Auto-Refresh Projects"
To manually refresh a project:
Right-click on the project and select "Refresh".
Adding Oblivion's Base Game Files
- Drag the Archive of Oblivion's Data folder -that you should've done earlier- and move it onto Wrye Bash's Installer window.
- Wrye Bash will then ask if you want to copy or move it select copy.
- Right-Click and select "Unpack to project".
- I recommend labeling it "Oblivion Intact".
- The unpacking process may take awhile. ~5-10+ minutes.
- After its done, it will have a diamond instead of a square. Delete the one with the square.
- Open the project and delete any plugins and .BSAs.
- Install the mod.
- Verify that the mod has installed by the mod having the green diamond with a +.
Note: I think this may fix some of the issues when removing mods that overwrite loose vanilla game files in the data folder.
Please be aware that Wrye Bash will lock up when mods are unpacking. Once, everything is done unpacking Wrye will resume as normal. If you happen to accidentally close wrye Bash. In task manager, stop the 7zip extractor.
Cleaning the DLC
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment. Template:Notice Small
If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
- Reminders are going to be located after installation description of mods that do need cleaning.
Here is an Example of what mods should be cleaned.
Template:XEdit
Add Cleaned Mods to Wrye Bash
I highly recommend you do this every time you clean a plugin.
- Right-click in the Wrye Bash Installers window and select "Create New Project".
- For the label, I would recommend using the plugin's label or the mod's label and then append "-Clean" to the end.
- Note: You MUST have one option selected. I recommend have the blank .esp selected because it can be easily deleted after the clean plugin is moved to newly created project.
- Drag the newly created project so that it is located just after the original mod.
- For the cleaned DLC, place the Project after "Oblivion Intact" and place all the cleaned DLC in that folder.
- Drag the cleaned plugin from the "Oblivion\Data" folder to the newly created project.
How to add BOSS Rules
NOTE: I am investigating LOOT. We'll see how this works out.
A. Launch BOSS GUI.exe
- Located in C:\BOSS\
B. In BOSS GUI.exe
- Click [Edit User Rules]
- In the installed plugins list on the right-hand side find the mod that you are trying to sort or copy/paste the mod name from the guide and paste it into the "For" field.
- Make sure you include both the name and the .esp at the end.
- Check Sort Item
- There are two options:
- "before" and "after" is to sort by plugin
- "top" and "bottom" is to sort by category
- The second field is the one that is inline of the button that you had selected
- In that field find the category in the "Masterlist" tab or copy/paste what I have on the guide
- Click [Create New Rule]
- After you are finished adding the rules
- Click [Save and Exit]
- Run BOSS if you choose to
OBSE Mods
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.
Highly Recommended: This entire section can be installed manually.
Create a Marker
I recommend that you add a marker in Wrye Bash called "OBSE Mods"
If you are unfamiliar with adding marker in oblivion click here.
OBSE -Elys- Universal Silent Voice
- Author: Elys
- Version: 0.93
- Forum Link
- Description: When a character in the game isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
- Requirements:
- OBSE
- Enabled subtitles
- Download:
- OBSE -Elys- Universal Silent Voice v93
- Installation:
OBSE -Elys- Universal Silent Voice v93
- Drag the archive into Wrye Bash and unpack it.
- Delete the mod archive and open the newly created project.
- Create a folder called "obse" then create a sub-folder inside the obse folder called "plugins"
- Drag the four files in the root of the archive into "...\obse\plugins" folder.
- Install the project
Blockhead
- Author: shadeMe
- Version: 9.2
- Forum Link
- Description: This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.
Quoted text.
— Quotation source
- Requirements:
- Download:
- Blockhead 92
Oblivion Stutter Remover
- Author: SkyRanger-1
- Version: 4.1.37
- Description: This is a must have for anyone playing Oblivion. It has many tools that are usefull to Oblivion such as the FPS management, force quit and heap replacement.
- Forum Link
- Requirements:
- Download:
- OSR_4-1-37
- Installation:
OSR_4-1-37
- Drag the archive into Wrye Bash
- Right-click and select "Unpack to Project"
- I recommend keeping the default label
- delete the old mod archive.
- Open the newly created project
- Open "Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini" and make the following edits.
Master = { bReplaceHeap = 1
turn it off (=0) if you experience reoccurring CTDs and/or unusual low FPS rates.
FPS_Management = { fMaximumFPS = 60 iFPS_Report_Period = 5000
Heap = { iHeapAlgorithm = 6 iHeapSize = 768
Note: This might work for most users but not for all. If iHeapAlgorithm = (6) doesn't perform well then try (5) and last (2).
Consider to reduceiHeapSize this if experiencing crashes at startup or other weirdness. Max 1024, default 450.
ConsCribe
- Author: shadme
- Version: 1.0
- Forum Link
- Description:
Quoted text.
— Quotation source
This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface Section.
- Requirements:
- Download:
- ConScribe 100
MenuQue - OBSE Plugin
- Author: kyoma
- Version: v16b
- Forum Link
- Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
- Requirements:
- Download:
- MenuQue v16b
NifSE
- Author: DragoonWraith
- Version: 1.1
- Forum Link
- Notes: Required for most Combat Overhauls.
- Requirements:
- Download:
- NifSE v1_1 Release
Oblivion - Enhanced Camera
- Author: LogicDragon
- Version: 1.4b
- Forum Link
- Description: Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This is my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later.
- Notes: I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
- Requirements:
- Download:
- Enhanced Camera
AddActorValues
- Author: JRoush
- Version: 1.beta5b
- Forum Link
- Description: This is a resource mod for some mods that use actor values like a variable.
- Requirements:
- Download:
- AddActorValues
- Installation:
AddActorValues
- Drag the archive into Wrye Bash.
- Right-click and select "Unpack to Project".
- I recommend keeping the default label.
- Delete the archive that you just unpacked.
- Open the newly created project and open the "Oblivion" folder.
- Move the Data folder to the root of the project.
- Delete the "Oblivion" folder and the "Data\AddActorValues_example.esp" file.
- Install the project.
Shaders
Create a Marker
I recommend that you add a marker in Wrye Bash called "Shaders"
If you are unfamiliar with adding marker in oblivion click here.
Oblivion Reloaded - OBGE
- Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
- Version: 1.5.2
- [Forum Link]
- Download:
- Oblivion Reloaded
- Installation:
Oblivion Reloaded
- Drag into Wrye Bash
- Right-click on the mod and select "Has Extra Directories".
- Install the mod.
- Drag into Wrye Bash
- Place the mod just under Oblivion Reloaded
- Right-click and select "Unpack to project"
- I recommend you keep the default label.
- Delete the old mod and keep the newly created project.
- You will use this project to edit the ini files for Oblivion Reloaded
- Install the project.
Disable the steam overlay
You MUST disable the steam overlay for Oblivion Reloaded to function properly.
File:Disable the Steam Overlay.png
Fixes
Create a Marker
I recommend that you add a marker in Wrye Bash called "Fixes"
If you are unfamiliar with adding marker in oblivion click here.
UOP - Unofficial Oblivion Patch
- Author: Quarn, Kivan and Arthmoor
- Version: 3.5.2b
- Forum Link
- Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
- Download:
- Unofficial Oblivion Patch
- Installation:
Unofficial Oblivion Patch
- Esp/m Filter:
- Uncheck UOP Vampire Aging & Face Fix.esp
- If warned about .dll, click [Yes]
- Uncheck UOP Vampire Aging & Face Fix.esp
Unofficial Shivering Isles Patch
- Author: Quarn, Kivan and Arthmoor
- Version: 1.5.6a
- Forum Link
- Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch
- Requirements:
- Unofficial Oblivion Patch
- Download:
- Unofficial Shivering Isles Patch
Unofficial Official Mods Patch
- Author: Quarn and Kivan and Arthmoor
- Version: 21a
- Forum Link
- Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch
- Notes: DLCThieves Den – Unofficial Patch – SSSB.esp should only be activated for a new savegame.
- Requirements:
- Unofficial Oblivion Patch
- Download:
- Unofficial Official Mods Patch
BASH Tags:
DLCFrostcrag - Unofficial Patch.esp:
- REMOVE:
- C.Climate
- C.Light
Summon Dremora Lord Saved
- Author: DemonLord7654
- Version: 1.0
- Forum Link
- Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
- Download:
- Summon Dremora Lord Saved
BASH Tags:
Summon Dremora Lord Saved.esp:
- ADD:
- Actors.Spells
BOSS Masterlist Update Required:
- Summon Dremora Lord Saved.esp BOTTOM DLC 4
Elz - No Floating Weapon
- Author: Elzee
- Version: 1.0.2
- Forum Link
- Description: Fixes the floating weapon issue upon death of a NPC.
- Requirements:
- Download:
- Elz - No Floating Weapon
BOSS Masterlist Update Required:
- Elz - No Floating Weapon.esp BOTTOM DLC 4
Lynges Unlimited Death Reload Time
- Author: Martin Lynge -CapoeiristaDK-
- Version: 1.0
- Forum Link
- Description: After dying, your game won't reload the latest save. This helps prevent save corruption.
- Notes: After dying, please close and restart Oblivion rather than loading the save without restarting. This mod will be made redundant when patching is included.
- Download:
- LyngesUnlimitedDeathReloadTime
Check up
(REDO)
- Install Alternate here.
- Compare your BAIN to mine.
- Note: There may be some differences.
- Startup Oblivion by launching through steam and observe what you like and dislike.
User Interface
You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.
Create a Marker
I recommend that you add a marker in Wrye Bash called "User Interface"
If you are unfamiliar with adding marker in oblivion click here.
What's the difference? | |||
---|---|---|---|
Options | Hishutup's Recommendation: DarkUId DarN | Red's Recommendation: DarNified UI | Vanilla |
Customization | |||
Items Menu | |||
Map |
Start Here
Guided Install | ||||
---|---|---|---|---|
UI Loading Screens | ||||
For DarNified UI | For DarkUId DarN (choose only one) | |||
Trollf Style Series | Vanilla | Atmospheric Style | Trollf Style Series | Vanilla |
Loading Screens Themed Replacer
Loading Screens Themed Replacer SI
Loading Screens Themed AddOn and DevKit
|
Atmospheric Dark UI Loading Screens
Atmospheric Loading Screens 4_05
|
Themed Loading Screens for Dark UI
TLS for Dark UI - Replacer
TLS for Dark UI - SI Replacer
TLS for Dark UI - AddOn
|
||
UI Install instructions | ||||
For DarNified UI | For DarkUId DarN | |||
DarNified UI
|
DarkUId DarN
| |||
Oblivion.ini edits | ||||
Apply these edits to the Oblivion.ini [Fonts] ;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_1=Data\Fonts\DarN_Kingthings_Exeter_28.fnt ;SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt ;SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt ;SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt SFontFile_5=Data\Fonts\Handwritten.fnt
|
Skill Perk Descriptions
- Author: Alek
- Version: 1.1
- Forum Link
- Description: This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
- Requirements:
- Download:
- Skill_Perk_Descriptions_1_1
nONatees colored Shivering Isles map
- Author: nONatee
- Version: 1.1
- [Forum Link]
- Description:
- Download:
- nONatees_colored-SI-map-mod1.1.zip
- Instruction:
nONatees_colored-SI-map-mod1.1.zip
- Drag the archive into Wrye Bash.
- Right-click and select "Unpack to Project".
- I recommend keeping the default label.
- Delete the archive that you just unpacked.
- Open the newly created project and open the "visually_divided" folder.
- Move the Data folder to the root of the project.
- Delete the "visually_divided" and "simple_colored" folder and the "preview.jpg" file.
- Right-click and select "Pack to Archive".
- If wrye Bash requests to use solid compression select yes and keep the default block size.
- Delete the old project and install.
Dynamic Map
- Author: TheNiceOne
- Version: 2.1.1
- Forum Link
- Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
- Notes: At this time, Shivering Isles are not (yet) supported.
- Requirements:
- Download:
- Dynamic Map 2_1_1
- Installation:
Dynamic Map 2_1_1
- Sub-Packages:
- Check:
- 00 Core
- 01 Color Map
- Check:
Making edits to the Dynamic Map base.ini
- Right-click and select "Unpack to Project".
- I recommend labeling the project as "Dynamic Map ini file".
- Open the newly created project
- Delete all the folders except "00 Core".
- Open "00 Core"
- Delete all the files and folders except the "ini" folder.
Use this file to edit the "Dynamic Map base.ini"
- Open Dynamic Map base.ini found in "<Oblivion>\Data\Ini" and attach the zoom functions to the mouse-wheel:
set tnoDM.zoomIn to 264 set tnoDM.zoomOut to 265 set tnoDM.zoomReset to 3
MiniMap - Reboot
- Author: Kyoma
- Version: 1.2.0
- Forum Link
- Description: This adds a 'modern' mini-map to the right top corner of the screen, showing where you are.
- Notes: It comes with extra functions:
The controls are on the keypad section of the keyboard.
- "*" is to change views.
- "+" zoom in
- "-" zoom out
- Requirements:
- Download:
- MiniMap v1x2x0
RefScope
- Author: Wyzard
- Version: 2.1.2
- Forum Link
- Description: To use this wonderful little tool hold 'X' on a particular object/item/person, it should then glow a pale yellow. Press [Activate] and a dialogue box will pop up telling you all about that particular object/item/person. While in game you can find where a particular object or item came from. This helps with debugging and troubleshooting.
- Requirements:
- Download:
- RefScope 2_1_2
HUD Status Bars at Oblivion
- Author: TheNiceOne
- Version: 5.3.2
- Forum Link
- Description: This supports several other mods adding status bars to the HUD. Changes the Vanilla bars to something more useful. And - the best - you can create your own bars, too. Though, for this guide, we keep it simple.
- Requirements:
- Download:
- HUD Status Bars 5_3_2
- Installation:
HUD Status Bars 5_3_2
- Sub Packages:
- Check:
- 00 Core
- 01 Vanilla Style
- Check:
Optional: To set your compass to the top of the screen
- Unpack the "HUD Status Bars - base.ini" from the "01 Vanilla style" folder similar to what you have done before.
- Open HUD Status Bars - base.ini
set tnoHSB.compass_y to 0.5
- For extra space between the top of the screen and the compass:
set tnoHSB.compass_y to 2.0
DarNified Config Addon
- Author: KyoParadox
- Version: 1.4
- Forum Link
- Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active.
- Requirements:
- Download:
- DarNifiedUI Config Addon v1x4
Vacuity
- Author: shadeMe
- Version: FiNAL
- Forum Link
- Description:
- Notes: If you were to find the extra text that a bit too excessive, you can toggle the gold icon instead by committing the following line in the console - set zzVacuityCoreQ.sShowGoldIcon to 1
- Requirements:
- Download:
- Vacuity 03
- Installation:
Vacuity 03
- Esp/m Filter:
- Check All
List of XML edits for UI
Atmospheric Dark UI Loading Screens |
---|
Recommended - Loading screen text height adjustment |
<image name="load_main">
|
Optional: Startup Oblivion
(REDO) This may be done at the end of the guide. Run Oblivion if you want to test the installation at this point.
- Recommended Check read-only in the properties of Oblivion.ini
- In Wrye Bash change to 'Mods' (Bash) tab.
- Open Boss and make sure Oblivion is selected in the drop down menu
- Run: BOSS
- Make you added the BOSS rules
- Close after done
- Run: BOSS
- Back in Wrye Bash:
- Make sure load order has changed.
- Right-click Bashed Patch,0.esp and select Rebuild Patch (CBash *BETA)
- Un-Check any NoMerge mods
- Click [OK] to disable mods prior to patching
- Use the Bashed Patch Tweaks located at the end of the guide
- Add the Bash Tag to Summon Dremora Lord Saved.esp mentioned above.
- Leave rest on default
- [Build Patch] This may takes a while
- Click [OK] and again [OK] to activate the Bashed Patch
- Make sure load order has changed.
Now startup Oblivion through Steam, load a clean (Vanilla) save and check the UI. If anything is wrong, you might missed a detail while installing. If everything is all right, proceed with the guide.
Conflicting Textures
Create a Marker
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"
If you are unfamiliar with adding marker in oblivion click here.
Really Textured Normal Maps for Vanilla - BAINs
- Author: Jarod
- Version: 1.1
- Forum Link
- Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
- Download:
- Really Textured Normal Maps Part 1 BAIN
- Really Textured Normal Maps Part 2 BAIN
- Really Textured Normal Maps SI BAIN
- Installation:
Really Textured Normal Maps Part 1 BAIN
- Sub-Packages:
- Check All
Really Textured Normal Maps Part 2 BAIN
- Sub-Packages:
- Check All
Really Textured Normal Maps SI BAIN
- Sub-Packages:
- Check All
Qarls TP3 for NMM
- Author: Qarl
- Version: 1.3
- [<url> Forum Link]
- Description:
Quoted text.
— Quotation source
- Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
- Download:
- Quarl's Texture Pack III for NMM
- Instruction:
Quarl's Texture Pack III for NMM
- Drag the archive into Wrye Bash.
- Right-click and select "Unpack to Project".
- I recommend keeping the default label.
- Right-click and select"Hide on the old mod and leave the newly created project.
- The purpose of this is to remove "Quarl's Texture Pack III for NMM" archive from sight but still having it backed up in Wrye Bash.
- Make the following edits to the Project.
- Delete the following files and folders
- "meshes\dungeons\fortruins"
- Delete the following files and folders
- Install the project.
QTP Custom Road Textures - and more
- Author: _pk
- Version: 1.0
- [Forum Link]
- Description: Contains replacers for QTP3's rocks, roads and beach.
- Requirements:
- Download:
- QTP3 Custom Textures
- Installation:
QTP3 Custom Textures
- Sub-Packages:
- Check all 02.* folders
QTP UOP350 Compability Patch
- Author: Quarn, Kivan and Arthmoor
- Version: 3.5.0
- [Forum Link]
- Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
- Requirements:
- Download:
- QTP3 UOP350 Compatibility Patch
Bomret Texture Pack for Shivering Isles
- Author: Bomret
- Version: 1.0
- [<url> Forum Link]
- Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
- Notes: Scroll down for the English description on the homepage linked above. Download-button on the bottom.
Graphic Improvement Project
- Author: Ferretmyster
- Version: v4.0
- [Forum Link]
- Download:
- GIP V4
- Castle Retextures
- Frostcrag LOD
Detailed Terrain
- Author: ChainsawXIV
- Version: 0.4
- [Forum Link]
- Download:
- Detailed Terrain - Beta II
- DT Shader Patch
- DT Texture Pack - Shivering Isles
Major Overhauls
This section is not something you install and then remove the next. Once you start, you are committed.
Create a Marker
I recommend that you add a marker in Wrye Bash called "OBSE Mods"
If you are unfamiliar with adding marker in oblivion click here.
Start Here
FCOM is going to be the only available one for quite some time.
FCOM Convergence
FCOM Convergence | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FCOM Reference Guide | ||||||||||||||||||||||||||||||||
OOO (Oscuro's_Oblivion_Overhaul)
OOO135a:
Template:XEdit
Oscuro's_Oblivion_Overhaul.esp:
| ||||||||||||||||||||||||||||||||
Francescos Creatures and Items - V5
Francescos Creatures and Items - V5B2 Update
| ||||||||||||||||||||||||||||||||
WarCryEv
| ||||||||||||||||||||||||||||||||
MMM (Martigen's Monster Mod)
MMM38
If you plan on using Curse of Hircine
MMM38BSA
| ||||||||||||||||||||||||||||||||
Bob's Armory Oblivion
| ||||||||||||||||||||||||||||||||
FCOM Convergence
FCOM Convergence 1.00:
| ||||||||||||||||||||||||||||||||
FCOM Optional Add-Ons
|
TIE - Tamriel Immersion Experience
TIE - Tamriel Immersion Experience |
---|
TIE - Tamriel Immersion Experience
|
Landscape, Cities & Caves
Create a Marker
I recommend that you add a marker in Wrye Bash called "Landscape, Cities & Caves"
If you are unfamiliar with adding marker in oblivion click here.
Caves retexture
- Author: Lougian
- Version: 1.0
- [Forum Link]
- Description:
- Download:
- Caves retexture 2k
Arena HD
- Author: amnes
- Version: 1.5
- [Forum Link]
- Description:
- Download:
- Arena HD
Cloud Ruler Temple HD
- Author: anmes
- Version: 1.1
- [Forum Link]
- Description:
- Download:
- Cloud Ruler Temple HD
- Cloud Ruler Temple HD 1.1
Kvatch HD
- Author: amnes
- Version: 1.1
- [Forum Link]
- Description:
- Download:
- Kvatch HD
- Kvatch HD 1.1
Oblivion Realm HD
- Author: amnes
- Version: 1.0
- [Forum Link]
- Description:
- Download:
- Oblivion Realm HD
Real Wood Road Signs
- Author: Varacolaci
- Version: 1.0
- [Forum Link]
- Description:
- Download:
- Real Wood Road Signs Full
Statues HD
- Author: anmes
- Version: 1.0
- [Forum Link]
- Description:
- Download:
- Statues HD
Mesh Improvement Project
- Author: InsanitySorrow
- Version: 1.3
- [Forum Link]
- Description: WIP - replaces various meshes and some textures that looked out of place in Vanilla Oblivion.
- Notes: SignPostCity.nif seems to be broken and needs to be removed before installing this mod.
- Download:
- Mesh Improvement Project
- Installation:
Mesh Improvement Project
- Open the preject and go to "Meshes\Clutter\Signs"
- Delete SignPostCity.nif.
- Install the project.
Unique Signs
- Author: Khavaz
- Version: 1.0
- [Forum Link]
- Description: Changes Oblivion's signs to be unique and memorable.
- Download:
- Unique Signs
Distant Landscape Textures
Koldorns LOD Noise Replacer
- Author: Koldorn
- Version: 1.3
- [<url> Forum Link]
- Description: Changes noise for a better visual experience if looking far outdoors with minimal performance impact.
- Download:
- KoldornsLODnoiseReplacer
- Installation:
- Sub-Packages:
- Select Medium
Deathb0rns Modified Qarls LOD Normal Maps
- Author: Deathb0rn
- Version: 1.1
- [<url> Forum Link]
- Description: Better looking LOD for QTP3
- Download:
- DMQL-Normal_Maps_2048
Flora, Grass and Water
Enhanced Vegetation
- Author: LprMan
- Version: 1.1
- [Forum Link]
- Description: This adds better distant, scaled trees and scrubs, swaying grass meeting your timescale.
- Notes: If you plan to use mods that do alter timescale, take the appropiate subpackage from the plugin - the one nearest to your timescale. Needs to run TES4LODgen.exe
- Download:
- Enhanced Vegetation - Plugins v1dot1
- Enhanced Vegetation - High Res Textures v1dot1
- Installation:
Enhanced Vegetation - Plugins:
- Sub-Package:
- Check:
- timescale 30
- Check:
- Esp/m Filter:
- Check:
- Enhanced Vegetation 100%.esp
- Check:
Enhanced Vegetation - Darker Trunks
- Author: Xtudo
- Version: 1.2
- [Forum Link]
- Description:
- Download:
- High Res textures
Harvest Flora
- Author: Quarn and Dejunai
- Version: 3.0.1
- Description: Plants will now change their appearance once you harvest them.
- Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
If you have previously installed this from the FCOM section then ignore this version. - Download:
- Harvest Flora v3_0_1
Improved Doors & Flora
- Author: Mikal33
- Version: 1.0
- [Forum Link]
- Description:
- Download:
- Improved Doors and Flora and IDFUpdate
Improved Trees and Flora
- Author: Mikal33
- Version: 1.0
- [Forum Link]
- Description:
- Download:
- Improved Trees and Flora
Improved Trees and Flora 2
- Author: Mikal33
- Version: 2.0
- [Forum Link]
- Description:
- Download:
- Improved Trees
- Flora 2, ITF2Update
- ITFBark2012
Improved Flora Harvest Fix
- Author: Xerus
- Version: 1.0
- [Forum Link]
- Description: Fixes a small issue on Primel and Lady's Mantle not showing the correct textures after harvesting if both Improved Trees & Flora and Harvest Flora is installed.
- Download:
- Improved Flora Harvest Fix
The Imperial Ecology - All In One - BAIN
- Author: Discovery1
- Version: 3.00
- [Forum Link]
- Description:
- Download:
- The Imperial Ecology - All In One - BAIN
- Installation:
Wizard.txt | |
---|---|
Choose one as your base package | |
Recommended | Choose your own base package |
v3 - Verdant Anthesis | |
Optional Packages | |
Recommended | Choose your own style |
Check only
| |
Verdant Anthesis The Imerial Ecology v3 offers shrubs texture replacers in two qualities | |
Recommended | Performance version |
High Resolution | Medium Resolution |
Option for weeping willow | |
Recommended | Performance version |
High Rez | Medium Rez |
The installer script has finished, and will apply the following settings | |
Check:
[Finish] |
Oblivion Grass Overhaul
- Author: Ferretmyster
- Version: v4.0
- [Forum Link]
- Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
- Notes: This will overwrite a lot grass/landscape textures which is okay.
- Download:
- Oblivion Grass Overhaul and Patch
- Installation:
Oblivion Grass Overhaul:
- Esp/m Filter
- Check:
- Grass Overhaul.esp
- Check:
BOSS Masterlist Update Required:
- Grass Overhaul.esp TOP Quests and Locations 4
Evandars Snow Texture Replacer
- Author: Evandar
- Version: v13
- [Forum Link]
- Description: Replaces ice and snow in Cyrodiil
- Download:
- Evandars Snow Texture Replacer 13
Real Lava HD
- Author: CptJoker71
- Version: 1.3
- [Forum Link]
- Description: Re-textures the Lava to look way more realistic and detailed.
- Download:
- Real Lava 1_3
- Installation:
Real Lava 1_3
- Esp/m Filter:
- Check:
- Real Lava 1.3.esp
- Check:
AliveWaters
- Author: Windsurfer
- Version: 0.6
- [Forum Link]
- Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
- Download:
- AliveWaters
- Installation:
AliveWaters
- Esp/m Filter:
- Un-Check All
Alive Waters updated
- Author: Windsurfer & WalkerInShadows
- Version: 0.9
- [Forum Link]
- Description: Bugfixed and TES4 cleaned, supports Better Cities.
- Requirements:
- Download:
- Alive Waters Updated
AliveWaters Grass Bug Fix
- Author: Xerus
- Version: 1.0
- [Forum Link]
- Description:
- Requirements:
- Download:
- AliveWaters Grass Bug Fix
Character Improvements
NSFW Roberts Female Body v13
- Author: Robert
- Version: V1.3
- [<url> Forum Link]
- Description:
- Download:
- FemReplacerV13
- Installation:
FemReplacerV13
- Esp/m Filter:
- Check:
- RTFemaleReplacerV12.esp
- Check:
NSFW RobertMaleBodyReplacerV52
- Author: Robert2
- Version: V52
- [<url> Forum Link]
- Description:
- Download:
- Robert Male Body Replacer V52 BAIN
- Installation:
Wizard | |
---|---|
ROBERT MALE V5.2 FINAL - BAIN | |
You can review the documentation here. | |
NUDITY - HOW WOULD YOU LIKE YOUR MEN | |
Recommended | Not Recommended |
BIG PANTS FOR ME PLEASE | FLAPPING IN THE WIND |
WHICH ONE OF THESE BODY TYPES DO YOU WANT TO INSTALL | |
Recommended | Pick your own body type |
AVERAGE BODY | |
CHOOSE ONE OF THE FOLLOWING PANTS TYPES AVAILABLE FOR AVERAGE | |
Recommended | Pick your own pants |
Add Pants 2 | |
CHOOSE THE FOOT MESHES YOU WISH TO USE | |
Recommended | Pick your own foot meshes |
ROBERT MALE V5 DEFAULT | |
CHOOSE THE HEAD MESH YOU WISH TO USE | |
Recommended | Pick your own head mesh |
ROBERT MALE RT8 | |
CHOOSE THE CORE TEXTURE RESOLUTION YOU WISH TO USE | |
Recommended | Pick this option if you want the performance option |
V5 HI-RES DEFAULT - 2048 | V5 HI-RES REDUCED - 1024 |
CHOOSE THE DARK ELF HI-RES 2048 BODY TEXTURES YOU WISH TO USE | |
Recommended | Pick your own texture |
DARK ELF - DEFAULT V5 | |
CHOOSE THE DARK ELF FACE TEXTURES YOU WISH TO USE | |
Recommended | Pick your own texture |
DARK ELF - DEFAULT V5 | |
CHOOSE THE IMPERIAL HI-RES 2048 BODY TEXTURES YOU WISH TO USE | |
Recommended | Pick your own texture |
IMPERIAL TEXTURE ROBM 4 | |
CHOOSE THE IMPERIAL FACE TEXTURE YOU WISH TO USE | |
Recommended | Pick your own texture |
IMPERIAL - DEFAULT V5 | |
CHOOSE THE ORC HI-RES 2048 BODY YOU WISH TO USE | |
Recommended | Pick your own texture |
ORC - HAIRY | |
CHOOSE THE DARK SEDUCER HI-RES 2048 BODY TEXTURES YOU WISH TO USE | |
Recommended | Pick your own texture |
DARK SEDUCER DEFAULT V5 | |
CHOOSE THE GOLDEN SAINT HI-RES 2048 BODY TEXTURES YOU WISH TO USE | |
Recommended | Pick your own texture |
GOLDEN SAINT DEFAULT V5 | |
DO YOU WANT TO CHANGE THE DEFAULT NORMAL MAPS FOR HUMAN LIKE RACES | |
Recommended | Pick this option if you want to pick your own normal maps |
NO | YES |
DO YOU WANT TO USE ROBERTS LESS APE-LIKE IDLE ANIMATIONS | |
Recommended | Not Recommended |
YES | NO |
The installer script has finished, and will apply the following settings | |
Check:
[Finish] |
Race Compilation for Roberts bodies
- Author: Xenius
- Version: 1.0
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- XRC-RFM_Main_File-1_00
- Installation:
Roberts Bodies
- Esp/m Filter:
- Check:
- X.RC.RFM.esp
- Check:
Oblivion Character Overhaul version 2
- Author: nuska
- Version: 2.03
- Requirements:
- Download:
- Oblivion Character Overhaul v203
- Roberts Female Body replacer texture compatibility addon
- Roberts Male Body replacer texture compatibility addon
- Installation:
Oblivion Character Overhaul v203
- Esp/m Filter:
- Check:
- Oblivion_Character_Overhaul.esp
- Check:
Common Oblivion
Cobl
- Author: Cobl Team
- Version: Cobl 173
- [<url> Forum Link]
- Description: Is a modders resource that "significantly enriches the world of Oblivion"
- Notes: CBash requires special edits with this mod. That part will be described near the end of the guide.
Cobl stands for Common Oblivion.
- Download:
- Cobl 173
- Installation:
Cobl 173
- Sub-Packages:
- Check:
- 00 Cobl Core
- Check:
- Esp/m Filter:
- Check:
- Cobl Main.esm
- Cobl Filter Late MERGE ONLY.esp
- Cobl Glue.esp
- Cobl Si.esp
- Cobl Races.esp
- Check:
If you plan on using FCOM Convergence
- Sub-Packages:
- Check:
- 02 Tweaks (Only install one)
- Check:
- Esp/m Filter:
- Check:
- Cobl Tweaks - FCOM Mergeable.esp
- Check:
BOSS Masterlist Update Required:
- Cobl Tweaks - FCOM Mergeable.esp AFTER Cobl Tweaks - MMM and OOO Mergeable.esp
Cobl Cosmetics Res 01
- Author: Cobl Team
- Version: 1.72
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Cobl Cosmetics Res 01
- Installation:
Cobl Cosmetics Res 01
- Sub-Packages:
- Check:
- Install FIRST
- Install Next - If using Robert's Male Bodies
- Check:
Weather, Sound & Lighting
Animated Window Lighting System and Chimneys - AWLS
- Author: XMarksTheSpot-Brumbek-Ismelda
- Version: 5.5.4
- [<url> Forum Link]
- Description:
- Download:
- Animated Window Lighting System v5-5-4
- Installation:
Wizard | |
---|---|
Choose the plugin you want to install | |
Recommended | Not Recommended |
Advanced Smoking Chimneys | Select a different plugin |
Do you use RAEVWD | |
Are you using the Really AEVWD Section | Use this if you are not using the Really AEVWD Section |
Recommended | Yes |
No | |
Do you want to pick your windows individually for every city location | |
Recommended | Pick your own choices after "Do you use Qarls Texture Pack III" |
No | Yes |
Do you use Qarls Texture Pack III | |
Recommended | Use this if you are using the Alternative Texture Pack module |
Yes | No |
Pick a Complete Texture Pack option | |
Recommended | Pick your own style |
Orange - Brumbek Recommends | |
Pick a Cathedral Windows option | |
Recommended | Pick your own style |
Orange - Brumbek Recommends | |
Pick a Mages Guild Magic Circle Window option | |
Recommended | Pick your own style |
Purple | |
Pick an Imperial City Temple option | |
Recommended | Pick your own style |
Blue | |
Do you use Bomrets Texture Pack for Shivering Isles | |
Recommended | Use this option if you haven't installed Bomrets Texture Pack |
Yes | No |
Pick a Shivering Isles Settlements option | |
Recommended | Pick your own style |
Bumbek Yellow Multi-Color | |
Pick a Shivering Isles Palace option | |
Recommended | Pick your own style |
Dual Nature | |
Pick a Shivering Isles Crucible option | |
Recommended | Pick your own style |
Blue-Purple | |
Pick a Shivering Isles Bliss option | |
Recommended | Pick your own style |
More Colors | |
The installer script has finished, and will apply the following settings | |
Check:
[Finish] |
Weather - All Natural
- Author: Chong Li
- Version: 1.35a
- [<url> Forum Link]
- Description: This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
- Download:
- Weather - All Natural
- Installation:
Wizard | |
---|---|
Select which mod components you wish to install. | |
Recommended | Not Recommended |
All Natural - Full | Select a different plugin |
Do you want to use All Natural's Shivering Isles support | |
Recommended | Select this if you do not want All Natural weathers for shivering Isles |
Yes | No |
Do you want to use additional (non-vanilla) weathers for Shivering Isles | |
Recommended | Select this if you do not want the additional weathers for shivering Isles |
Yes | No |
Do you want to use the Bash Filter for other mod support | |
Recommended | Select this if you do not want the plugin |
Yes | No |
Please select which weathers to use | |
Recommended | Select your own weathers combination |
| |
Select which color tinting you want to use | |
Recommended | Select your own tint setting |
Rose Red Tint and Darker Bad Weather | |
Select which fog distance you want to use | |
Recommended | Select your own option |
Default | |
Select which darker nights option you want to use | |
Recommended | Select your own option |
Default Nights | |
Select weather transition speed | |
Recommended | Select your own option |
Default | |
Check:
[Finish] |
If you are using Kvatch Rebuilt:
- Sub-Packages:
- Check:
- 04 Kvatch Rebuilt Patch
- Check:
- Esp/m Filter:
- Check:
- Kvatch Rebuilt Weather Patch.esp
- Check:
If you are using the FCOM or MMM section :
- Sub-Packages:
- Check:
- MMM Patch
- Check:
- Sub-Packages:
- Check:
- All Natural - MMM Patch.esp
- Check:
Immersive Interiors
- Author: SomeWelshGuy
- Version: 0.8.1
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Immersive Interiors 0-81
- Installation:
Immersive Interiors 0-81
- Esp/m Filter:
- Check:
- Immersive Interiors.esp
- Check:
Immersive Interiors - Bravil and Leyawiin
- Author: 127ms
- Version: 2.01
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Immersive Interiors - Bravil and Leyawiin
- Installation:
- Esp/m Filter:
- Check:
- Immersive Interiors - Bravil.esp
- Check:
BOSS Masterlist Update Required:
- Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp
Sounds of Cyrodiil
- Author: Cliffworms
- Version: 1.1
- [<url> Forum Link]
- Description:
- Download:
- SoC Full Version
- Knights of the Nine Add-On
- Mehrunes Razor Add-On
- Thieves Den Add-On
- Download if you are planning on using The Heart of the Dead
- Heart of the Dead Add-On
- Installation:
SoC Full Version
- Esp/m Filter:
- Check:
- Sounds of Cyrodil.esp
- Check:
Knights of the Nine Add-On
- Esp/m Filter:
- Check:
- Sounds of Cyrodiil - KOTN Add-on.esp
- Check:
Mehrunes Razor Add-On
- Esp/m Filter:
- Check:
- Sounds of Cyrodiil - Mehrune's Razor Add-On.esp
- Check:
Thieves Den Add-On
- Esp/m Filter:
- Check:
- Sounds of Cyrodiil - Thieves' Den Add-On.esp
- Check:
If you are planning on using The Heart of the Dead
Heart of the Dead Add-On
- Esp/m Filter:
- Check:
- Sounds of Cyrodiil - HOTD Add-on.esp
- Check:
Storms and Sound v3 lightning for all weathers
- Author: Deathless Aphrodite lilith and Foghorne
- Version: 3.0
- [<url> Forum Link]
- Description:
- Notes: The renamed OBSE version is compatible with ALL weathers and will unlikely need to be modified further, updated or changed in any way.
- Download:
- Full version and Storms
- Sound Patches v2_2
- Installation:
Full version:
- Sub-Packages:
- Check:
- OBSE-Storms & Sound SI.esp
- Check:
OBSE-Storms & Sound SI.esp
Template:XEdit
Note: This is an important step.
- Rename "OBSE-Storms & Sound SI.esp" to "Storms & Sound.esp"
Recommended: You may want to delete the all the "*.esp" files and then move the modified one to the archive.
If you are planning on using Bartholm
Storms and Sound Patches v2_2:
- Esp/m Filter:
- Check:
- Storms & Sound - Bartholm.esp
- Check:
If you are planning on using The Lost Spires
Storms and Sound Patches v2_2:
- Esp/m Filter:
- Check:
- Storms & Sound - The Lost Spires.esp
- Check:
Oblivion Stereo Sound Overhaul
- Author: canderoc
- Version: 0.9
- [<url> Forum Link]
- Description:
- Download:
- Oblivion Stereo Sound Overhaul
Better Bell Sounds
- Author: Morbus
- Version: 1.0
- [<url> Forum Link]
- Description:
- Download:
- Better Bell Sounds
Atmospheric Oblivion
- Author: Piratelord
- Version: 1
- [<url> Forum Link]
- Description:
- Download:
- Atmospheric Oblivion
- Installation:
Atmospheric Oblivion
- Esp/m Filter:
- Un-Check:
- Atmospheric Oblivion.esp
- Un-Check:
Atmospheric Oblivion Updated
- Author: PirateLord
- Version: 1.1
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Atmospheric Oblivion Updated
- Installation:
Atmospheric Oblivion Updated
- Esp/m Filter:
- Check:
- Atmospheric Oblivion.esp
- Check:
Symphony of Violence - Combat Sound Enhancement
- Author: MigTheGreat
- Version: 0.5
- [<url> Forum Link]
- Description:
- Download:
- Symphony of Violence 0_5
- Installation:
Symphony of Violence 0_5
- Esp/m Filter:
- Check:
- Symphony of Violence.esp
- Check:
Elz - More Voice at Oblivion
- Author: Elzee
- Version: 1.4.2
- [<url> Forum Link]
- Description:
- Download:
- ElzMoreVoice_140
- Elz - More Voice - 142 update patch
- Installation:
ElzMoreVoice_140
- Esp/m Filter:
- Un-Check:
- ElzMoreVoice.esp
- Un-Check:
Elz - More Voice - 142 update patch
- Esp/m Filter:
- Check:
- ElzMoreVoice.esp
- Check:
New Lands
Bartholm
- Author: JSera
- Version: 7.0
- [<url> Forum Link]
- Description:
- Notes: Place holder, unable to provide support, going to be optional, and I haven't tested and unlikely I will.
- Download:
- Bartholm70 Full
- Installation:
Bartholm70 Full
- Esp/m Filter:
- Check:
- bartholm.esp
- Check:
- bartholm.esp
Morroblivion
- Author:
- Version: v063a
- [<url> Forum Link]
- Description:
- Notes: I cannot provide support. I may in the future
- Requirements:
- Download:
- v063a
- Installation:
Please set Wrye Bash to External Install Please use the instructions provided in the link.
Unique Locations and Adventures
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
Better dungeons
- Author: Scot and WalkerInShadows
- Version: v13
- [<url> Forum Link]
- Description:
- Download:
- Better Dungeons non-BSA
- Better Dungeons
- Installation:
Better Dungeons
- Esp/m Filter:
- Check:
- Better Dungeons.esp
- Check:
Roads of Cyrodiil
- Author: Arthmoor - Ukrr - mariedanj
- Version: 1.0
- [<url> Forum Link]
- Description:
- Download:
- Roads of Cyrodiil
- Installation:
Roads of Cyrodiil
- Sub-Packages:
- Check:
- 00 Core
- Check:
- Esp/m Filter:
- Check:
- Roads of Cyrodil.esp
- Check:
AFK_Frostcrag
- Author: Dwip
- Version: 1.2
- [<url> Forum Link]
- Description:
- Download:
- AFK_Frostcrag Version 1_2
- Installation:
AFK_Frostcrag Version 1_2
- Sub-Packages:
- Check:
- 00 Core
- Check:
If you do NOT plan on using Cobl
AFK_Frostcrag Version 1_2
- Sub-Packages:
- Check:
- 01 Non-COBL
- Check:
- Esp/m Filter:
- Check:
- AFK_Frostcrag.esp
- Check:
If you are planning on using Cobl
AFK_Frostcrag Version 1_2
- Sub-Packages:
- Check:
- 01 COBL
- Check:
- Esp/m Filter:
- Check:
- AFK_Frostcrag.esp
- Check:
Let the People Drink
- Author: Khornate and Qazaaq
- Version: 2.7
- [<url> Forum Link]
- Description:
- Download:
- Let the People Drink
- Installation:
If you do NOT plan on using Cobl AFK_Frostcrag Version 1_2
- Sub-Packages:
- Check:
- 00 Core
- 01 Quest
- Check:
- Esp/m Filter:
- Check:
- LetthePeopleDrink.esp
- Check:
If you are planning on using Cobl AFK_Frostcrag Version 1_2
- Sub-Packages:
- Check:
- 00 Core
- 01 Quest Cobl
- Check:
- Esp/m Filter:
- Check:
- LetthePeopleDrink.esp
- Check:
Natural Environments
- Author: Tael
- Version: 2.1.3
- [<url> Forum Link]
- Description:
- Notes: Do NOT install the other options. They are incompatible with many mods that are part of the guide.
- Download:
- Natural Environments
- Installation:
Natural Environments
- Esp/m Filter:
- Check
- Natural_Habitat_by_Max_Tael.esp
- Check
Knights of the Nine Revelation
- Author: Lanceor
- Version: 1.3.7
- [<url> Forum Link]
- Description:
- Download:
- Knights of the Nine Revelation 1_3_7 Full Install
- Installation:
Knights of the Nine Revelation 1_3_7 Full Install
- Esp/m Filter:
- Check:
- Knights - Revelation.esm
- Knights - Revelation.esp
- Check:
Kvatch Rebuilt
- Author: Kvatch Rebuilt Team
- Version: 3.0pb3
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Kvatch Rebuilt 3.0 pb3 (with Hotfix)
- Installation:
Kvatch Rebuilt 3.0 pb3 (with Hotfix)
- Esp/m Filter:
- Check:
- Kvatch Rebuilt.esp
- Check:
Unique Landscape Compilation
- Authors: Various
- Version: 1.7.3
- [<url> Forum Link]
- Description:
- Download:
- ULComp173 NMM or BAIN
- Installation:
Wizard | |
---|---|
What type of installation do you want | |
Recommended | Choose your own selection of Unique Landscapes |
Full | Custom |
Do you wish to install Rolling Hills with or without wheat | |
Recommended | Performance Version |
Wheat | No Wheat |
Do you wish to install The Dark Forest with low poly grass | |
Recommended | Performance Version |
Default Grass | Low Poly Grass |
Do you wish to install landscapeLOD diles | |
Recommended | Not Recommended |
Yes | No |
Check:
[Finish] |
A Brotherhood Renewed
- Author: Arthmoor
- Version: 1.1.2
- [<url> Forum Link]
- Description:
- Download:
- A Brotherhood Renewed
- Installation:
A Brotherhood Renewed
- Esp/m Filter:
- Check:
- BrotherhoodRenewed.esp
- Check:
Verona House Bloodlines
- Author: DTOM
- Version: 1.5.6
- [<url> Forum Link]
- Description: A quest mod that adds a nice small but compact town.
- Notes: Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.
- Download:
- VHB-SI Fixed*
- Installation:
VHB-SI Fixed*
- Esp/m Filter:
- Check:
- VHBloodlines 1.2.esp
- Check:
The Heart of the Dead
- Author: BFreyermuth
- Version: 6.5
- [<url> Forum Link]
- Description:
- Download:
- HODFull_Ver_6_5_Part1-21176.7z
- HODFull_Ver_6_5_Part2-21176.7z
- HODFull_Ver_6_5_Part3-21176.7z
- Installation:
Advanced Install TBA
The Lost Spires
- Author: Leo Gura
- Version: 6.00
- [<url> Forum Link]
- Description:
- Download:
- thelostspiresv14.zip
- Installation:
thelostspiresv14.zip
- Esp/m Filter:
- Check:
- The Lost Spires.esp
- Check:
- The Lost Spires.esp
Tears Of The Fiend
- Author: Simyaz and Arilita
- Version: 1.22
- [<url> Forum Link]
- Description:
- Download:
- TOTF_1_2_2
- Installation:
TOTF_1_2_2
- Esp/m Filter:
- Check:
- TOTF.esp
- Check:
BASH Tags:
TOTF.esp:
- ADD:
- Actors.AIPackages
- TOTF.esp
Ruined Tails Tale
- Author: Simyaz
- Version: 3.01
- [<url> Forum Link]
- Description:
- Download:
- RTT_3_0
- RTT_3_0_1
- Installation:
RTT_3_0
- Esp/m Filter:
- Un-Check:
- RTT.esp
- Un-Check:
RTT_3_0_1
- Esp/m Filter:
- Check:
- RTT.esp
- Check:
- RTT.esp
GATES TO AESGAARD - Episode One
- Author: ThePriest909
- Version: 1.3
- [<url> Forum Link]
- Description:
- Download:
- Gates To Aesgaard Ep 1 Archive
- Installation:
Gates To Aesgaard Ep 1 Archive
- Esp/m Filter:
- Check:
- GTAesgaard.esp
- Check:
MTCExpandedVillages
- Author: Nernie
- Version: 1
- [<url> Forum Link]
- Description:
- Notes: Manual cleaning required worldspace cell (3,3). You can find information on how to do that here: http://forums.nexusmods.com/index.php?/topic/151169-mtcexpandedvillages/?p=9228124
- Download:
- MTCExpandedVillages
- Installation:
MTCExpandedVillages
- Esp/m Filter:
- Check:
- MTCExpandedVillages.esp
- Check:
- MTCExpandedVillages.esp
Combat & Animation
Deadly Reflex 6 |
---|
Deadly Reflex
If you are planning on using [<link in the guide> <mod patch>] |
Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix
<short description> |
Unnecessary Violence III |
---|
Unnecessary Violence III - Critical Mess
UVIII - ESP Hotfix - to 3-1-2
BOSS Masterlist Update Required:
|
Gameplay
Advanced Health Regen - AHR
- Author: Forli
- Version: 1.4
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- AHR v1-4
- Installation:
AHR v1-4
- Esp/m Filter:
- Check:
- AdvancedHealthRegen.esp
- Check:
Alternative Beginnings
- Author: Arthmoor
- Version: 1.4.2
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Alternative Beginnings
- Installation:
Alternative Beginnings
- Esp/m Filter:
- Check:
- Alternative Beginnings.esp
- Check:
If you are planning on using Kvatch Rebuilt
Alternative Beginnings
- Esp/m Filter:
- Check:
- Alternative Beginnings - Kvatch Intact.esp
- Check:
Basic Primary Needs
- Author: Maskar
- Version: 6.3
- [<url> Forum Link]
- Description:
- Notes: DO NOT USE -UNTESTED- Hud Status Bars ini edits
- Requirements:
- Download:
- Basic Primary Needs 6_3
- Installation:
Basic Primary Needs 6_3
- Esp/m Filter:
- Check:
- Basic Primary Needs.esp
- Check:
Basic Personal Hygiene
- Author: Maskar
- Version: 3.0
- [<url> Forum Link]
- Description:
- Notes: DO NOT USE -UNTESTED- Hud Status Bars ini edits
- Requirements:
- Download:
- Basic Personal Hygiene 3_0
- Installation:
Basic Personal Hygiene 3_0
- Esp/m Filter:
- Check:
- Basic Personal Hygiene.esp
- Check:
Bash-able Quest Delayers
- Author: Aellis
- Version: 3.1.29
- [<url> Forum Link]
- Description:
- Requirements:
- Gates to Aesgaard Episode 1
- The Heart of the Dead
- The Lost Spires
- Download:
- Delayers Package v3_1
- Installation:
If you are planning on using Aesgaard Episode 1
Delayers Package v3_1
- Sub-Packages:
- Check:
- Gates to Aesgaard Episode 1 Delayer
- Check:
- Esp/m Filter:
- Check:
- GTAesgaard I v1.2 Delayer.esp
- Check:
If you are planning on using The Lost Spires
Delayers Package v3_1
- Sub-Packages:
- Check:
- The Lost Spires Delayer
- Check:
- Esp/m Filter:
- Check:
- The Lost Spires v14 Delayer.esp
- Check:
Tears of the Fiend Delayer
- Author: TheNiceOne
- Version: 1.0
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- TOTF Delayer
- Installation:
TOTF Delayer
- Esp/m Filter:
- Check:
- TOTF Delayer.esp
- Check:
Clocks of Cyrodiil
- Author: WilliamSea
- Version: v1.00
- [<url> Forum Link]
- Description:
- Download:
- Clocks of Cyrodiil
- Installation:
Clocks of Cyrodiil
- Esp/m Filter:
- Check All
ClocksOfCyrodiil.esp
Template:XEdit
Curse of Hircine - Resurrected
- Author: LogicDragon aka WolfClaw
- Version: 4.2.1
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Curse of Hircine Resurrected 4_2_1
- Download if you are planning on using Deadly Reflex 6
- CoH 1st Person Anims DR6
- Installation:
Curse of Hircine Resurrected 4_2_1
- Sub-Packages:
- Check:
- 00 Core
- 02 Animated Tails
- Check:
- Esp/m Filter:
- Check:
- CurseOfHircine.esp
- Check:
If you are planning on using Deadly Reflex 6
CoH 1st Person Anims DR6
- Esp/m Filter:
- Check:
- CoH 1st Person Anims.esp
- Check:
Drop Lit Torches OBSE
- Author: Strategy Master
- Version: V2.4
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- DLT OBSE V2-4
- Installation:
DLT OBSE V2-4
- Esp/m Filter:
- Check:
- DropLitTorchOBSE.esp
- Check:
Duke Patricks - Actors Can Miss Now
- Author: Duke Patrick
- Version: 3
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Duke Patricks Actors Can Miss Now Rev 3
- Installation:
Duke Patricks Actors Can Miss Now Rev 3
- Esp/m Filter:
- Check:
- Duke Patricks - Actors Can Miss Now.esp
- Check:
Havok Tapestries
- Author: RPG-BlackDragon
- Version: 1.0
- [<url> Forum Link]
- Description:
- Download:
- Havoc Tapestries
- Installation:
Advanced Install TBA
Heavens Wrath Weather Change Spell
- Author: richdiesal
- Version: 1.1
- [<url> Forum Link]
- Description:
- Download:
- Heavens Wrath Weather Change Spell
- Installation:
Heavens Wrath Weather Change Spell
- Esp/m Filter:
- Check:
- RD-HeavensWrath-v 1-1-Easy.esp
- Check:
BASH Tags:
RD-HeavensWrath-v 1-1-Easy.esp:
- ADD:
- Actors.Spells
Physics Enabled Immersive Prison Sewer Exit
- Author: OC3
- Version: 2.1
- [<url> Forum Link]
- Description:
- Download:
- Physics Enabled Immerisive Sewer Exit 2_1
- Installation:
Physics Enabled Immerisive Sewer Exit 2_1
- Esp/m Filter:
- Check:
- Immersive Prision sewer exit.esp
- Check:
If you are planning on using Unique Landscape Compilation
Physics Enabled Immerisive Sewer Exit 2_1
- Esp/m Filter:
- Un-Check:
- Immersive Prision sewer exit.esp
- Check:
- UL Imperial Isle Prison Sewer Exit.esp
- Un-Check:
Oblivion XP Update
- Author: SirFrederik and AndalayBay
- Version: 4.2.4
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Oblivion XP
- Download if you are planning on using A Brotherhood Renewed
- A Brotherhood Renewed Patch
- Download if you are planning on using Kvatch Rebuilt
- Kvatch Rebuilt Patch
- Installation:
Oblivion XP
- Sub-Packages:
- Check:
- 01 Core
- Check:
If you are planning on using Darnified UI
Oblivion XP
- Sub-Packages:
- Check:
- 02 Darnified UI
- Check:
If you are planning on using DarkUId DarN
Oblivion XP
- Sub-Packages:
- Check:
- 02 DarkUId DarN
- Check:
If you are planning on using A Brotherhood Renewed
A Brotherhood Renewed Patch
- Esp/m Filter:
- Check All
If you are planning on using Kvatch Rebuilt
Kvatch Rebuilt Patch
- Esp/m Filter:
- Check All
Populated Prisons
- Author: Zaldir
- Version: 1.2
- [<url> Forum Link]
- Description:
- Download:
- Populated Prisons 12
- Installation:
Populated Prisons 12
- Esp/m Filter:
- Check:
- Populated Prisons.esp
- Check:
Reznod Mannequins
- Author: reznod
- Version: 3.0
- [<url> Forum Link]
- Description:
- Download:
- Reznod Mannequins
- Installation:
Reznod Mannequins
- Esp/m Filter:
- Check:
- Reznod_Mannequin.esp
- Check:
See You Sleep DLL
- Author: LogicDragon
- Version: 1.0
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- See You Sleep DLL
- Installation:
See You Sleep DLL
- Sub-Packages:
- Check:
- 00 See You Sleep DLL Core
- 01 See You Sleep ESP
- 02 Vampire Bedroll Anims
- 03 DLCVileLair Patch
- Check:
- Esp/m Filter:
- Check:
- See You Sleep DLL - DLCVileLair.esp
- See You Sleep DLL - Vampire Bedroll Anims.esp
- See You Sleep DLL.esp
- Check:
Improved movement physics
- Author: Altimor
- Version: 1
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Customizable Special Soldiers EW
TTYM - Think To Yourself Messages
- Author: Farm Fresh
- Version: 1.01
- [<url> Forum Link]
- Description:
- Incompatibles:
- Download:
- TTYM - Think To Yourself Messages
- Installation:
TTYM - Think To Yourself Messages
- Esp/m Filter:
- Check All
Vampire Revolution
- Author: Forli
- Version: 1.12
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- Vampire Revolution v1.1
- Vampire Revolution Patch v1.12bis
- Installation:
May cause issues, please skip for now.
WTF?
- Author: Always Z
- Version: v1.1
- [<url> Forum Link]
- Description:
- Download:
- WTF Im a missing Mesh
- Installation:
WTF Im a missing Mesh
- Sub-Packages:
- Check:
- default
- Check:
MOBS - Medieval Oblivion Equipment Balance System
- Author: Corepc - BFG
- Version: 2.0a
- [<url> Forum Link]
- Description:
MOBS Guided Download and Install | |||
---|---|---|---|
Are you using any Major Overhauls | |||
No | Yes | ||
FCOM Convergence | Oscuro's Oblivion Overhaul | Other | |
Download | |||
|
|
|
|
Installation | |||
MOBS Shivering Isles
MOBS Knights DLC Fixed 2b
|
OMOBS Shivering Isles
|
OMOBS Shivering Isles
|
MOBS Shivering Isles
MOBS Knights DLC Fixed 2b
|
MOBSification of MODS
- Author: RoclorD aka CarlosS4444
- Version: 1.01
- [<url> Forum Link]
- Description:
- Requirements:
- Download:
- MOBSification of MODS 1.01
- Installation:
MOBSification of MODS 1.01
- Esp/m Filter:
- Check All
BOSS Masterlist Update Required:
- MOBSification of MODS.esp BOTTOM Pre Bash
Weapon & Armor
Book Jackets: Oblivion Standard Res
- Author: Daleth
- Version: 1.0
- Download: Book Jackets Oblivion High Res
- Installation:
- Esp/m Filter:
- Check:
- Book Jackets Oblivion.esp
- Check:
- Book Jackets Oblivion.esp
Capes and Cloaks
- Author: Someone1074
- Version: v1.2
- Download: Capes and Cloaks
- Installation:
- Esp/m Filter:
- Check:
- CapesandClock.esp
- Check:
Insanity's Improved Armoury Compilation
- Author: InsanitySorrow
- Version: 1.21 FINAL
- Download: Insanity's Improved Armoury Compilation v1.21.7z
- Installation:
- Sub-Packages:
- Check:
- 00 Core Files
- Check:
Visually Improved Staffs
- Author: qwertyasdfgh
- Version: 1.1
- Download: Staffs version 1_1
- Installation:
- Sub-Packages:
- Check:
- 00 Core
- Check:
Visually Improved Staffs for OOO
- Author: qwertyasdfgh
- Version: 1.0
- Download: Visually Improved Staffs for OOO
- Notes: Use if you are using both FCOM Convergence section and Visually Improved Staffs.
Weapon Expansion Pack for Oblivion Nthusiasts
- Author: BFG Spiney kriscrash
- Version: 1.03
- Download: WEPON Base Install Oblivion and SI, WEPON Update and WEPON MOBS Conversion
- Installation:
WEPON Base Install Oblivion and SI
- Esp/m Filter:
- Un-Check All
WEPON Update
- Esp/m Filter:
- Check All
If you plan on using MOBS - Medieval Oblivion Equipment Balance System
WEPON MOBS Conversion
- Sub-Packages:
- Check:
- Data
- Check:
- Esp/m Filter:
- Check:
- Weapon Expansion Pack for Oblivion Nthusiasts.esp
- Check:
Weapon Improvement Project
- Author: InsanitySorrow
- Version: 1.9
- Download: Weapon Improvement Project
- Notes: Must be after all other weapon retextures that modify the same weapon.
- Installation:
- Esp/m Filter:
- Check:
- Weapon Improvement Project.esp
- Check:
Weapons Of Morrowind
- Author: InsanitySorrow
- Version: 1.0
- Download: Weapons Of Morrowind and Weapons Of Morrowind - Daedric Crescent
- Installation:
Weapons Of Morrowind
- Esp/m Filter:
- Check:
- Weapons Of Morrowind.esp
- Check:
Morrowind - Daedric Crescent
- Esp/m Filter:
- Check:
- Morrowind - Daedric Crescent.esp
- Check:
BOSS Masterlist Update Required:
- Weapons Of Morrowind.esp BOTTOM Base W
- Morrowind - Daedric Crescent.esp AFTER Weapons Of Morrowind.esp
Immersive Weapons
- Author: Ironman5000
- Version: 2
- Download: Immersive Weapons 2
- Installation:
- Esp/m Filter:
- Check:
- Immersive Weapons.esp
- Check:
BOSS Masterlist Update Required:
- Immersive Weapons.esp BOTTOM Base I
Animals and Creatures
Creature Diversity
- Author: Zaldir
- Version: 1.13
- Download: Creature Diversity 113
- Installation:
- Esp/m Filter:
- Check:
- Creature Diversity.esp
- Check:
Ducks and Swans for Cyrodiil
- Author: Tamira
- Download: Ducks and Swans for Cyrodiil
- If you are planing on using Unique Landscapes
- Download: Ducks and Swans UL Imperial Isle Patch
- Installation:
Ducks and Swans for Cyrodiil
- Esp/m Filter:
- Check:
- Ducks and Swans.esp
- Check:
If you are planning on using Unique Landscapes
Ducks and Swans for Cyrodiil
- Esp/m Filter:
- Un-Check:
- Ducks and Swans.esp
- Un-Check:
Ducks and Swans UL Imperial Isle Patch
- Esp/m Filter:
- Check:
- Ducks and Swans.esp
- Check:
BOSS Masterlist Update Required:
- Ducks and Swans.esp BOTTOM Base D
Improved Storm Atronachs
- Author: sefmonsta
- Version: 1.0
- Download: Improved Storm Atronachs
Potentially NSFW Slof's Oblivion Horses
- Author: Slof's
- Version: 2.0
- Installation:
- Esp/m Filter:
- Check:
- Slof's Horses Base.esp
- Check:
- Slof's Horses Base.esp
Mikes Clothes Replacer v11
- Author: mikegemini
- Version: 1.1
- Download: Mikes Clothes Replacer v11
Mythic Creatures
- Author: themythofstrider
- Version: 1.0
- Download: Mainfile
Mythic Animals
- Author: themythofstrider
- Version: 1.0
- Download: Mythic Animals High res part 1 and Mythic Animals High res part 2
Mythic Ghosts and Goblins
- Author: themythofanst themythofstrider
- Version: 1
- Download: Mythic Ghosts and Goblins
Mythic Madness
- Author: TheMythofStrider
- Version: 1.0
- Download: Mythic Madness
Wildlife - Raven and Seagull
- Author: 1.1
- Version: Ironman5000
- Download: Ravens and Seagulls
- Installation:
- Esp/m Filter:
- Check:
- Ravens and Seagulls.esp
- Check:
BOSS Masterlist Update Required:
- Ravens and Seagulls.esp TOP Base A
- Ravens and Seagulls.esp
Other re-Textures
Darooz Upperclass clutter
- Author: Darooz
- Version: 1.0
- Download: Upperclass clutter
Enhanced Magic Effects
- Author: Cristina
- Version: 1.0
- Download: Enhanced Magic Effects
HiRez Architecture- Daedric Shrines
- Author: Saint_Jiub
- Version: 1.0
- Download: HiRez Daedric Shrines
HiRez Architecture- God Statues
- Author: Saint_Jiub
- Version: 1.0
- Download: HiRez God Statues
The Imperial Firmament - BAIN
- Author: Discovery1
- Version: 1
- Download: The Imperial Firmament - BAIN
- Notes: BAIN repackaged
- Installation:
Wizard | |
---|---|
Would you like to read an overview of the package contents before continuing with the installation wizard | |
Recommended | Select this if you want to read the documentation |
No | Yes |
Do you want to use the texture replacements for Natural Enviroment | |
Select this if you use All Natural | Select this if you are NOT using All Natural |
Yes | No |
The Imperial Firmament comes in two qualities | |
Recommended | Select this for a performance option |
Ultra | Medium/High |
Optional packages | |
Recommended | Choose your own optional packages |
Check:
| |
Check:
[Finish] |
Improved Fires and Flames
- Author: hlvr
- Version: 1.1
- Download: Improved Fires and Flames and Optional torch
- Notes: There is a performance option available.
- Installation:
Improved Fires and Flames
- Esp/m Filter:
- Check:
- Improved Fires and Flames - Increased Sound.esp
- Check:
Improved Skulls and Bones and Ironwork
- Author: hlvr
- Version: 1.1
- Download: Improved Skulls and Bones and ironwork
Improved Moons
- Author: sefmonsta
- Version: 1.0
- Download: Improved Moons
Nice Ice a.k.a. The Hills Have Ice
- Author: maczopikczo and xrayy
- Version: 03
- Requirements: Unique Landscapes
- Download: Nice Ice - Icing on the Cake
Falling Leaves
- Author: Carah
- Version: 1.0
- Description: The northern autumn trees do now lose leaves as they are supposed to.
- Download: Falling Leaves V1_0 BAIN
- Installation:
- Sub-Packages:
- Check:
- 00 Core Files (Required)
- Check:
- Esp/m Filter:
- Check:
- Falling Leaves.esp
- Check:
If you are planning on using Unique Landscape
- Sub-Packages:
- Check:
- 01 UL Patch Lush Woodlands
- Check:
- Esp/m Filter:
- Check:
- Falling Leave - UL Lush Woodlands Patch.esp
- Check:
BOSS Masterlist Update Required:
- Falling Leave - UL Lush Woodlands Patch.esp AFTER Falling Leaves.esp
Hi-res Soul Gems
- Author: Vilkz
- Version: 1.0
- Download: Hi-Res Soul Gems
Better Cities
Better Cities
- Author: Max Ischreyt aka Bananasplit-Wolfslady-Reckless-SilentResident-Vorians-Ismelda-Nernie-Sigurd
- Version: 5.5.3a
- [<url> Forum Link]
- Description:
- Notes: I did notice that I crashed in the southern part of Cyrodil. I believe it was related to this mod.
- Download:
- Better Cities Primary Resources v5.5.0
- Better Cities Resources Update v5.5.0
- Better Cities v5.5.3a
- Installation:
Better Cities Primary Resources v5.5.0
- Sub-Packages:
- Check:
- 00 Core
- Check:
Better Cities Resources Update v5.5.0
- Sub-Packages:
- Check:
- 00 Core
- 01 Core English
- 10 Roberts Female
- 11 Roberts Male
- 12 Bravil Blood&Mud
- Check:
Wizard for Better Cities v5.5.3a | |
---|---|
Do you plan to use Arthmoor's mod Open Cities Reborn with Better Cities? | |
Recommended | Select this if you do use Open Cities Reborn |
No | Yes |
Do you want to install ever city and all of the Imperial City or do you want to select only some districts? | |
Recommended | Select this if you want to select your own options |
Everything | Separate Cities/Districts |
Do you want to install the FPS Patch for the Imperial City Waterfront? | |
Recommended | Select this if you want all of the content for the waterfront |
Yes | No |
Do you want to be able to see the outer walls of the new Aristocratic District and the extended walls of the Arena District when outside the city? | |
Recommended | Select this if you do not want this option |
Yes | No |
Do you want to be able to see building of the Imperial City from a distance when outside the city? | |
Recommended | Select this if you want to see the buildings from outside the city. |
No | Yes |
Do you want to remove the flooding in Leyawiin? | |
Recommended | Select this if you want to remove the flood from Leyawiin |
No | Yes |
Do you plan to use the Open Better Cities option? | |
Recommended | Select this if you want to use Open Better Cities |
No | Yes |
Replacer plugins to fix compatibility | |
Select the most appropriate options | |
If you are planning on using [#Clocks_of_Cyrodiil Clocks of Cyrodiil] Select:
| |
Check:
[Finish] |
Patches
Major Overhauls Patches |
---|
OOOorMMMFCOMSlofHorseDLCHorseArmor
|
HUD Alive
- Author: Samadchaz
- Version: 5.2
- Requirements: DarNified UI, HUD Status Bars, ConScribe and DarNified UI Config Addon
- Download: HUD Alive 5_2 OMOD
- Installation:
If you are not using Oblivion XP Update Delete "hud_main_menu.xml" from
- HUD Alive 5_2 OMOD-44751-5-2\menus\main\
Roads of Cyrodiil
- Author: Arthmoor - Ukrr - mariedanj
- Version: 1.0
- Requirements: Roads of Cyrodil
- Download: Roads of Cyrodiil Patches
- Installation:
Roads of Cyrodil Guided Patch Install | ||
---|---|---|
Unique Landscapes | Let the People drink | MTC Expanded Villages |
|
|
|
Unique Landscapes + Let the People drink | ||
|
Unique Landscapes Compatibility Patches
- Author: Vorians - Arthmoor - Various others
- Requirements: Unique Landscape
- Download: UL Compatibility Patches Compilation WIZBAIN v9b
- If you plan on using Kvatch Rebuilt
- Download: Kvatch Rebuilt - Cheydinhal Falls v2_0
- Notes: The wizard needs to be re-run after you add or remove any mods.
- Installation:
Wizard |
---|
UL Patches Documentation |
You can review the documentation for each patch. |
The installer script has finished, and will apply the following settings |
Check:
[Finish] |
If you are planing on using Kvatch Rebuilt
- Esp/m Filter:
- Check:
- KvatchRebuilt-CheydinhalFalls patch.esp
- Check:
MTC Expanded Villages - Lost Spires Patch
- Author: dreamed1
- Version: 1.1
- Requirements: The Lost Spires and MTC Expanded Villages
- Download: MTC Villages Lost Spires Patch v 1_1
- Notes:
- Installation:
- Esp/m Filter:
- Check:
- MTCVillages-LostSpiresPatch.esp
- Check:
Arthmoors Mod Patches
- Author: Arthmoor
- Version: 1
- Requirements: Ruined Tail's Tale
- Download: RTT Weye Relocation Patch
- Installation:
- Esp/m Filter:
- Check:
- RTT -Weye Relocation Patch.esp
- Check:
Nehrim Total Conversion
I'll adopt this later
Finishing up
BOSS
Bashed Patch
In Wrye Bash
- Right-Click on Bashed Patch, 0.esp.
- Select Rebuild Patch (CBash *BETA*)...
- If a warning pops up about hoe CBash is BETA.
- Click [OK]
Make the following edits in the "Update Bashed Patch, 0.esp (CBash)" Window
- Edit "Tweak Assorted"
- Check:
- "DarNified Books"
- Check:
- Edit "Tweak Settings"
- Check:
- "Crime: Alarm Distance [2000]"
- "Greeting Distance [Custom] 100.00"
- "UOP Vampire Aging and Face Fix"
- "Warning: Exterior Distance to Hostiles [2000]"
- Check:
- Un-Check
- "Cobl Catalogs"
Then Click [Build Patch]
Note: You MUST rebuild the patch every time you change the Load Order.
Tes4LODGen
Run TES4LODGen which is located in <Oblivon> folder.
Note: You MUST rebuild the patch every time you change the Load Order.
Tes4ll
Launch the GUI file for Tes4ll
- Navigate to
- <Oblivion>\Data\ini\tes4ll\
- Double-Click on tes4ll_all.mpb
In the tes4ll_all.mpb GUI
- Go to the "Plugins" tab
- Click [Plugins.txt]
- Go to the "Worldspace" tab
- Click [Read Worldspaces]
- In the drop down "Tamriel [0000003C} from 'Oblivion.esm'" should already be selected
- Click [Read Worldspaces]
- Go to the "LOD Meshes" tab
- Leave everything on the default settings
- Choose the resolution that you prefer:
- --If you are in doubt then leave on the default but most users should be able to run Ultimate--
- "Mid Resolution"
- "High Resolution"
- "Ultimate Resolution"
- Go to the "Normal Maps" tab
- Leave on default (everything should be unchecked)
- Go to the "Color map" tab
- Leave on default (almost everything should be unchecked)
- Go to the "Start Process" tab
- Check:
- "Overwrite the original files"
- Check:
- Click on [Click me if you are ready]
- The program will then bring up a log wait for something like below before you close the application
****** Batch loop done ****** User time per command (sorted): SetMaxVerticesPerQuad: 45.2247 s GenerateHeightmap: 39.9207 s BreakAtGrid: 20.3581 s DivideGrid: 19.7341 s Filter: 18.5641 s WriteAllQuads: 17.8465 s ContourLine: 8.97006 s ParseModList: 1.87201 s Panorama: 1.46641 s SetGrid: 1.15441 s AlgPeakFinder: 0.670804 s MakeTriangulation: 0.483603 s Background error reader finished Background reader finished
Credits
- EssArrBee: Thanks to him for replaying to my PM and providing some starting information.
- tescosi.com: For providing various guides but are a little outdated.
- Elder Scrolls IV: Oblivion Tweak Guide: I took more than a few looks at this and I am going to add part from the guide to mine.
- Testg For providing tons of information and guides if a little outdated.
What changed from version X.X.X.X
Change log will be done in v9+
Mods That Are Incompatible and/or have some issue
TGND Female Body and Clothing Replacer
- Several mesh and texture issues
Better Cities
- Drops FPS down to a slow 10 fps in areas
Really AEVWD
- Causes low FPS throughout the world
- May take a look at later date