SkyrimSE:SKSE64: Difference between revisions
From Step Mods | Change The Game
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==== Scripts ==== | ==== Scripts ==== | ||
# From the archive downloaded above, open the ''Data'' folder e.g. <code> | # From the archive downloaded above, open the ''Data'' folder e.g. <code>SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/</code> | ||
# Extract the '''Scripts''' folder from the archive to the SKSE64 folder i.e. <code>..SKSE64/Scripts/</code>. | # Extract the '''Scripts''' folder from the archive to the SKSE64 folder i.e. <code>..SKSE64/Scripts/</code>. | ||
# Close archive and Explore windows. | # Close archive and Explore windows. | ||
Line 72: | Line 72: | ||
* ../SKSE64 | * ../SKSE64 | ||
** /scripts | ** /scripts | ||
** / | ** /SKSE | ||
***/skse.ini | ***/skse.ini | ||
** /meta.ini | ** /meta.ini | ||
<!--SKSE[https://i.postimg.cc/hvWNwHh3/SKSEinMO.jpg look like this].--> | <!--SKSE[https://i.postimg.cc/hvWNwHh3/SKSEinMO.jpg look like this].--> | ||
}} | }} |
Revision as of 03:25, July 26, 2020
"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.
SKSE64
by The SKSE TeamCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the "Current SE build" archive file.
- Open the archive and extract the following files to the Skyrim Special Edition root folder
../Steam/steamapps/common/Skyrim Special Edition/
:- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
- Keep this archive open for the for the next steps.
Data Files Installation
- Create a empty mod in the mod list of MO and name it SKSE64, or anything similar.
- Open the SKSE64 mod folder (Ctrl+double-click).
- Create a new folder named SKSE and open it.
INI File
- Within the SKSE folder, create a new file named SKSE.ini i.e.
..SKSE64/SKSE/SKSE.ini
- Open the new file and copy and paste the code in the box below
- Save and close the file when finished.
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
Scripts
- From the archive downloaded above, open the Data folder e.g.
SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/
- Extract the Scripts folder from the archive to the SKSE64 folder i.e.
..SKSE64/Scripts/
. - Close archive and Explore windows.
Once complete, the SKSE64 mod's folder structure should be:
- ../SKSE64
- /scripts
- /SKSE
- /skse.ini
- /meta.ini