Guide:ENBSeries: Difference between revisions
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The <code style="font-size:1.05em;">[PROXY]</code> section of the INI file allows for use of a second ''d3d9.dll'' file. This enables the ENB to be compatible with other post-processors such as FXAA, SMAA, and SweetFX. The following is an explanation of the <code style="font-size:1.05em;">[PROXY]</code> parameters: | The <code style="font-size:1.05em;">[PROXY]</code> section of the INI file allows for use of a second ''d3d9.dll'' file. This enables the ENB to be compatible with other post-processors such as FXAA, SMAA, and SweetFX. The following is an explanation of the <code style="font-size:1.05em;">[PROXY]</code> parameters: | ||
This will either enable or disable the use of the proxy. Unless using a separate post-processor in combination with ENB, this parameter should remain disabled. Enable it whenever FXAA injector, SMAA or SweetFX is used. | This will either enable or disable the use of the proxy. Unless using a separate post-processor in combination with ENB, this parameter should remain disabled. Enable it whenever FXAA injector, SMAA or SweetFX is used. | ||
< | <pre style="width:500px;">EnableProxyLibrary=(false, true)</pre><br> | ||
This attaches drawing functions to the proxy library. Set this to "false" only if the second .dll is not hooking rendering functions and just needs to be injected in to game process. (i.e. bug fixes or process memory patchers). If using the proxy option, most d3d9.dll files will need this option set to "true". | This attaches drawing functions to the proxy library. Set this to "false" only if the second .dll is not hooking rendering functions and just needs to be injected in to game process. (i.e. bug fixes or process memory patchers). If using the proxy option, most d3d9.dll files will need this option set to "true". | ||
<pre style=" | <pre style="width:500px;">InitProxyFunctions=(false, true)</pre><br> | ||
This is the name or full path to the proxy library to be loaded (second d3d9.dll file). The name or path can not contain unicode symbols. For the majority of situations simply include the name because the two d3d9.dll files will be located in the root Skyrim folder. | This is the name or full path to the proxy library to be loaded (second d3d9.dll file). The name or path can not contain unicode symbols. For the majority of situations simply include the name because the two d3d9.dll files will be located in the root Skyrim folder. | ||
<pre>ProxyLibrary=other_d3d9.dll</pre> | <pre style="width:500px;">ProxyLibrary=other_d3d9.dll</pre><br> | ||
'''Proxy Section Example:''' | '''Proxy Section Example:''' | ||
<pre> | <pre style="width:500px;"> | ||
[PROXY] | [PROXY] | ||
EnableProxyLibrary=true | EnableProxyLibrary=true |
Revision as of 01:32, September 1, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team