SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions
TechAngel85 (talk | contribs) No edit summary |
TechAngel85 (talk | contribs) No edit summary |
||
Line 38: | Line 38: | ||
}} | }} | ||
{{Gallery | {{Gallery | ||
|enable= | |enable=No | ||
|galleryitems={{GalleryItems | |galleryitems={{GalleryItems | ||
|url=http://s20.postimg.org/jqbbeb85p/Papyrus_Util.png | |url=http://s20.postimg.org/jqbbeb85p/Papyrus_Util.png | ||
Line 159: | Line 159: | ||
{{Recommendations | {{Recommendations | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed====Requirements=== | |detailed=== DynDOLOD 2.0 Installation == | ||
===Requirements=== | |||
#Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] and [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD Resources]. | #Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] and [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD Resources]. | ||
#Latest version of [http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil-Modders Scripting Utility Functions] | #Latest version of [http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil-Modders Scripting Utility Functions] | ||
Line 167: | Line 169: | ||
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa | sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa | ||
::{{Gallery|enable=Yes|galleryitems= | ::{{Gallery|enable=Yes|galleryitems={{GalleryItems | ||
|url=http://s20.postimg.org/jqbbeb85p/Papyrus_Util.png|caption=#2 - PapyrusUtil}}{{GalleryItems | |||
|url=http://s20.postimg.org/ehgagfpql/STEPCompilation.png|caption=#3 - STEP Compilation}}{{GalleryItems | |||
|url=http://s20.postimg.org/j4mci7d3h/Dyn_Skyrim_INI.png|caption=#4 - Skyrim INI}} | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
Line 187: | Line 192: | ||
#Click {{ui|Add}} to save the new executable and close the window. | #Click {{ui|Add}} to save the new executable and close the window. | ||
::{{Gallery|enable=Yes|galleryitems= | ::{{Gallery|enable=Yes|galleryitems={{GalleryItems | ||
|url=http://s20.postimg.org/x0uku39cd/Extract_Archive.png|caption=#2 Extract DynDOLOD}}{{GalleryItems | |||
|url=http://s20.postimg.org/y88imazgt/Open_Executables.png|caption=#3 Open Executables}}{{GalleryItems | |||
|url=http://s20.postimg.org/3ykw50cgd/Find_Dyn_DOLOD.png|caption=#4/#5 Title and browse}}{{GalleryItems | |||
|url=http://s20.postimg.org/wphpv2ia5/Add_Dyn_DOLOD.png|caption=#6 Add DynDOLOD}}{{GalleryItems | |||
|url=http://s20.postimg.org/pase2owel/Find_Texgen.png|caption=#7/#8 Title and browse}}{{GalleryItems | |||
|url=http://s20.postimg.org/svo9lx0y5/Add_Texgen.png|caption=#9 Add DynDOLOD TexGen}} | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
Line 225: | Line 236: | ||
#Place them in the order ''DynDOLOD Resources'', followed by ''STEP LOD Textures'', and follow that with ''STEP DynDOLOD Output''. | #Place them in the order ''DynDOLOD Resources'', followed by ''STEP LOD Textures'', and follow that with ''STEP DynDOLOD Output''. | ||
::{{Gallery|enable=Yes|galleryitems= | ::{{Gallery|enable=Yes|galleryitems={{GalleryItems | ||
|url=http://s20.postimg.org/e0zo7qrd9/Open_Explorer.png|caption=#1 Open DynLOD in Explorer}}{{GalleryItems | |||
|url=http://s20.postimg.org/578rqn4el/Mods_Folder.png|caption=#2 Go to mods folder}}{{GalleryItems | |||
|url=http://s20.postimg.org/jeygfah3h/LODTexures_Folder.png|caption=#3 Create new folder}}{{GalleryItems | |||
|url=http://s20.postimg.org/tqat7y8st/LODFolder_Complete.png|caption=#4 Folder is complete}}{{GalleryItems | |||
|url=http://s20.postimg.org/6dcrpfsp9/Output_Folder_Complete.png|caption=#5 Second folder is complete}}{{GalleryItems | |||
|url=http://s20.postimg.org/yrmsn25n1/Refresh_Pane.png|caption=#6 Refresh the pane}}{{GalleryItems | |||
|url=http://s20.postimg.org/gq3np9bm5/Order_Mods.png|caption=#7 Order new mods}} | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
Line 239: | Line 257: | ||
#Activate the new ''STEP LOD Textures'' mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.) | #Activate the new ''STEP LOD Textures'' mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.) | ||
::{{Gallery|enable=Yes|galleryitems= | ::{{Gallery|enable=Yes|galleryitems={{GalleryItems | ||
|url=http://s20.postimg.org/otr59p4b1/Run_Texgen.png|caption=#1 - Run DynDOLOD TexGen}}{{GalleryItems | |||
|url=http://s20.postimg.org/lo6jjhlot/Tex_Gen.png|caption=#2 - Click Start and then Exit}}{{GalleryItems | |||
|url=http://s20.postimg.org/6jaflyxhp/Delete_Overwrite.png|caption=#3 - Clear Overwrite folder}}{{GalleryItems | |||
|url=http://s20.postimg.org/3qh81xx59/Open_LODFolder.png|caption=#4 - Open LOD Mod}}{{GalleryItems | |||
|url=http://s20.postimg.org/825tqy425/Drag_LODFiles.png|caption=#5 - Move the files.}}{{GalleryItems | |||
|url=http://s20.postimg.org/snkliuln1/Activate_LODs.png|caption=#6 - Activate LOD Textures}} | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
Line 257: | Line 281: | ||
{{Notice|text=Make sure that the '''DynDOLOD Output ...Meshes/Textures/SKSE (Json files)''' are not overwritten by other mods, especially not by mods that come with their own tree LOD.}} | {{Notice|text=Make sure that the '''DynDOLOD Output ...Meshes/Textures/SKSE (Json files)''' are not overwritten by other mods, especially not by mods that come with their own tree LOD.}} | ||
<br/> | <br/> | ||
::{{Gallery|enable=Yes|galleryitems= | ::{{Gallery|enable=Yes|galleryitems={{GalleryItems | ||
|url=http://s20.postimg.org/4xv5u5n9p/Run_Dyn_DOLOD.png|caption=#1 Run DynDOLOD}}{{GalleryItems | |||
|url=http://s20.postimg.org/7hzzfqpl9/Dyn_Advanced.png|caption=#2 Advanced Option}}{{GalleryItems | |||
|url=http://s20.postimg.org/rrxauvqq5/Dyn_Adv_Settings.png|caption=#3 Select Options}}{{GalleryItems | |||
|url=http://s20.postimg.org/nzmz6mpzh/Open_Output_Mod.png|caption=#6 Open Output Mod}}{{GalleryItems | |||
|url=http://s20.postimg.org/hagfqm4nh/Move_Files.png|caption=#7 Move files}}{{GalleryItems | |||
|url=http://s20.postimg.org/8582wr18t/Activate_Dyn_Output.png|caption=#8 Active and run LOOT}} | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
Line 266: | Line 296: | ||
*{{Video|1_5MWqeHIzw|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}} | *{{Video|1_5MWqeHIzw|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}} | ||
}} | }} | ||
Revision as of 16:32, June 24, 2016
Dynamic Distant Objects LOD
by ShesonCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.10.0 |
2.2.9.1 |
2.2.9.2 |
3.0.0 |
Recommendations
DynDOLOD 2.0 Installation
Requirements
- Latest version of DynDOLOD and DynDOLOD Resources.
- Latest version of PapyrusUtil-Modders Scripting Utility Functions
- STEP Compilation - This provides the tree billboards to use with STEP. If using different trees than SFO Basic Edition v1.87, then you will need to install those billboards after the STEP Compilation.
- Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#2 - PapyrusUtil
#3 - STEP Compilation
#4 - Skyrim INI

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
Installation
DynDOLOD Executables
- Download DynDOLOD from Nexus.
- Extract the archive to a location of your choice. Extract the Docs folder to this location as well. (In the screenshot, we've extracted to the "D:\Modding\Programs" location.)
- Open Mod Organizer and click the
icon to open the "Modify Executables" window.
- In the Title box, type in DynDOLOD.
- In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on DynDOLOD.
- Click [Add] to save the new executable.
- In the title bar again, type in DynDOLOD TexGen.
- In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on TexGen.
- Click [Add] to save the new executable and close the window.
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#2 Extract DynDOLOD
#3 Open Executables
#4/#5 Title and browse
#6 Add DynDOLOD
#7/#8 Title and browse
#9 Add DynDOLOD TexGen

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
DynDOLOD Resource Files
- 1. Download the Resources file from Nexus as normal and install using the following instructions:

WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions DynDOLOD Resources |
- 2. Activate DynDOLOD Resources by ticking it in the left pane.
- 3. Run LOOT.
DynDOLOD Output Files
- In MO's left-pane, right-click on the DynDOLOD Resources mod installed above. Click [Open in explorer].
- Navigate up one level to the "mods" folder.
- Right-click in a blank space. Go to "New", and click [Folder].
- Name the new folder "STEP LOD Textures" or a similar, but unique name.
- Repeat steps 3 and 4 to create another new folder. Name it STEP DynDOLOD Output or a similar, but unique name and close the window.
- Right-click in a blank space in the left pane of MO and click [Refresh]. (You should see the new mods appear at the bottom of the pane.)
- Place them in the order DynDOLOD Resources, followed by STEP LOD Textures, and follow that with STEP DynDOLOD Output.
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#1 Open DynLOD in Explorer
#2 Go to mods folder
#3 Create new folder
#4 Folder is complete
#5 Second folder is complete
#6 Refresh the pane
#7 Order new mods

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
Generate LODs
- Run DynDOLOD TexGen through MO from the drop-down menu.
- The script will automatically run and you will receive the TexGen window. Keep the original path and click [Start] to run TexGen. When it's finished, click [Exit].
- Go to the Overwrite folder in MO and double click it to open the window. Right-click on the DynDOLOD-Temp folder and select [Delete]. Click [Ok].
- Find the STEP LOD Textures mod created in step 4 of the DynDOLOD Output Files installation above. Right-click it and select [Open in explore].
- Navigate to the TexGen_Output folder created in step 2 above (e.g., "D:\Modding\Programs\DynDOLOD\TexGen_Output"). Open the folder and drag and drop all the file from the TexGen_Output folder into the STEP LOD Textures folder. Close both folders.
- Activate the new STEP LOD Textures mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.)
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#1 - Run DynDOLOD TexGen
#2 - Click Start and then Exit
#3 - Clear Overwrite folder
#4 - Open LOD Mod
#5 - Move the files.
#6 - Activate LOD Textures

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Generate DynDOLOD
- Run DynDOLOD through Mod Organizer from the drop-down menu. The script will run automatically.
- Click [OK] on the information window to get to the DynDOLOD Worlds window. One the DynDOLOD Words window, select [Advanced>>>]
- In the Advanced setting window, tick the Candles options. Then in the Select Worlds box, right click and choose [Select all]. Finally, click the [Medium] button.
- The Mesh Rules box will populate. Click [OK] to run DynDOLOD. Sit back and relax for a bit as the script will take between 15 to 45 minutes, on average, to run.
Template:Warning SmallTemplate:Notice Small - Once the script is done, click [Save & Exit] and then click [OK] to save the new plugin. (If there were errors, seek help on the forums. A link is provided at the top of the page.)
- Find the STEP DynDOLOD Output mod created in step 7 of the DynDOLOD Output Files installation above. Right-click it and select [Open in explore].
- Navigate to the DynDOLOD_Output folder created in step 4 above (e.g., "D:\Modding\Programs\DynDOLOD\DynDOLOD_Output"). Open the folder and drag and drop all the files and folders from the DynDOLOD_Output folder into the STEP DynDOLOD Output folder. Close both folders.
- Activate the new STEP DynDOLOD Output mod (nothing should overwrite it). Make sure DynDOLOD.esp is enabled in the Plugins tab and run LOOT.
Congratulations! You have successfully installed DynDOLOD!
Template:Notice
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#1 Run DynDOLOD
#2 Advanced Option
#3 Select Options
#6 Open Output Mod
#7 Move files
#8 Active and run LOOT

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
Generate LODs
- 1. Ensure DynDOLOD.esp is the last plugin in your load order.
- 2. Run TES5Edit through Mod Organizer.
- 3. Click [OK] on the Master/Plugin Selection window.
- 4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
- 5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
- 6. In the drop-down box, choose DynDOLOD TexGen and click [OK].
- 7. Wait for the script to run, and close TES5Edit when finished.
- 8. Delete the contents of the Overwrite folder.
- 9. Navigate to the output folder (e.g., "C:\xEditOutput" from the TES5Edit setup), right click the textures directory to invoke 7zip --> Add to "textures.7z (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should contain a "textures" directory at it's top level).
- 10. In Mod Organizer, click the archive
button, select the "textures" archive, and click [Open]. "STEP LOD Textures" is recommended as the name for the mod.
- 11. Place it after DynDOLOD and activate it. Nothing should overwrite it.
Generate DynDOLOD
- 1. Find Birds and Flocks in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
- 2. Run TES5Edit through Mod Organizer.
- 3. Hold down the Shift key, and Click [OK] on the Master/Plugin Selection window.
- 4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
- 5. Right-click [DynDOLOD.esp] in the left pane and select [Apply Script].
- 6. In the drop-down box, choose [DynDOLOD Worlds], and click [OK]. Click [OK] again within the intro window that appears.
- 7. In Select Worlds, right click on [Select all].
- 8. In Select Output Path, choose a location (e.g., a folder on your desktop. Do not use the same folder as your output from generating the textures above!).
- 9. Click [Medium] (or your preferred preset).
- 10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. Do NOT attempt to use TES5Edit during LOD processing!
- 11. Once the script is done, and assuming there are no errors, exit TES5Edit.
- 12. At the prompt, make certain only DynDOLOD.esp is ticked and click [OK].
- 13. Re-enable Birds and Flocks by clicking it in the left pane. (STEP:Extended users only)
- 14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
- 15. In Mod Organizer, click the archive
button, navigate to the newly created archive, and click [Open]. "STEP DynDOLOD Output" is recommended as a name for the mod.
- 16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the DynDOLOD.esp plugin now that the masters have been added to it.
-->