FalloutNV:Sniper Rifle Retexture: Difference between revisions
From Step Mods | Change The Game
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{{Mod | {{Mod | ||
|author=Millenia | |author=Millenia | ||
|modgroup=06-Models | |modgroup=06-Models and Textures | ||
|sourcename=Nexus | |sourcename=Nexus | ||
|sourceid=44006 | |sourceid=44006 | ||
|forumtid=16574 | |||
|core=No | |core=No | ||
|landw=No | |landw=No | ||
|pp=No | |||
|enb=No | |enb=No | ||
}} | }} | ||
{{Recommendations | {{Recommendations | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed=<div class="mpheading">WARNING</div> | |detailed=Download the optional file only. | ||
<div class="mpheading">WARNING</div> | |||
<span class=salmontx>Of all the mods in the {{NAMESPACE}} Guide, this one has the most steps and is probably the hardest to install correctly as it requires the most manual tweaking. Read the instructions carefully first and if they seem too much, simply skip this mod.</span> | |||
<div class="mpheading">INSTALLATION</div> | <div class="mpheading">INSTALLATION</div> | ||
# Download and install the ''ChristineCOSRifle'' optional file only. | |||
<div class="mpheading">WMX COMPATIBILITY</div> | <div class="mpheading">WMX COMPATIBILITY</div> | ||
The following steps will make the mod compatible with WMX. | |||
# Double-click on the mod in the left pane of MO and go to the ''Optional ESPs'' tab. | |||
# Move ''christinecos.esp'' to the ''Optional ESPs'' tab, then click on [Close]. | |||
# Right-click on the mod in the left pane of MO and select ''Open in Explorer''. | |||
# In the explorer window navigate to the ''textures'' folder. | |||
# Within the ''textures'' folder create a new folder (right click on an empty spot and select <code>New>Folder</code>). Rename it to ''WeaponModsExpanded''. | |||
# Drag the ''weapons'' folder inside the newly created ''WeaponModsExpanded'' folder. | |||
# Open the ''WeaponModsExpanded'' folder and rename the ''weapons'' folder in it to ''oldworldblues''. | |||
# Now navigate to <code>\textures\WeaponModsExpanded\oldworldblues\2handrifle</code> and create a new folder (right click on an empty spot and select <code>New>Folder</code>). Rename it to ''cossniperrifle''. | |||
# Now drag and drop all the loose textures (the other files in the directory) in the newly created ''cossniperrifle'' folder. | |||
# Open the ''cossniperrifle'' folder. If you did everything correctly, the filepath should be <code>\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle</code>. | |||
# Replicate the christinecos.dds file 3 times until there are four duplicates in total. | |||
# Rename the four files to ''1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds'' respectively. | |||
<!--><div class="mpheading">USE OF ASSETS FROM [https://stepmodifications.org/wiki/FalloutNV:Weapon_Enhancement_Pack#tab=Recommendations WEAPON ENHANCEMENT PACK]</div> | |||
<div class="mpheading">USE OF ASSETS FROM [https://stepmodifications.org/wiki/FalloutNV:Weapon_Enhancement_Pack#tab=Recommendations WEAPON ENHANCEMENT PACK]</div> | # Install the ''Weapon Enhancement Pack'' as per the instructions on its Wiki page. | ||
# Right-click on ''Weapon Enhancement Pack'' and select ''Open in Explorer''. | |||
# Navigate to <code>textures\Weapons\2HandAutomatic\</code>. | |||
# Find and copy the ''1stPersonG3AssaultRifleClip.dds'' and ''G3AssaultRifleClip.dds'' files. | |||
# Now right-click on ''Sniper Rifle Retexture'' in the left pane of MO and select ''Open in Explorer''. | |||
# Navigate to <code>\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle</code> and paste the files in the folder. | |||
# Rename ''1stPersonG3AssaultRifleClip.dds'' to ''1stpersonsniperrifleurbanextmag.dds'' and ''G3AssaultRifleClip.dds'' to ''sniperrifleurbanextmag.dds''. | |||
<--> | |||
<span class=salmontx>A good way to check if you did everything right is to check the ''Conflicts'' column on the left pane of MO. Right-click on an empty spot on the left pane and select "Refresh". If you see the green-plus-and-lighting icon appear, then everything is OK.</span> | |||
}} | }} |
Latest revision as of 14:59, March 30, 2023
Sniper Rifle Retexture
by MilleniaCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
1.0.0 |
Recommendations
Download the optional file only.
WARNING
Of all the mods in the FalloutNV Guide, this one has the most steps and is probably the hardest to install correctly as it requires the most manual tweaking. Read the instructions carefully first and if they seem too much, simply skip this mod.
INSTALLATION
- Download and install the ChristineCOSRifle optional file only.
WMX COMPATIBILITY
The following steps will make the mod compatible with WMX.
- Double-click on the mod in the left pane of MO and go to the Optional ESPs tab.
- Move christinecos.esp to the Optional ESPs tab, then click on [Close].
- Right-click on the mod in the left pane of MO and select Open in Explorer.
- In the explorer window navigate to the textures folder.
- Within the textures folder create a new folder (right click on an empty spot and select
New>Folder
). Rename it to WeaponModsExpanded. - Drag the weapons folder inside the newly created WeaponModsExpanded folder.
- Open the WeaponModsExpanded folder and rename the weapons folder in it to oldworldblues.
- Now navigate to
\textures\WeaponModsExpanded\oldworldblues\2handrifle
and create a new folder (right click on an empty spot and selectNew>Folder
). Rename it to cossniperrifle. - Now drag and drop all the loose textures (the other files in the directory) in the newly created cossniperrifle folder.
- Open the cossniperrifle folder. If you did everything correctly, the filepath should be
\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle
. - Replicate the christinecos.dds file 3 times until there are four duplicates in total.
- Rename the four files to 1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds respectively.
A good way to check if you did everything right is to check the Conflicts column on the left pane of MO. Right-click on an empty spot on the left pane and select "Refresh". If you see the green-plus-and-lighting icon appear, then everything is OK.