FalloutNV:Project Nevada: Difference between revisions
From Step Mods | Change The Game
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
|sourcename=Nexus | |sourcename=Nexus | ||
|sourceid=40040 | |sourceid=40040 | ||
|forumtid=16371 | |||
|core=Yes | |core=Yes | ||
|landw=No | |landw=No |
Revision as of 07:14, December 7, 2021
Project Nevada
by PN TeamCR Patch:
Yes
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
1.0.0 |
1.1.0 |
Recommendations
FOREWORD
As of 2021 Project Nevada is very outdated and should not be used as a standalone mod. However, it adds some lore-friendly weapons and armor that can be used with the help of Project Nevada-Equipment Standalone.
INSTALLATION
- Download the main file.
- From the FOMOD installer tick only the Core' and Equipment modules, then select [Install].
- During installation MO should warn you that a newer version of the MCM is detected. Click [Yes] to keep the standalone version of the MCM.
- Double-click on Project Nevada in the left pane of MO to open the menu and go to the Optional ESPs tab.
- Move all plugins to the Optional ESPs box.
- While the MO menu is still open, go to the Filetree tab.
- Right-click on the Menus folder and either Hide or Delete it.