Guide:ENBSeries: Difference between revisions
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<pre>SkipShaderOptimization=(false, true)</pre> | <pre>SkipShaderOptimization=(false, true)</pre> | ||
== | == Editing the ENB Effects == | ||
The ''[EFFECT]'' section is where you will be making most of your edits. It's here where you can enable and disable the ENB effects such as depth of field and SSAO. Disabling some of these effects will provide increased performance; however, if you are experiencing low FPS, please try the performance tips on the Troubleshooting tab first. Different ENB mods use different settings so not all of the below parameters may be your defaults. Several mods also have different quality and performance options which are simply different parameter settings presets for you to use so that you may not have to manually edit these parameters yourself. To disable any of these effects, simply set the corresponding parameter to "''false''". | |||
When enabled (true), this will force the use of the vanilla post processing algorithm instead of the ENB's. This can be useful if you prefer and wish to use the vanilla colors, but still wish to use some of the features of ENBSeries. | |||
<pre> | <pre>UseOriginalPostProcessing=(false, true)</pre> | ||
EnableDepthOfField=true | |||
This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of vanilla bloom. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is the "glowing" effect around object edges in bright lighting. It is also responsible for the "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | |||
</pre> | <pre>EnableBloom=(false, true)</pre> | ||
This enables or disables the ENB's method of eye adaptation to screen brightness. | |||
<pre>EnableAdaptation=(false, true)</pre> | |||
This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling (false) this provides a performance increase. It is; however, configurable to different levels later down in the file. Each level provides a different quality/performance ratio. | |||
<pre>EnableAmbientOcclusion=(false, true)</pre> | |||
This will enable or disable the depth of field (DOF) effect. DOF is a blurring effect in-game which focuses on the point at which you are looking; blurring the surroundings and background. This is a cinematic effect and great for screenshots, but not all users like it while playing. Disabling this also provides a performance increase. | |||
<pre>EnableDepthOfField=(false, true)</pre> | |||
This parameter is enable or disable detailed shadows. Disabling this provides a performance increase. | |||
<pre>EnableDetailedShadow=(false, true)</pre> | |||
This will enable or disable sun rays. Sun rays are the bright rays of light you see when looking towards the sun. | |||
<pre>EnableSunRays=(false, true)</pre> | |||
== Disabling Bloom == | == Disabling Bloom == |
Revision as of 08:44, January 5, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by Staind716 & S.T.E.P. Team
- Updated: 8:44:05 5 January 2013 (UTC)