Guide:Oblivion INI/Grass: Difference between revisions
(Created page with "== [Grass] == ==== bDrawShaderGrass ==== bDrawShaderGrass Default is 1. bDrawShaderGrass=(0,1) ==== bGrassPointLighting ==== bGrassPointLighting Default is 0. bGrassPoin...") |
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==== bDrawShaderGrass ==== | ==== bDrawShaderGrass ==== | ||
bDrawShaderGrass | bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled. | ||
Default is 1. | Default is 1. | ||
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==== bGrassPointLighting ==== | ==== bGrassPointLighting ==== | ||
bGrassPointLighting | {{fc|#c0c840| | ||
bGrassPointLighting is believed to be unused by the game.}} In testing, no change was noticed. | |||
Default is 0. | Default is 0. | ||
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==== fGrassEndDistance ==== | ==== fGrassEndDistance ==== | ||
fGrassEndDistance | fGrassEndDistance sets the distance that grass ends. | ||
Default is 3000.0000. | Default is 3000.0000. | ||
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==== fGrassStartFadeDistance ==== | ==== fGrassStartFadeDistance ==== | ||
fGrassStartFadeDistance | fGrassStartFadeDistance sets the distance that grass begins to fade. | ||
Default is 2000.0000. | Default is 2000.0000. | ||
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==== fGrassWindMagnitudeMax ==== | ==== fGrassWindMagnitudeMax ==== | ||
fGrassWindMagnitudeMax | fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance. | ||
Default is 125.0000. | Default is 125.0000. | ||
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==== fGrassWindMagnitudeMin ==== | ==== fGrassWindMagnitudeMin ==== | ||
fGrassWindMagnitudeMin | fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance. | ||
Default is 5.0000. | Default is 5.0000. | ||
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==== fTexturePctThreshold ==== | ==== fTexturePctThreshold ==== | ||
fTexturePctThreshold | fTexturePctThreshold sets the texture percent threshold of the grass. Valid values range between 0 and 0.2, where 0 is full, and 0.2 altogether removes the grass. Negative values act as 0. | ||
Default is 0.3000. | Default is 0.3000. | ||
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==== iMaxGrassTypesPerTexure ==== | ==== iMaxGrassTypesPerTexure ==== | ||
iMaxGrassTypesPerTexure | iMaxGrassTypesPerTexure (sic) sets the maximum types of grass per texture. Increasing this will create more diverse kinds of grass, especially with grass mods, at a small performance cost. Without grass mods, changing this setting produces little effect. Negative values disable grass. | ||
Default is 2. | Default is 2. | ||
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==== iMinGrassSize ==== | ==== iMinGrassSize ==== | ||
iMinGrassSize | iMinGrassSize sets the grass density. Lower values increase density, and higher values decrease density. | ||
Default is 80. | Default is 80. | ||
iMinGrassSize=(...,-1,0,1,...) | iMinGrassSize=(...,-1,0,1,...) |
Latest revision as of 23:20, April 29, 2019
[Grass]
bDrawShaderGrass
bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled.
Default is 1.
bDrawShaderGrass=(0,1)
bGrassPointLighting
bGrassPointLighting is believed to be unused by the game. In testing, no change was noticed.
Default is 0.
bGrassPointLighting=(0,1)
fGrassEndDistance
fGrassEndDistance sets the distance that grass ends.
Default is 3000.0000.
fGrassEndDistance=(...,-0.0001,0,0.0001,...)
fGrassStartFadeDistance
fGrassStartFadeDistance sets the distance that grass begins to fade.
Default is 2000.0000.
fGrassStartFadeDistance=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMax
fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 125.0000.
fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMin
fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 5.0000.
fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)
fTexturePctThreshold
fTexturePctThreshold sets the texture percent threshold of the grass. Valid values range between 0 and 0.2, where 0 is full, and 0.2 altogether removes the grass. Negative values act as 0.
Default is 0.3000.
fTexturePctThreshold=(...,-0.0001,0,0.0001,...)
fWaveOffsetRange
fWaveOffsetRange
Default is 1.7500.
fWaveOffsetRange=(...,-0.0001,0,0.0001,...)
iGrassDensityEvalSize
iGrassDensityEvalSize
Default is 2.
iGrassDensityEvalSize=(...,-1,0,1,...)
iMaxGrassTypesPerTexure
iMaxGrassTypesPerTexure (sic) sets the maximum types of grass per texture. Increasing this will create more diverse kinds of grass, especially with grass mods, at a small performance cost. Without grass mods, changing this setting produces little effect. Negative values disable grass.
Default is 2.
iMaxGrassTypesPerTexure=(...,-1,0,1,...)
iMinGrassSize
iMinGrassSize sets the grass density. Lower values increase density, and higher values decrease density.
Default is 80.
iMinGrassSize=(...,-1,0,1,...)