User:Fenris95/FO4 - My Personal Setup: Difference between revisions
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The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." | The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." | ||
}} | |||
==== Beantown Interiors Project ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Beantown Interiors Project|http://www.nexusmods.com/fallout4/mods/4612/?|8.9.3|Chucksteel<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Beantown interiors Project}} | |||
'''Description''' :<br/> "Have you ever thought about scavenging the Commonwealth, even though, the super mutants, Ghouls or Raiders | |||
may horrifically and violently rip your heart out? | |||
Have you said to yourself "D*** the torpedoes, I am going into Downtown Boston or I'm heading to the coast!", only | |||
to find once you arrive that 99% of the shops and houses are all boarded up? | |||
Have you ever wondered "Why hasn't anyone looted these buildings in the last 200 years?" (Well 210 years to be | |||
exact, give or take the rotation of the earth and a few dings to my chronometer!) | |||
If so, then this mod is for you! | |||
The Beantown interiors project, the sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas's | |||
N.V. Interiors Project, promises to bring many of the elements from my previous mods which you've come to know | |||
and love, into Fallout 4. I also hope to add more depth and, features, as my modding skills progress. This Mod opens up many of the boarded building for you to explore." | |||
}} | }} | ||
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[[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000043_20170529103347_1_2.7z]] | [[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000043_20170529103347_1_2.7z]] | ||
== Player Homes == | |||
==== Basement Living - Bunker and Basement Player Homes (with standalone Workshops) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Basement Living|http://www.nexusmods.com/fallout4/mods/10967/?|1.3|fadingsignal<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Railroad HQ 1.2 FAR HARBOUR}} | |||
'''Description''' :<br/>"Ever wanted to take a break from the outside world, have a pause from the weather (and settlers?) Ever wanted to store your weapons, Power Armor, and other items in a secure space where they will be left alone? Look no further. | |||
Basement Living adds 10 completely standalone basements & bunkers (interior cells) each with their own standalone workshops and craftable door hatches, allowing you to place/enter into them from any settlement you choose. They work just like Home Plate, so you can tear-down and decorate them however you like! This was done carefully, and methodically, and does not alter ANY existing settlements or interiors whatsoever, nor does it require any batch files, god mode, or other workarounds. They're mostly copies of vanilla cells, so you may recognize a few. I found a couple cool unused cells and copied those too, adding a few things and lighting touches. | |||
Every interior features a fusebox with 100 power, and a control panel to disable/enable the default lighting, fog effects, and trash/debris! It may not seem like it, but this was three weeks of work to get all the elements set up and working (including replacing lots of floors and walls!) **WHEW!** | |||
NO BATCH FILES. NO GOD MODE. NO RE-ASSIGNED SETTLEMENTS. FULLY STANDALONE. | |||
These are real interior cells you will 'zone' into, just like vanilla interiors, which makes them a safe place from enemies, weather, and settlers when you feel the need to get away. They act just like a player home. There is a lot of stuff by default to scrap in each location to get you started, and it's easy to just climb up the hatch and grab materials from your main Settlement Workshop if you need more. | |||
This uses vanilla keywords, and as such is fully compatible with Settlement Keywords. | |||
Hatches to "teleport" to the basements are under the Special category. I may change where they are in the menu if there is enough feedback, or require Blueprints in your inventory to keep it clean. | |||
'''How It Works''' : | |||
* Under Special you will find 10 new basement hatches, one for each unique basement. They require 10 metal, 10 wood, 10 concrete, to give the effect of "crafting" the basement, even though you're just crafting a "teleport" door to get in. | |||
* Place a hatch anywhere on the ground of your Settlement. I like to place these behind the house, or in a settlement bedroom. | |||
* Once placed, the basement workshop will automatically link or re-link to the settlement you're in | |||
* Open it up like any door, and you're now in the interior basement cell! | |||
* Enter into Workshop Mode to scrap the interior, and begin decorating it how you like! | |||
* Only one door to each basement can exist at a given time, so if you craft a second door to the same exact basement, the old one will just move to your location, and you will be notified where it moved from. See video for details. | |||
* The interior cell will remain 100% the same as you left it, so you can move the entrance doors around to any settlements with no issues or effects to the interiors. | |||
'''Locations''' : | |||
* Root Cellar (small) | |||
* Basement Bunker (medium) | |||
* Fallout Shelter (small - my favorite) | |||
* Emergency Shelter (small) | |||
* Military Bunker Epsilon (small) | |||
* Backyard Bomb Shelter (medium) | |||
* Storage Warehouse (large) | |||
* Interrogation Cave (small) | |||
* Cellar Workshop (medium) | |||
* Sewer Garage (large)" | |||
}} | |||
==== Faction Housing Overhaul - Railroad HQ ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Railroad HQ|http://www.nexusmods.com/fallout4/mods/13490/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Railroad HQ 1.2 FAR HARBOUR}} | |||
'''Description''' :<br/>"OK, so the rest of the RR crew want to live like sewer hobos. Not me. I built this place for myself since I'm doing all the work anyway. | |||
Mod adds a room for the player to use in the Railroad HQ, and links all the workstations there together so they have cloud storage. | |||
'''Features''' : | |||
* A MIRROR TO CHANGE YOUR APPEARANCE. | |||
* Activate the mirror in the bathroom with [Space]. | |||
* Draw your gun after changing your face if you have trouble with 3rd person camera. | |||
* Custom named storage for some items | |||
* Epic static clutter and decorations | |||
* Sink with fresh water supply | |||
* Terminal to play holotape games etc. on | |||
* Your own black-ish cat (he's name is Geronimo) | |||
* Idle and furniture markers for companions so they do stuff when idle | |||
* 3 magazine racks and a bobblehead shelf" | |||
}} | |||
==== Faction Housing Overhaul - Prydwen Quarters ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Prydwen Quarters|http://www.nexusmods.com/fallout4/mods/13218/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Prydwen Quarters 1.2}} | |||
'''Description''' :<br/>"This is the next mod in the faction housing overhaul series, it completely redesigns the player's room inside Prydwen. | |||
'''Features''' : | |||
Your room now has all basic workstations | |||
* Thanks to expired6978:<br/> | |||
A MIRROR TO CHANGE YOUR APPEARANCE.<br/> | |||
See the privy behind the curtains. Activate the mirror with [Space].<br/> | |||
Draw your weapon after changing your face if you have trouble with 3rd person camera. | |||
* Custom named storage for weapons etc. | |||
* Glorious static clutter and decorations | |||
* No more three loading screens! Enables fast-traveling to and from the quarters | |||
* Sink with fresh water supply | |||
'''General Info''' : | |||
* The map marker gets enabled once you get the quarters from Maxson | |||
* All the workbenches inside Prydwen MAIN DECK are now linked to the Boston Airport so you can share resources EVERYWHERE on board Prydwen with the settlement below." | |||
}} | |||
==== Faction Housing Overhaul - The Castle ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - The Castle|http://www.nexusmods.com/fallout4/mods/15504/?|1.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=General's Quarters}} | |||
'''Description''' :<br/>"This is the fourth mod in the faction housing overhaul series, it adds a completely new private interior for the Minutemen General. | |||
It's a very basic room, albeit pretty. It only has a kitchen area, bed and some storage and so on.<br/> | |||
I figured people want to fix0rupp3r their castles their own way and add their own workbenches, so this one only has cooking (which is linked to the Castle cloud storage). | |||
'''How to get in''' : | |||
The old General in the tunnels has the key (OBVIOUSLY), get the key when you loot his armour. | |||
'''General Features''' : | |||
* No one except your active followers should enter the quarters. You get a real, private area in the Castle and no one will sleep in your bed. | |||
* You won't be able to send anyone here, only to Castle like normal | |||
* Mirror in the bathroom can be used to change your appearance | |||
* (not compatible with Locksmith something something) | |||
* Functional terminal to play holotapes | |||
* Glorious unique storage stuff and clutter" | |||
}} | |||
==== Faction Housing Overhaul - Vault 81 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Vault 81|http://www.nexusmods.com/fallout4/mods/13035/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=Vault 81 - AWCKR version 1.3}} | |||
'''Description''' :<br/>"This mod overhauls the room given to the player in Vault 81. | |||
It also adds a gym, a laundry room and a shower area for maximum immersion (like holy crap these poor people didn't have showers or washing machines). In order for V81 to actually be a viable player home, I also added all workbenches (cooking, chem, armor, weapon and power armour) and made Alexis have more than 100 caps on her. | |||
If you want to also have Armoursmith Workbench and Weaponsmith workbench from AWKCR, use the alternative version that adds those too. | |||
The room has 2 magazine racks, a Bobblehead stand (shelf) and lots of storage. | |||
'''Features''' : | |||
* All crafting stations | |||
* Surgery chair at the clinic | |||
* Functional terminal so you can play hologames etc. | |||
* Better merchant | |||
* Murshive facilities for the vault | |||
'''General Info''' : | |||
* I tested on a new and old save and everything enabled properly. | |||
* YES EVERYTHING IS STATIC YOU FENG SHUI RUINING UNDESIGNERS. Can't have you barging in at night after drinking too much Bobrow's Brew and knocking over my precious decorations. | |||
* Once the main quest for Vault 81 has been completed, the room items will activate | |||
* There will be a map marker that lets you travel directly into the Atrium, plus I have enabled fast traveling out of the Vault 81 too | |||
* Workbenches outside your room are linked to cloud storage, it might take a moment for the game to recognise that. | |||
* Made with F4CK, cleaned with FO4Edit" | |||
}} | |||
==== Faction Housing Overhaul - Institute Director's Quarters ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Faction Housing Overhaul - Institute Director's Quarters|http://www.nexusmods.com/fallout4/mods/15767/?|1.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Director's Quarters}} | |||
'''Description''' :<br/>"ITS HERE GUISE! | |||
Mod overhauls the Director's Quarters in the Institute. It adds all workstations, storage, a bed and tons of shiny clutter. | |||
'''Features''' : | |||
* Bed for X2 outside your "bedroom" | |||
* Mirror in the bathroom can be used to change your appearance | |||
* (not compatible with Locksmith something something) | |||
* Functional terminal to play holotapes | |||
* Glorious unique storage stuff, workstations and clutter | |||
* The Food Synthesizer in the kitchen area works as a cooking station | |||
* It's not as packed and intricate and full of stuff you run into because the quarters you're given are HUGE. Like what am I supposed to put in there? If I fill it up to the brim like the other houses, your Institute would be like 5 FPS." | |||
}} | |||
==== Marlborough Mansion ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Marlborough Mansion|http://www.nexusmods.com/fallout4/mods/16109/?|1.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Marlborough Mansion DLC VERSION}} | |||
'''Description''' :<br/>"This location is a vanilla one. It had a small, useless note about an unmarked quest about HalluciGen, Inc , and a bunch of dead raiders/Gunners. This mod removes all those, and overhauls this GLORIOUS cell into a small, luxurious player home (the window lighting was here when I started working on it, so I can't take credit for that). The location is near HalluciGen, Inc building. There is a map marker. | |||
The idea and request for this came from one of my Patreon supporters." | |||
}} | |||
==== Thirty-Yard Bunker ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Thirty-Yard Bunker|http://www.nexusmods.com/fallout4/mods/14260/?|1.3|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Marlborough Mansion DLC VERSION}} | |||
'''Description''' :<br/>"As per requested (MULTIPLE TIMES STOP IT ALREADY), here's the house I built for myself in Basement Living, now rebuilt greater than ever in Creation Kit. | |||
Mod adds a small highly detailed bunker in the fields of Diamond City (see screenshots), it's yours for the taking, no jumping through hoops to get it, just walk on in. | |||
'''Features''' : | |||
* Bed gives well-rested bonus | |||
* BOBBLEHEAD SHELF. YES THERE IS A SHELF STOP ASKING AND LEARN TO READ :X | |||
* 3 magazine racks | |||
* Cat (YAAAAAAAAAAYH) | |||
* All crafting, they're linked to Home Plate crafting workshop | |||
* Tons of safe storage | |||
* Terminal you can use to play holotapes | |||
* Thanks to expired6978: A MIRROR TO CHANGE YOUR APPEARANCE. | |||
* Activate the mirror with [Space]. | |||
* Draw your weapon after changing your face if you have trouble with 3rd person camera." | |||
}} | |||
==== Outfield Retreat - Diamond City RV Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Outfield Retreat - Diamond City RV Player Home|http://www.nexusmods.com/fallout4/mods/19184/?|1.2|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RV home 1.2 - DLC}} | |||
'''Description''' :<br/>"Mod adds a very tiny player home in the outfield of Diamond City, opposite of Abbot's home. | |||
Not for the claustrophobic or people who want to display 50 power armours... | |||
* It has cloud storage between the workstations | |||
* Everything is inside except the power armour station | |||
* Bobblehead shelf, two mannequins and a magazine rack | |||
* Double bed gives well-rested bonus | |||
* Clean water supply for survival | |||
* Has a day and night cycle | |||
* All storage is safe and nothing should respawn | |||
* Mapmarker for the house | |||
* Navmeshed as always, though you might want to consider bringing multiple followers in..." | |||
}} | |||
==== Sanctuary Bunker Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Sanctuary Bunker Player Home|http://www.nexusmods.com/fallout4/mods/23588/?|1.5|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Sanctuary Bunker 1.5 | |||
|OPT=Sanctuary Improvements}} | |||
'''Description''' :<br/>"Mod adds a small bunker in the player's Sanctuary home backyard. | |||
(see screenshot for location, it's well hidden) | |||
Want to live in your old home in Sanctuary Hills but the gorramn Quincy survivors keep bumming in your house? This mod gives you some privacy, and cover from the extreme wasteland weathers as well. | |||
Nate was preparing for the worst, as they didn't know about the Vault admission until the day of the nukes, so he made preparations for a shelter to take his family to. Codsworth kept the place nice and clean for two centuries and it's there just waiting for you. No need to sleep in your neighbours crappy dirt cellar or a house full of holes. Nate also left behind some sweet goodies in a footlocker so you can start the game with something better than a pipe pistol. | |||
'''Features''' : | |||
* Mirror to change your appearance | |||
* Workbenches inside the house are linked to Sanctuary workshop so they share items | |||
* Armour, weapon, chem and cooking stations | |||
* Functional terminal | |||
* Bobblehead shelf | |||
* Nuka-Cola display shelf that works with the DLC items | |||
* Armour Rack | |||
* Bed gives Well Rested bonus (or Lover's Embrace) | |||
* Water source for survival | |||
* Unique named storage | |||
* Plenty of idle markers so your friends will sandbox nicely around the place | |||
Navmeshed, as usual, what do you take me for, a hopeless newbie? | |||
Cleaned with xEdit as well" | |||
}} | |||
==== Rockin' Red Rocket ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Rockin' Red Rocket|http://www.nexusmods.com/fallout4/mods/12373/?|2.1|Elianora<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Rockin' Red Rocket 2.1 LOOSE FILES}} | |||
'''Description''' :<br/>"I am very excited to bring you all my first house mod for Fallout 4. It's an overhaul of the "Sanctuary Red Rocket". | |||
This mod turns the garage into an interior cell. It means it's behind a load door and unaffected by weather. | |||
* The interiors are mostly static, and cannot be edited. | |||
* There is no workbench for settlement building - What you see it what you get | |||
* The decoration is also my trademark static and cannot be moved around, can't have you ruining my carefully placed Feng Shui | |||
* While decoration is static, all the workstations and containers work and are safe to use | |||
* The workbenches like armour and weapon are linked to the RED ROCKET WORKBENCH so they share resources with the outside (cloud storage) | |||
* You can still use the OUTSIDE of the garage as normal settlement, build and invite settlers etc. Just they can't come inside. The only edits outside are the workbench location, adding some trees and cars and stuff. | |||
The power armour workbench inside is mainly for leaving your armour at when you come home. It cannot be used for crafting as the animation is blocked by a wall. But if you activate it, it will move the power armour into the frame so it's all parked nice and tucked away. | |||
I made this mod for myself, so it reflects my visions and preferences. It may not be for everyone. | |||
The house is also full of items related to the game so it's more like an end-game house but you can get it any time, really. | |||
'''Additional Features''' : | |||
* Immersive Toilet Paper | |||
* Custom named storage in the bedroom, unique wardrobe | |||
* Bobblehead stand and 4 magazine racks | |||
* Double bed | |||
* Day and night cycle (different lighting during the day and night) | |||
* Mirror to change appearance | |||
* All vanilla crafting benches but with a twist: They look magnificent and unique | |||
* Glorious unique clutter and decorations" | |||
}} | |||
==== The Starlight Storeroom Player Home - Better Homes and Bunkers Vol. 1 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Starlight Storeroom Player Home|http://www.nexusmods.com/fallout4/mods/22745/?|1.0b|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_HomesAndBunkers_StarlightStoreroom_v1b.7z}} | |||
'''Description''' :<br/>"The Better Homes and Bunkers series kicks off with:VOLUME 1: The Starlight Storeroom Player Home | |||
This mod adds an interior cell player home to the large storeroom behind the screen at the Starlight Drive-In. The vanilla door to the room has been replaced by a load door that connects to the player home interior cell." | |||
}} | |||
==== The Oberland Station Basement Player Home - Better Homes and Bunkers Vol. 2 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Oberland Station Basement Player Home|http://www.nexusmods.com/fallout4/mods/23243/?|1.0|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_HomesAndBunkers_OberlandBasement.7z}} | |||
'''Description''' :<br/>"The Better Homes and Bunkers Player Home Mod Series VOLUME 2: The Oberland Station Basement Player Home | |||
This mod adds a loading door to the base of the railroad tower at the Oberland Station settlement. After you gain access to settlement, the door unlocks granting you access to the interior cell. Until you control the settlement, the door to the interior cell will remain locked and inaccessible. | |||
The Oberland Station Basement is decorated with many railroad-themed items drawing inspiration from being a railroad fan my entire life as well as having nearly a decade of railroad service working as a train dispatcher. That's "railroad" as in trains, not the FO4 faction!" | |||
}} | |||
==== The Slog Diner Player Home - Better Homes and Bunkers Vol 3 ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Slog Diner Player Home|http://www.nexusmods.com/fallout4/mods/24457/?|1.0|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Slog Diner Player Home 1.0}} | |||
'''Description''' :<br/>"The Better Homes and Bunkers Player Home Mod Series VOLUME 3: The Slog Diner Player Home | |||
This mod converts the abandoned diner adjacent to the Slog settlement into a furnished and functional interior cell player home. After you gain access to the settlement, the door unlocks granting you access to the interior cell. Until you control the settlement and activate the workshop, the door to the interior cell will remain locked and inaccessible. | |||
The Slog Diner is decorated with pretty much everything you’d expect to see in a vintage American diner. I’ve created lots of custom design signage with glorious 4K textures to capture that vintage diner feel. I’ve even included guest checks on the counter and dinnerware with the diner’s logo." | |||
}} | |||
==== The Goodneighbor Condo Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Goodneighbor Condo Player Home|http://www.nexusmods.com/fallout4/mods/21873/?|1.3|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Goodneighbor Condo Player Home v1.3.01}} | |||
'''Description''' :<br/>"The Goodneighbor Condo is a large player home inspired by old-school player home mods from Fallout 3 and Fallout: New Vegas. It provides a comfortable, pre-decorated, move-in ready home with all the amenities and many scripted interactive features. | |||
To gain ownership of the Condo, you must purchase the property deed from Daisy. The deed is found in the Misc. section of her inventory. This will add the key to your inventory and you’ll then be able to unlock the doors. A note on the Condo front door will give you more details. The purchase price will vary depending on your character’s Charisma and Barter skills. | |||
'''Location''' : | |||
The Goodneighbor Condo is located in Goodneighbor (obviously) on the main square opposite the Third Rail entrance." | |||
}} | |||
==== The Overboss Hideaway Player Home (Nuka World) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Overboss Hideaway Player Home (Nuka World)|http://www.nexusmods.com/fallout4/mods/23688/?|1.0|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_OverbossHideawayHome_v1-0.7z | |||
|OPT=Beantown Interiors for Nuka World Compatibility Patch}} | |||
'''Description''' :<br/>"This mod adds a furnished and functional player home for your Nuka World Overboss character to the southern end of the Nuka World map. To gain access to the player home you will need to have the key to the door. To get the key, you must: | |||
# Complete the Nuka World Gauntlet and have access to the Fizztop Grille patio. | |||
# Pick the lock of the safe located next to the bed on the Fizztop Grille patio. The key is located inside this safe. The safe has an Expert level lockpick which is unchanged from the vanilla game. | |||
Once you unlock the safe and add the Overboss Hideaway Key to your inventory, your Pip Boy map is updated with a map marker showing the Hideaway location. Go there, unlock the door and enjoy your new home. | |||
The mod promo video below will show you exactly what you need to do to get the key. | |||
The Overboss Hideaway comes with a little backstory concerning Overboss Colter (your predecessor as Nuka World Overboss) and his connection with the house. It can be learned about by reading his journal entries on the Book Store Terminal inside the player home. | |||
'''Location''' : | |||
The Overboss Hideaway is located in Nuka World at the abandoned bookstore located south of the Nuka World Transit Station, and to the northeast of Evan’s Home. | |||
Yeah, I know it’s located on the ass-end of Nuka World but I made this mod for my own game after finding the location and thinking it would make a great player home. I thought the elevated entrance was pretty cool, and decided to make use of it. The out-of-the way location gave rise to the little bit of lore I added to the terminal journal entries. | |||
Because this mod was made for my own game, it suites my tastes and gameplay." | |||
}} | |||
==== Nuka World Fizztop Grille Enhancements ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Nuka World Fizztop Grille Enhancements|http://www.nexusmods.com/fallout4/mods/22091/?|1.02|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_FizztopGrilleEnhancements-102.7z}} | |||
'''Description''' :<br/>"I initially made this mod for my own game, but I thought others might have been as disappointed with the Fizztop Grille as I was. Yes, there are mods that will turn the Grille into a settlement, but...I really am not a fan of using workshop mode. | |||
That being said, I’ve focused my work on the interior cell where I spend most of my time in-game, and have only made a few tweaks to the exterior patio cell. | |||
While this is not a full-blown player home renovation, I would consider Fizztop Grille Enhancements to be something along the lines of “Player Home Lite.” I’ve added some features that should have been included by default, as well other features for my own game. | |||
When I finally started playing the Nuka World DLC, I was a bit surprised and rather disappointed at how Bethesda seems to have dropped the ball in setting the Fizztop Grille up as a player home. | |||
None of the workbenches were linked, and the beds didn’t even give the Well Rested bonus. | |||
I decided at the very least, to link all the workbenches (interior and exterior) and fix the beds to give the Well Rested bonus. After that, I sort of got carried away and Fizztop Grille Enhancements is the result." | |||
}} | |||
==== Cambridge Bungalow Player Home ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Cambridge Bungalow Player Home|http://www.nexusmods.com/fallout4/mods/20394/?|1.01|RedRocketTV<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=RRTV_CambridgeBungalow1.01}} | |||
'''Description''' :<br/>"October 2077:<br/> | |||
A young Cambridge couple goes away on vacation, leaving the key to their small home with an employee of the hardware store across the street. | |||
Then the bombs fell. | |||
Get the key, and the house is yours. | |||
In the tradition of player home mods from Fallout 3 and Fallout: New Vegas, I present the Cambridge Bungalow. | |||
The Cambridge Bungalow is a small player home packed with scripted interactive features and designed with an eye towards Survival mode and Fallout: FROST playthroughs. | |||
'''Location''' : | |||
The Cambridge Bungalow is located in the north end of Cambridge, right across the street from the Plumber’s Secret unmarked location, and just behind Wattz Consumer Electronics." | |||
}} | |||
==== Dauntless ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Dauntless|http://www.nexusmods.com/fallout4/mods/14829/?|1.6.4|CyberMoses<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Dauntless v1.64}} | |||
'''Description''' :<br/>"The SSBN 'Dauntless' was a pre war nuclear powered ballistic missile submarine commissioned into the United States Navy on the 4th August 2069. She was to be designed as a smaller, faster and more stealthy submarine that still could carry a complement of four nuclear SLBM's. | |||
G'day, as you may be aware, my modding repertoire has to date been somewhat lacking in terms of creating something truly unique. I decided that my previous mod, Moses' Bunker while a great start to modding FO4, wasn't what I truly wanted a player home mod to be. Therefore I had an idea after playing through the Far Harbour DLC and being fascinated by 'The Vessel' in the nucleus. I thought This would make a perfect player home if done right. | |||
After many weeks of trial and error I am proud to present 'Dauntless' as a player home that aims to achieve just that. | |||
EDIT: I'm appreciating all the feedback and im glad theres been some helpful suggestions that i've been working into, and updating the mod over time. I would like to add a function to send companions/settlers to the sub to act as a 'crew' but my scripting knowledge is very limited so keep that in mind. Any help would be appreciated! | |||
'''Features''' : | |||
* Completely Custom Submarine Layout and interior and I mean down to every wall and Hallway that is TO SCALE and representative of the exterior model. | |||
* I can respect that for gameplay reasons, the interiors of 'The Vessel' and the 'Yangtze' are exaggerated in order to create a playable area. However I Felt that while in these interiors, you never really got the feeling of being underwater inside a submarine where you expect it to be cramped. | |||
* Custom Crafting Benches for Armor, Weapons, Chemistry, Cooking and Power Armor located throughout the ship so that every room has a purpose | |||
* Custom Storage that is LINKED so that all crafting components are nearby | |||
* Nav Meshed properly throughout | |||
* Surgery Chair For Customising Appearance | |||
* Barber chair and various other fixes to the port engine room" | |||
}} | |||
== Sorting, Cleaning and Testing: Part 6 == |
Revision as of 12:51, May 29, 2017
Fenris' Personal Mod Guide / Setup
Because I'm gonna forget what to install in a year or two.
Title: Waiting on that part of my brain to come up with something decent.
Game
- Fallout 4 v1.9.4.0
DLC Required
- Wasteland Workshop
- Automatron
- Far Harbour
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
Introduction
If you're following this guide I'm going to make an ass of you and me and assume that you know what you're doing when it comes to modding Bethesda games.
I'll do my best to have the mods here ordered in a way that makes sense, though my usual install methodology is to go down the list of the top 100 mods and install them one after the other.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Here's my PC's config if you're into that sort of thing, it's probably worth mentioning that this guide will favor high fidelity over FPS, with little to no compromises:
- CPU: Intel Core i5 4670K @ 4.2Ghz
- GPU: MSI GeForce GTX 980Ti @ 1440Mhz / 7Ghz
- RAM: 16GB Corsair Vengeance 1600Mhz CL9
- Mobo: MSI Z87-GD65 Gaming Motherboard
- SSDs: 2x Kingston HyperX 120GB RAID0
Using Kesta's flares and fancy mod sections.
Getting Started
First things first: Install the game
Whether via steam or some other platform, it's usually a good idea to install the game to a directory that isn't Steam's default.
That is to say, anywhere that isn't either C:\Program Files or C:\Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already.
Drivers & Applications
Whilst the game is downloading, this is the perfect time to prepare the other applications that we're going to use.
Update your graphics card drivers
Choose a text editing program
There are a few choices here, the main two being Notepad++ and Sublime Text 3.
Once you have chosen a text editor you should set it as the default program to open both .ini and .txt files.
To do this go to your Fallout 4 directory and right click an ini file such as Fallout4_Default.ini, then select Open With > Choose another app.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
For Notepad++ this is a file named notepad++.exe located in C:\Program Files (x86)\Notepad++
For Sublime Text this is a file named sublime_text.exe located in C:\Program Files\Sublime Text 3
Repeat this process for .txt files as well.
Next, install an archiving program like WinRAR
I've been using WinRAR forever, so it's just what I'm familiar with. It's available in 32bit and 64bit versions.
Another option is 7-zip, which is also available in 32bit and 64bit flavors.
Run the game for the first time
This will set up the necessary registry entries and will create two files in your documents inside of \Documents\My Games\Fallout4
- Fallout4.ini
- Fallout4Prefs.ini
Nexus Mod Manager
Mod Organizer 2 has frustrating problems when installing a mod with multiple options, the menus simply don't work on some mod installers so you'll be stuck with the default settings.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
You can download Nexus Mod Manager from this link.
- Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.
- When you first select Fallout 4 as the game to use with NMM, it will ask where to install your mods, and where to keep the install info. Choose the folder on the same drive as your Fallout 4 install.
- Go to the mods tab and under Categories, click Categories: expand all categories, this will just make it easier to see the mods that you're going to be downloading.
Next you're going to need to log into Nexus Mod Manager using your Nexus account. This will enable you to download mods over 2MB through NMM.
LOOT
LOOT is a tool that automates load order optimization, it is also able to tell you if a mod has dirty edits and needs cleaning. You are able to run it through Nexus Mod Manager.
Installation :
|
FO4Edit
FO4Edit is a powerful tool that has a myriad of features. We'll be using it to automate the cleaning process of mods with dirty edits.
Here's a guide for using xEdit to clean your mods.
Installation :
|
INI Tweaks
BethINI
Installation :
|
Manual Tweaks
Make a copy of 'Fallout4.ini' inside of \Documents\My Games\Fallout4 and name it 'Fallout4Custom.ini'; this is the file we will be editing.
Open Fallout4Custom.ini in your chosen text editor and scroll down to the [Interface] section. If you have played the game a lot before you can disable the tutorial messages by adding 'bShowTutorials=0' at the bottom of the section so that it looks like this:
[Interface] fSafeZoneX=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneY=15.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0
We're going to improve the readability of the in-game console by adding a new section underneath the [MapMenu] section.
Copy this text and add it underneath 'uLockedTerrainLOD=32' in the [MapMenu] section:
[Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222
For the Immersive Maps mod to display in colour, we need to disable the effects of the Pipboy. To do this, add this section into Fallout4Custom.ini:
[Pipboy] bPipboyDisableFX=1
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post here.
Extenders and Plugins
Fallout 4 Script Extender (F4SE)
This is an essential mod that continues the work from the Skyrim Script Extender.
Installation :
|
Shadow Boost
Shadow Boost dynamically controls the the shadow draw distance in Fallout 4 to attempt to keep you at a specified framerate.
Installation :
|
You can modify ShadowBoost.ini if you wish, however I find that the default settings work fine:
fTargetFramerate= - This setting determines your desired framerate, if you are playing with vsync or an fps lock enabled then be sure to keep it at least a couple fps lower than the maximum, otherwise the plugin won't increase the shadow draw distance when you reach that framerate. fDistChangeSpeed= - This setting determines how quickly the shadow distance will change. The safe range is between 0.5 and 5.0. fShadowDrawDistMin= - This setting determines the minimum distance that shadows will render. fShadowDrawDistMax= - This setting determines the maximum distance that shadows will render. Users with lower-end PCs may want to reduce this setting.
Essentials
These mods are here because they need to be installed before other mods further down this guide, installing them now will just make things easier later on.
For each of these mods, and the mods in each further section, the required files will usually be downloadable via Nexus Mod Manager by simply pressing the 'Download With Manager' button in the files tab of the mod.
The file or files to download will be specified as being under either the Main Files, Optional Files, or Update section of the files tab.
- MAIN FILES - Main
- OPTIONAL FILES - Optional
- UPDATES - Update
Armor and Weapon Keywords Community Resource (AWKCR)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : "This resource accomplishes the following things:
|
Armorsmith Extended
Files to download :
Description : "This mod does twelve things:
|
Settlement Keywords Expanded
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : "Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus. The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." |
Beantown Interiors Project
Files to download :
Description : Have you said to yourself "D*** the torpedoes, I am going into Downtown Boston or I'm heading to the coast!", only to find once you arrive that 99% of the shops and houses are all boarded up? Have you ever wondered "Why hasn't anyone looted these buildings in the last 200 years?" (Well 210 years to be exact, give or take the rotation of the earth and a few dings to my chronometer!) If so, then this mod is for you! The Beantown interiors project, the sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas's N.V. Interiors Project, promises to bring many of the elements from my previous mods which you've come to know and love, into Fallout 4. I also hope to add more depth and, features, as my modding skills progress. This Mod opens up many of the boarded building for you to explore." |
Chem Redux
Files to download :
Description : |
Bug Fixes / Patches
Unofficial Fallout 4 Patch
Files to download :
Description : |
Achievements
Files to download :
Description : |
Dead Body Collision
Files to download :
Description : |
Realistic Death Physics - No Animations
Files to download :
Description : |
Faster Terminal Displays
Files to download :
Description : |
Survival Unlocker
Files to download :
Description : This mod restores:
This mod also allows you to return to the Survival difficulty if you had previously downgraded your difficulty. |
3rd Person Beard Fix
Files to download :
Description : |
Workshop Spotlight Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Rain of Brass
Files to download :
Description : Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." |
Personal Vertibird Flight Altitude Fix
Files to download :
Description : Notes : |
Automatron DLC Legendary Drops (plus Legendary Clothing Loot)
Files to download :
Description : |
Less Annoying Berry Mentats
Files to download :
Description : |
Glowing Animals Emit Light
Files to download :
Description : This also fixes the Glowing Behemoths and Glowing Mutant Hounds, neither of which had actual glow maps. The Glowing Behemoth also has a radiation cloak like all other glowing variants." |
Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Files to download :
Description : Notes : |
Dogmeat - Doors are NOT for Dogs (No Door Opening)
Files to download :
Description : Notes : |
Nuka-World Bottle Scenery Fix
Files to download :
Description : |
Workshop Lightbulb Emittance Fix
Files to download :
Description : There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden. The issue is -- as with previous Bethesda engines -- layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component -- which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations." |
High Res DLC Black Face Fix
Files to download :
Description : |
Baby don't run away... (merchants stick to their stores)
Files to download :
Description : |
Elevator Buttons Fix (Contraptions)
Files to download :
Description : |
Keep Commonwealth Radiant quests within the Commonwealth
Files to download :
Description : |
Brotherhood Pilots Wear Bomber Jackets
Files to download :
Description : |
Settlement Attack DLC Fix
Files to download :
Description : Automatron:
Wasteland Workshop:
Far Harbor:
Until now in order to get one you had to give up the others. This mod combines the records so they will all happen will happen. For load order be sure you load it after any DLC. Build up your defenses, because your settlements are gonna need you." |
Lever Action Reload Fix (Another)
Files to download :
Description : |
Mirelurk Model Fix
Files to download :
Description : |
X-01 Armor Reposition Fix
Files to download :
Description : |
Nuka World Novatron Assaultron Torso Fix
Files to download :
Description : |
Piper Interview Restored
Files to download :
Description : |
Power Line Physics
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Moddable Robot Settlers Compilation (Automatron)
Files to download :
Description : |
MicrofusionCell Fix
Files to download :
Description : |
Wasteland Workshop Street Lamp and Ceiling Light Fix
Files to download :
Description : |
Vault 81 Mole Rat Disease Fix
Files to download :
Description :
The root cause of each of these scenarios is a missing condition check on the "Give Disease" effect that Vault 81 Mole Rats carry. Rather than triggering the effect whenever the player is attacked, the effect triggers whenever ANYONE is attacked by an infected Mole Rat, and sometimes when the Disease effect is initiated. Since the effect is a script that manually applies the disease to the player, any attack by an infected Mole Rat on ANYTHING will give the player Mole Rat Disease." |
Fusion Generator Lights Fix
Files to download :
Description : |
CryoFreez Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Auto Doors
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : This mod addes craftable devices that will allow to automate your settlement doors. There are three main type of devices, some have few types:
All devices reevaluate it target door when crafted and/or replaced. Script will scan area for doors in short range, if there several door found it will calculate nearest. You can find this devices in Power->Miscellaneous category in workshop menu. Depending on chosen option while installation mod support vanilla doors, Homemaker's doors and Snap'n Build doors. Mod also support pre-made vanilla doors from locations: Red Rocket, Hangman's AlleySanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant, Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage." |
Third Person Revolver Audio Fix
Files to download :
Description : |
1st to 3rd Person Forced Reload Fix
Files to download :
Description : This makes certain play styles, particularly trying to use scopes in 3rd person, unnecessarily painful and frequently lethal." |
Vault-Tec Workshop Overhaul
Files to download :
Description : Notes : |
Vanilla Reflection Maps
Files to download :
Description : Why, you ask? If you're like me and you use some degree of mods with new textures and an ENB, you might notice that Fallout 4 sometimes doesn't load in these reflection maps like it is supposed to. Even if you don't have any mods that feature chrome-looking things, you might at least notice that metal crates and Codsworth can sometimes look a bit dull. What? You mean I can just restart Fallout 4 and it'll work fine again? Whippee! But wait, what if it doesn't? What if chrome things show up a dull grey or oily black almost every time? Well, if you're worried about just that, this mod(?) is for you! GONE are the days of cruddy reflection map loading!" |
Weapon Rack Fixes
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Here's a list of the weapons, and the racks they can go on in the default version:
Alongside the ones above, here's a list of the Nuka-World weapons, and the racks they can go on in:
|
Glass Glare Fix
Files to download :
Description : |
Wetness Shader Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Notes : |
Various Material Fixes
Files to download :
Description : So far this fix includes:
|
Sorting, Cleaning and Testing: Part 1
With all of those fixes out of the way as well as those essential mods that a lot of other mods shall be using, it's time to sort our load order, clean our current mods, and make sure that the game still runs.
- Load LOOT through Nexus Mod Manager from the Supported Tools menu.
- Click this button in the top right to automate the plugin sorting process:
- Once this is done hit apply and close LOOT.
- Load up FO4Edit.exe from the location you extracted it to.
- Right click on the list of plugins and then click 'Select None'.
- Tick DLCRobot.esm and then click 'Ok'. Only ever enable one plugin at a time in this list.
- Once the background loader is finished, right click DLCRobot.esm and then click 'Apply Filter for Cleaning'.
- When the filtering process is done, right click DLCRobot.esm again and then click 'Remove "Identical to master" Records'.
- Once this process is finished, right click the mod once more and then click 'Undelete and Disable References'.
- After this process completes, close out of FO4Edit and allow it to create a backup of the plugin you cleaned.
- Repeat this process for the following plugins:
- DLCWorkshop01.esm
- DLCCoast.esm
- DLCWorkshop02.esm
- DLCWorkshop03.esm
- DLCNukaWorld.esm
- ArmorKeywords.esm
- Armorsmith Extended.esp
- Armorsmith All DLCs Patch.esp
- Nuka World Bottle Fix.esp
- Merchants stick with store - Unique Settlers (except Ron).esp
- Vertibird Alt Fix.esp
- Vault-Tec Workshop Overhaul.esp
- Here's a save outside of the vault made with all of the mods so far, enabled and sorted:
File:Save2_940E27DBM536861756E_Commonwealth_000022_20170527201116_1_2.7z
Interface
Full Dialogue Interface
Files to download :
Description : Notes : |
DEF_UI
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : DEF_HUD The HUD, or Head's Up Display, refers to the main game interface while adventuring. The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages. This mod allows customization of all of those elements. All elements can be moved, rotated and resized as desired. Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example). There is also an optional feature to show scrap components beneath items when looting. This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS). If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc). This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD. DEF_INV DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements. Container and Barter screens have been increased in size to fill the screen. All of the remaining features require a sorting mod:
|
Valdacil's Item Sorting
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description :
|
LooksMenu
Files to download :
Description :
|
Immersive maps 2K - 4K
Files to download :
Description : |
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : However, following the instructions Zenotep kindly provided within the description of Zoom-out Extended, I've made a [1.7] compatible version that works for 4K maps" |
Sleep Or Save
Files to download :
Description : Wouldn't it be great if you could skip that early morning nap? You've only just woken up after all. That's where Sleep Or Save comes in. By adding a save function to beds it retains the "beds as a save point" functionality of survival mode, while making survival gameplay just a little more convenient. Features:
Save-O:
|
Quest Summary by Default - Spoiler-Free Quest Log
Files to download :
Description : |
Eating Off the Floor
Files to download :
Description : Well then this mod is for you! With Eating Off the Floor, you can quickly consume any food, drink, or medicine straight off the floor (or table, or wherever) without opening your inventory. Especially handy for you starving survivalists out there." |
Playstation 4 Buttons (Ps3 and Ps4)
Files to download :
Description : |
STATS Animations - Vault Girl (Not Vault Meat) (and.. Millianna)
Files to download :
Description : |
Modern Scope Reticles - Scope reticle overhaul
Files to download :
Description :
|
Immersive Main Menu
Files to download :
Description : |
Cartographers Map Markers (Fallout4 Edition) CMM
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
Files to download :
Description : |
Better Mod Descriptions
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Better Mod Descriptions strives to give you some actual information on what each armor and weapon mod does by changing the descriptions of each and every modification. It leaves all values at their vanilla setting and merely lists them all - including some which weren't actually noted in the old descriptions but still present. Using BMD does not make your weapon mods stronger or weaker in any way." |
HUDFramework
Files to download :
Description : |
Immersive HUD - iHUD
Files to download :
Description : HUD when you need. HIDE when you don't. What does it let you do?
Description : |
Nameplates - Floating Healthbars
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 2
Just as you did before, sort your load order using LOOT and run the game.
You can use my save below, or one you made before, to skip the intro of the game if you wish.
None of the interface mods will need cleaning.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528081801_1_2.7z
Gameplay
Grab and Eat All-in-One
Files to download :
Description : This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!" |
Pre War Safes
Files to download :
Description : |
Dynamic Flora Harvesting
Files to download :
Description : |
Lowered Weapons
Files to download :
Description : |
Milk That Brahmin - A Milk Mini-Overhaul
Files to download :
Description : |
Real Dogmeat Armor
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Multiple Floors Sandboxing
Files to download :
Description : Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? This little tweak should address that need." |
QuickTrade
Files to download :
Description : QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option)." |
Realistic Survival Damage
Files to download :
Description : |
Live Dismemberment
Files to download :
Description : Notes : Ensure that only 'Live Dismemberment - Regular.esp' is enabled. Disable these plugins:
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Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
Files to download :
Description : Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved." |
Nuka-World Monorail Tram Fast Travel
Files to download :
Description : Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World." |
The Mobile Mechanic - Portable Workbenches and Junk Scrapping
Files to download :
Description : The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight." |
Killable Children
Files to download :
Description : |
Visible Weapons - 3rd Person Holster
Files to download :
Description : Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. That's right! Once you equip a linked weapon it shows up on your body!" |
Dynamic Muzzle Shadows
Files to download :
Description : |
Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K
Files to download :
Description : |
Longer Power Lines
Files to download :
Description : |
Easy Hacking
Files to download :
Description : |
PipBoyShadows
Files to download :
Description : |
MGS Aiming
Files to download :
Description : With MGS Aiming, whenever you pull up your weapon sights (while in third person) the camera will automatically switch to first person. Once you stop aiming, it'll switch back to third person." |
Exploding Eyebots
Files to download :
Description : |
No Combat Boundaries
Files to download :
Description : |
Search and Destroy - Extended Combat Range and Stealth Searches
Files to download :
Description : |
Lone wanderer fast travel
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. The far harbor expansion adds an additional 13 locations. The nuka world expansion adds an additional 12 locations." |
Scarcity - Destructible Power Armor and More
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. Fusion cores are also more rare, and will have a random charge - not be "almost always 100% and sometimes 50%." (I did not edit cells or touch the various placed cores.) So why use it now? Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. And it will cost you more to repair. You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together. Instead of "4 steel," repair requirements have been made meaningful, using better components. Power Armor will protect you well - as long as you maintain it well. And maintaining it will no longer be trivial. For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance)." |
Better Generators
Files to download :
Description : |
Realistic Bullets - Velocity and Gravity
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : I received request to upload this to Nexus, So here it is. Works with .esp only, no external assets needed. This mod adds more realistic Velocities and Gravitational drop to your bullets! No more hitting the target instantly, With this mod Bullet actually take time to travel to the target and are effected by gravity!" |
Timescale Defaults to 6 (when leaving Vault 111)
Files to download :
Description : For those that don't know – Timescale affects how quickly time passes in the game. e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game." |
Move (Get Out the Way)
Files to download :
Description : It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!" |
Rich Merchants
Files to download :
Description : Now in three variants, the norma Rich Merchants with 10000 caps, the Rich Merchants Less Caps with 2000 caps and the Very Rich Merchants with 30000 caps. The 30000 caps variant works perfectly and does not have the Skyrim bug were you could'nt get the monies when the merchant had more than 32K. It modifyes the base calculation so it should work for all merchants of weapons, armors and medical supplies. Now settler merchants included." |
Better Companions
Files to download :
Description : Features This mod does the following to the companions:
All companions are supported, including DLC." |
Concealed Armors
Files to download :
Description : The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version." Install Instructions :
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Sorting, Cleaning and Testing: Part 3
Once again, sort your load order with LOOT.
Clean the following plugins with FO4Edit:
- Realistic Survival Damage.esp
- Campsite-Full-Sleep.esp
- No Combat Boundaries.esp
Run the game and load your last save. If the game loads without issue then you have correctly followed this guide so far! Continue on to the next part champ.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528130553_1_2.7z
Immersion
Yeah yeah, it's cool to hate on immersion mods that take it too far. Hopefully these don't, princess.
Immersive Vendors
Files to download :
Description : Features :
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Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Long Range Bullet Holes
Files to download :
Description : |
Subway Runner
Files to download :
Description : The maps are fully nav meshed and companion friendly. I recommend using companion whistle to keep them close, especially if you are using more the one companion. This mod is large and modifies some world spaces to allow access to the subway network. I to care to avoid settlement locations and areas that could conflict with other mods. To gain access to Good Neighbour you must complete the quest “The Big Dig” otherwise the station is inaccessible from the surface. I did this as 3rd rail is often used by other modders as a player home." |
Diamond City Auto Close Gate
Files to download :
Description : This mod only runs after you have first encountered Diamond City and opened the gate." |
Immersive Drumlin Diner
Files to download :
Description : As we all know, the vanilla version is completely bare and makes no actual sense on how the residents are inhabiting this area. This simple overhaul changes the approach to the Drumlin Diner faction & area, adding immersive detail and a backstory to bring it all together. This mod only edit's the Drumlin Diner cell & faction, and may conflict with others that do so as well." |
Publick Occurrences Expanded
Files to download :
Description : Publick Occurrences Expanded is a simple immersion mod that adds extra news articles from Piper's travels with the Sole Survivor. Simply check in with Nat (at Publick Occurrences in Diamond City) to find Three Dog esque reports on your deeds. This mod is best enjoyed from the start of a new campaign, so you don't get all of the articles at once. Features:
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Light Radius Redux
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : Changes : 53 light sources altered in total, including those that are unlocked via schematic (Automatron wall spotlight for example). Most notable are the Wasteland Workshop street lights, Vault-Tec Workshop fluorescent lights, Wasteland Workshop string lights, Wasteland Workshop fire barrel, etc. Everything was altered to suit a game with dark nights, with logical and hopefully realistic lighting." |
Needles hurt
Files to download :
Description : This mod is beyond simple, contains no scripts, and adds a single effect to all the stimpacks in the game. I would describe it as bbarely noticible, but immersive at the best of times." |
Vault 81 Close Door
Files to download :
Description : This mod only works when the first vault 81 intro quest is completed (Gained access to Vault 81 and talked to the overseer)." |
Vault-Tec Historical Preservation Initiative
Files to download :
Description :
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First Person Messages
Files to download :
Description : "You are carrying too much.", "You aren't strong enough to do that.", "Your family hates you.", "You're fat." Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself. "The Brotherhood hates me.", "I'm hungry.", "<sigh> I'm still fat." With this update I was able to find a lot of the missing messages that I had been looking for. No STRING files were abused or otherwise penetrated for this functionality. I will be doing a full update when the GECK drops in April to clean up any issues that I may come across with this mod. This mod was inspired by "Think To Yourself Messages" for Skyrim by VorpalBlades. None of VorpalBlades' resources were used or harmed in the making of this mod. Built by me with FO4Edit. Enjoy!" |
Charismatic Eyewear
Files to download :
Description : Sole exception is the Gas Mask With Goggles since it hides your face, it shouldn't add any Charisma. (still +1 PER) This mod also changes "Liam's Glasses" to have a custom object effect (+2 INT, +1 PER and +1 CHR). If you use the Automatron file, it adds +1 CHA and PER to the mechanist helmet. You also now can wear eyewear with the Sentry Bot and Assaultron Helmet." |
Hydrating SURVIVAL Beverages
Files to download :
Description :
How it works:
Current Hydrating Drinks (Ice Cold):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
Current Hydrating Drinks (Regular):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
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Radio Reverb Fix
Files to download :
Description : It also slightly amplifies the volume of the music." |
Reverb and Ambiance Overhaul
Files to download :
Description :
parameters as the player tails, rather than the more muted vanilla style. This really makes gun battles lively and loud, especially indoors.
less tinny and easier to understand." |
Hide Helmet in Dialogue Mod or Face Reveal Mod
Files to download :
Description : |
Craftable Cats
Files to download :
Description : There's eight colors/breeds to choose from - tortie, white, Siamese, black tux, orange tabby, Russian blue, and calico, plus the vanilla grey tabby - and you can scrap them for cat meat, bone, and fertilizer. (Don't do this to living ones, you monster.) The textures are still somewhat crude, but will do for now. For some reason the icons still won't appear. I've added two craftable bowls to trigger animations - one for drinking and one for sunning (aka just laying there). They may help people with issues with cats walking off and drowning." |
To Cook a Cat - A Fallout Recipe
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 4
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished that there's a lot more to go.
It's that time again to run LOOT and clean the mods that I list below:
- Vault81Etiquette.esp
- Vault-Tec Historical Preservation Initiative.esp
Now run the game and make sure it still works.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000037_20170529025246_1_2.7z
Sound / Music
Sound Effects
Cinematic Sounds - Complete Collection
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : This is simply a collection of all of my "Cinematic Sounds" mods and comes in two different downloads... [Explosives] Sounds Covered:
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Quieter Settlements
Files to download :
Description : Sounds Changed:
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Towbie's Realistic Weapon Sounds
Files to download :
Description : In the current version it replaces the following:
Notes : Personally I don't use this mod, I like most of the vanilla weapon sounds and I don't feel that this mod improves on them, it just makes them different. |
Louder Rainy Sound
Files to download :
Description : |
Radiant Birds
Files to download :
Description : Install Instructions :
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Radiant Birds (Less Radiant)
Files to download :
Description : |
Quiet Dogmeat Paws
Files to download :
Description : |
BetterVertibirdSound
Files to download :
Description :
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Energy Weapon Sounds
Files to download :
Description : The Laser Rifle sound is the same as my other mod, but everything else has been remade from the ground up." |
P.A.M.S - Power Armor Movement Sounds
Files to download :
Description : |
Misc
True 3D Sound for Headphones
Voice
Aggressive synth voice overhaul
Files to download :
Description :
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Followers Aren't Loot Critics
Files to download :
Description : |
Music
Dynamic Music Overhaul
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Digital Nightmare - Dark Apocalyptic Soundtrack
Files to download :
Description : |
Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor)
Files to download :
Description : |
Radio
OLD WORLD RADIO - BOSTON
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Installation :
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More Where That Came From - Diamond City Radio Edition
Files to download :
Description : The mod also disables Travis's introductions and segues into the default songs. Otherwise, Travis would tell you he's about to play Grandma Plays the Numbers and then play something else. Hopefully you've played the game enough to know all his song-specific jokes. Travis will continue to report the news as usual." |
Elvani's Track Pack for Diamond City Radio
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Jetfuel Radio Standalone
Files to download :
Description : You get 46 brand new songs and an in-universe host." |
Existence 2.0
Files to download :
Description : Read the features section for more information on what was contained in the Fallout 3 and New Vegas version of the mod -- and what is to come in further releases for Fallout 4! Features : This mod adds a new radio station to your Pip-Boy 3000. 'Existence 2.0' is hosted by Junket, an unknown model of robot wrought with perpetual existential angst and a general malaise toward the wasteland's current Existence. Jaded with this bleak world, it broadcasts 'experimental ambient terror' music across the wasteland to echo 'humanity's new existence 2.0', and shares it's views on survival and what is 'being'. Backstory revealing it's past and intentions are revealed throughout the broadcasts. >>>Now I will play another track<<< The station contains over 180 minutes of original music across 50 tracks. Over 45 minutes of new broadcast material featuring Junket, such as: intros, dream diary entries, and handy proverbs on surviving in the wasteland.Help Junket out by completeing the quest you receive by listening to an important broadcast; with rewards such as new music added to the playlist.Brand new cell featuring the Existence 2.0 broadcast studio, choked full of background information on the station's lore, including the ability to chat indirectly with the robot host, Junket. Welcome to your Existence 2.0 >>>Do not go to sleep<<< |
Reneer's Radio Mod
Files to download :
Description : |
Blues Radio - Standalone Station with 100 Tracks
Files to download :
Description : The atmosphere while exploring the wasteland is enhanced in a really unique way while listening to these old blues songs. I've also made slight adjustments to each track to make them sound more tinny, like they're actually being played through the pipboy. I believe this enhances the atmosphere even further." |
Boston Pirate Radio - Anarchist Raider Punk
Files to download :
Description : All songs acquired through reputable public sources -- either rare unreleased recordings, demos, rough cuts, or simply stuff from the catalogs of bands like Crass or the Avengers whose performances have been made public on Archive.org." Installation : |
Sorting, Cleaning and Testing: Part 5
You know the drill by now, sort with LOOT and then clean this mod:
- JetfuelRadio.esp
File:Exitsave0_940E27DB_536861756E_Commonwealth_000043_20170529103347_1_2.7z
Player Homes
Basement Living - Bunker and Basement Player Homes (with standalone Workshops)
Files to download :
Description : Basement Living adds 10 completely standalone basements & bunkers (interior cells) each with their own standalone workshops and craftable door hatches, allowing you to place/enter into them from any settlement you choose. They work just like Home Plate, so you can tear-down and decorate them however you like! This was done carefully, and methodically, and does not alter ANY existing settlements or interiors whatsoever, nor does it require any batch files, god mode, or other workarounds. They're mostly copies of vanilla cells, so you may recognize a few. I found a couple cool unused cells and copied those too, adding a few things and lighting touches. Every interior features a fusebox with 100 power, and a control panel to disable/enable the default lighting, fog effects, and trash/debris! It may not seem like it, but this was three weeks of work to get all the elements set up and working (including replacing lots of floors and walls!) **WHEW!** NO BATCH FILES. NO GOD MODE. NO RE-ASSIGNED SETTLEMENTS. FULLY STANDALONE. These are real interior cells you will 'zone' into, just like vanilla interiors, which makes them a safe place from enemies, weather, and settlers when you feel the need to get away. They act just like a player home. There is a lot of stuff by default to scrap in each location to get you started, and it's easy to just climb up the hatch and grab materials from your main Settlement Workshop if you need more. This uses vanilla keywords, and as such is fully compatible with Settlement Keywords. Hatches to "teleport" to the basements are under the Special category. I may change where they are in the menu if there is enough feedback, or require Blueprints in your inventory to keep it clean. How It Works :
Locations :
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Faction Housing Overhaul - Railroad HQ
Files to download :
Description : Mod adds a room for the player to use in the Railroad HQ, and links all the workstations there together so they have cloud storage. Features :
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Faction Housing Overhaul - Prydwen Quarters
Files to download :
Description : Features : Your room now has all basic workstations
A MIRROR TO CHANGE YOUR APPEARANCE.
General Info :
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Faction Housing Overhaul - The Castle
Files to download :
Description : It's a very basic room, albeit pretty. It only has a kitchen area, bed and some storage and so on. How to get in : The old General in the tunnels has the key (OBVIOUSLY), get the key when you loot his armour. General Features :
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Faction Housing Overhaul - Vault 81
Files to download :
Description : It also adds a gym, a laundry room and a shower area for maximum immersion (like holy crap these poor people didn't have showers or washing machines). In order for V81 to actually be a viable player home, I also added all workbenches (cooking, chem, armor, weapon and power armour) and made Alexis have more than 100 caps on her. If you want to also have Armoursmith Workbench and Weaponsmith workbench from AWKCR, use the alternative version that adds those too. The room has 2 magazine racks, a Bobblehead stand (shelf) and lots of storage. Features :
General Info :
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Faction Housing Overhaul - Institute Director's Quarters
Files to download :
Description : Mod overhauls the Director's Quarters in the Institute. It adds all workstations, storage, a bed and tons of shiny clutter. Features :
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Marlborough Mansion
Files to download :
Description : The idea and request for this came from one of my Patreon supporters." |
Thirty-Yard Bunker
Files to download :
Description : Mod adds a small highly detailed bunker in the fields of Diamond City (see screenshots), it's yours for the taking, no jumping through hoops to get it, just walk on in. Features :
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Outfield Retreat - Diamond City RV Player Home
Files to download :
Description : Not for the claustrophobic or people who want to display 50 power armours...
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Sanctuary Bunker Player Home
Files to download :
Description : (see screenshot for location, it's well hidden) Want to live in your old home in Sanctuary Hills but the gorramn Quincy survivors keep bumming in your house? This mod gives you some privacy, and cover from the extreme wasteland weathers as well. Nate was preparing for the worst, as they didn't know about the Vault admission until the day of the nukes, so he made preparations for a shelter to take his family to. Codsworth kept the place nice and clean for two centuries and it's there just waiting for you. No need to sleep in your neighbours crappy dirt cellar or a house full of holes. Nate also left behind some sweet goodies in a footlocker so you can start the game with something better than a pipe pistol. Features :
Navmeshed, as usual, what do you take me for, a hopeless newbie? Cleaned with xEdit as well" |
Rockin' Red Rocket
Files to download :
Description : This mod turns the garage into an interior cell. It means it's behind a load door and unaffected by weather.
The power armour workbench inside is mainly for leaving your armour at when you come home. It cannot be used for crafting as the animation is blocked by a wall. But if you activate it, it will move the power armour into the frame so it's all parked nice and tucked away. I made this mod for myself, so it reflects my visions and preferences. It may not be for everyone. The house is also full of items related to the game so it's more like an end-game house but you can get it any time, really. Additional Features :
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The Starlight Storeroom Player Home - Better Homes and Bunkers Vol. 1
Files to download :
Description : This mod adds an interior cell player home to the large storeroom behind the screen at the Starlight Drive-In. The vanilla door to the room has been replaced by a load door that connects to the player home interior cell." |
The Oberland Station Basement Player Home - Better Homes and Bunkers Vol. 2
Files to download :
Description : This mod adds a loading door to the base of the railroad tower at the Oberland Station settlement. After you gain access to settlement, the door unlocks granting you access to the interior cell. Until you control the settlement, the door to the interior cell will remain locked and inaccessible. The Oberland Station Basement is decorated with many railroad-themed items drawing inspiration from being a railroad fan my entire life as well as having nearly a decade of railroad service working as a train dispatcher. That's "railroad" as in trains, not the FO4 faction!" |
The Slog Diner Player Home - Better Homes and Bunkers Vol 3
Files to download :
Description : This mod converts the abandoned diner adjacent to the Slog settlement into a furnished and functional interior cell player home. After you gain access to the settlement, the door unlocks granting you access to the interior cell. Until you control the settlement and activate the workshop, the door to the interior cell will remain locked and inaccessible. The Slog Diner is decorated with pretty much everything you’d expect to see in a vintage American diner. I’ve created lots of custom design signage with glorious 4K textures to capture that vintage diner feel. I’ve even included guest checks on the counter and dinnerware with the diner’s logo." |
The Goodneighbor Condo Player Home
Files to download :
Description : To gain ownership of the Condo, you must purchase the property deed from Daisy. The deed is found in the Misc. section of her inventory. This will add the key to your inventory and you’ll then be able to unlock the doors. A note on the Condo front door will give you more details. The purchase price will vary depending on your character’s Charisma and Barter skills. Location : The Goodneighbor Condo is located in Goodneighbor (obviously) on the main square opposite the Third Rail entrance." |
The Overboss Hideaway Player Home (Nuka World)
Files to download :
Description :
Once you unlock the safe and add the Overboss Hideaway Key to your inventory, your Pip Boy map is updated with a map marker showing the Hideaway location. Go there, unlock the door and enjoy your new home. The mod promo video below will show you exactly what you need to do to get the key. The Overboss Hideaway comes with a little backstory concerning Overboss Colter (your predecessor as Nuka World Overboss) and his connection with the house. It can be learned about by reading his journal entries on the Book Store Terminal inside the player home. Location : The Overboss Hideaway is located in Nuka World at the abandoned bookstore located south of the Nuka World Transit Station, and to the northeast of Evan’s Home. Yeah, I know it’s located on the ass-end of Nuka World but I made this mod for my own game after finding the location and thinking it would make a great player home. I thought the elevated entrance was pretty cool, and decided to make use of it. The out-of-the way location gave rise to the little bit of lore I added to the terminal journal entries. Because this mod was made for my own game, it suites my tastes and gameplay." |
Nuka World Fizztop Grille Enhancements
Files to download :
Description : That being said, I’ve focused my work on the interior cell where I spend most of my time in-game, and have only made a few tweaks to the exterior patio cell. While this is not a full-blown player home renovation, I would consider Fizztop Grille Enhancements to be something along the lines of “Player Home Lite.” I’ve added some features that should have been included by default, as well other features for my own game. When I finally started playing the Nuka World DLC, I was a bit surprised and rather disappointed at how Bethesda seems to have dropped the ball in setting the Fizztop Grille up as a player home. None of the workbenches were linked, and the beds didn’t even give the Well Rested bonus. I decided at the very least, to link all the workbenches (interior and exterior) and fix the beds to give the Well Rested bonus. After that, I sort of got carried away and Fizztop Grille Enhancements is the result." |
Cambridge Bungalow Player Home
Files to download :
Description : Then the bombs fell. Get the key, and the house is yours. In the tradition of player home mods from Fallout 3 and Fallout: New Vegas, I present the Cambridge Bungalow. The Cambridge Bungalow is a small player home packed with scripted interactive features and designed with an eye towards Survival mode and Fallout: FROST playthroughs. Location : The Cambridge Bungalow is located in the north end of Cambridge, right across the street from the Plumber’s Secret unmarked location, and just behind Wattz Consumer Electronics." |
Dauntless
Files to download :
Description : G'day, as you may be aware, my modding repertoire has to date been somewhat lacking in terms of creating something truly unique. I decided that my previous mod, Moses' Bunker while a great start to modding FO4, wasn't what I truly wanted a player home mod to be. Therefore I had an idea after playing through the Far Harbour DLC and being fascinated by 'The Vessel' in the nucleus. I thought This would make a perfect player home if done right. After many weeks of trial and error I am proud to present 'Dauntless' as a player home that aims to achieve just that. EDIT: I'm appreciating all the feedback and im glad theres been some helpful suggestions that i've been working into, and updating the mod over time. I would like to add a function to send companions/settlers to the sub to act as a 'crew' but my scripting knowledge is very limited so keep that in mind. Any help would be appreciated! Features :
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