SkyrimSE:SkyrimPrefs INI/TerrainManager: Difference between revisions
From Step Mods | Change The Game
(Created page with "== [TerrainManager] == ==== bShowLODInEditor ==== bShowLODInEditor Default is 1. bShowLODInEditor=(0,1) ==== fBlockLevel0Distance ==== fBlockLevel0Distance Default is 350...") |
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==== bShowLODInEditor ==== | ==== bShowLODInEditor ==== | ||
bShowLODInEditor | {{fc|#c0c840| | ||
bShowLODInEditor is believed to be unused by the game.}} This looks like a setting for the Creation Kit or similar. | |||
Default is 1. | Default is 1. | ||
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==== fBlockLevel0Distance ==== | ==== fBlockLevel0Distance ==== | ||
fBlockLevel0Distance | fBlockLevel0Distance sets the maximum distance for object LOD level 4 (higher levels are farther away). | ||
Default is 35000.0000. | Default is 35000.0000. | ||
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==== fBlockLevel1Distance ==== | ==== fBlockLevel1Distance ==== | ||
fBlockLevel1Distance | fBlockLevel1Distance sets the maximum distance for object LOD level 8 (higher levels are farther away). | ||
Default is 70000.0000. | Default is 70000.0000. | ||
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==== fBlockMaximumDistance ==== | ==== fBlockMaximumDistance ==== | ||
fBlockMaximumDistance | fBlockMaximumDistance sets the maximum distance for object LOD level 16 (higher levels are farther away). | ||
Default is 250000.0000. | Default is 250000.0000. | ||
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==== fSplitDistanceMult ==== | ==== fSplitDistanceMult ==== | ||
fSplitDistanceMult | fSplitDistanceMult sets the distance multiplier for landscape LOD levels. | ||
Default is 1.5000. | Default is 1.5000. | ||
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==== fTreeLoadDistance ==== | ==== fTreeLoadDistance ==== | ||
fTreeLoadDistance | fTreeLoadDistance sets the maximum distance that tree LOD is loaded. | ||
Default is 75000.0000. | Default is 75000.0000. | ||
fTreeLoadDistance=(...,-0.0001,0,0.0001,...) | fTreeLoadDistance=(...,-0.0001,0,0.0001,...) |
Revision as of 00:35, September 4, 2020
[TerrainManager]
bShowLODInEditor
bShowLODInEditor is believed to be unused by the game. This looks like a setting for the Creation Kit or similar.
Default is 1.
bShowLODInEditor=(0,1)
fBlockLevel0Distance
fBlockLevel0Distance sets the maximum distance for object LOD level 4 (higher levels are farther away).
Default is 35000.0000.
fBlockLevel0Distance=(...,-0.0001,0,0.0001,...)
fBlockLevel1Distance
fBlockLevel1Distance sets the maximum distance for object LOD level 8 (higher levels are farther away).
Default is 70000.0000.
fBlockLevel1Distance=(...,-0.0001,0,0.0001,...)
fBlockMaximumDistance
fBlockMaximumDistance sets the maximum distance for object LOD level 16 (higher levels are farther away).
Default is 250000.0000.
fBlockMaximumDistance=(...,-0.0001,0,0.0001,...)
fSplitDistanceMult
fSplitDistanceMult sets the distance multiplier for landscape LOD levels.
Default is 1.5000.
fSplitDistanceMult=(...,-0.0001,0,0.0001,...)
fTreeLoadDistance
fTreeLoadDistance sets the maximum distance that tree LOD is loaded.
Default is 75000.0000.
fTreeLoadDistance=(...,-0.0001,0,0.0001,...)