User:Neovalen/W3R - The Wild Hunt Revisited: Difference between revisions

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{{Fs|30px|W3R: The Wild Hunt Revisited}}<br>
{{Fs|30px|W3R: The Wild Hunt Revisited}}<br>
{{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br>
{{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br>
''Last Update:'' {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
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{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>
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<blockquote style="color:#ddd;">- Visit the [http://forum.step-project.com/topic/8911-w3r-the-wild-hunt-revisited-witcher-3 comment and feedback thread] on the STEP forums to submit any feedback or support questions related to this guide.<br>
<blockquote style="color:#ddd;">- Visit the [https://stepmodifications.org/forum/topic/8911-w3r-the-wild-hunt-revisited-witcher-3 comment and feedback thread] on the STEP forums to submit any feedback or support questions related to this guide.<br>
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to [http://www.nexusmods.com/skyrim/users/donate/?mode=straight&id=1267569 the author], or alternatively to [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=GURM44ASJUM2Q STEP] for site hosting are welcome.</blockquote>
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to [https://www.nexusmods.com/skyrim/users/donate/?mode=straight&id=1267569 the author], or alternatively to [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=GURM44ASJUM2Q STEP] for site hosting are welcome.</blockquote>


{{Notice Small|text=This guide changes several times a week. Check for updates using PAGE TOOLS > HISTORY or by clicking [http://wiki.step-project.com/index.php?title=User:Neovalen/W3R_-_The_Wild_Hunt_Revisited&action=history here] (Requires wiki log in).}}
{{AlertSmall‏‎|type=notice|text=This guide changes several times a week. Check for updates using PAGE TOOLS > HISTORY or by clicking [https://stepmodifications.org/wiki/index.php?title=User:Neovalen/W3R_-_The_Wild_Hunt_Revisited&action=history here] (Requires wiki log in).}}
{{TOC right}}
{{TOC}}


== Introduction and Summary ==
== Introduction and Summary ==
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'''Motherboard:''' Gigabyte G1 Sniper 3<br>
'''Motherboard:''' Gigabyte G1 Sniper 3<br>
'''Memory:''' Corsair Vengeance 16GB (2x8GB) DDR3 1600<br>
'''Memory:''' Corsair Vengeance 16GB (2x8GB) DDR3 1600<br>
'''Video Card:''' Gigabyte GTX 980 G1 Gaming 4GB @ +135 Core + 350 Memory<br>
'''Video Card:''' AORUS GeForce® GTX 1080 Ti Xtreme Edition 11G<br>
'''Hard Drive (OS):''' Samsung 840 PRO 256GB SSD<br>
'''Hard Drive (OS):''' Samsung 840 PRO 256GB SSD<br>
'''Hard Drive (Games):''' Samsung 840 PRO 256GB SSD<br>
'''Hard Drive (Games):''' Samsung 840 PRO 256GB SSD<br>
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=== Official CD Projekt RED Content ===
=== Official CD Projekt RED Content ===
* [http://www.gog.com/game/the_witcher_3_wild_hunt The Witcher 3: Wild Hunt] v1.22
* [https://www.gog.com/game/the_witcher_3_wild_hunt_game_of_the_year_edition The Witcher 3: Wild Hunt GOTY Edition] v1.31
* [http://www.gog.com/game/the_witcher_3_wild_hunt_free_dlc_program The Witcher 3: Wild Hunt - Free DLC Program]
* [https://wpc.4d7d.edgecastcdn.net/004D7D/mkt/archive/Modkit1.3.zip The Witcher 3 Modkit] 1.3 (21 October 2016) - Not officially released, see [https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions/125183-modkit-is-currently-broken thread] on CDProjekt forums.
* [http://www.gog.com/game/the_witcher_3_wild_hunt_expansion_pass The Witcher 3: Wild Hunt - Expansion Pass]
<span style="color:orange">'''''The Witcher 3 Modkit'' must be installed in a path with no spaces or bugs using the tools may occur.</span>'''
* [http://www.nexusmods.com/witcher3/news/12625 The Witcher 3 Modkit] (23 October 2015)


=== Tools ===
=== Tools ===
* [http://www.7-zip.org/download.html 7-Zip] v9.20
* [https://www.7-zip.org/download.html 7-Zip] v9.20
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
* [http://www.nexusmods.com/witcher3/mods/389 ModKitchen - GUI for The Witcher 3 ModKit] v1.0.1
* [https://www.nexusmods.com/witcher3/mods/389 ModKitchen - GUI for The Witcher 3 ModKit] v1.0.1
<span style="color:orange">'''''ModKitchen'' should be installed in a path with no spaces or bugs using the tools may occur.</span>'''<br>
The function of this tool is to provide a wrapper for the command line functions of ''The Witcher 3 Modkit''.
The function of this tool is to provide a wrapper for the command line functions of ''The Witcher 3 Modkit''.
* [http://www.nexusmods.com/witcher3/mods/modmanager/? Nexus Mod Manager] v0.61.23
* [https://www.nexusmods.com/witcher3/mods/2678 Witcher 3 Mod Manager] v0.5.1BETA
<span style="color: orange">'''If you use ''Mod Organizer'' to handle nxm links for other games: uncheck all file association options in the installer then configure ''Mod Organizer''s nxmhander to point to NMM for witcher3.'''</span><br>
The function of this tool is to install the main mod folder and apply found DLCs, keybindings, and xmls automatically.
The function of this tool is to manage mods and is the mod manager of choice for this guide.
* [https://www.nexusmods.com/witcher3/mods/1931 Witcher 3 Mod Merger] v0.5.1
* [http://www.nexusmods.com/witcher3/mods/484 Witcher 3 Script Merger] v0.6.2
<span style="color:orange">'''''Witcher 3 Mod Merger'' should be installed in a path with no spaces or bugs using the tools may occur.</span>'''<br>
The function of this tool is to merge texture and mesh mods to avoid the texture mod limit.
* [https://www.nexusmods.com/witcher3/mods/484 Witcher 3 Script Merger] v0.6.2
The function of this tool is to check the mods folder for conflicts and displays them in the UI. If the conflict is a .ws script or .xml file inside a .bundle package, then this tool can merge the different versions.
The function of this tool is to check the mods folder for conflicts and displays them in the UI. If the conflict is a .ws script or .xml file inside a .bundle package, then this tool can merge the different versions.


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  Navigate to ''Options > Video > PostProcessing''.
  Navigate to ''Options > Video > PostProcessing''.
  Click ''High'' preset button.
  Click ''High'' preset button.
Set ''Sharpening'' to ''Low''.
  Set ''Ambient Occlusion'' to ''HBAO+''.
  Set ''Ambient Occlusion'' to ''HBAO+''.
  Navigate to ''Options > Video > Graphics''.
  Navigate to ''Options > Video > Graphics''.
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  Set ''Vertical Sync'' to ''Off''.
  Set ''Vertical Sync'' to ''Off''.
  Set ''Maximum Frames Per Second'' to ''Unlimited''.
  Set ''Maximum Frames Per Second'' to ''Unlimited''.
  Set ''Display Mode'' to ''Full Screen''.
  Set ''NVIDIA Hairworks AA'' to ''2''.
Set ''Foliage Visibility'' to ''High''.
Set ''Shadows'' to ''High''.
  Set ''Hardware Cursor'' to ''On''.
  Set ''Hardware Cursor'' to ''On''.
{{Notice Small|text=The video settings provided assume a PC similar to the authors system. Some settings may need to be adjusted to maintain FPS based on available hardware.}}
{{AlertSmall‏‎|type=notice|text=The video settings provided assume a PC similar to the authors system. Some settings may need to be adjusted to maintain FPS based on available hardware.}}
(Optional) Experienced players may also want to set the following:
(Optional) Experienced players may also want to set the following:
  Navigate to ''Options > Gameplay''.
  Navigate to ''Options > Gameplay''.
  Set ''On-Screen Tutorials'' to ''Off''.
  Set ''On-Screen Tutorials'' to ''Off''.
Set ''Enemy Upscaling'' to ''On''.
(Optional) Lastly, configure the DLC content so that the more lore-friendly default character outfits are used.
Navigate to ''Downloadable Content > Options''.
Set ''Alternative Look for Yennefer'' to ''Off''.
Set ''Alternative Look for Triss'' to ''Off''.
Set ''Alternative Look for Ciri'' to ''Off''.
After all settings have been set:
After all settings have been set:
  Exit ''The Witcher 3: Wild Hunt''.
  Exit ''The Witcher 3: Wild Hunt''.
These settings have now been saved into the configuration files. These settings have accomplished the following:
These settings have now been saved into the configuration files. These settings have accomplished the following:
* Setup the user interface for minimal obstruction and maximum responsiveness.
* Setup the user interface for minimal obstruction and maximum responsiveness.
* Setup the graphics for maximum fidelity.
* Setup the graphics for maximum fidelity while maintaining good fps.
* (Optionally) Setup the DLC to be lore friendly. Some mods may use the alternative looks at various points in the game as needed.
 
=== Configure Nexus Mod Manager ===
With ''The Witcher 3: Wild Hunt'' properly configured, the next step is to initially set up our mod management utility. When starting ''Nexus Mod Manager'' for the first time, it will scan for any supported games. Once this process has finished, perform the following:
Verify any game paths found by clicking the checkmark icon by each game then click [OK].
In the "Game Selection" window, select "The Witcher 3", check the box to prevent being asked on the next time, then click [OK].
In the "The Witcher 3 Setup" window, modify any file paths as desired. Default is recommended for ease of use.
In the "Category Setup" window, select [Yes].
Click through any news or warnings until you are at the main UI screen.
Click the bottom icon on the left side of the mods tab to switch view from category to files.
Exit ''Nexus Mod Manager''.
''Nexus Mod Manager'' has now been configured to install mods for ''The Witcher 3''. When downloading a mod for the first time a prompt will appear asking for a Nexus username and password. Enter valid credentials, check the box to save them, and click [OK].<br>
<br>Mods for ''The Witcher 3'' are installed to the ''<The Witcher 3>/Mods'' folder for use by the game. Each mod is installed with its own folder prefixed with "mod". Mods for ''The Witcher 3'' generally consist of bundles for textures or .ws files for script changes. Mods are loaded in alphabetical order and use the first instance of each file found.


=== Configure Graphics Driver ===
=== Configure Graphics Driver ===
{{Notice Small|text=This section of the guide is ''Nvidia'' specific. It is suggested that users of other video cards attempt to mimic these settings using equivalent software.}}
{{AlertSmall‏‎|type=notice|text=This section of the guide is ''Nvidia'' specific. It is suggested that users of other video cards attempt to mimic these settings using equivalent software.}}
With the base game and mod manager setup, it is now time to begin tweaking the graphics. Modern graphics drivers can be used to enhance a games built in functionality and add additional features. Perform the following:
With the base game setup completed, it is time to begin tweaking the graphics. Modern graphics drivers can be used to enhance a games built in functionality and add additional features. Perform the following:
  Open ''Nvidia Control Panel'' and navigate to the ''Mange 3D Settings'' page.
  Open ''Nvidia Control Panel'' and navigate to the ''Mange 3D Settings'' page.
  Click on the ''Program Settings'' tab.
  Click on the ''Program Settings'' tab.
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   Anisotropic filtering: 16x
   Anisotropic filtering: 16x
   Antialiasing - Gamma correction: Off
   Antialiasing - Gamma correction: Off
  Maximum pre-rendered frames: 1
   Texture filtering - Anisotropic sample optimisation: Off
   Texture filtering - Anisotropic sample optimisation: Off
   Texture filtering - Negative LOD bias: Clamp
   Texture filtering - Negative LOD bias: Clamp
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These changes have accomplished the following:
These changes have accomplished the following:
* High quality anisotropic filtering will now be provided by the driver improving image quality.
* High quality anisotropic filtering will now be provided by the driver improving image quality.
* Vertical Sync will prevent screen tearing.


=== ReShade Graphics Modification ===
=== ReShade Graphics Modification ===
Crosire's [http://reshade.me ReShade] is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
Crosire's [https://reshade.me ReShade] is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
  TBD
  TBD


=== Initial Configuration Tweaks ===
=== Initial Configuration Tweaks ===
The following tweaks aim to increase gameplay and visuals in ''The Witcher 3: Wild Hunt'' by tweaking the game engine to provide a better than vanilla experience. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file.
The following tweaks aim to increase gameplay and visuals in ''The Witcher 3: Wild Hunt'' by tweaking the game engine to provide a better than vanilla experience. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file.
==== General.ini ====
This file can be found in the ''<The Witcher 3>/bin/config/base'' folder.
===== Enable Debug Console Tweak =====
This tweak enables the debug console that can be used in conjunction with some mods.
<blockquote>
[General]<br>
DBGConsoleOn=true
</blockquote>
==== PlatformGameplay.ini ====
==== PlatformGameplay.ini ====
This file can be found in the ''<The Witcher 3>/bin/config/platform/pc'' folder.
This file can be found in the ''<The Witcher 3>/bin/config/platform/pc'' folder.
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uiVerticalFrameScale=1.1253
uiVerticalFrameScale=1.1253
</blockquote>
</blockquote>
* For 21:9 aspect ratio:
* For 21:9 aspect ratio (not needed for GOTY edition):
<blockquote>
<blockquote>
[Hidden]<br>
[Hidden]<br>
uiHorizontalFrameScale=1.3125
uiHorizontalFrameScale=1.3125
</blockquote>
</blockquote>
===== Memory Budget Tweak =====
===== Memory Budget Tweak =====
''The Witcher 3: Wild Hunt'' has a texture memory budget that is set too low for the PC version of the game. Increasing it smooths out the frame rate by decreasing on-the-fly loads.
''The Witcher 3: Wild Hunt'' has a texture memory budget that is set too low for the PC version of the game. Increasing it smooths out the frame rate by decreasing on-the-fly loads.
<blockquote>
<blockquote>
[Rendering]<br>
[Rendering]<br>
TextureMemoryBudget=1200
TextureMemoryBudget=half your GPUs VRAM (i.e. 1024 for 2GB GPUs)
</blockquote>
</blockquote>
===== Shadow Occlusion Culling Tweak =====
===== Shadow Occlusion Culling Tweak =====
''The Witcher 3: Wild Hunt'' makes heavy use of occlusion culling to improve performance but sometimes this leads to visual bugs such as shadows popping in very close to Geralt or sunlight streaming through windows that disappears while moving in-doors. This tweak alleviates some of these issues.
''The Witcher 3: Wild Hunt'' makes heavy use of occlusion culling to improve performance but sometimes this leads to visual bugs such as shadows popping in very close to Geralt or sunlight streaming through windows that disappears while moving in-doors. This tweak alleviates some of these issues.
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:: ''Ooh a man - nay - a wolf, gray, but not old. 'Tis he the pellar awaits. "They shall come whose stench is rape and death, but the wolf shall disperse them. The White Wolf."'' --The Pellar
:: ''Ooh a man - nay - a wolf, gray, but not old. 'Tis he the pellar awaits. "They shall come whose stench is rape and death, but the wolf shall disperse them. The White Wolf."'' --The Pellar
With the start of the journey complete, the Butcher of Blaviken strides strongly into the hunt for his adopted daughter Ciri. The important points to remember when installing mods are as follows:
With the start of the journey complete, the Butcher of Blaviken strides strongly into the hunt for his adopted daughter Ciri. The important points to remember when installing mods are as follows:
* Mods should be installed using the ''Witcher 3 Mod Manager'' for use by the game. For reference, each mod is installed with its own folder prefixed with "mod" and generally consist of bundles for textures or .ws files for script changes. Mods are loaded in alphabetical order and use the first instance of each file found.
* Mods are sorted into categories; however, the order of installation does not affect the final result.
* Mods are sorted into categories; however, the order of installation does not affect the final result.
* The recommended option/texture size will be specified next to the version number when required.
* The recommended option/texture size will be specified next to the version number when required.
* The recommended configuration changes and file(s) to edit will be specified directly after the mod notes.
* The recommended configuration changes and file(s) to edit will be specified directly after the mod notes.
* Backup a copy of the original mod archives in case a mod is ever taken down.
* Backup a copy of the original mod archives in case a mod is ever taken down.
* To install/uninstall a mod, select the mod(s) and click the second icon on the left bar indicating a puzzle piece with either a green right or red left arrow respectively.
 
* If ''Nexus Mod Manager'' prompts if you wish to upgrade a mod, always select [No].
=== Base Mod ===
This first mod is essential to have a smooth modding experience with scripts.
===== [https://www.nexusmods.com/witcher3/mods/2134 Unification patch for 1.31 and 1.31GOTY] =====
'''Author:''' wghost81<br>
'''Version:''' 1.1<br>
'''Special Installation:''' Do NOT use ''Witcher 3 Mod Manager''. Instead, extract the ''content'' and ''Mods'' folder within the archive to the base game folder, overwrite all when prompted.<br>
'''Mod Notes:''' The patch contains only official 1.31 and 1.31 GOG GOTY scripts and only official fixes which are available to GOTY users. If you have non-GOTY version of the game, installing the patch will make your game almost identical to GOG GOTY. If you already have GOG GOTY version of the game, this patch will ensure your game is backwards compatible with non-GOTY while still keeping all GOTY changes and fixes. In other words, Unification patch makes both game versions identical, allows mod makers to release single version of their mods and saves mod users from mod version/game version conflicts.


=== Bug Fixes ===
=== Bug Fixes ===
This section is reserved for bug fix mods.
This section is reserved for bug fix mods.
===== [http://www.nexusmods.com/witcher3/mods/497 No More Rolling Down Stairs] =====
===== [https://www.nexusmods.com/witcher3/mods/2202 Alternate Aard Water Ripple Fix] =====
'''Author:''' erxv<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' Fixes the ripple effect on the water that is absent when using alternate aard.
===== [https://www.nexusmods.com/witcher3/mods/1990 Better Torches] =====
'''Author:''' Syynx<br>
'''Version:''' 1.31<br>
'''Mod Notes:''' This mod allows the player to climb, fight, and ride a horse without putting the torch away. A novel concept.
===== [https://www.nexusmods.com/witcher3/mods/2165 Fix for Avalach Lab Music] =====
'''Author:''' Technik<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' Fixes music that was bugged due to one of the official patches.
===== [https://www.nexusmods.com/witcher3/mods/589 Horse DLC Equipment Fix] =====
'''Author:''' Rivianbleidd<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod fixes some mesh visibility issues with the DLC horse equipment. The LOD and visibility settings were way more conservative than the non-DLC equipment.
===== [https://www.nexusmods.com/witcher3/mods/2117 Nitpicker's Patch] =====
'''Author:''' chuckcash<br>
'''Version:''' 1.12<br>
'''Mod Notes:''' Fixes some lingering visual bugs.
===== [https://www.nexusmods.com/witcher3/mods/497 No More Rolling Down Stairs] =====
'''Author:''' KCS<br>
'''Author:''' KCS<br>
'''Version:''' 1.4<br>
'''Version:''' 1.4<br>
'''Mod Notes:''' In the vanilla game, walking down some steep stairs would send Geralt tumbling. Now instead of rolling down the stairs, Geralt will do a quick little stutter step and keep on moving.
'''Mod Notes:''' In the vanilla game, walking down some steep stairs would send Geralt tumbling. Now instead of rolling down the stairs, Geralt will do a quick little stutter step and keep on moving.
===== [https://www.nexusmods.com/witcher3/mods/2205 TW3 Gameplay Tweaks] =====
'''Author:''' wghost81<br>
'''Version:''' 1.0 (modGallop + modJumpSprint + modNoForcedAltMovement + modNoForcedTutorial + modNoStartupMovies)<br>
'''Mod Notes:''' This is a collection of frequently used gameplay tweaks specifically created to be compatible with Unification Patch. Each tweak does exactly one thing and is made as small and simple as possible to ensure compatibility with other tweaks and mods.
=== Reshaping The User Interface ===
This section is dedicated to mods that affect the user experience in controlling ''Geralt of Rivia'' on his adventures throughout ''The Continent''.
==== The Camera ====
This sub-section is dedicated to mods that alter the camera effects and position.
===== [https://www.nexusmods.com/witcher3/mods/347 No Dirty Lens Effect] =====
'''Author:''' RumenWest<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod removes the dirty lens camera effect when looking at a bright light source.
===== [https://www.nexusmods.com/witcher3/mods/408 Remove Screen Water Droplets Effect] =====
'''Author:''' FPSRazR<br>
'''Version:''' 1.1<br>
'''Mod Notes:''' This mod removes the water droplets camera effect during rain.
===== [https://www.nexusmods.com/witcher3/mods/254 Toxicity - Clean Face and Screen] =====
'''Author:''' DJ_Kovrik<br>
'''Version:''' 1.30 (Clean Face and Screen)<br>
'''Mod Notes:''' Removes toxicity visual effects from Geralt's face and/or toxicity green swirls from screen corners.
==== The HUD and Menus ====
This sub-section is dedicated to mods that improve the hud, interactions with the world, and the menu system.
===== [https://www.nexusmods.com/witcher3/mods/749 Alternate Lightsources Interaction] =====
'''Author:''' DJ_Kovrik<br>
'''Version:''' 1.31<br>
'''Mod Notes:''' This mod hides the prompts for all in game light sources unless you have the Aard (Extinguish) or Igni (Ignite) sign selected.
===== [https://www.nexusmods.com/witcher3/mods/1996 AutoLoot Configurable All-In-One] =====
'''Author:''' JupiterTheGod / AeroHD<br>
'''Version:''' 3.0.5<br>
'''Mod Notes:''' This mod allows the player to loot without having to click loot all on every container or plant.
===== [https://www.nexusmods.com/witcher3/mods/365 Friendly HUD] =====
'''Author:''' wghost81 aka Wasteland Ghost<br>
'''Version:''' 13.4<br>
'''Mod Notes:''' This mod is a feature rich user interface overhaul with additional must-have features.
===== [https://www.nexusmods.com/witcher3/mods/2067 Friendly Meditation] =====
'''Author:''' wghost81 aka Wasteland Ghost<br>
'''Version:''' 2.0<br>
'''Mod Notes:''' The mod introduces real time meditation into the game: start meditation as usual or press a hotkey for Geralt to assume meditation pose and time begin to fast-forward. No menu cluttering the view, meditation is as immersive as it can possibly be.
===== [https://www.nexusmods.com/witcher3/mods/2824 Friendly Stash] =====
'''Author:''' wghost81 aka Wasteland Ghost<br>
'''Version:''' 0.9.1<br>
'''Mod Notes:''' The mod makes stash management a little less painful: you can configure stash access the way you want and enable using of ingredients in stash for alchemy and crafting. You can also use Roach as a stash.
===== [https://www.nexusmods.com/witcher3/mods/2937 Live Bestiary] =====
'''Author:''' plmjk<br>
'''Version:''' 2<br>
'''Mod Notes:''' This mod adds 3D models of all the different creatures to the bestiary.
===== [https://www.nexusmods.com/witcher3/mods/1710 Sort Everything] =====
'''Author:''' DJ_Kovrik<br>
'''Version:''' 1.33 (Sort Everything - W3MM Optional)<br>
'''Mod Notes:''' Implements sorting for some ingame menus (supports all W3 language versions). Configurable via ingame settings menu.
===== [https://www.nexusmods.com/witcher3/mods/2831 Unread Descriptions] =====
'''Author:''' veyn<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' A small and simple script-only mod that makes it easier to see updates in quest and character journals. With this mod, updated entries will always be sorted before others and will be clearly marked. When clicked, the updated parts of a description will be highlighted with a distinct color.
==== The World Map ====
This sub-section is dedicated to mods which affect the world map.
===== [https://www.nexusmods.com/witcher3/mods/943 All Quest Objectives On Map] =====
'''Author:''' Wolfmark<br>
'''Version:''' 1.30.10a (Full)<br>
'''Mod Notes:''' This mod displays map icons for all quest objectives in the players journal instead of only the active quest.
===== [https://www.nexusmods.com/witcher3/mods/938 Colored Map Markers] =====
'''Author:''' DJ_Kovrik<br>
'''Version:''' 1.30.1 (All Quest Objectives Compatible)<br>
'''Mod Notes:''' Replaces world map and mini map markers with some colored variations.<br>
'''Mod Dependencies(As Configured):'''
* [[#All_Quests_Objectives_On_Map|All Quest Objectives On Map]]


=== Reshaping The Continent ===
=== Reshaping The Continent ===
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==== The Armaments ====
==== The Armaments ====
This sub-section is for mods dedicated to improving armor, weapons, and any number of other usable items found around ''The Continent''.
This sub-section is for mods dedicated to improving armor, weapons, and any number of other usable items found around ''The Continent''.
===== [http://www.nexusmods.com/witcher3/mods/1569 All NPC Scabbards] =====
===== [https://www.nexusmods.com/witcher3/mods/1569 All NPC Scabbards] =====
'''Author:''' vinh1998/eguitar01<br>
'''Author:''' vinh1998/eguitar01<br>
'''Version:''' 1.22<br>
'''Version:''' 1.22<br>
'''Mod Notes:''' Adds sheaths needed for every sword in the game.
'''Mod Notes:''' Adds sheaths needed for every sword in the game.
===== [http://www.nexusmods.com/witcher3/mods/589 Horse DLC Equipment Fix] =====
===== [https://www.nexusmods.com/witcher3/mods/445 Lore-Friendly Silver Sword] =====
'''Author:''' Rivianbleidd<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod fixes some mesh visibility issues with the DLC horse equipment. The LOD and visibility settings were way more conservative than the non-DLC equipment.
===== [http://www.nexusmods.com/witcher3/mods/445 Lore-Friendly Silver Sword] =====
'''Author:''' ErdnussSpass<br>
'''Author:''' ErdnussSpass<br>
'''Version:''' 1.0 (NMM Version)<br>
'''Version:''' 1.0 (NMM Version)<br>
'''Mod Notes:''' The books of ''Andrzej Sapkowski'' describe silver swords as very special and unique weapons. This mod aims to account for this by enhancing the optical appearance of silver swords, clearly distinguishing them from steel swords.
'''Mod Notes:''' The books of ''Andrzej Sapkowski'' describe silver swords as very special and unique weapons. This mod aims to account for this by enhancing the optical appearance of silver swords, clearly distinguishing them from steel swords.
 
===== [https://www.nexusmods.com/witcher3/mods/2671 Witcher's Knife] =====
==== The Creatures ====
'''Author:''' RayDess<br>
This sub-section is for mods dedicated to improving the creatures of ''The Continent''.
'''Version:''' 1.1 (Ornamental Knife)<br>
===== [http://www.nexusmods.com/witcher3/mods/1278 Animals and Monsters Wind Enhancement Hairworks] =====
'''Mod Notes:''' Changes the dinky knife Geralt uses to cut trophies from monsters into something better.
'''Author:''' Zultre<br>
'''Version:''' 1.3<br>
'''Mod Notes:''' This mod enhances the wind effect on all animals and monsters that use Hairworks.


==== The Lands ====
==== The Lands ====
This sub-seciton is for mods dedicated to improving the environments of ''The Continent''.
This sub-seciton is for mods dedicated to improving the environments of ''The Continent''.
===== [http://www.nexusmods.com/witcher3/mods/916 ALL] =====
===== [https://www.nexusmods.com/witcher3/mods/2691 Beautiful Rocks] =====
'''Author:''' ramccoid<br>
'''Author:''' Boostin4kix<br>
'''Version:''' 2.0 (Unreleased Stuff Optional Only)<br>
'''Version:''' 1.0 (Light)<br>
'''Mod Notes:''' This mod includes some additional textures such as: bees retextured to bumble bees, flies to bluebottle flies, some fire texture replacers, dandelion seeds and water replacers.
'''Mod Notes:''' Modified meshes and textures for the rocks in Velen, Skellige, White Orchard, and Kaer Morhen.
===== [http://www.nexusmods.com/witcher3/mods/949 Increased LOD] =====
===== [https://www.nexusmods.com/witcher3/mods/1021 The Witcher 3 HD Reworked Project] =====
'''Author:''' sjbox<br>
'''Version:''' 1.6b<br>
'''Mod Notes:''' This mod increases the draw distance of small and medium sized objects by 30%. It also increases the level of detail for a lot of objects in the game by 50% - 300%.
===== [http://www.nexusmods.com/witcher3/mods/1021 The Witcher 3 HD Reworked Project] =====
'''Author:''' Halk Hogan<br>
'''Author:''' Halk Hogan<br>
'''Version:''' 3.31<br>
'''Version:''' 5.1 (Manual Install Version)<br>
'''Mod Notes:''' This project aims to improve the graphics by reworking models and textures to better quality.
'''Mod Notes:''' This project aims to improve the graphics by reworking models and textures to better quality.


==== The People ====
==== The People ====
This sub-section is for mods dedicated to improving the people of ''The Witcher 3: Wild Hunt''.
This sub-section is for mods dedicated to improving the people of ''The Witcher 3: Wild Hunt''.
===== [http://www.nexusmods.com/witcher3/mods/422 Chest Hair For Geralt] =====
===== [https://www.nexusmods.com/witcher3/mods/422 Chest Hair For Geralt] =====
'''Author:''' Rivianbleidd<br>
'''Author:''' Rivianbleidd<br>
'''Version:''' 1.5.1 (Mutantism White Misc File Only)<br>
'''Version:''' 1.5.1 (Mutantism White Misc File Only)<br>
Line 260: Line 345:
'''Mod Dependencies(As Configured):'''
'''Mod Dependencies(As Configured):'''
* [[#Lore-Friendly_Witchers|Lore-Friendly Witchers]]
* [[#Lore-Friendly_Witchers|Lore-Friendly Witchers]]
===== [http://www.nexusmods.com/witcher3/mods/602 Geralt HairWorks Colors and Beard Styles] =====
===== [https://www.nexusmods.com/witcher3/mods/602 Geralt HairWorks Colors and Beard Styles] =====
'''Author:''' Rivianbleidd<br>
'''Author:''' Rivianbleidd<br>
'''Version:''' 1.1 (White Beard - Less White)<br>
'''Version:''' 1.1 (White Beard - Less White)<br>
'''Optionals:''' GeraltHairWorks_realBeard, GeraltHairWorks_realHair<br>
'''Optionals:''' GeraltHairWorks_realBeard, GeraltHairWorks_realHair<br>
'''Special Installation:''' Download the Real Hair optional file manually and perform the following:
'''Special Installation:''' Extract the ''full_AllHairs/modGeraltRealHWhair'' folder from the GeraltHairWorks_realHair archive and install that.<br>
Extract the contents of the archive to a temporary directory.
'''Mod Notes:''' This mod provides whiter alternatives for Geralt’s HairWorks beard and eyebrows. With the optional "Real" beard, this mod drastically improves the quality of the HairWorks hairs.
Navigate to the ''full_all-Hairs'' folder in the temporary directory and compress the ''modGeraltRealHWhair'' folder into a new archive.
===== [https://www.nexusmods.com/witcher3/mods/685 Lore-Friendly Ciri] =====
Copy the resultant archive file into the ''<NMM Path>/Witcher3/Mods'' folder then install using ''Nexus Mod Manager''.
Delete the temporary directory to save disk space.
'''Mod Notes:''' This mod provides whiter alternatives for Geralt’s HairWorks beard and eyebrows. With the optional "Real" Beard/Hairs, this mod drastically improves the quality of the HairWorks hairs.
===== [http://www.nexusmods.com/witcher3/mods/685 Lore-Friendly Ciri] =====
'''Author:''' Wzol<br>
'''Author:''' Wzol<br>
'''Version:''' 2.0 (Full)<br>
'''Version:''' 2.0 (Full)<br>
'''Optionals:''' Lore Friendly Ciri Portrait<br>
'''Optionals:''' Lore Friendly Ciri Portrait<br>
'''Mod Notes:''' This mod changes the appearance of ''Ciri'' making it more lore-friendly.
'''Mod Notes:''' This mod changes the appearance of ''Ciri'' making it more lore-friendly.
===== [http://www.nexusmods.com/witcher3/mods/390 Lore-Friendly Witchers] =====
===== [https://www.nexusmods.com/witcher3/mods/390 Lore-Friendly Witchers] =====
'''Author:''' DazzlingDjango<br>
'''Author:''' DazzlingDjango<br>
'''Version:''' 0.7 (All Three Main Files)<br>
'''Version:''' 0.7 (All Three Main Files)<br>
'''Mod Notes:''' This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized:
'''Mod Notes:''' This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized.<br>
<span style="color:orange">'''Mod Repack Required</span>''' ([https://stepmodifications.org/wiki/User:Neovalen/W3R_-_The_Wild_Hunt_Revisited/Mod_Kitchen Guide])<br>
'''Problem:''' When using hairworks, the hair textures from this mod make Geralts hair too white.<br>
'''Solution:''' Remove the offending textures:
Unpack ''modGerSkin'' using ''Mod Kitchen''.
After unpacking, delete the ''characters/models/geralt/coif'' folder in ''Raw/Uncooked''.
Repack the mod using ''Mod Kitchen'' as ''modGerSkinNoHair''. Uninstall the original and install this version instead.


==== The Weather and Effects ====
==== The Weather and Effects ====
===== [http://www.nexusmods.com/witcher3/mods/900 BLOOD] =====
This sub-section is for mods dedicated to the weather and various effects in the game.
'''Author:''' ramccoid<br>
===== [https://www.nexusmods.com/witcher3/mods/2608 Brutal Blood] =====
'''Version:''' 1.0<br>
'''Author:''' ulug<br>
'''Mod Notes:''' This mod retextures the blood effect when in combat to have a more spray appearance. It also retextures the blood puddle effect when an enemy is killed in water to appeared to have more movement.
'''Version:''' 4.0u1<br>
===== [http://www.nexusmods.com/witcher3/mods/995 Improved Sign Effects] =====
'''Special Installation:''' Extract the Lite folder from the archive and install that.<br>
<span style="color: red">Not yet updated for official patch 1.22, however a fixed version made by a user can be found [https://drive.google.com/open?id=0B7tufw2ncnUzZ1g1SDhua29XcVU here]</span><br>
'''Mod Notes:''' This mod changes and enhances the blood effects in combat.
'''Author:''' Lunayah<br>
===== [https://www.nexusmods.com/witcher3/mods/2493 Improved Particle Systems] =====
'''Version:''' 1.21<br>
'''Author:''' MrMan01<br>
'''Mod Notes:''' This mod increases the visual intensity of the Aard and Igni signs.
'''Version:''' 1.0Fix (No Shaders Version)<br>
===== [http://www.nexusmods.com/witcher3/mods/1549 More Blood] =====
'''Mod Notes:''' This mod increases the number of particles per particle effect, recolors several effects (including both forms of Igni and the Devil's Puffball bomb), adds particle collision to monsters and Geralt, and makes many particle effects respond to the wind.
'''Author:''' KNG<br>
===== [https://www.nexusmods.com/witcher3/mods/2770 Lamp on Player's Boat] =====
'''Version:''' 1.22<br>
'''Author:''' Hyadum<br>
'''Mod Notes:''' This mod adds more blood effects to trigger during combat.
'''Version:''' 1.1<br>
===== [http://www.nexusmods.com/witcher3/mods/924 Pesky Sword Trails Begone] =====
'''Mod Notes:''' This simple mod adds a lamp on the player boats.
'''Author:''' Christoffer<br>
===== [https://www.nexusmods.com/witcher3/mods/2853 Lightsource Yrden And Igni] =====
'''Version:''' 1.2<br>
'''Author:''' Hyadum<br>
'''Mod Notes:''' This mod removes the fake vapor trail effect from sword swings and projectiles.
'''Version:''' 1.0 (Alt Igni and Yrden lightsource)<br>
===== [http://www.nexusmods.com/witcher3/mods/1257 Skellige Ice Breath] =====
'''Mod Notes:''' Really simple mod, it adds light sources to the default Yrden runes. It also edits slightly the griffin set Yrden effect, by adding a light source and making the "energy circle" more evident.
===== [https://www.nexusmods.com/witcher3/mods/1886 More Shadows] =====
'''Author:''' DJ_Kovrik<br>
'''Version:''' 0.5<br>
'''Mod Notes:''' Enables shadow casting for some in game light sources (braziers, candles, lamps and torches) as well as tweaks shadow fade and auto-hide distances for all adjusted light sources.
===== [https://www.nexusmods.com/witcher3/mods/1257 Skellige Ice Breath] =====
'''Author:''' CAPA<br>
'''Author:''' CAPA<br>
'''Version:''' 2.0.2 (Menu + Scripts)<br>
'''Version:''' 2.0.3 (Menu + Scripts)<br>
'''Special Installation:''' Download the menu file manually and extract it to the main game directory. Merge with the existing folder if prompted.<br>
'''Special Installation:''' Merge the two archives together before installing.<br>
'''Mod Notes:''' Enables Ice Breath FX to Geralt, Roach, and NPCs while in ''Skellige''.
'''Mod Notes:''' Enables Ice Breath FX to Geralt, Roach, and NPCs while in ''Skellige''.
===== [http://www.nexusmods.com/witcher3/mods/901 SPLASH] =====
===== [https://www.nexusmods.com/witcher3/mods/2943 Smart Magic Lamp] =====
'''Author:''' ramccoid<br>
'''Author:''' woodbyte<br>
'''Version:''' 3.31.1<br>
'''Mod Notes:''' Context sensitive magic lamp that doubles as a regular lamp when not scanning for memories.
===== [https://www.nexusmods.com/witcher3/mods/2346 The Aard] =====
'''Author:''' CAPA14<br>
'''Version:''' 1.0<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This retextures the splash effect which can be seen when swimming, moving through water, when boating, waterfalls and any other situation which uses this effect.
'''Mod Notes:''' Changes how the Aard effects look, based on the E3, VGX videos, Bruxa Aard and Gargoyle Stomp.
===== [http://www.nexusmods.com/witcher3/mods/751 WEATHER] =====
'''Author:''' ramccoid<br>
'''Version:''' 3.0<br>
'''Mod Notes:''' This mod retextures the snow and rain effects.


=== Reshaping The Game ===
=== Reshaping The Game ===
This section is dedicated to mods that affect the gameplay of ''The Witcher 3: Wild Hunt''.
This section is dedicated to mods that affect the gameplay of ''The Witcher 3: Wild Hunt''.
==== Alchemy ====
===== [http://www.nexusmods.com/witcher3/mods/1318 Primer] =====
'''Author:''' SkylineR390<br>
'''Version:''' 1.12<br>
'''Special Installation:''' After installation, navigate to ''<The Witcher 3>/mods/modPrimer'' then perform the following steps:
Copy the ''bin'' folder into the base game folder and merge with the existing ''bin'' folder if prompted.
Copy the ''DLC'' folder into the base game folder and merge with the existing ''DLC'' folder if prompted.
'''Mod Notes:''' This mod improves upon the way the forgotten alchemical arts of the Witchers are portrayed in the game. It makes numerous changes designed to increase the depth and complexity of the alchemy system in order to make it a more interactive and engaging experience. This mod creates a system that resembles the first Witcher game as much possible, while remaining in harmony with the new game elements, pace and mechanics of ''The Witcher 3: Wild Hunt''.<br>
<span style="color:orange">'''Mod Configuration Required</span>'''<br>
Navigate to ''<My Documents>/The Witcher 3'' and open ''input.settings'' in a text editor. Copy and paste the following text to the top of the file and save:
<blockquote>
[Exploration]<br>
IK_Space=(Action=MoveTimeFoward)<br>
IK_L=(Action=ExitMedState,State=Duration,IdleTime=0.5)<br>
IK_Pad_LeftThumb=(Action=PanelAlch,State=Duration,IdleTime=0.1)<br>
IK_Pad_LeftThumb=(Action=ExitMedState,State=Duration,IdleTime=0.5)<br>
IK_Pad_DigitRight=(Action=MoveTimeFoward)
</blockquote>
<span style="color:orange">'''Mod Tweak Recommended</span>'''<br>
This tweak makes it so that monster mutagens are not consumed when making decoctions.<br>
Navigate to ''<The Witcher 3>/Mods/modPrimer/content/scripts/game/gameplay/alchemy'' and open ''alchemyManager.ws'' with a text editor. Navigate to line 295 and edit it as follows:<br>
else
{
  <span style="color:orange">if (StrFindLast(NameToString(recipe.requiredIngredients[i].itemName), " mutagen") < 0)</span>
      thePlayer.inv.RemoveItemByName(recipe.requiredIngredients[i].itemName, recipe.requiredIngredients[i].quantity);
  if (dm.ItemHasTag(recipe.requiredIngredients[i].itemName, 'StrongAlcohol') && recipe.requiredIngredients[i].itemName != 'Empty bottle' && alchemy_extender.bottle_recycling)
      thePlayer.inv.AddAnItem('Empty bottle', recipe.requiredIngredients[i].quantity);
}


==== Buffs and Skills ====
==== Base Overhaul ====
===== [http://www.nexusmods.com/witcher3/mods/419 Gear Improvements Last Longer - GILL] =====
===== [https://www.nexusmods.com/witcher3/mods/992 Ghost Mode] =====
'''Author:''' Elenear<br>
'''Author:''' wghost81<br>
'''Version:''' 1.22 (Half Day Optional)<br>
'''Version:''' 2.7.1<br>
'''Mod Notes:''' This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values.
'''Mod Notes:''' Ghost Mode is an overhaul mod which changes almost every aspect of gameplay: from combat and damage to loot and economy. The mod aims to create more challenging and balanced experience, while not deviating too far from vanilla system and principles, i.e. all game basics remain the same. The vanilla game has lots and lots of gameplay issues: skills not working as intended or not working at all, descriptions being wrong, decoctions not doing what they're supposed to do, quest levels and experience being weirdly distributed, etc. A large portion of this mod is dedicated to resolving these issues: fixing bugged skills and items, providing better descriptions, tweaking useless and overpowered skills and items to be more balanced, changing loot so dimeritium plate can no longer be found inside poor peasant's shack, etc.


==== Experience and Leveling ====
==== Alchemy ====
===== [http://www.nexusmods.com/witcher3/mods/820 Always Full Exp] =====
===== [https://www.nexusmods.com/witcher3/mods/750 Preparations] =====
'''Author:''' Tommy1984<br>
'''Author:''' wghost81<br>
'''Version:''' 1.4 (Always Neovalen Exp Optional Only)<br>
'''Version:''' 6.1<br>
'''Mod Notes:''' This mod removes the quest system limits for exp gain so that it is never a waste of time to do an outleveled quests.
'''Mod Notes:''' General idea of the mod is to turn meditation into more meaningful process: it's no longer used to simply skip time and auto-refill your potions and bombs, you need meditation to manage your character skills, equipment and alchemy.
 
==== Loot ====
===== [http://www.nexusmods.com/witcher3/mods/38 Increased Creature Loot] =====
'''Author:''' mindkiller316<br>
'''Version:''' 1,5<br>
{{FOMOD Instructions
|file=Main File
|{{FomodPage
|Select Option(s)
|{{Fieldset
|Main Mod (Select One)
|bullet=yes|ICL}}
|button=yes|buttonText=Install}} }}
'''Mod Notes:''' Ever find it odd how hunting over a dozen deer yields little to no loot? Whether you're hunting for monster parts, or just to earn a little extra cash, it can be difficult when only half of the creatures you kill drop loot. Well this mod changes that.


=== Reshaping The User Interface ===
==== Combat ====
This section is dedicated to mods that affect the user experience in controlling ''Geralt of Rivia'' on his adventures throughout ''The Continent''.
===== [https://www.nexusmods.com/witcher3/mods/2719 Enhanced Targetting for UPatch] =====
==== The Camera ====
'''Author:''' Mpstark<br>
This sub-section is dedicated to mods that alter the camera effects and position.
'''Version:''' 3.1<br>
===== [http://www.nexusmods.com/witcher3/mods/689 Immersive Cam] =====
'''Mod Notes:''' ''The Witcher 3'''s automatic targeting fails to impress, especially in combination with the "softlock" mechanism — targets can change wildly for seemingly no particular reason, during a dodge, for example, which can lead to violent (and frustrating!) deaths from being locked in an animation in a completely unintended direction. This mod replaces Witcher 3's automatic targeting with one that is much more consistent, particularly for mouse and keyboard controls, though a controller preset is available in the menu. An options menu is also provided with which to tweak exactly how targeting works — find what works for you and your playstyle!
'''Author:''' KCS<br>
'''Version:''' 3.0.1 (Main File + Patch)<br>
'''Special Installation:''' After installation, navigate to ''<The Witcher 3>/mods/modImmersiveCam'' then perform the following steps:
* Extract the version 3.0.1 patch archive.
* Copy ''gui_setup/ImmCamMenu.xml'' to the ''<The Witcher 3>/bin/config/r4game/user_config_matrix/pc'' folder.
'''Mod Notes:''' This mod vastly improves the camera movements and control. It also adds player head tracking for a more immersive experience.
===== [http://www.nexusmods.com/witcher3/mods/347 No Dirty Lens Effect] =====
'''Author:''' RumenWest<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod removes the dirty lens camera effect when looking at a bright light source.
===== [http://www.nexusmods.com/witcher3/mods/408 Remove Screen Water Droplets Effect] =====
'''Author:''' FPSRazR<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod removes the water droplets camera effect during rain.


==== The HUD and Menus ====
==== Locations ====
This sub-section is dedicated to mods that improve the hud, interactions with the world, and the menu system.
===== [https://www.nexusmods.com/witcher3/mods/2034 Additional Stash Locations] =====
===== [http://www.nexusmods.com/witcher3/mods/749 Alternate Lightsources Interaction] =====
'''Author:''' DJ_Kovrik<br>
'''Author:''' DJ_Kovrik<br>
'''Version:''' 1.22<br>
'''Version:''' 1.32<br>
'''Mod Notes:''' This mod hides the prompts for all in game light sources unless you have the Aard (Extinguish) or Igni (Ignite) sign selected.
'''Mod Notes:''' Adds a few new stash locations as well as relocates some of the existing ones (in Crow's Perch and Kaer Trolde).
===== [http://www.nexusmods.com/witcher3/mods/315 AutoLoot] =====
<span style="color: red">Not yet updated for official patch 1.22, however a fixed version made by a user can be found [https://www.dropbox.com/s/230b8hua64hwbc4/modAutoLoot_1.22.7z?dl=0 here]</span><br>
'''Author:''' JupiterTheGod<br>
'''Version:''' 1.7.4<br>
'''Mod Notes:''' This mod allows the player to loot without having to click loot all on every container or plant.<br>
<span style="color:orange">'''Mod Configuration Required</span>'''<br>
Navigate to ''<My Documents>/The Witcher 3'' and open ''input.settings'' in a text editor. Copy and paste the following text to the top of the file and save:
<blockquote>
[Exploration]<br>
IK_U=(Action=AutoLootRadius)<br>
[Horse]<br>
IK_U=(Action=AutoLootRadius)<br>
[Swimming]<br>
IK_U=(Action=AutoLootRadius)
</blockquote>
===== [http://www.nexusmods.com/witcher3/mods/365 Friendly HUD] =====
'''Author:''' wghost81 aka Wasteland Ghost<br>
'''Version:''' 10.8<br>
'''Special Installation:''' After installation, navigate to ''<The Witcher 3>/mods/modFriendlyHud'' then perform the following steps:
Move the ''bin'' folder to the main game folder and overwrite the default ''input.xml'' when prompted.
'''Mod Notes:''' This mod is a feature rich user interface overhaul with additional must-have features.<br>
<span style="color:orange">'''Mod Configuration Required</span>'''<br>
Navigate to ''<The Witcher 3>/mods/modFriendlyHud'' then perform the following steps:
* Open ''input.settings.part.txt'' and ''<My Documents>/The Witcher 3/input.settings'' in a text editor. Copy and paste the contents of ''input.settings.part.txt'' into the top of the ''input.settings'' file and save.
* Open ''user.settings.part.txt'' and ''<My Documents>/The Witcher 3/user.settings'' in a text editor. Copy and paste the contents of ''user.settings.part.txt'' into the top of the ''user.settings'' file and save.
* Open ''content/scripts/game/modFriendlyHUDConfig.ws'' in a text editor and edit the following settings as indicated:
Under //---=== 3D Quest Markers Settings ===---
    const var userMarker0TextFont : string; default userMarker0TextFont = "<font face=\"$BoldFont\" size=\"<span style="color:gold">15</span>\" color=\"#3CB371\">";
    const var userMarker1TextFont : string; default userMarker1TextFont = "<font face=\"$BoldFont\" size=\"<span style="color:gold">15</span>\" color=\"#B22222\">";
    const var userMarker2TextFont : string; default userMarker2TextFont = "<font face=\"$BoldFont\" size=\"<span style="color:gold">15</span>\" color=\"#1E90FF\">";
    const var userMarker3TextFont : string; default userMarker3TextFont = "<font face=\"$BoldFont\" size=\"<span style="color:gold">15</span>\" color=\"#FFFF00\">";
    const var currentMarkerTextFont : string; default currentMarkerTextFont = "<font face=\"$BoldFont\" size=\"<span style="color:gold">15</span>\" color=\"#FFD700\">";
    const var otherMarkerTextFont : string; default otherMarkerTextFont = "<font face=\"$NormalFont\" size=\"<span style="color:gold">15</span>\" color=\"#EEE8AA\">";
===== [http://www.nexusmods.com/witcher3/mods/1689 Selectable Main Menu] =====
'''Author:''' alt4<br>
'''Version:''' 1.0<br>
'''Special Installation:''' After installation, navigate to ''<The Witcher 3>/mods/modSelectableMainMenu'' then perform the following steps:
Copy the ''bin'' folder into the base game folder and merge with the existing ''bin'' folder if prompted.
'''Mod Notes:''' This mod allows you to change both background and music in main menu.
 
==== The World Map ====
This sub-section is dedicated to mods which affect the world map.
===== [http://www.nexusmods.com/witcher3/mods/943 All Quest Objectives On Map] =====
'''Author:''' Wolfmark<br>
'''Version:''' 1.22.9a (Full)<br>
'''Mod Notes:''' This mod displays map icons for all quest objectives in the players journal instead of only the active quest.
===== [http://www.nexusmods.com/witcher3/mods/938 Colored Map Markers] =====
'''Author:''' DJ_Kovrik<br>
'''Version:''' 1.22 (All Quest Objectives Compatible)<br>
'''Mod Notes:''' Replaces world map and mini map markers with some colored variations.<br>
'''Mod Dependencies(As Configured):'''
* [[#All_Quests_Objectives_On_Map|All Quest Objectives On Map]]


== All Good Things Must Come To An End ==
== All Good Things Must Come To An End ==
We come to the last leg of the journey, the road was long and hard but the end worth it.
We come to the last leg of the journey, the road was long and hard but the end worth it.
=== Texture Mod Merging ===
=== Texture Mod Merging ===
There is a hard limit of texture mods that can be loaded by the game at any one time. In order to bring the texture mod count down, some of these must be merged. In order to do this, we will use the official ''The Witcher 3 Modkit'' along with a third party GUI called ''ModKitchen''. Setup a working area with the following folder structure, this working areas path should contain no spaces:<br>
There is a hard limit of texture mods that can be loaded by the game at any one time. In order to bring the texture mod count down, some of these must be merged. In order to do this, we will use the official ''The Witcher 3 Modkit'' along with a third party tool called ''Witcher 3 Mod Merger''. Setup a working area with the following folder structure, this working areas path should contain no spaces:<br>
''TW3ModMerging''
''TW3ModMerging''
* ''Input''
* ''Cooked''
* ''Raw''
* ''Packed''
** ''Cooked''
* ''Uncooked''
** ''Modded''
Perform the following to configure ''Witcher 3 Mod Merger'':
** ''Packed''
  Execute ''Witcher 3 Mod Merger''. The "W3 Mod Merger Settings" dialog should be presented.
** ''Uncooked''
  Adjacent to the text box for ''path to wcc_lite:'' click [...] and select the ''wcc_lite.exe'' file inside ''<The Witcher 3 Modkit>/bin/x64'' and click [Open].
Perform the following to configure ''ModKitchen'':
  Adjacent to ''Working Files>Uncooked'' click [...] and select the ''TW3ModMerging/Uncooked'' folder created earlier and click [Select Folder].
  Execute ''ModKitchen''.
  Adjacent to ''Working Files>Cooked'' click [...] and select the ''TW3ModMerging/Cooked'' folder created earlier and click [Select Folder].
  Under ''wcc_lite location'' click [Browse].
  Adjacent to ''Working Files>Packed'' click [...] and select the ''TW3ModMerging/Packed'' folder created earlier and click [Select Folder].
Select the ''x64'' folder inside ''<The Witcher 3 Modkit>/bin'' and click [OK].
  Close the settings dialog by clicking [OK].
  Under ''uncooked file location'' click [Browse].
  Select the following mod folders by placing a checkbox next to them:
Select the ''TW3ModMerging/Raw/Uncooked'' folder created earlier. This is where all of the extracted mod files will be placed by the tool.
* modBeautifulRocksLight
  Close ''ModKitchen''.
* modCiriLoreFriendlyFull
The top two folder selections are the only settings saved by the ''ModKitchen'' tool. The remainder of the tabs/settings are used for each individual run. To merge mods, perform the following:
* modCiriPortrait
Place the extracted ''mod<Modname>'' folders of the texture mods to be merged in ''TW3ModMerging/Input''.
* modGeraltHWwhiteBeard
Execute ''ModKitchen''.
* modGerskinHoS
On the ''Uncook game files'' tab, select the ''TW3ModMerging/Input'' folder.
* modGerSkinNoHair
Select [Uncook] then [OK] to the pop up window. This will extract the files from the input mods into the ''TW3ModMerging/Raw/Uncooked'' folder.
* modNoDirtyLensEffect
Copy and paste the new contents of the ''Uncooked'' folder to the ''Modded'' folder.
* modNoScreenWaterDrops
On the ''Build a mod'' tab of ''ModKitchen'', fill in a mod name adjacent to the ''Name Your Mod'' text. This name must begin with ''mod''. (i.e. ''modMergeX'')
* modOrnamentedKnife
  Adjacent to ''Mod Working Directory'', click [Browse]. Select the ''TW3ModMerging/Raw'' folder.
* modWitchereye
Click [Build!], this will take a while to complete.
Click [Merge].
After completion, close ''ModKitchen''.
Once the process completes, exit ''Witcher 3 Mod Merger'' by closing the window.
Use an archive tool to create an archive of the output in the ''TW3ModMerging/Raw/Packed'' folder.
{{AlertSmall‏‎|type=notice|text=If you need to uninstall or update one of the mods in the merge, click [Unmerge All] before uninstalling said mod.}}
Move the resultant archive to ''<Nexus Mod Manager>/Witcher3/Mods'' for installation and activate.
  Disable the source mods in ''Nexus Mod Manager''.
  Clean up the contents of all folders inside the ''TW3ModMerging'' folder to prepare for another merge.
The following sections will detail mod merges that must be completed to successfully complete this guide.
===== modALLNoWhites =====
Mods To Combine:
* [[#ALL|ALL]]
* [[#BLOOD|BLOOD]]
* [[#SPLASH|SPLASH]]
* [[#WEATHER|WEATHER]]
===== modLoreCharacters =====
Mods To Combine:
* [[#Lore-Friendly_Ciri|Lore-Friendly Ciri]]
* [[#Lore-Friendly_Witchers|Lore-Friendly Witchers]]
Special Instructions: After Uncooking, delete the ''characters/models/geralt/coif'' folder. '''Do this only if using Hairworks!'''


=== Conflict Resolution ===
=== Conflict Resolution ===
Line 505: Line 473:
<blockquote>
<blockquote>
[mod0000_MergedFiles]<br>
[mod0000_MergedFiles]<br>
Enabled=1<br>
Priority=0<br>
<br>
[modGeraltChestHair]<br>
Enabled=1<br>
Enabled=1<br>
Priority=1<br>
Priority=1<br>
[modHDReworkedProject]<br>
<br>
Enabled=1<br>
[mod0000_MergedPack]<br>
Priority=10<br>
[modALLNoWhites]<br>
Enabled=1<br>
Priority=11<br>
[modSilverSwords]<br>
Enabled=1<br>
Priority=20<br>
[modEnhancementSystemLight]<br>
Enabled=1<br>
Enabled=1<br>
Priority=21<br>
Priority=2<br>
[modGeraltChestHair]<br>
<br>
[modGhostMode]<br>
Enabled=1<br>
Enabled=1<br>
Priority=30<br>
Priority=3<br>
[modLoreCharacters]<br>
<br>
[modTheAard]<br>
Enabled=1<br>
Enabled=1<br>
Priority=31
Priority=4
</blockquote>
</blockquote>


Line 532: Line 498:
  Click the [...] adjacent to the "Witcher 3 Directory" text box.
  Click the [...] adjacent to the "Witcher 3 Directory" text box.
  Navigate to the ''Witcher 3'' main directory and click [Ok].
  Navigate to the ''Witcher 3'' main directory and click [Ok].
  A list of conflicting scripts will appear in the left pane.
  A list of conflicting scripts, xml files, etc. will appear in the left pane.
  Select all conflict check boxes and select [Create X Selected Merges].
  Select the "Scripts" check box and select [Create X Selected Merges].
If a merge has a conflict, a GUI will open asking you to solve each conflict. The following section(s) will show how to resolve any known script merges that require action on the users part. Note that some non-script based mod conflicts are not able to be merged, however the ''mods.settings'' file created in the previous section will affect how they are displayed in the tool. Unless otherwise specified, these conflicts are known and can be ignored.
If a merge has a conflict, a GUI will open asking you to solve each conflict. The following section(s) will show how to resolve any known script merges that require action on the users part. Note that some non-script based mod conflicts are not able to be merged, however the ''mods.settings'' file created in the previous section will affect how they are displayed in the tool. Unless otherwise specified, these conflicts are known and can be ignored.
===== scripts/game/gameplay/damage/damageManagerProcessor.ws =====
===== scripts/game/gui/menus/journalQuestMenu.ws =====
The mods ''Immersive Cam'' and ''More Blood'' have minor script conflicts and need user intervention to be merged.
The mods ''Sort Everything'' and ''Unread Descriptions'' have minor script conflicts and need user intervention to be merged.
* Conflict 1: Select Line(s) From B and C
* Conflict 1: Select Line(s) from C then B (Order Important)
* Conflict 2: Select Line(s) From B and C
===== scripts/game/gui/menus/alchemyMenu.ws =====
The mods ''Friendly HUD'' and ''Primer'' have minor script conflicts and need user intervention to be merged.
* Conflict 1: Select Line(s) From C and B
* Conflict 2: Select Line(s) From B
===== scripts/game/player/playerWitcher.ws =====
===== scripts/game/player/playerWitcher.ws =====
The mods ''All Quest Objectives On Map'', ''Friendly HUD'', ''Ice Breath'', and ''Primer'' have minor script conflicts and need user intervention to be merged.
The mods ''AutoLoot Configurable All-In-One'' and ''Preparations'' have minor script conflicts and need user intervention to be merged.
* Conflict 1: Select Line(s) From B
* Conflict 1: Select Line(s) From C then B (Order Important)
 
==== Consistency Patches ====
Even after all merges are completed, there may still be consistency problems between mods. The following fixes are designed to fix them.
===== Add Primer Realism Animations To Friendly HUD Radial Menu =====
Download the "Friendly HUD 10.6 Integration" optional file from the ''Primer'' mod page [http://www.nexusmods.com/witcher3/mods/1318 here].
Extract the archive to ''<The Witcher 3>/mods/modFriendlyHUD'' and overwrite the existing script file.


=== Post Install Configuration Tweaks ===
=== Post Install Configuration Tweaks ===
Some mods installed during the previous section require in-game settings tweaks for intended operation.
Some mods installed during the previous section require in-game settings tweaks for intended operation.
==== Rendering.ini ====
{{AlertSmall‏‎|type=notice|text=During the first startup of the game post-modding, the changed scripts will automatically be compiled. Bugs have been observed when playing after a script compilation. Therefore, after the compilation is finished, exit the game and restart before continuing.}}
This file can be found in ''<The Witcher 3>/bin/config/base''.
===== More Blood =====
This tweak effectively removes the decal limits to allow for ''More Blood'' to do its job.
<blockquote>
[Rendering]<br>
DynamicDecalsLimit=9000<br>
DynamicDecalsChunkLimit=9000
</blockquote>


==== In Game Configuration ====
==== In Game Configuration ====
===== AutoLoot Configurable All-In-One =====
''AutoLoot Configurable All-In-One'' provides a convenient menu in game to configure the mod. Note: The default settings are not set until after loading into a game for the first time. Do so, then perform the following:
Start ''The Witcher 3: Wild Hunt'' directly or via the game manager of your choice (GOG Galaxy / Steam).
Load a save game and wait for the default settings initialized pop up to occur.
Navigate to ''Options > Mods > AutoLoot > Load Presets''.
Set ''Load Corpse and Herb preset'' to ''On''.
Exit the menu and return to the game.
Navigate to ''Options > Mods > AutoLoot > Settings''.
Set ''Disable Stealing Mechanic'' to ''On''.
(Optional)Exit ''The Witcher 3: Wild Hunt''.
{{AlertSmall‏‎|type=notice|text=Do NOT use the radius loot or true auto loot functionalities of this mod. They can cause errors with item leveling and may cause diagrams to duplicate. To disable the hotkeys, open <Documents>/The Witcher 3/input.settings and remove all keybinds with AutoLootRadius or ToggleTrueAutoLoot in them. }}
===== Brutal Blood =====
''Brutal Blood'' must be enabled in game.
Start ''The Witcher 3: Wild Hunt'' directly or via the game manager of your choice (GOG Galaxy / Steam).
Navigate to ''Options > Mods > Brutal Blood''.
Click the ENABLE button.
(Optional)Exit ''The Witcher 3: Wild Hunt''.
===== Friendly HUD =====
===== Friendly HUD =====
''Friendly HUD'' requires some UI elements to be hidden by default. Perform the following:
''Friendly HUD'' requires some UI elements to be hidden by default. Perform the following:
Line 573: Line 539:
  Set ''Active Quests'' to ''Off''.
  Set ''Active Quests'' to ''Off''.
  Set ''Display Witcher Medallion and Stat Bars'' to ''Off''.
  Set ''Display Witcher Medallion and Stat Bars'' to ''Off''.
Set ''Display Current Buffs'' to ''Off''.
  Set ''Control Hints'' to ''Off''.
  Set ''Control Hints'' to ''Off''.
  Set ''Additional Equipment'' to ''Off''.
  Set ''Additional Equipment'' to ''Off''.
Line 581: Line 546:
  Set ''Enable witcher senses modules'' to ''On''.
  Set ''Enable witcher senses modules'' to ''On''.
  Set ''Hide modules delay'' to ''0''.
  Set ''Hide modules delay'' to ''0''.
Navigate to ''Options > Mods > Friendly HUD > Meditation''.
Set ''Refill potions while meditating'' to ''Off''.
Set ''Reset refill settings to default after meditation'' to ''Off''.
Once both of these are completed, perform the following:
Once both of these are completed, perform the following:
(Optional)Exit ''The Witcher 3: Wild Hunt''.
===== Selectable Main Menu =====
''Selectable Main Menu'' provides a convenient menu in game to configure the mod. Perform the following:
Start ''The Witcher 3: Wild Hunt'' directly or via the game manager of your choice (GOG Galaxy / Steam).
Navigate to ''Options > Video > Manu Menu''.
Set ''Main menu background'' to ''Witcher 3''.
Set ''Main menu music'' to ''Witcher 3''.
  (Optional)Exit ''The Witcher 3: Wild Hunt''.
  (Optional)Exit ''The Witcher 3: Wild Hunt''.
===== Skellige Ice Breath =====
===== Skellige Ice Breath =====
Line 606: Line 561:
''The Witcher 3: Wild Hunt'' is not a bug free experience and is being patched often. Invariably, issues are going to occur in any adventure on ''The Continent''. That said, this section will list any known issues and some troubleshooting tips any good Witcher should know.
''The Witcher 3: Wild Hunt'' is not a bug free experience and is being patched often. Invariably, issues are going to occur in any adventure on ''The Continent''. That said, this section will list any known issues and some troubleshooting tips any good Witcher should know.
=== Tips ===
=== Tips ===
* Alchemy recipes can use multiple different ingredients with the required base substances. Cycle through them by clicking the missing ingredient in the crafting menu. Not all recipe bases are created equal and stronger potions require stronger base items. (''Primer'' mod feature)
* Alchemy ingredients can have secondary substances. Completing a recipe with ingredients that have the same secondary substance adds an additional effect to the final product. (''Primer'' mod feature)
* Bombs, potions, and oils are no longer infinite. When you've used them up you'll have to create new ones or go without. This can only be done at a campfire or fire source in meditation mode. Enter/exit this mode by pressing/holding L. (''Primer'' mod feature)
* Not all merchants are created equal, pay attention to the relative values of items at different types of merchants. Just because they will buy an item, doesn't mean they pay top coin.
* Not all merchants are created equal, pay attention to the relative values of items at different types of merchants. Just because they will buy an item, doesn't mean they pay top coin.
* When finding a monster contract, visit the initial quest giver even if the quest is above your level. Haggling for more gold always results in a higher final payment even if you settle for the bottom of the haggle bar.
* When finding a monster contract, visit the initial quest giver even if the quest is above your level. Haggling for more gold always results in a higher final payment even if you settle for the bottom of the haggle bar.
Line 614: Line 566:
=== Known Issues ===
=== Known Issues ===
==== Gameplay ====
==== Gameplay ====
* Due to a soft conflict between ''Alternate Lightsource Interaction'' and ''Preparations'' you must equip the ''Aard'' sign to use any currently ignited fire sources or equip the ''Igni'' sign to use any ignitable fire sources for meditation.
* In some cases the full version of the ''All Quest Objectives On Map'' mod may add a pin for a merchant that already has one. This usually happens for the merchants that are involved in quests and change location. This happens rarely and duplicate / incorrect pins can be removed by double-clicking them without problems.
* In some cases the full version of the ''All Quest Objectives On Map'' mod may add a pin for a merchant that already has one. This usually happens for the merchants that are involved in quests and change location. This happens rarely and duplicate / incorrect pins can be removed by double-clicking them without problems.
* The radius loot feature of the ''AutoLoot'' mod activates in a sphere, therefore it can loot things above and below the player. In certain circumstances this can uncover hidden loot by accident. Limit your use of this feature to avoid this.
 
* When using the Alchemy menu at a vendor, do not right-click to buy items directly from recipes. Due to the way ''Primer'' dynamically changes recipes it will try to buy the wrong item.
==== Visuals ====
==== Visuals ====
* None
* None


=== Troubleshooting ===
=== Troubleshooting ===
==== Low FPS ====
==== Low FPS / Stutter ====
* Changing ''Foliage Visibility'' down from ''Ultra'' to ''High'' can give a significant performance boost.
* Nvidia Hairworks takes a lot of CPU and graphics horsepower to run. If experiencing FPS drops that affect your gameplay, try lowering the quality setting. If performance does not improve enough to make a difference, disable it and the various hairworks mods accordingly. The hairworks effects are quite good, so do so as a last resort.
* Nvidia Hairworks takes a lot of CPU and graphics horsepower to run. If experiencing FPS drops that affect your gameplay, disable it and the various hairworks only mods accordingly. The effect is quite good, so do so as a last resort.


== Important Dates ==
== Important Dates ==
* 02/14/2017 - Game Version 1.31 GOTY Update
* 09/13/2016 - Game Version 1.31 Update
* 09/09/2016 - Game Version 1.30 Update
* 08/16/2016 - Game Version 1.24 Update (mods For 1.22 still compatible)
* 06/29/2016 - Game Version 1.22 / All DLC Compatible Version
* 06/29/2016 - Game Version 1.22 / All DLC Compatible Version
* 06/03/2016 - Game Version 1.21 / All DLC Compatible Version
* 06/03/2016 - Game Version 1.21 / All DLC Compatible Version
Line 632: Line 587:


{{#css:User:Neovalen/W3R.css}}
{{#css:User:Neovalen/W3R.css}}
{{PageBackground|logo.png}}

Latest revision as of 03:15, April 19, 2023

W3R: The Wild Hunt Revisited
A STEP hosted mod guide created and maintained by Neovalen.
Last Update: 3:15:22 19 April 2023 (UTC)

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Help support STEP! ALL donations are applied to operating expenses.

- Visit the comment and feedback thread on the STEP forums to submit any feedback or support questions related to this guide.
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to the author, or alternatively to STEP for site hosting are welcome.

Info-Logo.png
NOTE:
This guide changes several times a week. Check for updates using PAGE TOOLS > HISTORY or by clicking here (Requires wiki log in).

Introduction and Summary

W3R: The Wild Hunt Revisited is a mod guide designed to keep up with the ever changing Witcher 3 mod landscape. Key tenets of this mod guide include:

  • Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
  • Maintained Lore Friendliness meaning remaining true to the majority of The Witcher lore - but not in a purist sense - some liberties will be taken.
  • Maintained Stability with Maximum Functionality including conflict resolution, mod ordering, and more.

Author's Development System

The system used for the creation of this guide is as follows:

Processor: Intel Core i5 3570k @ 4.4 Ghz
Motherboard: Gigabyte G1 Sniper 3
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600
Video Card: AORUS GeForce® GTX 1080 Ti Xtreme Edition 11G
Hard Drive (OS): Samsung 840 PRO 256GB SSD
Hard Drive (Games): Samsung 840 PRO 256GB SSD
Hard Drive (Data Backup): Western Digital Black 500GB 7200RPM

Prerequisites

Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller

To use this guide to it's fullest extent, the following software must be installed and configured as specified.

Official CD Projekt RED Content

The Witcher 3 Modkit must be installed in a path with no spaces or bugs using the tools may occur.

Tools

The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.

ModKitchen should be installed in a path with no spaces or bugs using the tools may occur.
The function of this tool is to provide a wrapper for the command line functions of The Witcher 3 Modkit.

The function of this tool is to install the main mod folder and apply found DLCs, keybindings, and xmls automatically.

Witcher 3 Mod Merger should be installed in a path with no spaces or bugs using the tools may occur.
The function of this tool is to merge texture and mesh mods to avoid the texture mod limit.

The function of this tool is to check the mods folder for conflicts and displays them in the UI. If the conflict is a .ws script or .xml file inside a .bundle package, then this tool can merge the different versions.

All Journeys Begin With The First Step...

The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire

The road of the White Wolf begins slowly yet with purposeful resolve.

Configure The Witcher 3

Upon downloading The Witcher 3: Wild Hunt there are no settings files pre-generated. Thus, it is imperative to run the game once to generate the initial set of configuration files and do basic setup.

Start The Witcher 3: Wild Hunt directly or via the game manager of your choice (GOG Galaxy / Steam).
Navigate to Options > Gameplay.
Set Manual sword draw/aheathing to On.
Set Turn off Witcher Senses "fish-eye" Effect to On.
Set Movement Response to Alternative.
Navigate to Options > Video > HUD Configuration.
Set HUD Size to Small.
Navigate to Options > Video > PostProcessing.
Click High preset button.
Set Sharpening to Low.
Set Ambient Occlusion to HBAO+.
Navigate to Options > Video > Graphics.
Click Ultra preset button.
Set Vertical Sync to Off.
Set Maximum Frames Per Second to Unlimited.
Set NVIDIA Hairworks AA to 2.
Set Foliage Visibility to High.
Set Shadows to High.
Set Hardware Cursor to On.
Info-Logo.png
NOTE:
The video settings provided assume a PC similar to the authors system. Some settings may need to be adjusted to maintain FPS based on available hardware.

(Optional) Experienced players may also want to set the following:

Navigate to Options > Gameplay.
Set On-Screen Tutorials to Off.

After all settings have been set:

Exit The Witcher 3: Wild Hunt.

These settings have now been saved into the configuration files. These settings have accomplished the following:

  • Setup the user interface for minimal obstruction and maximum responsiveness.
  • Setup the graphics for maximum fidelity while maintaining good fps.

Configure Graphics Driver

Info-Logo.png
NOTE:
This section of the guide is Nvidia specific. It is suggested that users of other video cards attempt to mimic these settings using equivalent software.

With the base game setup completed, it is time to begin tweaking the graphics. Modern graphics drivers can be used to enhance a games built in functionality and add additional features. Perform the following:

Open Nvidia Control Panel and navigate to the Mange 3D Settings page.
Click on the Program Settings tab.
In the top drop down box, select The Witcher 3 (witcher3.exe).
In the window below, set the following:
 Anisotropic filtering: 16x
 Antialiasing - Gamma correction: Off
 Maximum pre-rendered frames: 1
 Texture filtering - Anisotropic sample optimisation: Off
 Texture filtering - Negative LOD bias: Clamp
 Texture filtering - Quality: High quality
 Texture filtering - Trilinear optimisation: Off
 Vertical Sync: On
Close Nvidia Control Panel.

These changes have accomplished the following:

  • High quality anisotropic filtering will now be provided by the driver improving image quality.
  • Vertical Sync will prevent screen tearing.

ReShade Graphics Modification

Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

TBD

Initial Configuration Tweaks

The following tweaks aim to increase gameplay and visuals in The Witcher 3: Wild Hunt by tweaking the game engine to provide a better than vanilla experience. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file.

General.ini

This file can be found in the <The Witcher 3>/bin/config/base folder.

Enable Debug Console Tweak

This tweak enables the debug console that can be used in conjunction with some mods.

[General]
DBGConsoleOn=true

PlatformGameplay.ini

This file can be found in the <The Witcher 3>/bin/config/platform/pc folder.

Movement Responsiveness Tweak

This tweak will increase the movement responsiveness of the player.

[Gameplay]
LeftStickSensitivity=1.0

user.settings

This file can be found in the <My Documents>/The Witcher 3 folder.

Disable Anistropic Filtering Tweak

This tweak will disable the games internal Anistropic Filtering as it is now being handled by the driver.

[Rendering]
MaxTextureAnizotropy=0

High Quality Mipmaps Tweak

This tweak will force the game to use much higher quality mip textures, improving the visual fidelity of the game at little to no performance cost.

[Streaming/Textures]
UseMipRefiner=true

HUD Position Tweak

This tweak fixes the position of HUD elements at aspect ratios higher than 16:9.

  • For 16:10 aspect ratio:

[Hidden]
uiVerticalFrameScale=1.1253

  • For 21:9 aspect ratio (not needed for GOTY edition):

[Hidden]
uiHorizontalFrameScale=1.3125

Memory Budget Tweak

The Witcher 3: Wild Hunt has a texture memory budget that is set too low for the PC version of the game. Increasing it smooths out the frame rate by decreasing on-the-fly loads.

[Rendering]
TextureMemoryBudget=half your GPUs VRAM (i.e. 1024 for 2GB GPUs)

Shadow Occlusion Culling Tweak

The Witcher 3: Wild Hunt makes heavy use of occlusion culling to improve performance but sometimes this leads to visual bugs such as shadows popping in very close to Geralt or sunlight streaming through windows that disappears while moving in-doors. This tweak alleviates some of these issues.

  • Note: The in-game "Shadow Quality" slider will reset to "Low". This is expected and the game will use the tweaked values appropriately as long as the slider is not moved in game.

[Rendering]
CascadeShadowDistanceScale0=1.5
CascadeShadowDistanceScale1=3
CascadeShadowDistanceScale2=2.5
CascadeShadowDistanceScale3=2

Alternatively, for even higher fidelity at higher performance cost:

[Rendering]
CascadeShadowDistanceScale0=4
CascadeShadowDistanceScale1=4
CascadeShadowDistanceScale2=3
CascadeShadowDistanceScale3=2
CascadeShadowQuality=4

Shadow Performance Tweak

This tweak can improve performance without a significant loss in visuals.

[Rendering]
CascadeShadowmapSize=2048

Shadow Pop-In Tweak

The Witcher 3: Wild Hunt has some issues with shadow pop-in on character held objects such as boxes, clothing, and weapons. This tweak makes the distance where this pop-in occurs to be further away from the player.

[Rendering]
CharacterShadowsFallbackDistance=40

The White Wolf Comes

Ooh a man - nay - a wolf, gray, but not old. 'Tis he the pellar awaits. "They shall come whose stench is rape and death, but the wolf shall disperse them. The White Wolf." --The Pellar

With the start of the journey complete, the Butcher of Blaviken strides strongly into the hunt for his adopted daughter Ciri. The important points to remember when installing mods are as follows:

  • Mods should be installed using the Witcher 3 Mod Manager for use by the game. For reference, each mod is installed with its own folder prefixed with "mod" and generally consist of bundles for textures or .ws files for script changes. Mods are loaded in alphabetical order and use the first instance of each file found.
  • Mods are sorted into categories; however, the order of installation does not affect the final result.
  • The recommended option/texture size will be specified next to the version number when required.
  • The recommended configuration changes and file(s) to edit will be specified directly after the mod notes.
  • Backup a copy of the original mod archives in case a mod is ever taken down.

Base Mod

This first mod is essential to have a smooth modding experience with scripts.

Unification patch for 1.31 and 1.31GOTY

Author: wghost81
Version: 1.1
Special Installation: Do NOT use Witcher 3 Mod Manager. Instead, extract the content and Mods folder within the archive to the base game folder, overwrite all when prompted.
Mod Notes: The patch contains only official 1.31 and 1.31 GOG GOTY scripts and only official fixes which are available to GOTY users. If you have non-GOTY version of the game, installing the patch will make your game almost identical to GOG GOTY. If you already have GOG GOTY version of the game, this patch will ensure your game is backwards compatible with non-GOTY while still keeping all GOTY changes and fixes. In other words, Unification patch makes both game versions identical, allows mod makers to release single version of their mods and saves mod users from mod version/game version conflicts.

Bug Fixes

This section is reserved for bug fix mods.

Alternate Aard Water Ripple Fix

Author: erxv
Version: 1.0
Mod Notes: Fixes the ripple effect on the water that is absent when using alternate aard.

Better Torches

Author: Syynx
Version: 1.31
Mod Notes: This mod allows the player to climb, fight, and ride a horse without putting the torch away. A novel concept.

Fix for Avalach Lab Music

Author: Technik
Version: 1.0
Mod Notes: Fixes music that was bugged due to one of the official patches.

Horse DLC Equipment Fix

Author: Rivianbleidd
Version: 1.0
Mod Notes: This mod fixes some mesh visibility issues with the DLC horse equipment. The LOD and visibility settings were way more conservative than the non-DLC equipment.

Nitpicker's Patch

Author: chuckcash
Version: 1.12
Mod Notes: Fixes some lingering visual bugs.

No More Rolling Down Stairs

Author: KCS
Version: 1.4
Mod Notes: In the vanilla game, walking down some steep stairs would send Geralt tumbling. Now instead of rolling down the stairs, Geralt will do a quick little stutter step and keep on moving.

TW3 Gameplay Tweaks

Author: wghost81
Version: 1.0 (modGallop + modJumpSprint + modNoForcedAltMovement + modNoForcedTutorial + modNoStartupMovies)
Mod Notes: This is a collection of frequently used gameplay tweaks specifically created to be compatible with Unification Patch. Each tweak does exactly one thing and is made as small and simple as possible to ensure compatibility with other tweaks and mods.

Reshaping The User Interface

This section is dedicated to mods that affect the user experience in controlling Geralt of Rivia on his adventures throughout The Continent.

The Camera

This sub-section is dedicated to mods that alter the camera effects and position.

No Dirty Lens Effect

Author: RumenWest
Version: 1.0
Mod Notes: This mod removes the dirty lens camera effect when looking at a bright light source.

Remove Screen Water Droplets Effect

Author: FPSRazR
Version: 1.1
Mod Notes: This mod removes the water droplets camera effect during rain.

Toxicity - Clean Face and Screen

Author: DJ_Kovrik
Version: 1.30 (Clean Face and Screen)
Mod Notes: Removes toxicity visual effects from Geralt's face and/or toxicity green swirls from screen corners.

The HUD and Menus

This sub-section is dedicated to mods that improve the hud, interactions with the world, and the menu system.

Alternate Lightsources Interaction

Author: DJ_Kovrik
Version: 1.31
Mod Notes: This mod hides the prompts for all in game light sources unless you have the Aard (Extinguish) or Igni (Ignite) sign selected.

AutoLoot Configurable All-In-One

Author: JupiterTheGod / AeroHD
Version: 3.0.5
Mod Notes: This mod allows the player to loot without having to click loot all on every container or plant.

Friendly HUD

Author: wghost81 aka Wasteland Ghost
Version: 13.4
Mod Notes: This mod is a feature rich user interface overhaul with additional must-have features.

Friendly Meditation

Author: wghost81 aka Wasteland Ghost
Version: 2.0
Mod Notes: The mod introduces real time meditation into the game: start meditation as usual or press a hotkey for Geralt to assume meditation pose and time begin to fast-forward. No menu cluttering the view, meditation is as immersive as it can possibly be.

Friendly Stash

Author: wghost81 aka Wasteland Ghost
Version: 0.9.1
Mod Notes: The mod makes stash management a little less painful: you can configure stash access the way you want and enable using of ingredients in stash for alchemy and crafting. You can also use Roach as a stash.

Live Bestiary

Author: plmjk
Version: 2
Mod Notes: This mod adds 3D models of all the different creatures to the bestiary.

Sort Everything

Author: DJ_Kovrik
Version: 1.33 (Sort Everything - W3MM Optional)
Mod Notes: Implements sorting for some ingame menus (supports all W3 language versions). Configurable via ingame settings menu.

Unread Descriptions

Author: veyn
Version: 1.0
Mod Notes: A small and simple script-only mod that makes it easier to see updates in quest and character journals. With this mod, updated entries will always be sorted before others and will be clearly marked. When clicked, the updated parts of a description will be highlighted with a distinct color.

The World Map

This sub-section is dedicated to mods which affect the world map.

All Quest Objectives On Map

Author: Wolfmark
Version: 1.30.10a (Full)
Mod Notes: This mod displays map icons for all quest objectives in the players journal instead of only the active quest.

Colored Map Markers

Author: DJ_Kovrik
Version: 1.30.1 (All Quest Objectives Compatible)
Mod Notes: Replaces world map and mini map markers with some colored variations.
Mod Dependencies(As Configured):

Reshaping The Continent

The Continent is the location and setting of The Witcher 3: Wild Hunt. This section is dedicated to mods that improve it and all its inhabitants.

The Armaments

This sub-section is for mods dedicated to improving armor, weapons, and any number of other usable items found around The Continent.

All NPC Scabbards

Author: vinh1998/eguitar01
Version: 1.22
Mod Notes: Adds sheaths needed for every sword in the game.

Lore-Friendly Silver Sword

Author: ErdnussSpass
Version: 1.0 (NMM Version)
Mod Notes: The books of Andrzej Sapkowski describe silver swords as very special and unique weapons. This mod aims to account for this by enhancing the optical appearance of silver swords, clearly distinguishing them from steel swords.

Witcher's Knife

Author: RayDess
Version: 1.1 (Ornamental Knife)
Mod Notes: Changes the dinky knife Geralt uses to cut trophies from monsters into something better.

The Lands

This sub-seciton is for mods dedicated to improving the environments of The Continent.

Beautiful Rocks

Author: Boostin4kix
Version: 1.0 (Light)
Mod Notes: Modified meshes and textures for the rocks in Velen, Skellige, White Orchard, and Kaer Morhen.

The Witcher 3 HD Reworked Project

Author: Halk Hogan
Version: 5.1 (Manual Install Version)
Mod Notes: This project aims to improve the graphics by reworking models and textures to better quality.

The People

This sub-section is for mods dedicated to improving the people of The Witcher 3: Wild Hunt.

Chest Hair For Geralt

Author: Rivianbleidd
Version: 1.5.1 (Mutantism White Misc File Only)
Mod Notes: This mod improves the chest hair on Geralt and makes it white.
Mod Dependencies(As Configured):

Geralt HairWorks Colors and Beard Styles

Author: Rivianbleidd
Version: 1.1 (White Beard - Less White)
Optionals: GeraltHairWorks_realBeard, GeraltHairWorks_realHair
Special Installation: Extract the full_AllHairs/modGeraltRealHWhair folder from the GeraltHairWorks_realHair archive and install that.
Mod Notes: This mod provides whiter alternatives for Geralt’s HairWorks beard and eyebrows. With the optional "Real" beard, this mod drastically improves the quality of the HairWorks hairs.

Lore-Friendly Ciri

Author: Wzol
Version: 2.0 (Full)
Optionals: Lore Friendly Ciri Portrait
Mod Notes: This mod changes the appearance of Ciri making it more lore-friendly.

Lore-Friendly Witchers

Author: DazzlingDjango
Version: 0.7 (All Three Main Files)
Mod Notes: This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized.
Mod Repack Required (Guide)
Problem: When using hairworks, the hair textures from this mod make Geralts hair too white.
Solution: Remove the offending textures:

Unpack modGerSkin using Mod Kitchen.
After unpacking, delete the characters/models/geralt/coif folder in Raw/Uncooked.
Repack the mod using Mod Kitchen as modGerSkinNoHair. Uninstall the original and install this version instead.

The Weather and Effects

This sub-section is for mods dedicated to the weather and various effects in the game.

Brutal Blood

Author: ulug
Version: 4.0u1
Special Installation: Extract the Lite folder from the archive and install that.
Mod Notes: This mod changes and enhances the blood effects in combat.

Improved Particle Systems

Author: MrMan01
Version: 1.0Fix (No Shaders Version)
Mod Notes: This mod increases the number of particles per particle effect, recolors several effects (including both forms of Igni and the Devil's Puffball bomb), adds particle collision to monsters and Geralt, and makes many particle effects respond to the wind.

Lamp on Player's Boat

Author: Hyadum
Version: 1.1
Mod Notes: This simple mod adds a lamp on the player boats.

Lightsource Yrden And Igni

Author: Hyadum
Version: 1.0 (Alt Igni and Yrden lightsource)
Mod Notes: Really simple mod, it adds light sources to the default Yrden runes. It also edits slightly the griffin set Yrden effect, by adding a light source and making the "energy circle" more evident.

More Shadows

Author: DJ_Kovrik
Version: 0.5
Mod Notes: Enables shadow casting for some in game light sources (braziers, candles, lamps and torches) as well as tweaks shadow fade and auto-hide distances for all adjusted light sources.

Skellige Ice Breath

Author: CAPA
Version: 2.0.3 (Menu + Scripts)
Special Installation: Merge the two archives together before installing.
Mod Notes: Enables Ice Breath FX to Geralt, Roach, and NPCs while in Skellige.

Smart Magic Lamp

Author: woodbyte
Version: 3.31.1
Mod Notes: Context sensitive magic lamp that doubles as a regular lamp when not scanning for memories.

The Aard

Author: CAPA14
Version: 1.0
Mod Notes: Changes how the Aard effects look, based on the E3, VGX videos, Bruxa Aard and Gargoyle Stomp.

Reshaping The Game

This section is dedicated to mods that affect the gameplay of The Witcher 3: Wild Hunt.

Base Overhaul

Ghost Mode

Author: wghost81
Version: 2.7.1
Mod Notes: Ghost Mode is an overhaul mod which changes almost every aspect of gameplay: from combat and damage to loot and economy. The mod aims to create more challenging and balanced experience, while not deviating too far from vanilla system and principles, i.e. all game basics remain the same. The vanilla game has lots and lots of gameplay issues: skills not working as intended or not working at all, descriptions being wrong, decoctions not doing what they're supposed to do, quest levels and experience being weirdly distributed, etc. A large portion of this mod is dedicated to resolving these issues: fixing bugged skills and items, providing better descriptions, tweaking useless and overpowered skills and items to be more balanced, changing loot so dimeritium plate can no longer be found inside poor peasant's shack, etc.

Alchemy

Preparations

Author: wghost81
Version: 6.1
Mod Notes: General idea of the mod is to turn meditation into more meaningful process: it's no longer used to simply skip time and auto-refill your potions and bombs, you need meditation to manage your character skills, equipment and alchemy.

Combat

Enhanced Targetting for UPatch

Author: Mpstark
Version: 3.1
Mod Notes: The Witcher 3's automatic targeting fails to impress, especially in combination with the "softlock" mechanism — targets can change wildly for seemingly no particular reason, during a dodge, for example, which can lead to violent (and frustrating!) deaths from being locked in an animation in a completely unintended direction. This mod replaces Witcher 3's automatic targeting with one that is much more consistent, particularly for mouse and keyboard controls, though a controller preset is available in the menu. An options menu is also provided with which to tweak exactly how targeting works — find what works for you and your playstyle!

Locations

Additional Stash Locations

Author: DJ_Kovrik
Version: 1.32
Mod Notes: Adds a few new stash locations as well as relocates some of the existing ones (in Crow's Perch and Kaer Trolde).

All Good Things Must Come To An End

We come to the last leg of the journey, the road was long and hard but the end worth it.

Texture Mod Merging

There is a hard limit of texture mods that can be loaded by the game at any one time. In order to bring the texture mod count down, some of these must be merged. In order to do this, we will use the official The Witcher 3 Modkit along with a third party tool called Witcher 3 Mod Merger. Setup a working area with the following folder structure, this working areas path should contain no spaces:
TW3ModMerging

  • Cooked
  • Packed
  • Uncooked

Perform the following to configure Witcher 3 Mod Merger:

Execute Witcher 3 Mod Merger. The "W3 Mod Merger Settings" dialog should be presented.
Adjacent to the text box for path to wcc_lite: click [...] and select the wcc_lite.exe file inside <The Witcher 3 Modkit>/bin/x64 and click [Open].
Adjacent to Working Files>Uncooked click [...] and select the TW3ModMerging/Uncooked folder created earlier and click [Select Folder].
Adjacent to Working Files>Cooked click [...] and select the TW3ModMerging/Cooked folder created earlier and click [Select Folder].
Adjacent to Working Files>Packed click [...] and select the TW3ModMerging/Packed folder created earlier and click [Select Folder].
Close the settings dialog by clicking [OK].
Select the following mod folders by placing a checkbox next to them:
* modBeautifulRocksLight
* modCiriLoreFriendlyFull
* modCiriPortrait
* modGeraltHWwhiteBeard
* modGerskinHoS
* modGerSkinNoHair
* modNoDirtyLensEffect
* modNoScreenWaterDrops
* modOrnamentedKnife
* modWitchereye
Click [Merge].
Once the process completes, exit Witcher 3 Mod Merger by closing the window.
Info-Logo.png
NOTE:
If you need to uninstall or update one of the mods in the merge, click [Unmerge All] before uninstalling said mod.

Conflict Resolution

Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free game play.

Mod Asset Conflicts

Conflicts between identically named mesh and texture files are resolved by the game engine in alphabetical order by default. To override this behavior, a mods.settings text file must be created in the <My Documents>/The Witcher 3 folder. The format of this file is easy to follow:

[mod<ModName>]
Enabled=1 or 0 (Yes or No)
Priority=# (0 - 9999, Mods With Lower Priority Win)

For the purposes of this guide, copy and paste the following text into the file:

[mod0000_MergedFiles]
Enabled=1
Priority=0

[modGeraltChestHair]
Enabled=1
Priority=1

[mod0000_MergedPack]
Enabled=1
Priority=2

[modGhostMode]
Enabled=1
Priority=3

[modTheAard]
Enabled=1
Priority=4

Script Merger

Perform the following:

Run Witcher 3 Script Merger.
Click the [...] adjacent to the "Witcher 3 Directory" text box.
Navigate to the Witcher 3 main directory and click [Ok].
A list of conflicting scripts, xml files, etc. will appear in the left pane.
Select the "Scripts" check box and select [Create X Selected Merges].

If a merge has a conflict, a GUI will open asking you to solve each conflict. The following section(s) will show how to resolve any known script merges that require action on the users part. Note that some non-script based mod conflicts are not able to be merged, however the mods.settings file created in the previous section will affect how they are displayed in the tool. Unless otherwise specified, these conflicts are known and can be ignored.

scripts/game/gui/menus/journalQuestMenu.ws

The mods Sort Everything and Unread Descriptions have minor script conflicts and need user intervention to be merged.

  • Conflict 1: Select Line(s) from C then B (Order Important)
scripts/game/player/playerWitcher.ws

The mods AutoLoot Configurable All-In-One and Preparations have minor script conflicts and need user intervention to be merged.

  • Conflict 1: Select Line(s) From C then B (Order Important)

Post Install Configuration Tweaks

Some mods installed during the previous section require in-game settings tweaks for intended operation.

Info-Logo.png
NOTE:
During the first startup of the game post-modding, the changed scripts will automatically be compiled. Bugs have been observed when playing after a script compilation. Therefore, after the compilation is finished, exit the game and restart before continuing.

In Game Configuration

AutoLoot Configurable All-In-One

AutoLoot Configurable All-In-One provides a convenient menu in game to configure the mod. Note: The default settings are not set until after loading into a game for the first time. Do so, then perform the following:

Start The Witcher 3: Wild Hunt directly or via the game manager of your choice (GOG Galaxy / Steam).
Load a save game and wait for the default settings initialized pop up to occur.
Navigate to Options > Mods > AutoLoot > Load Presets.
Set Load Corpse and Herb preset to On.
Exit the menu and return to the game.
Navigate to Options > Mods > AutoLoot > Settings.
Set Disable Stealing Mechanic to On.
(Optional)Exit The Witcher 3: Wild Hunt.
Info-Logo.png
NOTE:
Do NOT use the radius loot or true auto loot functionalities of this mod. They can cause errors with item leveling and may cause diagrams to duplicate. To disable the hotkeys, open <Documents>/The Witcher 3/input.settings and remove all keybinds with AutoLootRadius or ToggleTrueAutoLoot in them.
Brutal Blood

Brutal Blood must be enabled in game.

Start The Witcher 3: Wild Hunt directly or via the game manager of your choice (GOG Galaxy / Steam).
Navigate to Options > Mods > Brutal Blood.
Click the ENABLE button.
(Optional)Exit The Witcher 3: Wild Hunt.
Friendly HUD

Friendly HUD requires some UI elements to be hidden by default. Perform the following:

Start The Witcher 3: Wild Hunt directly or via the game manager of your choice (GOG Galaxy / Steam).
Navigate to Options > Video > HUD Configuration.
Set Minimap to Off.
Set Active Quests to Off.
Set Display Witcher Medallion and Stat Bars to Off.
Set Control Hints to Off.
Set Additional Equipment to Off.

Next, the mod itself must be configured. Perform the following:

Navigate to Options > Mods > Friendly HUD > HUD.
Set Enable combat modules on sword unsheathe to On.
Set Enable witcher senses modules to On.
Set Hide modules delay to 0.

Once both of these are completed, perform the following:

(Optional)Exit The Witcher 3: Wild Hunt.
Skellige Ice Breath

Skellige Ice Breath provides a convenient menu in game to configure the mod. Perform the following:

Start The Witcher 3: Wild Hunt directly or via the game manager of your choice (GOG Galaxy / Steam).
Navigate to Options > Mods > Ice Breath Settings.
Set Condition Selection to Cold Weathers.
(Optional)Exit The Witcher 3: Wild Hunt.

Start Playing

Enjoy your time playing The Witcher 3: Wild Hunt. Remember to take your time as you only get to experience the game for the first time once. Play the game on Death March difficulty to get the full Witcher experience... anything less would be uncivilized. It is also recommended to switch the Gwent Difficulty Level to Hard after the game has allowed you to take control via the Options > Gameplay menu.

Tips, Known Issues, and Troubleshooting

The Witcher 3: Wild Hunt is not a bug free experience and is being patched often. Invariably, issues are going to occur in any adventure on The Continent. That said, this section will list any known issues and some troubleshooting tips any good Witcher should know.

Tips

  • Not all merchants are created equal, pay attention to the relative values of items at different types of merchants. Just because they will buy an item, doesn't mean they pay top coin.
  • When finding a monster contract, visit the initial quest giver even if the quest is above your level. Haggling for more gold always results in a higher final payment even if you settle for the bottom of the haggle bar.

Known Issues

Gameplay

  • Due to a soft conflict between Alternate Lightsource Interaction and Preparations you must equip the Aard sign to use any currently ignited fire sources or equip the Igni sign to use any ignitable fire sources for meditation.
  • In some cases the full version of the All Quest Objectives On Map mod may add a pin for a merchant that already has one. This usually happens for the merchants that are involved in quests and change location. This happens rarely and duplicate / incorrect pins can be removed by double-clicking them without problems.

Visuals

  • None

Troubleshooting

Low FPS / Stutter

  • Nvidia Hairworks takes a lot of CPU and graphics horsepower to run. If experiencing FPS drops that affect your gameplay, try lowering the quality setting. If performance does not improve enough to make a difference, disable it and the various hairworks mods accordingly. The hairworks effects are quite good, so do so as a last resort.

Important Dates

  • 02/14/2017 - Game Version 1.31 GOTY Update
  • 09/13/2016 - Game Version 1.31 Update
  • 09/09/2016 - Game Version 1.30 Update
  • 08/16/2016 - Game Version 1.24 Update (mods For 1.22 still compatible)
  • 06/29/2016 - Game Version 1.22 / All DLC Compatible Version
  • 06/03/2016 - Game Version 1.21 / All DLC Compatible Version
  • 09/08/2015 - Comment thread created.
  • 08/29/2015 - Development started.

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