SkyrimLE:3.0.1/changelog: Difference between revisions

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STEP Guides are taking a new direction. [[STEP:New_Direction|Please read the article]] to understand how future Guides will be handled and released.
STEP Guides are taking a new direction. [[STEP:New_Direction|Please read the article]] to understand how future Guides will be handled and released.


===== More Mods =====
===== Improved Guide Flow =====
The new direction brings the Guide closer to previous "Extended" guides, therefore with this release, over '''60''' new mods have been added! This really brings the Guide to life!
The flow of the STEP Guide has been completely rebuilt. A great deal of consideration was taken from the workflow of the user while following the Guide. Thus, v3.0 has been restructured for a start to finish experience that flows from start to finish; whereas, previous versions of STEP Guides had users jumping back and forth too often.
 
===== A New Prerequisite =====
<!-- See ''Page Tools > Edit'' for example, standard formatting for this section or copy from what is already posted. -->
A new guide as been created that is meant for users to follow and complete before completing any STEP Guide. This new guide is the [[Guide:SystemSetupGuide|System Setup Guide]]. Users should visit there and complete it before completing any STEP Guide.
 
===== Guide Cleanup =====
As part of the flow change and a desire to reduce information that should be centralized, we've pulled several of the setup sets out of the Guide itself, and moved them to a new [[Guide:SystemSetupGuide|System Setup Guide]]. Users are required to complete this new guide before completing any STEP Guide.
 
The remainder of the detailed instructions within the Guide are now hidden by spoilers. This cleans up the Guide and helps users to focus on one thing at a time. To reveal the instructions, users simply need to click the links in the Guide.


===== New Mod Groups =====
===== New Mod Groups =====
STEP SE Core and the other new/updated guides to follow have new mod groups based on Mod Picker's categories. This greatly improves mod list organization while also reducing the need to hide individual mod assets compared to previous STEP Guides.


===== Guide Refinements =====
===== LOOT Rules Removed =====
Refinements have been made in effort to provide the best flow the Guide has ever had. This also includes the reduction of tools such as Wrye Bash and Bashed Patches.
In an effort to reduce user steps and simplify Guide, the LOOT Rules from previous STEP Guides have been removed. The STEP Patches are now entirely designed around a LOOT sorted load order. This improves workflow for both the users and for the STEP Team. Now users simply need to accept a default LOOT load order and STEP takes care of the rest with the Guide patches.


===== STEP Patches =====
===== STEP Patches =====
Most of the patch information can now be found on their [https://forum.step-project.com/topic/14516-step-se-core-patches-by-the-step-team/ forum topic].
In a desire and need to reduce maintenance overhead, the STEP Patches available have been reduce to 2 from 8. This is also in part due to Skyrim SE including all the DLC. Mods included in the STEP Patches are indicated on the mod tables with a green bar at the beginning of the table row. The Patches provided include:
 
{{fc|#ddd|'''STEP SE Core - Conflict Resolution Patch'''}}<br/>
This is the conflict resolution patch for main Guide and is now all or nothing; whereas, before we were providing multiple patches for various mods users didn't want to use. It includes the following additional edits beyond simple patching:
* Increases arrow speed to ~1.5x that of vanilla.
* Increases the chances of recovering arrows from dead NPCs to 50%; vanilla is 33%.
* Increases the time that passes during fast travel. It will be similar to the take it takes to walk the distance; time is accurate within 2-3 min deviation.
* Reduces the distance NPCs will greet the player to 60; vanilla is 160. This prevents the constant NPC greeting while walking around cities.
* Reduces the distance requires for NPCs to detect crimes to 2000; vanilla is 4000. This provides for more realistic gameplay as guards won't catch you as often from seemingly out of nowhere.
* Reduces the maximum chance that NPCs can dodge projectiles to 66%, vanilla is 100%. This reduces the uncanny dodging abilities of hostile targets.
* Reduces the game's timescale to 15; vanilla is 20. This results in longer day/night cycles.
 
{{fc|#ddd|'''STEP SE Core - Lighting & Weather Patch'''}}<br/>
This is the conflict resolution patch specifically for the new ''Lighting & Weather'' mod group. It's provided separately for users who wish to use different lighting and/or weather mods than what STEP has chosen for the Guide.
 
===== MCM Recommendations =====
With STEP 3.0 the STEP Guides now include MCM recommendations. This is something the users have asked for since MCM existed. The wait is over!


=={{fc|#e6b69e|Release Changes}}==
=={{fc|#e6b69e|Release Changes}}==

Revision as of 08:33, March 1, 2020

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SkyrimLE:3.0.1/changelog

< All SkyrimLE changelogs | SkyrimLE:3.0.1 Guide

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WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

What's New

New Direction

STEP Guides are taking a new direction. Please read the article to understand how future Guides will be handled and released.

Improved Guide Flow

The flow of the STEP Guide has been completely rebuilt. A great deal of consideration was taken from the workflow of the user while following the Guide. Thus, v3.0 has been restructured for a start to finish experience that flows from start to finish; whereas, previous versions of STEP Guides had users jumping back and forth too often.

A New Prerequisite

A new guide as been created that is meant for users to follow and complete before completing any STEP Guide. This new guide is the System Setup Guide. Users should visit there and complete it before completing any STEP Guide.

Guide Cleanup

As part of the flow change and a desire to reduce information that should be centralized, we've pulled several of the setup sets out of the Guide itself, and moved them to a new System Setup Guide. Users are required to complete this new guide before completing any STEP Guide.

The remainder of the detailed instructions within the Guide are now hidden by spoilers. This cleans up the Guide and helps users to focus on one thing at a time. To reveal the instructions, users simply need to click the links in the Guide.

New Mod Groups

STEP SE Core and the other new/updated guides to follow have new mod groups based on Mod Picker's categories. This greatly improves mod list organization while also reducing the need to hide individual mod assets compared to previous STEP Guides.

LOOT Rules Removed

In an effort to reduce user steps and simplify Guide, the LOOT Rules from previous STEP Guides have been removed. The STEP Patches are now entirely designed around a LOOT sorted load order. This improves workflow for both the users and for the STEP Team. Now users simply need to accept a default LOOT load order and STEP takes care of the rest with the Guide patches.

STEP Patches

In a desire and need to reduce maintenance overhead, the STEP Patches available have been reduce to 2 from 8. This is also in part due to Skyrim SE including all the DLC. Mods included in the STEP Patches are indicated on the mod tables with a green bar at the beginning of the table row. The Patches provided include:

STEP SE Core - Conflict Resolution Patch
This is the conflict resolution patch for main Guide and is now all or nothing; whereas, before we were providing multiple patches for various mods users didn't want to use. It includes the following additional edits beyond simple patching:

  • Increases arrow speed to ~1.5x that of vanilla.
  • Increases the chances of recovering arrows from dead NPCs to 50%; vanilla is 33%.
  • Increases the time that passes during fast travel. It will be similar to the take it takes to walk the distance; time is accurate within 2-3 min deviation.
  • Reduces the distance NPCs will greet the player to 60; vanilla is 160. This prevents the constant NPC greeting while walking around cities.
  • Reduces the distance requires for NPCs to detect crimes to 2000; vanilla is 4000. This provides for more realistic gameplay as guards won't catch you as often from seemingly out of nowhere.
  • Reduces the maximum chance that NPCs can dodge projectiles to 66%, vanilla is 100%. This reduces the uncanny dodging abilities of hostile targets.
  • Reduces the game's timescale to 15; vanilla is 20. This results in longer day/night cycles.

STEP SE Core - Lighting & Weather Patch
This is the conflict resolution patch specifically for the new Lighting & Weather mod group. It's provided separately for users who wish to use different lighting and/or weather mods than what STEP has chosen for the Guide.

MCM Recommendations

With STEP 3.0 the STEP Guides now include MCM recommendations. This is something the users have asked for since MCM existed. The wait is over!

Release Changes

The changes below have been made since the previous release.

Guide Changes

  • Nothing here yet.

Mod List Changes

Tools
Extenders
Resources
Foundational Mods
Audiovisual - Animations & Effects
Audiovisual - Models & Textures
Audiovisual - Sounds & Music
Character Appearance
Fixes
Gameplay - General
Gameplay - AI & Combat
Gameplay - Economy & Item Balance
Gameplay - Immersion & Role-playing
Gameplay - Quests & Stories
Gameplay - Skills & Perks
User Interface
Locations
Audiovisual - Lighting & Weather

===== Locations =====>

Utilities
Patches

Post Release Changes

The changes below have been made since the Guide's current version release.