SkyrimSE:SKSE64/2.3: Difference between revisions

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(Created page with "{{VersionModRecommendations |core=No |landw=No |pp=No |enb=No |short=<div class="mpheading">Root Files Installation</div> # Download the main file that says it is compatible with Steam. # Open the archive and extract the following files to the Skyrim Special Edition root folder <code>..\Steam\steamapps\common\Skyrim Special Edition</code>: #:* skse64_X_X_X.dll #:* skse64_loader.exe #:* <s>skse64_steam_loader.dll</s> <span class=salmontx>NOTE: This file is no longer...")
 
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|pp=No
|pp=No
|enb=No
|enb=No
|short=<div class="mpheading">Root Files Installation</div>
|enabledetailed=Yes
# Download the main file that says it is compatible with Steam.
|detailed=<div class="mpheading">Root Files Installation</div>
# Open the archive and extract the following files to the Skyrim Special Edition root folder  <code>..\Steam\steamapps\common\Skyrim Special Edition</code>:
# Download '''''Skyrim Script Extender (SKSE64)''''' Main File (Compatible with Skyrim Special Edition 1.6.1170 from Steam).
#:* skse64_X_X_X.dll
# Open the 7z archive and extract (drag/drop) the following files to the Skyrim Special Edition root folder  <code>..\Steam\steamapps\common\Skyrim Special Edition</code>:
#:* skse64_1_6_1170.dll
#:* skse64_loader.exe
#:* skse64_loader.exe
#:* <s>skse64_steam_loader.dll</s> <span class=salmontx>NOTE: This file is no longer implemented  with the latest versions of SKSE.</span>
# Keep the 7z archive window open for the next steps.
#:* ([[:File:SKSERef01.png|reference image]])
# Keep this archive open for the next steps.


<div class="mpheading">Data Files Installation</div>
<div class="mpheading">Data Files Installation</div>
# Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}.
# In MO, click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}.
# Name it <code>SKSE64</code>.
# Name it <code>SKSE64</code>.
#* This places the new, empty mod at the bottom of the mod list.
# Repeat #1 & #2, and name the second mod <code>SKSE64 Output</code>.
# Enable ''SKSE64'' in the MO left pane.
#* The new, empty mods will be placed at highest priority in the MO mod list (at the bottom of the left pane if sorted by Priority).
# Open the ''SKSE64'' in Windows Explorer (Ctrl + double-click).
# Enable ''SKSE64'' and ''SKSE64 Output'' in the MO left pane.
# Create a new folder named ''SKSE'' and open it.
# Open the ''SKSE64'' in Windows Explorer (Ctrl + double-click OR right click on the mod, and click ''Open in Explorer'').
# In the Explorer window, create a new folder named ''SKSE'' and open it.
# Keep the Explorer window open for the next steps.


<div class="mpheading">INI File</div>
<div class="mpheading">INI File</div>
# Within the ''SKSE'' folder, create a new file named ''SKSE.ini'' i.e. <code>..SKSE64\SKSE\SKSE.ini</code>
# Within the ''SKSE'' folder in the Explorer window, create a new file named ''SKSE.ini''.
# Open the new file and copy and paste the code in the box below, and save and close the file when finished.
# Open the new file, copy and paste the code in the box below, then save and close the file.
<p class="mpcode">[Display]
<p class="mpcode">[Display]
iTintTextureResolution=2048
iTintTextureResolution=2048
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</p>
</p>


Reference Image:<br>
[[File:SKSE64Folder.jpg|440px]]
<div class="mpheading">Scripts</div>
<div class="mpheading">Scripts</div>
# From the archive downloaded above, open the ''Data'' folder e.g. <code>SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/</code>
# Back in the 7z window, open the ''Data'' folder.
# Extract the '''scripts''' folder from the archive to the SKSE64 folder i.e. <code>..\SKSE64\scripts\</code>.
# Extract (drag/drop) the '''scripts''' folder from the 7z archive into the SKSE64 folder.
# Close archive and Windows Explorer sessions.  
# Close archive and Windows Explorer sessions.  


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<div class="mpheading">Launcher Configuration</div>
<div class="mpheading">Launcher Configuration</div>
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher.  This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE:
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher.  This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE in MO:


# In MO, click the {{icon|type=moexe|size=30}} button at the top of the main Mod Organizer window.
# In MO, click the {{icon|type=moexe|size=30}} button at the top of the main Mod Organizer window.
# Over the left pane, click the '''[+]''' (add executable button) and select ['''Add from file...'''].
# Over the left pane, click the '''[+]''' (add executable button) and select ['''Add from file...'''].
# Navigate to the '''skse64_loader.exe''' file (e.g., <code>..\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe</code>).
# Navigate to the '''skse64_loader.exe''' file (e.g., <code>..\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe</code>).
# "SKSE" can be renamed for clarity, however, if this is done, MO will automatically create the "SKSE" launcher again and place it at bottom of the list.
# Tick ''Create files in mod instead of overwrite (*)'', and select the ''SKSE64 Output'' mod created previously. This will cause all SKSE output to be written to this mod instead of MO Overwrite.
# Use this executable to launch Skyrim SE going forward.  
# Use this executable to launch Skyrim SE going forward.  
#: "SKSE" can be renamed, but it's not recommended, because MO will automatically create the ''SKSE Skyrim Launcher'' again and place it at bottom of the list.


Reference Image:<br>
Reference Image:<br>
[[File:SKSE64MOSetup.png|208px]]
[[File:SKSE64MOSetup.jpg|680px]]
|enabledetailed=No
}}
}}

Latest revision as of 23:58, June 19, 2024

SKSE64

by The SKSE Team

Game:

SkyrimSE

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

< SkyrimSE:SKSE64

Version Recommendations - 2.3

Root Files Installation
  1. Download Skyrim Script Extender (SKSE64) Main File (Compatible with Skyrim Special Edition 1.6.1170 from Steam).
  2. Open the 7z archive and extract (drag/drop) the following files to the Skyrim Special Edition root folder ..\Steam\steamapps\common\Skyrim Special Edition:
    • skse64_1_6_1170.dll
    • skse64_loader.exe
  3. Keep the 7z archive window open for the next steps.
Data Files Installation
  1. In MO, click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it SKSE64.
  3. Repeat #1 & #2, and name the second mod SKSE64 Output.
    • The new, empty mods will be placed at highest priority in the MO mod list (at the bottom of the left pane if sorted by Priority).
  4. Enable SKSE64 and SKSE64 Output in the MO left pane.
  5. Open the SKSE64 in Windows Explorer (Ctrl + double-click OR right click on the mod, and click Open in Explorer).
  6. In the Explorer window, create a new folder named SKSE and open it.
  7. Keep the Explorer window open for the next steps.
INI File
  1. Within the SKSE folder in the Explorer window, create a new file named SKSE.ini.
  2. Open the new file, copy and paste the code in the box below, then save and close the file.

[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1

Reference Image:
SKSE64Folder.jpg

Scripts
  1. Back in the 7z window, open the Data folder.
  2. Extract (drag/drop) the scripts folder from the 7z archive into the SKSE64 folder.
  3. Close archive and Windows Explorer sessions.

Once complete, the SKSE64 mod's folder structure should be:

  • ..\SKSE64
    • \scripts
      • \Source
        • <file list>
      • <file list>
    • \SKSE
      • \skse.ini
    • \meta.ini
Launcher Configuration

Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE in MO:

  1. In MO, click the Gear MO.png button at the top of the main Mod Organizer window.
  2. Over the left pane, click the [+] (add executable button) and select [Add from file...].
  3. Navigate to the skse64_loader.exe file (e.g., ..\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe).
  4. Tick Create files in mod instead of overwrite (*), and select the SKSE64 Output mod created previously. This will cause all SKSE output to be written to this mod instead of MO Overwrite.
  5. Use this executable to launch Skyrim SE going forward.
    "SKSE" can be renamed, but it's not recommended, because MO will automatically create the SKSE Skyrim Launcher again and place it at bottom of the list.

Reference Image:
SKSE64MOSetup.jpg