STEP:SkyrimSE Patch Reference: Difference between revisions
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{{fs|larger|'''[https://stepmodifications.org/forum/topic/14944-step-se-patch-development/ Dev Forum]'''}} <sup>''{{fc|salmon|Restricted}}''</sup> | |||
== Plugin Header == | == Plugin Header == |
Revision as of 19:27, November 15, 2021
SkyrimSE Guide Patch Reference
by: Step Modifications | Forum Topic
WIP
This content is still being developed. It's scheduled to be completed before the v2.0 Guide is released.Mods that are required for the Patches are marked on the Guide by a RED vertical bar at the beginning of the mod's listing on the Guide.
Wiki Mod Pages
Dev Forum Restricted
Plugin Header
The header has some specific information or settings to be applied.
Flags
The Patch does not have any flags set. They are not ESLs due to the nature of some edits. Making them ESLs would require compacting them in the CK every update. It's simply not a feasible or a recommended practice for conflict resolution patches that encompass entire mod lists.
Form Version
The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch.
- Install the CK, if not already installed (via Bethesda Launcher)
- Install SSE CreationKit Fixes (fixes and saves some headache)
- Launch the CK via MO
- Click File > Data...
- On the Data window scroll down to find the Patch, and click the [Set as Active File] button
- Click [OK] to load the plugin and all the masters
- Now click the save icon () and exit the CK
CK Cleanup
Unfortunately, the CK will likely not forward many edits during the save. This results in errors within the plugin that must be resolved.
Author
Step Modifications
Description
This description will show within mod managers (however they display meta data).
Conflict Resolution Patch for the Step SkyrimSE Guide. {{BASH:NoMerge}}
Masters
- Skyrim
- Updates
- Dawnguard
- HearthFires
- Dragonborn
- Unofficial Skyrim Special Edition Patch
- Simple Children
- Enhanced Blood Textures
- Audio Overhaul Skyrim
- Deadly Spell Impacts
- Immersive Spectral Assassin
- Book Covers Skyrim
- AI Overhaul
- Cutting Room Floor
- Weapons Armor Clothing & Clutter Fixes
- Elemental Staffs
- Improved Closedfaced Helmets
- Masque of Argonian Vile SSE
- Consistent Older People
- Armor and Clothing Extension
- Hearthfire Extended
- Oakwood
- The Choice is Yours
- Book Covers Skyrim - Lost Library
- Not So Fast Mage's Guild
- Trade & Barter
- Complete Crafting Overhaul Remastered
- Complete Alchemy & Cooking Overhaul
- Butterflies Unchained
- Alternative Start - Live Another Life
- Realistic Water Two SE
Modifications
This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes:
Global
- Timescale is set to 15 (default 20)
Game Settings
FormID(s) | Changes |
---|---|
00042268, 001018D8 | Bump wait times for NPCs to move out of the way have been reduced (default 1.0/3.0, reduced to 0.5/0.5) Move it Dammit (thanks, Apogee777) |
001018DC, 001018DD | Bump wait distances have been increased to help those NPC get out of the way (default 75/125, increased 150/250) Move it Dammit (thanks, Apogee777) |
0010EAD8 | Increases the chance of being able to recover arrows shot into bodies from default 33% to 50%. |
0x000800 | Decreases the distances NPCs will initiate a random greeting to the player from default 150 to 60. No NPC Greetings (thanks, Cipscis/Reize) |
0x000801 | Increases the arrow speed by 40% vs vanilla for more realistic speeds; default 1500 to 2100. |
0x000802 | Decreases the distances that NPCs will alert for crimes by 55% for a more realistic detection distance; default 4000 to 1800. |
0x000803 | Adjusts the time that passes while using fast travel to match the time that would pass if the distance was walked. |
0x000809 | Reduces NPC max-dodge-chance to prevent their uncanny ability of dodging projectiles (default 100%, reduced to 75%) |
Idle Animation
- 000640FB, 000640FF, 00064100, 00065D06, 00065D07, 00097273, 02015771, 02015772
-
- Conditions are added to these records to stop NPCs from drinking or eating will talking to the player.
- Don't Talk With Your Mouth Full (thanks Whitefang37!)
- 0002BEBF, 000452CD, 0008A916, 0008B5D5, 0008B632, 000C8690, 000EA500, 000EAA49, 000F7F57, 000108E2C, 040179E6, 04017F4F
-
- Death animation is changed on these records to Ragdoll for more realistic deaths.
- No Spinning Death Animation (thanks, dDefinder1)
Spell
- 000E40C3
-
- Adds conditions to the Nord's racial power, Batter Cry, so that it only effects hostiles; thus only hostiles will flee from the use of the power.
- Battle Cry Fix (thanks, NTense)
Leveled Lists
The Step SkyrimSE CR Patch includes hand-merged leveled-lists for the Guide. These merged lists would have been similar to what was being provided by Wrye Bash's Bashed Patch. These merges are created by hand and each conflict is checked to ensure only the correct and desired forwards are made vs WB's default output, which is full of issues. This provides a far cleaner (and proper) merge of the Guide's leveled-lists.