User:ShadowWhisper/BestOfBothWorlds: Difference between revisions
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* [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]<br />'''Version:''' 1.2.18<br />'''Note:''' Grab the ''manual'' install, not the automated installer - there's a reason for this. (Also, ignore the fact that it is in the 'Skyrim' section of Nexus. It works for the Fallout titles too.) | * [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]<br />'''Version:''' 1.2.18<br />'''Note:''' Grab the ''manual'' install, not the automated installer - there's a reason for this. (Also, ignore the fact that it is in the 'Skyrim' section of Nexus. It works for the Fallout titles too.) | ||
* [http://www.nexusmods.com/skyrim/mods/58477/ Mod Organizer iPhone Style Icons]<br />'''Version:''' 1.0<br />'''Note:''' This icon pack will come in handy for distinguishing the different versions of Mod Organizer for determining at-a-glance which one is currently active. | * [http://www.nexusmods.com/skyrim/mods/58477/ Mod Organizer iPhone Style Icons]<br />'''Version:''' 1.0<br />'''Note:''' This icon pack will come in handy for distinguishing the different versions of Mod Organizer for determining at-a-glance which one is currently active. | ||
* [http://www.nexusmods.com/fallout3/mods/637/ FO3Edit]<br />'''Version:''' 3.0.32EXP<br />'''Note:''' Yes, it says ''experimental'', but don't worry. It will be okay. | * [http://www.nexusmods.com/fallout3/mods/637/ FO3Edit]<br />'''Version:''' 3.0.32EXP<br />'''Note:''' Yes, it says ''experimental'', but don't worry. It will be okay - this is being installed only to look inside FO3 mods, not to edit them.. | ||
* [ | * [https://drive.google.com/file/d/0B4rR0C-Bcx_JWXlocGxaVTBrOHM/view?usp=sharing TES5Edit]<br />'''Version:''' 3.0.33EXP<br />'''Note:''' Yes, it says ''experimental'' as well, but don't worry. It will be okay. Also, do not worry about the name - that will be fixed in the install below. | ||
* [http://www.nexusmods.com/skyrim/mods/37981/ Merge Plugins xEdit Script]<br />'''Version:''' 1.8<br />'''Note:''' Fallout: New Vegas has a plugin limit of 140, so merging is not only space-saving in regards to load order, but also often required in order to fall below the plugin limit.. | * [http://www.nexusmods.com/skyrim/mods/37981/ Merge Plugins xEdit Script]<br />'''Version:''' 1.8<br />'''Note:''' Fallout: New Vegas has a plugin limit of 140, so merging is not only space-saving in regards to load order, but also often required in order to fall below the plugin limit.. | ||
* [https://taleoftwowastelands.com/sites/all/modules/pubdlcnt/pubdlcnt.php?file=https://taleoftwowastelands.com/sites/default/files/JaxFirehart/conversionpack.zip&nid=994 TTW Conversion Script]<br />'''Note:''' Needed to make the FO3 mods that there are NOT patches for to work with TTW | * [https://taleoftwowastelands.com/sites/all/modules/pubdlcnt/pubdlcnt.php?file=https://taleoftwowastelands.com/sites/default/files/JaxFirehart/conversionpack.zip&nid=994 TTW Conversion Script]<br />'''Note:''' Needed to make the FO3 mods that there are NOT patches for to work with TTW | ||
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# Move the files from the TTW Conversion Script directory into the Merge Plugins directory, so that there is a single Edit Scripts directory that contains both scripts. | # Move the files from the TTW Conversion Script directory into the Merge Plugins directory, so that there is a single Edit Scripts directory that contains both scripts. | ||
# Unzip [http://www.nexusmods.com/fallout3/mods/637/ FO3Edit] to a temporary directory. | # Unzip [http://www.nexusmods.com/fallout3/mods/637/ FO3Edit] to a temporary directory. | ||
# Unzip [ | # Unzip [https://drive.google.com/file/d/0B4rR0C-Bcx_JWXlocGxaVTBrOHM/view?usp=sharing TES5Edit] to a temporary directory. | ||
# Copy the files from the merged xEdit Script directory into both | # Copy the files from the merged xEdit Script directory into both TES5Edit directory. There should be no overwrites. | ||
# Go into the FO3Edit directory and select all files. Move these to the Fallout 3 base directory (where Fallout3.exe is located). | # Go into the FO3Edit directory and select all files. Move these to the Fallout 3 base directory (where Fallout3.exe is located). | ||
# Go into the FNVEdit directory and | # Go into the FNVEdit directory and rename TES5Edit to FNVEdit.exe | ||
If done correctly, | # Select all files. Move these to the Fallout New Vegas base directory (where FalloutNV is located).<br /> | ||
If done correctly, FNVEdit, if run, will have both the Merge Plugins 1.75 and the TTW Conversion Script available as selections, but the Mod Organizers still need to be set up to call to these programs from within Mod Organizer, otherwise xedit won't see any plugins that are installed via Mod Organizer. | |||
# Start up Fallout 3 Mod Organizer and click the gears icon at the top of the Mod Organizer window. | # Start up Fallout 3 Mod Organizer and click the gears icon at the top of the Mod Organizer window. | ||
# Type FO3Edit in the Title blank | # Type FO3Edit in the Title blank |
Revision as of 03:33, February 15, 2015
Best Of Both Worlds - A TTW Guide
Introduction to "A Tale Of Two Wastelands"
For the uninitiated, "A Tale Of Two Wastelands" is a large mod/overhaul of Fallout New Vegas to incorporate the whole of Fallout 3 into the game, allowing you to play through both storylines (usually starting in DC and then moving to the Mojave from there, although you do have options) with the same character in the same playthrough.
That's pretty much it in a nutshell. Cool, huh?
Only things that you need are legal (as in NOT pirated!) copies of Fallout 3 and Fallout: New Vegas installed.
Well, you also need a mod manager to actually implement "A Tale Of Two Wastelands" but just running TTW vanilla? That's all you need.
However, you aren't reading this page because you want to run it vanilla, are you? Good...
Introduction to "Best Of Both Worlds"
This guide is not meant as (and never will be) a replacement for the installation instructions on the Tale Of Two Wastelands site, especially when it comes to the core files, but rather a supplement. Updates happen...changes happen. Look at the dates - if I say "Do X" and the mod author says "Do Y" and their directions are newer, that means that you should probably heed their advice as preferential, since an update probably happened.
Some of this guide is based off of the STEP guides "Clear And Present Danger" ( Link ) and "Fear & Loathing In New Vegas" ( Link ), but some mods have been skipped for personal preference while more mods that weren't on those lists were added for the same.
About the "Best Of Both Worlds" Vault-Boys
This wiki employs the use of small visual cues to not only help break up the wall-of-text effect, but also to serve as an at-a-glance reminder as to what will be covered in that section.
"Tool Boy" This icon is shown when settings need to be adjusted or mods need to be edited as far as xEdit. It also covers installations done outside of xEdit, such as external program installation. | |
"Cleanup Boy" Dirty mods happen, even in the official files, but the game will run much better and with less crashes if the files are cleaned up. This is especially true of files that are to be merged and/or converted for use with TTW via the conversion script. | |
"Move Boy" This icon is shown when the instructions include moving mod files from one place to another, either for combining mods or moving TTW-prepped mods into the TTW version of Mod Organizer for actual play/use. | |
File:Bobw-unpack.png | "Box Boy" Not all mod-makers package their mods correctly, so adjustments must be made, otherwise the mod will not function correctly. Likewise, once a section is completed in this guide, Box Boy may appear with suggestions of packaging up the finished compilation for later 'easy' re installs. |
"Fallout 3 Boy" This Vault Boy specifies that work will be done in the Fallout 3-specific version of Mod Organizer. | |
"Fallout NV Boy" This Vault Boy specifies that work will be done in the Fallout NV-specific version of Mod Organizer. | |
"Fallout 3 Conversion Boy" This Vault Boy specifies that work will be done in the Fallout TTW-specific version of Mod Organizer and that the task will be focusing on converting a prepped version a mod for use with TTW. | |
"Fallout TTW Boy" This Vault Boy shows a happy couple and represents a "final step" in instructions, installing and activating mods in the TTW-specific version of Mod Organizer for actual use. |
Required Tools
|
Installing Mod Organizer"Best Of Both Worlds" uses three copies of Mod Organizer in order to install mods correctly, especially those that were packaged wrong or that come with FOMOD or BAIN installers.
Unpacking Mod Organizer
Installing Mod Organizer for Fallout 3
Mod Organizer is now set up for Fallout 3, with the files being stored outside of the SSD drive/game folder, BUT also allowing testing of mods in the native Fallout 3 game, as well as auto-tracking mod updates and endorsements, etc.,
Mod Organizer is now set up for Fallout: New Vegas, with the files being stored outside of the SSD drive/game folder, BUT also allowing testing of mods in the native Fallout: New Vegas game, as well as auto-tracking mod updates and endorsements, etc.,
Mod Organizer is now set up for Fallout: A Tale Of Two Wastelands, with the downloaded files being stored outside of the SSD drive/game folder and the installed mods being stored on the SSD/in the game directory, allowing testing of mods in the Fallout: A Tale Of Two Wastelands game. This will also be the version of Mod Organizer used to play the game, once the mod-out is completed. Auto-tracking mod updates and endorsements, etc. are problematic, at best, for TTW mods unless they are downloaded from the Nexus itself., |
Installing xedit and the Scripts
If done correctly, FNVEdit, if run, will have both the Merge Plugins 1.75 and the TTW Conversion Script available as selections, but the Mod Organizers still need to be set up to call to these programs from within Mod Organizer, otherwise xedit won't see any plugins that are installed via Mod Organizer.
And that's it. Now when mods need cleaning, merging, or converting, it can be done. |
Section Skeleton
- Tools
- INI Edits
- Legend
- The Mods
- Changelog
- Credits