Guide:ENBSeries: Difference between revisions
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== BLOOM == | == BLOOM == | ||
Bloom is the effect you get when a light source behind an object makes the object's edges "glow" and become a bit hazy. Bloom also accounts for a lot of the "hazy" effect in some ENB presets. | |||
Quality - determines the blurring quality of the bloom. Values range from 0 to 2 where lower values are higher quality and vise versa. | |||
Amount - sets the amount of bloom during the day, night, and in interiors for each setting. Ranges from 0.0 (none) to 1.0. | |||
== CAMERAFX == | == CAMERAFX == | ||
This is for simulating lens distortion and reflection in cameras which is part of the bloom code; thus, it requires having bloom enabled in order to work. The amount of lens reflection is dependent on the amount of bloom. | |||
LenzReflectionIntensity- sets the amount of lens reflection during the day, night, and in interiors. | |||
LenzReflectionPower - controls how much of the effect is displayed depending on light levels during the day, night, and in interiors. Lower values cause the effect to be mirror-like and higher values will cause the effect to be glare-like. | |||
== SSAO_SSIL == | == SSAO_SSIL == |
Revision as of 04:01, March 25, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 4:01:54 25 March 2013 (UTC)