Guide:DDSopt/DDSopt INI: Difference between revisions
From Step Mods | Change The Game
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:Updated: {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }} | :Updated: {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }} | ||
{{Fc|#e6b69e|Copy and save as DDSopt.ini into the same location as DDSopt*.exe.}} | {{Fc|#e6b69e|Copy and save as DDSopt.ini into the same location as DDSopt*.exe. This is currently the same as the version on the Nexus of DDSopt pre-release update 4 archive file, so there is no need to download it from here. It should only be used with that version of DDSopt. }} | ||
<pre> | <pre> | ||
; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
; syntax and compression-formats are: | ; syntax and compression-formats are: | ||
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; Vanilla Skyrim | ; Vanilla Skyrim | ||
defaultdiffuse.dds=SKP | defaultdiffuse.dds=SKP | ||
black.dds=SKP | black.dds=SKP | ||
brightyellow.dds=SKP | brightyellow.dds=SKP | ||
Line 66: | Line 66: | ||
lightblue.dds=SKP | lightblue.dds=SKP | ||
white.dds=SKP | white.dds=SKP | ||
white_em.dds=SKP | white_em.dds=SKP | ||
Line 71: | Line 72: | ||
blood/screenbloodcolor01opt.dds=SKP | blood/screenbloodcolor01opt.dds=SKP | ||
blood/fxbloodflare.dds=SKP | blood/fxbloodflare.dds=SKP | ||
; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
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; - compression-format isn't supported here | ; - compression-format isn't supported here | ||
[AlphaOpacity] | [AlphaOpacity] | ||
; Vanilla Skyrim (presumely opacity) | |||
effects\fireballquad01.dds | |||
effects\fxaspenleafanim.dds | |||
effects\fxanimparticletestexample.dds | |||
effects\fxdirtrockanim.dds | |||
effects\fxelderscrollletters.dds | |||
effects\fxfireanim04loop.dds | |||
effects\fxfireatlas04.dds | |||
effects\fxfirecolumnanimloop.dds | |||
effects\fxsmokesoftsub01.dds | |||
effects\fxsteamthickanim.dds | |||
effects\fxsteamthinanim.dds | |||
effects\magicwisps01.dds | |||
effects\smallglowswirls.dds | |||
effects\smokeinky01.dds | |||
effects\fxfluidsub01.dds | |||
effects\fxfluidtile_sub.dds | |||
effects\whitecircle.dds | |||
; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
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[AlphaFoilage] | [AlphaFoilage] | ||
; Vanilla Skyrim (foilage-type opacity) | |||
landscape\trees\reachtreebranch01.dds | landscape\trees\reachtreebranch01.dds | ||
landscape\trees\treeaspenbranchcomp.dds | landscape\trees\treeaspenbranchcomp.dds | ||
Line 116: | Line 133: | ||
[AlphaCustom] | [AlphaCustom] | ||
; Dragons have dissipation-maps | ; Vanilla Skyrim (Dragons have dissipation-maps ... | ||
actors\alduin\alduin.dds | actors\alduin\alduin.dds | ||
actors\dragon\dragon.dds | actors\dragon\dragon.dds | ||
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actors\dragon\dragon_swamp.dds | actors\dragon\dragon_swamp.dds | ||
actors\parthurnax\parthurnax.dds | actors\parthurnax\parthurnax.dds | ||
; ... mixed with this) | |||
effects\fxskinparticledissolveanim01.dds | |||
; Morrowind Armor which uses subsurface-maps | ; Morrowind Armor which uses subsurface-maps | ||
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clutter\scrollworktrim02.dds | clutter\scrollworktrim02.dds | ||
dungeons\scrollworktrim01.dds | dungeons\scrollworktrim01.dds | ||
; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) | ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) | ||
clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds | clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds | ||
clutter\signage\riverwood\ | clutter\signage\riverwood\riverwoodriverwoodtrader01.dds | ||
; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) | ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) | ||
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landscape\trees\treereachaddon01.dds | landscape\trees\treereachaddon01.dds | ||
; Vanilla Skyrim ( | ; Vanilla Skyrim (unknown, not opacity) | ||
water/waterrainlut.dds | |||
water/waterrainripples.dds | |||
; | ; Vanilla Skyrim (unknown, not opacity) | ||
sky/skystars.dds | |||
sky/skyrimconstellations01.dds | |||
sky/skyrimconstellations02.dds | |||
; Vanilla Skyrim ( | ; Vanilla Skyrim (sky-effects, not opacity) | ||
sky | sky/skyrimauroralut.dds | ||
sky | sky/skyrimaurorastreak01.dds | ||
sky | sky/skyrimaurorastreak02.dds | ||
sky | sky/skyrimauroraswirl01.dds | ||
sky | sky/skyrimcloudlut.dds | ||
sky | sky/skyrimcloudsfill.dds | ||
sky/sovngardeswirl01.dds | |||
sky | |||
; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
; you don't know or don't care to specifically define the contents of a file | ; you don't know or don't care to specifically define the contents of a file | ||
[Automatic] | [Automatic] | ||
</pre> | </pre> |
Revision as of 02:07, January 31, 2013
- Updated: 2:07:41 31 January 2013 (UTC)
Copy and save as DDSopt.ini into the same location as DDSopt*.exe. This is currently the same as the version on the Nexus of DDSopt pre-release update 4 archive file, so there is no need to download it from here. It should only be used with that version of DDSopt.
; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; syntax and compression-formats are: ; ; subdirectoryoftextures/texturename.png=DXT ; subdirectoryoftextures/texturename.bmp=BIT ; subdirectoryoftextures/texturename.dds=RAW ; subdirectoryoftextures/texturename.png=SKP ; ; =DXT -> compress to a suitable DXT-format (DXT1, DXT3, etc.) ; =BIT -> compress to a suitable bitfield-format (565, 4444, etc.) ; =RAW -> don't compress if uncompressed, otherwise continue as usual ; =SKP -> don't do anything at all with the texture ; ; - you don't write the "texture/"-path it will be stripped anyway ; - you can omit the compression-type, then it'll only make DDSopt understand ; that it's a specific file-type which it otherwise couldn't recognize ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be tangent-space normal-maps, enables specific compression ; taking unit-halfsphere property into account ; - compression-format is supported here [NormalsTangentSpace] ; Realistic Water Textures / W.A.T.E.R. effects\fxwatertile01_n.dds=BIT effects\fxwatertile02_n.dds=BIT effects\fxwatertileflat_n.dds=RAW water\creek.dds=BIT water\defaultwater.dds=BIT water\lake.dds=BIT water\ocean.dds=BIT water\river.dds=BIT ; Pure Waters purewaters\purewatercalm.dds=BIT purewaters\purewaterdefault.dds=BIT purewaters\purewaterstorm.dds=BIT ; Vanilla Skyrim default_n.dds=SKP defaultwithspec_n.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be model-space normal-maps, enables specific compression ; taking unit-sphere property into account ; - compression-format is supported here [NormalsModelSpace] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be color converted ; - compression-format is supported here [DiffuseColor] ; Vanilla Skyrim defaultdiffuse.dds=SKP black.dds=SKP brightyellow.dds=SKP gray.dds=SKP green.dds=SKP lightblue.dds=SKP white.dds=SKP white_em.dds=SKP ; Vanilla Skyrim/Enhanced Blood/Crimson Tide blood/screenbloodcolor01opt.dds=SKP blood/fxbloodflare.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be greyscale converted ; - compression-format is supported here [DiffuseGrey] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with opacity, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaOpacity] ; Vanilla Skyrim (presumely opacity) effects\fireballquad01.dds effects\fxaspenleafanim.dds effects\fxanimparticletestexample.dds effects\fxdirtrockanim.dds effects\fxelderscrollletters.dds effects\fxfireanim04loop.dds effects\fxfireatlas04.dds effects\fxfirecolumnanimloop.dds effects\fxsmokesoftsub01.dds effects\fxsteamthickanim.dds effects\fxsteamthinanim.dds effects\magicwisps01.dds effects\smallglowswirls.dds effects\smokeinky01.dds effects\fxfluidsub01.dds effects\fxfluidtile_sub.dds effects\whitecircle.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with foilage, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaFoilage] ; Vanilla Skyrim (foilage-type opacity) landscape\trees\reachtreebranch01.dds landscape\trees\treeaspenbranchcomp.dds landscape\trees\treepineforestbranchcomp.dds landscape\trees\treepineforestbranchcompsnow.dds landscape\trees\treepineforestbranchcompsnowl.dds landscape\trees\tundradriftwoodbranches01.dds landscape\trees\vurt_pine01.dds landscape\trees\vurt_pine02.dds landscape\trees\vurt_orange_aspen.dds landscape\trees\vurt_red_aspen.dds plants\floranirnroot01.dds plants\floranirnroot01red.dds terrain\tamriel\trees\tamrieltreelod.dds terrain\deepwoodredoubtworld\trees\deepwoodredoubtworldtreelod.dds terrain\skuldafnworld\trees\skuldafnworldtreelod.dds terrain\sovngarde\trees\sovngardetreelod.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with something custom, disables ; specific compression only working for opacity ; - compression-format isn't supported here [AlphaCustom] ; Vanilla Skyrim (Dragons have dissipation-maps ... actors\alduin\alduin.dds actors\dragon\dragon.dds actors\dragon\dragon_boss.dds actors\dragon\dragon_earth.dds actors\dragon\dragon_snow.dds actors\dragon\dragon_swamp.dds actors\parthurnax\parthurnax.dds ; ... mixed with this) effects\fxskinparticledissolveanim01.dds ; Morrowind Armor which uses subsurface-maps weapons\stalhrim\icedagger.dds ; Vanilla Skyrim (glow maps, not opacity) clutter\scrollworktrim02.dds dungeons\scrollworktrim01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds clutter\signage\riverwood\riverwoodriverwoodtrader01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) dungeons\caves\cavebaseplants01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) landscape\trees\treeaspenaddon01.dds landscape\trees\treepineforestaddon01.dds landscape\trees\treereachaddon01.dds ; Vanilla Skyrim (unknown, not opacity) water/waterrainlut.dds water/waterrainripples.dds ; Vanilla Skyrim (unknown, not opacity) sky/skystars.dds sky/skyrimconstellations01.dds sky/skyrimconstellations02.dds ; Vanilla Skyrim (sky-effects, not opacity) sky/skyrimauroralut.dds sky/skyrimaurorastreak01.dds sky/skyrimaurorastreak02.dds sky/skyrimauroraswirl01.dds sky/skyrimcloudlut.dds sky/skyrimcloudsfill.dds sky/sovngardeswirl01.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; you don't know or don't care to specifically define the contents of a file [Automatic]