SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions
No edit summary |
TechAngel85 (talk | contribs) No edit summary |
||
Line 76: | Line 76: | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed====Requirements=== | |detailed====Requirements=== | ||
#Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] and [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD Resources]. | |||
#Latest version of [http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil-Modders Scripting Utility Functions] | |||
#[http://www.nexusmods.com/skyrim/mods/11 STEP Compilation] - This provides the tree billboards to use with STEP. If using different trees than ''SFO Basic Edition v1.87'', then you will need to install those billboards after the STEP Compilation. | |||
# Be sure the following line is in your ''Skyrim.ini'' or DynDOLOD will not fully process: | |||
[Archive] | |||
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa | |||
::{{Gallery|enable=Yes|galleryitems={{GalleryItems | |||
|url=http://s20.postimg.org/jqbbeb85p/Papyrus_Util.png|caption=#2 - PapyrusUtil}}{{GalleryItems | |||
|url=http://s20.postimg.org/ehgagfpql/STEPCompilation.png|caption=#3 - STEP Compilation}}{{GalleryItems | |||
|url=http://s20.postimg.org/j4mci7d3h/Dyn_Skyrim_INI.png|caption=#4 - Skyrim INI}} | |||
}} | |||
{{clear}} | |||
{{Warning|text=Returning users who are updating from DynDOLOD v1.x to version 2.x will need to turn off MO's archive management in the Archives tab by unticking the "''Have MO manage archives''" box, and ensure all the archives are checked in the list below. Lastly, on the Plugins tab, ensure the dummy plugins are re-enabled by ticking them. This is necessary for DynDOLOD v2.x to run correctly.}} | |||
<br/> | |||
===Installation=== | |||
====DynDOLOD Executables==== | |||
#Download DynDOLOD from Nexus. | |||
#Extract the archive to a location of your choice. Extract the Docs folder to this location as well. (In the screenshot, we've extracted to the "D:\Modding\Programs" location.) | |||
#Open Mod Organizer and click the [[Image:Gear_MO.png]] icon to open the "Modify Executables" window. | |||
#In the Title box, type in ''DynDOLOD''. | |||
#In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on ''DynDOLOD''. | |||
#Click {{ui|Add}} to save the new executable. | |||
#In the title bar again, type in ''DynDOLOD TexGen''. | |||
#In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on ''TexGen''. | |||
#Click {{ui|Add}} to save the new executable and close the window. | |||
::{{Gallery|enable=Yes|galleryitems={{GalleryItems | |||
|url=http://s20.postimg.org/x0uku39cd/Extract_Archive.png|caption=#2 Extract DynDOLOD}}{{GalleryItems | |||
|url=http://s20.postimg.org/y88imazgt/Open_Executables.png|caption=#3 Open Executables}}{{GalleryItems | |||
|url=http://s20.postimg.org/3ykw50cgd/Find_Dyn_DOLOD.png|caption=#4/#5 Title and browse}}{{GalleryItems | |||
|url=http://s20.postimg.org/wphpv2ia5/Add_Dyn_DOLOD.png|caption=#6 Add DynDOLOD}}{{GalleryItems | |||
|url=http://s20.postimg.org/pase2owel/Find_Texgen.png|caption=#7/#8 Title and browse}}{{GalleryItems | |||
|url=http://s20.postimg.org/svo9lx0y5/Add_Texgen.png|caption=#9 Add DynDOLOD TexGen}} | |||
}} | |||
{{clear}} | |||
<br/> | |||
====DynDOLOD Resource Files==== | |||
:1. Download the ''Resources'' file from Nexus as normal and install using the following instructions: | |||
{{FOMOD Instructions | |||
|file=DynDOLOD Resources | |||
|LeftMargin=40px | |||
|{{FomodPage|Main | |||
|{{Fieldset|DynDOLOD Resources|checkmark=yes|Core Files}} | |||
|button=yes|buttonText=Next}} | |||
{{FomodPage|Options | |||
|{{Fieldset|Visual Options|checkmark=yes|Whiterun Exterior; DLC2 Vvardenfell 3D Plume}} | |||
{{Fieldset|Performance Options|Select Nothing}} | |||
{{Fieldset|Misc Options|checkmark=yes|Desync Birds of Prey}} | |||
|button=yes|buttonText=Install}} }} | |||
:2. Activate ''DynDOLOD Resources'' by ticking it in the left pane. | |||
:3. Run LOOT. | |||
<!-- | |||
#In Mod Organizer, click on {{ui|archive}} [[Image:Archive_MO.png]], and select the archive downloaded, and click {{ui|Open}}. | |||
#Right-click the ''Data'' directory, select {{ui|Set data directory}}, and click {{ui|OK}}. | |||
#Activate DynDOLOD by ticking it in the left pane. | |||
--> | |||
<br/> | |||
====DynDOLOD Output Files==== | |||
#In MO's left-pane, right-click on the ''DynDOLOD Resources'' mod installed above. Click {{ui|Open in explorer}}. | |||
#Navigate up one level to the "''mods''" folder. | |||
#Right-click in a blank space. Go to "New", and click {{ui|Folder}}. | |||
#Name the new folder "''STEP LOD Textures''" or a similar, but unique name. | |||
#Repeat steps 3 and 4 to create another new folder. Name it ''STEP DynDOLOD Output'' or a similar, but unique name and close the window. | |||
#Right-click in a blank space in the left pane of MO and click {{ui|Refresh}}. (You should see the new mods appear at the bottom of the pane.) | |||
#Place them in the order ''DynDOLOD Resources'', followed by ''STEP LOD Textures'', and follow that with ''STEP DynDOLOD Output''. | |||
::{{Gallery|enable=Yes|galleryitems={{GalleryItems | |||
|url=http://s20.postimg.org/e0zo7qrd9/Open_Explorer.png|caption=#1 Open DynLOD in Explorer}}{{GalleryItems | |||
|url=http://s20.postimg.org/578rqn4el/Mods_Folder.png|caption=#2 Go to mods folder}}{{GalleryItems | |||
|url=http://s20.postimg.org/jeygfah3h/LODTexures_Folder.png|caption=#3 Create new folder}}{{GalleryItems | |||
|url=http://s20.postimg.org/tqat7y8st/LODFolder_Complete.png|caption=#4 Folder is complete}}{{GalleryItems | |||
|url=http://s20.postimg.org/6dcrpfsp9/Output_Folder_Complete.png|caption=#5 Second folder is complete}}{{GalleryItems | |||
|url=http://s20.postimg.org/yrmsn25n1/Refresh_Pane.png|caption=#6 Refresh the pane}}{{GalleryItems | |||
|url=http://s20.postimg.org/gq3np9bm5/Order_Mods.png|caption=#7 Order new mods}} | |||
}} | |||
{{clear}} | |||
<br/> | |||
===Generate LODs=== | |||
#Run ''DynDOLOD TexGen'' through MO from the drop-down menu. | |||
#The script will automatically run and you will receive the ''TexGen'' window. Keep the original path and click {{ui|Start}} to run TexGen. When it's finished, click {{ui|Exit}}. | |||
#Go to the ''Overwrite'' folder in MO and double click it to open the window. Right-click on the ''DynDOLOD-Temp'' folder and select {{ui|Delete}}. Click {{ui|Ok}}. | |||
#Find the ''STEP LOD Textures'' mod created in step 4 of the ''DynDOLOD Output Files'' installation above. Right-click it and select {{ui|Open in explore}}. | |||
#Navigate to the ''TexGen_Output'' folder created in step 2 above (e.g., "D:\Modding\Programs\DynDOLOD\TexGen_Output"). Open the folder and drag and drop all the file from the ''TexGen_Output'' folder into the ''STEP LOD Textures'' folder. Close both folders. | |||
#Activate the new ''STEP LOD Textures'' mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.) | |||
::{{Gallery|enable=Yes|galleryitems={{GalleryItems | |||
|url=http://s20.postimg.org/otr59p4b1/Run_Texgen.png|caption=#1 - Run DynDOLOD TexGen}}{{GalleryItems | |||
|url=http://s20.postimg.org/lo6jjhlot/Tex_Gen.png|caption=#2 - Click Start and then Exit}}{{GalleryItems | |||
|url=http://s20.postimg.org/6jaflyxhp/Delete_Overwrite.png|caption=#3 - Clear Overwrite folder}}{{GalleryItems | |||
|url=http://s20.postimg.org/3qh81xx59/Open_LODFolder.png|caption=#4 - Open LOD Mod}}{{GalleryItems | |||
|url=http://s20.postimg.org/825tqy425/Drag_LODFiles.png|caption=#5 - Move the files.}}{{GalleryItems | |||
|url=http://s20.postimg.org/snkliuln1/Activate_LODs.png|caption=#6 - Activate LOD Textures}} | |||
}} | |||
{{clear}} | |||
===Generate DynDOLOD=== | |||
#Run ''DynDOLOD'' through Mod Organizer from the drop-down menu. The script will run automatically. | |||
#Click {{ui|OK}} on the information window to get to the ''DynDOLOD Worlds'' window. One the ''DynDOLOD Words'' window, select {{ui|Advanced>>>}} | |||
#In the Advanced setting window, tick the ''Candles'' options. Then in the ''Select Worlds'' box, right click and choose {{ui|Select all}}. Finally, click the {{ui|Medium}} button. | |||
#The ''Mesh Rules'' box will populate. Click {{ui|OK}} to run DynDOLOD. Sit back and relax for a bit as the script will take between 15 to 45 minutes, on average, to run.<br/>{{Warning Small|text=Do '''NOT''' close any windows during this process! Let it run. It is recommended to not use the computer while DynDOLOD is running since it is very intensive and will stress your CPU.}}{{Notice Small|text=When completed the output for STEP:Core and STEP:Extended will be ~1GB.}} | |||
#Once the script is done, click {{ui|Save & Exit}} and then click {{ui|OK}} to save the new plugin. (If there were errors, seek help on the forums. A link is provided at the top of the page.) | |||
#Find the ''STEP DynDOLOD Output'' mod created in step 7 of the ''DynDOLOD Output Files'' installation above. Right-click it and select {{ui|Open in explore}}. | |||
#Navigate to the ''DynDOLOD_Output'' folder created in step 4 above (e.g., "D:\Modding\Programs\DynDOLOD\DynDOLOD_Output"). Open the folder and drag and drop all the files and folders from the ''DynDOLOD_Output'' folder into the ''STEP DynDOLOD Output'' folder. Close both folders. | |||
#Activate the new ''STEP DynDOLOD Output'' mod (nothing should overwrite it). Make sure ''DynDOLOD.esp'' is enabled in the Plugins tab and run LOOT. | |||
Congratulations! You have successfully installed DynDOLOD! | |||
<br/> | |||
{{Notice|text=Make sure that the '''DynDOLOD Output ...Meshes/Textures/SKSE (Json files)''' are not overwritten by other mods, especially not by mods that come with their own tree LOD.}} | |||
<br/> | |||
::{{Gallery|enable=Yes|galleryitems={{GalleryItems | |||
|url=http://s20.postimg.org/4xv5u5n9p/Run_Dyn_DOLOD.png|caption=#1 Run DynDOLOD}}{{GalleryItems | |||
|url=http://s20.postimg.org/7hzzfqpl9/Dyn_Advanced.png|caption=#2 Advanced Option}}{{GalleryItems | |||
|url=http://s20.postimg.org/rrxauvqq5/Dyn_Adv_Settings.png|caption=#3 Select Options}}{{GalleryItems | |||
|url=http://s20.postimg.org/nzmz6mpzh/Open_Output_Mod.png|caption=#6 Open Output Mod}}{{GalleryItems | |||
|url=http://s20.postimg.org/hagfqm4nh/Move_Files.png|caption=#7 Move files}}{{GalleryItems | |||
|url=http://s20.postimg.org/8582wr18t/Activate_Dyn_Output.png|caption=#8 Active and run LOOT}} | |||
}} | |||
{{clear}} | |||
{{RelatedVideos| | |||
*{{Video|AX4SGqyzjTs|TexGen (by sheson)|sheson demonstrates TexGen}} | |||
*{{Video|1_5MWqeHIzw|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}} | |||
}} | |||
<-- | |||
============================OLD Instructions============================ | |||
===Requirements=== | |||
#Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD]. | #Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD]. | ||
#[[TES5Edit|FO4Edit]] | #[[TES5Edit|FO4Edit]] | ||
Line 229: | Line 368: | ||
*{{Video|c3zVK8PD3Vg|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}} | *{{Video|c3zVK8PD3Vg|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}} | ||
}} | }} | ||
--> | |||
}} | }} |
Revision as of 16:29, June 24, 2016
Dynamic Distant Objects LOD
by ShesonCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.10.0 |
2.2.9.1 |
2.2.9.2 |
3.0.0 |
Recommendations
Requirements
- Latest version of DynDOLOD and DynDOLOD Resources.
- Latest version of PapyrusUtil-Modders Scripting Utility Functions
- STEP Compilation - This provides the tree billboards to use with STEP. If using different trees than SFO Basic Edition v1.87, then you will need to install those billboards after the STEP Compilation.
- Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#2 - PapyrusUtil
#3 - STEP Compilation
#4 - Skyrim INI

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
Installation
DynDOLOD Executables
- Download DynDOLOD from Nexus.
- Extract the archive to a location of your choice. Extract the Docs folder to this location as well. (In the screenshot, we've extracted to the "D:\Modding\Programs" location.)
- Open Mod Organizer and click the
icon to open the "Modify Executables" window.
- In the Title box, type in DynDOLOD.
- In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on DynDOLOD.
- Click [Add] to save the new executable.
- In the title bar again, type in DynDOLOD TexGen.
- In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on TexGen.
- Click [Add] to save the new executable and close the window.
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#2 Extract DynDOLOD
#3 Open Executables
#4/#5 Title and browse
#6 Add DynDOLOD
#7/#8 Title and browse
#9 Add DynDOLOD TexGen

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
DynDOLOD Resource Files
- 1. Download the Resources file from Nexus as normal and install using the following instructions:

WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.ExpandFOMOD Instructions DynDOLOD Resources |
- 2. Activate DynDOLOD Resources by ticking it in the left pane.
- 3. Run LOOT.
DynDOLOD Output Files
- In MO's left-pane, right-click on the DynDOLOD Resources mod installed above. Click [Open in explorer].
- Navigate up one level to the "mods" folder.
- Right-click in a blank space. Go to "New", and click [Folder].
- Name the new folder "STEP LOD Textures" or a similar, but unique name.
- Repeat steps 3 and 4 to create another new folder. Name it STEP DynDOLOD Output or a similar, but unique name and close the window.
- Right-click in a blank space in the left pane of MO and click [Refresh]. (You should see the new mods appear at the bottom of the pane.)
- Place them in the order DynDOLOD Resources, followed by STEP LOD Textures, and follow that with STEP DynDOLOD Output.
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#1 Open DynLOD in Explorer
#2 Go to mods folder
#3 Create new folder
#4 Folder is complete
#5 Second folder is complete
#6 Refresh the pane
#7 Order new mods

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
Generate LODs
- Run DynDOLOD TexGen through MO from the drop-down menu.
- The script will automatically run and you will receive the TexGen window. Keep the original path and click [Start] to run TexGen. When it's finished, click [Exit].
- Go to the Overwrite folder in MO and double click it to open the window. Right-click on the DynDOLOD-Temp folder and select [Delete]. Click [Ok].
- Find the STEP LOD Textures mod created in step 4 of the DynDOLOD Output Files installation above. Right-click it and select [Open in explore].
- Navigate to the TexGen_Output folder created in step 2 above (e.g., "D:\Modding\Programs\DynDOLOD\TexGen_Output"). Open the folder and drag and drop all the file from the TexGen_Output folder into the STEP LOD Textures folder. Close both folders.
- Activate the new STEP LOD Textures mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.)
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#1 - Run DynDOLOD TexGen
#2 - Click Start and then Exit
#3 - Clear Overwrite folder
#4 - Open LOD Mod
#5 - Move the files.
#6 - Activate LOD Textures

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Generate DynDOLOD
- Run DynDOLOD through Mod Organizer from the drop-down menu. The script will run automatically.
- Click [OK] on the information window to get to the DynDOLOD Worlds window. One the DynDOLOD Words window, select [Advanced>>>]
- In the Advanced setting window, tick the Candles options. Then in the Select Worlds box, right click and choose [Select all]. Finally, click the [Medium] button.
- The Mesh Rules box will populate. Click [OK] to run DynDOLOD. Sit back and relax for a bit as the script will take between 15 to 45 minutes, on average, to run.
Template:Warning SmallTemplate:Notice Small - Once the script is done, click [Save & Exit] and then click [OK] to save the new plugin. (If there were errors, seek help on the forums. A link is provided at the top of the page.)
- Find the STEP DynDOLOD Output mod created in step 7 of the DynDOLOD Output Files installation above. Right-click it and select [Open in explore].
- Navigate to the DynDOLOD_Output folder created in step 4 above (e.g., "D:\Modding\Programs\DynDOLOD\DynDOLOD_Output"). Open the folder and drag and drop all the files and folders from the DynDOLOD_Output folder into the STEP DynDOLOD Output folder. Close both folders.
- Activate the new STEP DynDOLOD Output mod (nothing should overwrite it). Make sure DynDOLOD.esp is enabled in the Plugins tab and run LOOT.
Congratulations! You have successfully installed DynDOLOD!
Template:Notice
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
#1 Run DynDOLOD
#2 Advanced Option
#3 Select Options
#6 Open Output Mod
#7 Move files
#8 Active and run LOOT

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
<--
======================OLD Instructions======================
Requirements
- Latest version of DynDOLOD.
- FO4Edit
- PapyrusUtil-Modders Scripting Utility Functions
- STEP Compilation
- Setup xEdit with "-o:" argument. Instructions are here.
- Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
Installation
- Download the main DynDOLOD file archive, and extract it (retain the archive for use in #3 below).
- From the extracted contents, copy all directories within "xEdit" into the xEdit program root directory (found wherever xEdit is installed).
- In Mod Organizer, click on [archive]
, and select the archive downloaded in #1, and click [Open].
- Drag the Docs directory into the Data directory (this allows DynDOLOD documentation to be seen from within MO).
- Right-click the Data directory, select [Set data directory], and click [OK].
- Activate DynDOLOD by ticking it in the left pane.
Generate LODs
- 1. Ensure DynDOLOD.esp is the last plugin in your load order.
- 2. Run TES5Edit through Mod Organizer.
- 3. Click [OK] on the Master/Plugin Selection window.
- 4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
- 5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
- 6. In the drop-down box, choose DynDOLOD TexGen and click [OK].
- 7. Wait for the script to run, and close TES5Edit when finished.
- 8. Delete the contents of the Overwrite folder.
- 9. Navigate to the output folder (e.g., "C:\xEditOutput" from the TES5Edit setup), right click the textures directory to invoke 7zip --> Add to "textures.7z (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should contain a "textures" directory at it's top level).
- 10. In Mod Organizer, click the archive
button, select the "textures" archive, and click [Open]. "STEP LOD Textures" is recommended as the name for the mod.
- 11. Place it after DynDOLOD and activate it. Nothing should overwrite it.
Generate DynDOLOD
- 1. Find Birds and Flocks in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
- 2. Run TES5Edit through Mod Organizer.
- 3. Hold down the Shift key, and Click [OK] on the Master/Plugin Selection window.
- 4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
- 5. Right-click [DynDOLOD.esp] in the left pane and select [Apply Script].
- 6. In the drop-down box, choose [DynDOLOD Worlds], and click [OK]. Click [OK] again within the intro window that appears.
- 7. In Select Worlds, right click on [Select all].
- 8. In Select Output Path, choose a location (e.g., a folder on your desktop. Do not use the same folder as your output from generating the textures above!).
- 9. Click [Medium] (or your preferred preset).
- 10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. Do NOT attempt to use TES5Edit during LOD processing!
- 11. Once the script is done, and assuming there are no errors, exit TES5Edit.
- 12. At the prompt, make certain only DynDOLOD.esp is ticked and click [OK].
- 13. Re-enable Birds and Flocks by clicking it in the left pane. (STEP:Extended users only)
- 14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
- 15. In Mod Organizer, click the archive
button, navigate to the newly created archive, and click [Open]. "STEP DynDOLOD Output" is recommended as a name for the mod.
- 16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the DynDOLOD.esp plugin now that the masters have been added to it.
-->