User:DrPharmDawg/SkyRem Guide Section5: Difference between revisions
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==== [https://www.nexusmods.com/skyrimspecialedition/mods/26789/? {{Fc|#ff7878| | ==== [https://www.nexusmods.com/skyrimspecialedition/mods/26789/? {{Fc|#ff7878|NPC Patch}}] ==== | ||
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* By: DrPharmDawg | * By: DrPharmDawg | ||
* Version: 5. | * Version: 5.1.0 | ||
* {{User:DrPharmDawg/Tag|Update}} | * {{User:DrPharmDawg/Tag|Update}} | ||
{{Fc|White|MAIN FILE:}} '' | {{Fc|White|MAIN FILE:}} ''NPC Patch'' | ||
</div> | </div> | ||
Revision as of 17:06, August 15, 2020
(SkyRem Guide)
Template:TOC right
SkyRem Guide Pages
Home Page Priority I: Stability Priority II: Mechanics Priority III: Content Priority IV: Aesthetics Final Steps <-----
SkyRem Guide Support
Discord: Discord Channel for all things SkyRem (Guide and Mods). Patreon: Support SkyRem development via Patreon. PayPal: Support with a one-time donation via PayPal. Trello: See guide development progress on Trello.
Final Steps
STEP 15: PATCHES
Part A: Merged Patches
Useless Patches Collection - Because who cares about conflict resolution and consistency
- By: mnikjom
- Version: 1.2.6
MAIN FILE: Maybe Not That Useless Patches Collection 1.2.6
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Useless Patches Collection |
Armor and Clothing Extensions Patches
Plugin TYpe Select Nothing Next Recorder - Standalone Fully Voiced Follower Patches
Plugin TYpe Select Nothing Next Enhanced Lighting for ENB (ELE) Patches
Plugin TYpe Select Nothing Next Immersive Sounds - Compendium Patches
Plugin Type Select Nothing Next |
Legacy of the Dragonborn Patches (Official)
- By: The Legacy Patch Team
- Version: 2.1
- BSAUPDATE
MAIN FILE: Legacy of the Dragonborn Patches (Official)
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Legacy of the Dragonborn Patches |
Overhaul Systems
Overhaul Systems Select Nothing Next |
Amulets of Skyrim - Tweaks and Fixes
- By: uni_SL and Oooiii
- Version: 1.7
- NEW
MAIN FILE: Amulets of Skyrim - Tweaks and Fixes (Legacy of the Dragonborn Compatible Version)
Animated Armoury - Legacy of Dragonborn Displays
- By: malicious
- Version: 1.1
- NEW
MAIN FILE: DBM New Armoury
Legacy of the Dragonborn - The Curators Companion
- By: Ic0nIc0de
- Version: 1.1.0
- NEW
MAIN FILE: Legacy of the Dragonborn SSE - The Curators Companion
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Curator's Companion |
Museum Display Add-ons
Display Add-ons Select Everything Available Next |
kryptopyr's Patch Hub
- By: kryptopyr and others
- Version: 2.0
MAIN FILE: kryptopyr's Patch Hub Installer
MISC FILE: Aetherium Armor and Weapons __ CCOR
MISC FILE: Dawnguard Arsenal __ WACCF_CCOR
MISC FILE: Heavy Armory __ WACCF_CCOR_AMB
MISC FILE: Heavy Armory_JaySus Swords __ CCOR
MISC FILE: Immersive Weapons __ WACCF_CCOR
MISC FILE: Improved Closefaced Helmets __ WACCF_AMB
MISC FILE: Ordinator __ WACCF_CCOR
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions kryptopyr's Patch Hub |
Armor and Clothing Extensions
Patches Select Nothing Readme Select Nothing Next |
QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium
- By: Qwinn
- Version: 2.5.0
MISC FILE: QUASIPC - Unified Patch Compendium v2_5_0
Install: Allow the FOMOD to make the selections; simply continue through the [Next] and [Install] buttons.
Merged Patches
- TOOL
Merge: Merge tagged files with zEdit. Move the Merged mod to the bottom of this Step, activate it, and disable the plugins via MO2's Merge Plugins Hide function.
Part B: Dynamic Patches
LOOT
- TOOL
Run LOOT one final time before creating the patches below. This time will require a few additional steps to ensure mods are where they need to be to work properly (and be patched easier). Launch LOOT in MO2 and adjust the Metadata as follows:
1. Find SkyRem - Grace.esp in the right pane and click the [...] to the right and select [Edit Metadata]. 2. In the window that appears, click [Load After] and under Filename enter Alternate Start - Live Another Life.esp. Click [Save] (disk icon) to the right.
Adjusting Metadata with LOOT in this way can help keep mods in the right place any time you use LOOT. Using Load After is good especially to ensure a specific mod loads after another specific mod, while using the mod groups (such as High Priority Overrides) is good for keeping mods in a more generalized location of your Load Order.
Once you are done making adjustments to Metadata, [Sort] as normal, [Apply], and [Exit] LOOT.
Loot Overhaul - Rarity and Abundancy (SkyRem - Lora)
- By: DrPharmDawg
- Version: 2.2.0
- UPDATE
MAIN FILE: SkyRem - Lora - Full
NPC Patch
- By: DrPharmDawg
- Version: 5.1.0
- UPDATE
MAIN FILE: NPC Patch
Waterflow Patch
- TOOL
This process will fix issues with Oldrim mods that utilized the original animated waterflow so that it works properly with Special Edition's simulated waterflow.
1. In MO2, launch SSEEdit, ensure all mods are selected, and click [OK]. 2. In the left pane, select all mods with the exception of: Main Master Files (Skyrim, Update, and DLCs), USSEP, Realistic Water Two (RealisticWaterTwo.ESP), and Merged Immersion (Merged Immersion.ESP). 3. Right-click on any mod you just highlighted and select [Apply Script]. 4. In the [Script] drop-down box, select _make a patch file for waterflow for Oldrim mods and click [OK]. Name it Waterflow Patch. 5. Click [Yes] to any Confirm message pop-ups. 6. Exit SSEEdit once complete, saving the Waterflow Patch plugin. 7. Back in MO2, right-click [Overwrite], select [Create Mod...], and name it Waterflow Patch, and activate the mod.
Note: If rebuilding the Waterflow Patch, you will need to move the plugin from the Overwrite folder into the Waterflow Patch mod, overwriting the old plugin.
Lootable Firewood Piles Patch
- TOOL
This patch will ensure firewood piles are lootable per the mod. Note: When loading SSEEdit for this procedure, do NOT skip building references (do not hold [Shift] when selecting [OK] to your load order.
1. In MO2, launch SSEEdit, ensure all mods are selected, and click [OK]. 2. In the left pane, right-click anywhere on your mod list and select [Apply Script]. 3. In the [Script] drop-down box, select WiZkiD Lootable Firewood Piles and click [OK]. Name it Lootable Firewood Piles Patch. 4. Click [Yes] to any Confirm message pop-ups. 5. Exit SSEEdit once complete, saving the Lootable Firewood Piles Patch plugin. 6. Back in MO2, right-click [Overwrite], select [Create Mod...], and name it Lootable Firewood Piles Patch, and activate the mod.
Nemesis
Smashed Patch
- TOOL
Note: A Smashed Patch is not necessary if you followed the guide 100%. The SkyRem Patch handles all conflict and consistency patching.
The Smashed Patch will help resolve many conflicts between mods. Launch Mator Smash:
1. Repeat the process of creating an empty mod named Smashed Patch, activating it, and adding it to the Mator Smash executable. 2. Run [Mator Smash] from the executables. 3. In the pop-up window, select the [Skyrim SE] icon and click [OK]. 4. Ensure all mods are selected in the next window, and click [OK].
Setup Mator Smash to build the patch:
1. Under the [Plugins] tab, highlight every mod with the exception of the Skyrim.esm at the top. 2. Right-click any mod while they are all highlighted, and select [Add to patch] and [<New Patch>]. 3. Change NewPatch in both fields to Smashed Patch and click [OK]. 4. Leave the default setting for mods that are already set with tags. 5. Change the setting of mods without a tag (Skip) by right-clicking >> [Smash Settings] >> [Smash] >> [Smash.All].
Locate and select the following ESP(s). Right-click and select [Smash Settings] >> [Ungrouped] >> and select the appropriate (mod specific) setting:
Unofficial Skyrim Special Edition Patch.esp (USSEP) Immersive Sounds - Compendium.esp (Immersive Sounds) Cutting Room Floor.esp (CRF) Weapons Armor Clothing & Clutter Fixes.esp (WACCF) ZIA_Complete_Pack.esp (Zias Weapons) CollegeOfWinterholdImmersive.esp (College of Winterhold) RealisticWaterTwo.esp (RealWater)
With all the tags set, complete the patch by clicking [Build patches] (hammer icon). When done, exit Mator Smash, and activate your new Smashed Patch plugin.
SkyRem Patch
- Author: DrPharmDawg
- Version: 5.0.0
- UPDATE
MAIN FILE: SkyRem Patch
Note: The SkyRem Patch is not necessary if you deviated from the guide and in turn created a Smashed Patch.
zEdit Patch
- TOOL
Create zEdit Patches:
1. Run [zEdit] from the executables and select [zEdit] and [Start Session]. Leave your entire Load Order included and click [OK]. 2. Click [Manage Patchers] (puzzle icon in upper-right). 3. Change Patch armor descriptions? to [false] under [Know Your Enemy's Armor Patcher]. 4. Change Assign blessings by... to [class] under [Curse of the Firmament Patcher]. 5. Select [Build Patches]. Run one patcher at a time: Know Your Armor Patcher, Know Your Enemy Patcher, Curse of the Firmament Patcher, Speed and Reach Fixes, and finally zPatch.esp (all options). 6. Check the patcher you want to build (one at a time). 7. Click [Build] next to the patchers name and wait until complete. Ensure the new ESP is located at the bottom of your Load Order in the left pane. 8. Repeat the process for each patcher.
Exit zEdit, saving the patches (there will be 5 plugins). At the bottom of the left pane in MO2, right-click [Overwrite] and select [Create mod...]. Name the new mod zEdit Patch and activate it. They should be ordered as follows (in the right pane):
know_your_armor-patch know_your_enemy_patch curse_of_the_firmament_patch Speed And Reach Fixes zPatch
Relinker Patch
- TOOL
Run the Relinker in zMerge:
1. Run [zEdit] from the executables, select [zMerge] and [Start Session]. 2. Click the [Relink Scripts] button at the bottom of the window. 3. When done, exit zEdit and [Refresh] MO2. 4. Find the newly added Relinker Output mod at the bottom of the left pane and activate it.
xLODGen
- TOOL
Note: This process can take a while. Anywhere from 30 minutes to several hours.
1. Activate Tamriel Terrain in the let pane, and move the ESM file to the top of the right pane. Run [xLODGen] from the executables. 2. In the left pane, right-click and [Select All]. 3. In the right pane, only select [Terrain LOD] (Objects and Trees will be handled by the other tools). 4. In the Terrain Lod box, use the following settings: LOD4: Quality 5, Build Diffuse Size 512, Build Normal Size 256, Format BC7 Quick, Check Protect Borders (leave other settings at default). LOD8: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default). LOD16: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default). LOD32: Quality 15, Build Diffuse Size 128, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to 550 (leave other settings at default). 5. Set [Default size: Diffuse] and [Normal] both to 128, and check [Bake normal-maps]. 6. Click [Generate]. 7. When you receive the LOD Generator: finished, close xLODGen. 8. Setting the arguments field as detailed in First Steps will place the files directly into the xLODGen Output mod. Refresh MO2 and find it at the bottom of the left pane. Activate it now.
TexGen
- TOOL
1. Deactivate Tamriel Terrain. 2. Run [TexGen] from the executables. 3. In the pop-up, change [Select Output Path] to X:\Tools\Mod Organizer\Mods\TexGen Output. 4. [Select LOD Texture Size] (I use 256 - Default). Leave the four boxes below this on [Default (BC7 Quick)]. Click [Start]. 5. When done, [Exit] TexGen and refresh MO2 to see that your TexGen Output mod now has textures. Activate it now.
DynDOLOD
- TOOL
1. Run [DynDOLOD] from the executables. 2. In the pop-up click [Advanced>>>]. 3. In the next window, right-click in the upper left box and choose [Select all]. 4. Change [Output Path] to X:\Tools\Mod Organizer\Mods\DynDOLOD Output. 5. In the upper right: Click [Medium] and check both [Candles] and [FXGlow]. 6. In the bottom box: Check all options EXCEPT [Fake lights selected world], [Use original LOD assignments], and [Upgrade NearGrid Large Refs]. 7. Still in the bottom box: Change [Max tile size] to 256 (to match TexGen). 8. Click [OK]. 9. When done, [Exit] DynDOLOD and refresh MO2 to see that your DynDOLOD Output mod is complete. Activate it now. Move the ESM file to the top of your load order.
STARTUP
Part A: Starting New Game
It is time. Start a new game and create your character. Once done, it will take a few minutes for all of the mods to register and the game to setup.
Monitor the notifications on the left to make sure nothing unusual happens (something not found, something did not load properly, errors, etc.)
Simply hit [OK] for the first several messages that pop-up.
The next pop-up will be a menu for Attribute Value Application. Select a [Level], setup your attributes, and click [Accept].
Once you are out of the LAL Cell, you will get the Wintersun menu to select a diety.
Now on to the MCMs.
Part B: MCM Settings
A Matter of Time
Page | Header | Option | Setting |
---|---|---|---|
Presets | User Settings | Load user settings | GO |
Control | Symbol 1, In-Game Clock, In-Game Date | Control Mode | Toggle |
Hotkey | X |
Alchemy Adjustments
Page | Header | Option | Setting |
---|---|---|---|
Settings | Other Settings | Prevent fortify Alchemy/Enchanting loop | [X] |
Ammo Limiter
Page | Header | Option | Setting |
---|---|---|---|
Limits | Arrow Limit | 48 | |
Bolt Limit | 72 |
Apocalypse Spells
Ashes
Page | Header | Option | Setting |
---|---|---|---|
Main | Main Options | Mod Activated | [X] |
Atlas Map Markers
Page | Header | Option | Setting |
---|---|---|---|
Atlas Map Markers | Major Cities | Inns, Shops, Markets | Disabled |
Towns & Settlements | Inns, Shops, Farms, Lumber Mills | Disabled | |
Extra Options | Compass Settings | Location Max Distance | 10000 |
Map Marker: Max Size | 115% | ||
Map Marker: Min Size | 80% | ||
Quest Marker: Max Size | 125% | ||
Quest Marker: Max Size | 85% |
Attribute Values
Campfire
Page | Header | Option | Setting |
---|---|---|---|
Gameplay | Hotkeys | Build Campfire | >. |
Harvest Wood | <, |
Class Overhaul
Clockwork
Page | Header | Option | Setting |
---|---|---|---|
Gilded Recovery Time | 0 Hours |
Clothing Fixes
Complete Crafting
Page | Header | Option | Setting |
---|---|---|---|
Crafting Options | Additional Items | Unenchanted Variations | [ ] |
Artifact Replicas | [ ] | ||
Matching Set Circlets | [X] | ||
Learning & XP | Alternate Experience Formula | Use Alternate XP Formula | [X] |
Smithing Experience | Tanning Rack | [0.5] | |
Smelter | [0.5] | ||
Mining | [15] | ||
Mining & Materials | Mining | Mining Presets | Faster Mining and More Ore |
Mining Makes Noise | [X] | ||
Gemstones | Gem Chance | [5%] | |
Flawless Gem Chance | [5%] | ||
Smelting | Ingot Production | Per Perk |
Curse of the Firmament
Deadly Dragons
Diverse Dragons Col. 3
DynDOLOD
Enchanting Adjustments
Enhanced Blood
Equipment Restrictions
Page | Header | Option | Setting |
---|---|---|---|
General Options | Apply Level Restrictions To... | Blocking Items | [ ] |
Disarm Chance from failed attack | 5% | ||
Set Levels | All Magic Options | 0 |
ESF: Companions
Page | Header | Option | Setting |
---|---|---|---|
Presets | Presets | Preset | Reasonable - 24 Quests |
Apply This Preset | |||
Joining | Thieves Guild Members | Thieves Guild Members Can Join | [X] |
Advancement | Requirements Before Your Trial | Player Level | 10 |
Days Passed Since Joining | 10 | ||
Requirements Before Joining the Circle | Player Level | 20 | |
Do Quest For Each Circle Member | [X] | ||
Days Passed Since Joining | 10 | ||
Requirements Before Kodlak's Request | Player Level | 30 | |
Days Passed Since Joining | 10 | ||
Quest Tweaks | Radiant Quest Settings | Before Skjor & Vilkas Give Quests | 5 |
Radiant Quest Reward Gold | Use Default Gold Reward | [ ] | |
Gold per Guild Rank | 10 | ||
Gold per Player Level | 0 | ||
Gold per Quest Difficulty Level | 10 |
Extended UI
Page | Header | Option | Setting |
---|---|---|---|
Stats Menu | Hide Legendary UI Elements | [X] | |
Show attribute modifiers | [X] | ||
Show skill modifiers | [X] |
Factions
FNIS Sexy Move
Page | Header | Option | Setting |
---|---|---|---|
Average Move Assignments | Armored NPCs less sexy | [X] |
Follower Framework
Page | Header | Option | Setting |
---|---|---|---|
Activity | Sandboxing | Only Sandbox in Town | [X] |
Stealth | Extinguish Torches when Stealthed | [X] | |
Movement | Catch Up Teleport | [ ] | |
Avoidance Proximity | 24.0 Units | ||
Mounts | Mount Support | Riding Support Only | |
Crafting/Interaction Defaults | Allow Extra Craftables | [ ] | |
Gameplay | Gold Expenditure | Initial Weekly Follower Cost | 200 |
Expendables Cost | 500 | ||
Share the Wealth | On | ||
Share Minimum | 250 | ||
Share Randomly | [ ] | ||
Ask to Share | [ ] | ||
Regard System | Gift Chance | 5% | |
Actions | Idle Chatter Enabled | Sandboxing | |
Disable Weapon Draw | [X] | ||
Quest & Dialogue | Dialogue (Situational, Main menu) | Dismiss Steward | [X] |
Optional Companions | Winterhold Mages | [X] | |
Thieves Guild Members | [X] |
Fort Takeovers
Frostfall
Page | Header | Option | Setting |
---|---|---|---|
Gameplay | Player | Exposure Rate | 0.5x |
Effects & Notifications | Notifications | Attribute Values in Weathersense | [X] |
Warmth / Coverage On Equip | [ ] | ||
Warmth / Coverage Totals | [ ] | ||
Meters | General Meter Settings | Layout Preset | Bottom Left |
Exposure Meter | Show Advanced Settings | [X] | |
X Position | 495.0 | ||
Y Position | 720.0 | ||
Wetness Meter | Show Advanced Settings | [X] | |
X Position | 512.5 | ||
Y Position | 694.0 | ||
Temperature Meter | Show Advanced Settings | [X] | |
X Position | 657.5 | ||
Y Position | 705.0 |
Frostfall Seasons
GIST Soul Trap
Page | Header | Option | Setting |
---|---|---|---|
Main | Notifications | ALL | [ ] |
Leveling | Enable Leveling System | [X] | |
Soul Capturing | Show message when level insufficient | [ ] |
Honed Metal
I.C.O.W.
Immersive Creatures
Page | Header | Option | Setting |
---|---|---|---|
Advanced | Skeleton Resurrection | Resurrection Chance | 15% |
Creature Toggles | Creatures | Goblin | [ ] |
Cliffrace | Solstheim Only | ||
Riekling | Solstheim Only | ||
Additional Spawns | Additional Spawns | Deactivated | |
Night Spawns | Night Spawns | Deactivated |
Immersive HUD
Page | Header | Option | Setting |
---|---|---|---|
Activation | Compass Activation | Key press toggles | [X] |
SkyUI Active Effects | Active Effects ALWAYS On | [X] | |
Link ALL SkyUI Widgets | [X] | ||
Crosshair Activation | Wielding Melee Weapon | [X] | |
Options | Hide shout meter with compass | [X] | |
Enable fast fade of Magicka, Health, Stamina | [X] |
iSnore - Sleep Encounters
Page | Header | Option | Setting |
---|---|---|---|
iSnore Enabled | [X] |
Keep It Clean
Page | Header | Option | Setting |
---|---|---|---|
Settings | Parameters | Duration before becoming Dirty | 48 |
Duration before becoming Very Dirty | 72 | ||
Script update Interval | 0.3 | ||
Toggles | Start Keep It Clean | [X] |
Lock Overhaul
Page | Header | Option | Setting |
---|---|---|---|
General | General Settings | Allow Increasing Skill | [X] |
Enable the sound effect | [X] | ||
Enable crime | [X] | ||
Allow Auto Open When Unlocked | [ ] | ||
Lock Requirement | Lock Requirement | Activate Lock Requirements | [X] |
Novice Locks Requirement | 1 | ||
Apprentice Locks Requirement | 20 | ||
Adept Locks Requirement | 40 | ||
Expert Locks Requirement | 60 | ||
Master Locks Requirement | 80 | ||
Smash Locks | Smash Locks | Activate Smash Locks | 1 |
Novice Locks Requirement | 1 | ||
Novice Locks Requirement | 15 | ||
Novice Locks Requirement | 30 | ||
Novice Locks Requirement | 45 | ||
Novice Locks Requirement | 60 | ||
Allowed weapons | Two + One Handed |
LOTD Checklist
LTOD Settings
Lucien
MIA
Page | Header | Option | Setting |
---|---|---|---|
Options | MIA Options | The North Remembers | [X] |
A Girl Has No Name | [X] |
moreHUD
Mystic Condenser
NCGD
Page | Header | Option | Setting |
---|---|---|---|
Options | Version 4 | Health leveling rate | 1000 |
Magicka leveling rate | 800 | ||
Stamina leveling rate | 1200 | ||
Carry weight leveling rate | 1750 |
Not So Fast MG
Page | Header | Option | Setting |
---|---|---|---|
Minimum Days Before Events | Saarthal Expedition | 5 | |
Psijic Monk Visit | 10 | ||
Brelyna's Practice | 2 | ||
J'Zargo's Experiment | 4 | ||
Onmund's Request | 6 |
Not So Fast MQ
Page | Header | Option | Setting |
---|---|---|---|
Minimum Days Before Events | First Dragon Sighting | 5 | |
Note from Delphine | 10 | ||
Other | Balgruuf's Reward | Always Armor |
Ordinator Perks
Page | Header | Option | Setting |
---|---|---|---|
Block | Timed Block: Squelch Message | [X] | |
Conjuration | Bone Collector: Disallow Teleport | [X] | |
Lockpicking | Hotwire: Disallow Teleport | [X] | |
Speech | Speak With Animals: Disallow Teleport | [X] |
P.U.B.S.
Pay Your Dues
Page | Header | Option | Setting |
---|---|---|---|
Options | Guild Fee | Dark Brotherhood | 250 |
Thieves Guild | 200 | ||
Mages Guild | 300 | ||
Companion | 150 | ||
Payment Period | How many days | 30 Days |
Poisoning Extended
Page | Header | Option | Setting |
---|---|---|---|
Main | Direct Poisoning | Poison Prompt | Never |
Clean Prompt | Never | ||
Right-hand weapon | }] | ||
Left-hand weapon | {[ |
Quick Light
RDO
Page | Header | Option | Setting |
---|---|---|---|
Other Options | Game Settings | NPC Greeting Distance | 75 |
NPC Head Tracking Distance | 200 | ||
Toggle NPCs | Allow Terek | [ ] |
Realistic Water Two
Page | Header | Option | Setting |
---|---|---|---|
Mod Options | Blacksmith Forge Water | Kynesgrove | [X] |
Rorikstead | [X] |
Resistance Rescaled
Run For Your Lives
Simple Tolerance
Simply Knock
Page | Header | Option | Setting |
---|---|---|---|
Settings | Settings | Base Success Rate | 25% |
Welcome Duration | 24 Hours | ||
Failure Timeout | 24 Hours | ||
Friends Always Allow Entry | [X] |
SkyUI
Page | Header | Option | Setting |
---|---|---|---|
Advanced | SWF Version Checking | All Options | [ ] |
Skyrim Unique Treasures
Page | Header | Option | Setting |
---|---|---|---|
SUT Configuration | Configuration Options | Unique item notices | [ ] |
Immersive Ownership | [X] | ||
Lore friendly items only | [X] |
Smart Traning
Page | Header | Option | Setting |
---|---|---|---|
Training Per Level | 2 | ||
Training Perk Points | Disabled | ||
Mod Active | [X] |
SoS - Civilization
SoS - Dungeons
SoS - The Wilds
Storm Lightning
Page | Header | Option | Setting |
---|---|---|---|
Presets | Load Preset | Realistic | [X] |
Summermyst Enchants
Take Notes!
Page | Header | Option | Setting |
---|---|---|---|
Controls | Journal | Open Journal | [K] |
Taxes of the Nine Holds
The Tools of Kagrenac
Thieves Guild Req.
Page | Header | Option | Setting |
---|---|---|---|
Main Quest | Requirements to Begin Recruitment Quest | Sneak Skill | 20 |
Pockets Picked | 20 | ||
Items Stolen | 50 | ||
Requirements to Begin 3rd Quest | Radiant Jobs Completed | 8 | |
Randomize | [X] | ||
Sneak Skill | 40 | ||
Pickpocket Skill | 30 | ||
Lockpicking Skill | 40 | ||
Requirements to Begin 4th Quest | Radiant Jobs Completed | 12 | |
Randomize | [X] | ||
Sneak Skill | 60 | ||
Pickpocket Skill | 45 | ||
Lockpicking Skill | 60 | ||
Radiant Quests | City Influence Quests | ALL | 4 |
Randomize | [X] | ||
Trophy Requirements | Increment each requirement by +5 | 5 | |
Misc Options | Shadowmarks | Require City Quest | [X] |
Randomize | [X] |
Time Passes
Page | Header | Option | Setting |
---|---|---|---|
Miscellaneous Options | Eating Scale | 0.50 |
Timing is Everything
Page | Header | Option | Setting |
---|---|---|---|
DLC Quests | Dawnguard | Enable Vampire Attacks | [X] |
Vampire Attacks | 30 | ||
Vampire Attack Chance | 50 | ||
Dawnguard Recruitment | 35 | ||
Min Days Between Attacks | 5 | ||
Dragonborn | >>After A Blade In The Dark | ||
Minimum Level | 45 | ||
Extra Options | World Encounters | Thalmor Squad: Quest Requirement | [X] |
Hired Thugs: Stolen Value | 150 | ||
Bounty Collector: Required Bounty | 500 | ||
Letters from a Friend | [X] | ||
Min Days Between Attacks | 5 | ||
Dragon Attack Chance | 75 |
Toccata
Trade & Barter
Page | Header | Option | Setting |
---|---|---|---|
Merchant Inventory | Variable Merchant Gold | Low Variability | [X] |
Perks | Cost to Invest | 2500 | |
Increased Gold after Investment | 500 | ||
Inventory Changes when Invested | [X] | ||
Master Trader | 1000 |
Ultimate Combat
Page | Header | Option | Setting |
---|---|---|---|
NPC Setting | NPC | Dodge | Middle |
Undeath - The Ascension
Vigilant
VioLens
Page | Header | Option | Setting |
---|---|---|---|
Melee & Ranged | Melee | Camera View | Smart |
Player Killmove Immunity | [X] | ||
Stealth & Triggers | Stealth | Seated Killmoves | [X] |
Vitality Mode
Page | Header | Option | Setting |
---|---|---|---|
Food & Drink | Widgets | Widget Hiding | Before Vitality Penalty |
Vivace
Vivid Weathers
Wards Extended
Wintersun Faiths
Wonders of Weather
XPMSE
End of Priority IV