Guide:Oblivion INI/Water: Difference between revisions
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==== bUseWaterDepth ==== | ==== bUseWaterDepth ==== | ||
bUseWaterDepth | bUseWaterDepth toggles water depth. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterDepth|img=File:Oblivion Default water.jpg|caption=bUseWaterDepth=1<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterDepth|img=File:bUseWaterDepth=0.jpg|caption=bUseWaterDepth=0}} | |||
{{clear}} | |||
Default is 1. | Default is 1. | ||
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==== bUseWaterDisplacements ==== | ==== bUseWaterDisplacements ==== | ||
bUseWaterDisplacements | bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled. | ||
Default is 1. | Default is 1. | ||
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==== bUseWaterHiRes ==== | ==== bUseWaterHiRes ==== | ||
bUseWaterHiRes | bUseWaterHiRes | ||
{{GallerySimple|id=bUseWaterHiRes|img=File:Oblivion Default View water.jpg|caption=bUseWaterHiRes=1<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterHiRes|img=File:bUseWaterHiRes=0.jpg|caption=bUseWaterHiRes=0}} | |||
{{clear}} | |||
Default is 0. | Default is 0. | ||
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==== bUseWaterLOD ==== | ==== bUseWaterLOD ==== | ||
bUseWaterLOD | bUseWaterLOD toggles water LOD. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterLOD|img=File:Oblivion Default View water.jpg|caption=bUseWaterLOD=1<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterLOD|img=File:bUseWaterLOD=0.jpg|caption=bUseWaterLOD=0}} | |||
{{clear}} | |||
Default is 1. | Default is 1. | ||
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==== bUseWaterReflections ==== | ==== bUseWaterReflections ==== | ||
bUseWaterReflections | bUseWaterReflections toggles water reflections. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterReflections|img=File:Oblivion Default View water.jpg|caption=bUseWaterReflections=1<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterReflections|img=File:Oblivion bUseWaterReflections=0.jpg|caption=bUseWaterReflections=0}} | |||
{{clear}} | |||
Default is 1. | Default is 1. | ||
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==== bUseWaterReflectionsActors ==== | ==== bUseWaterReflectionsActors ==== | ||
bUseWaterReflectionsActors | bUseWaterReflectionsActors toggles water reflections from actors. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterReflectionsActors|img=File:bUseWaterReflectionsActors=0.jpg|caption=bUseWaterReflectionsActors=0<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterReflectionsActors|img=File:bUseWaterReflectionsActors=1.jpg|caption=bUseWaterReflectionsActors=1}} | |||
{{clear}} | |||
Default is 0. | Default is 0. | ||
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==== bUseWaterReflectionsMisc ==== | ==== bUseWaterReflectionsMisc ==== | ||
bUseWaterReflectionsMisc | bUseWaterReflectionsMisc toggles water reflections from miscellaneous objects, like the floating apples shown in the comparison below. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterReflectionsMisc|img=File:bUseWaterReflectionsMisc=0.jpg|caption=bUseWaterReflectionsMisc=0<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterReflectionsMisc|img=File:bUseWaterReflectionsMisc=1.jpg|caption=bUseWaterReflectionsMisc=1}} | |||
{{clear}} | |||
Default is 0. | Default is 0. | ||
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==== bUseWaterReflectionsStatics ==== | ==== bUseWaterReflectionsStatics ==== | ||
bUseWaterReflectionsStatics | bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterReflectionsStatics|img=File:Oblivion Default View water.jpg|caption=bUseWaterReflectionsStatics=0<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterReflectionsStatics|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bUseWaterReflectionsStatics=1}} | |||
{{clear}} | |||
Default is 0. | Default is 0. | ||
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==== bUseWaterReflectionsTrees ==== | ==== bUseWaterReflectionsTrees ==== | ||
bUseWaterReflectionsTrees | bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterReflectionsTrees|img=File:Oblivion Default water.jpg|caption=bUseWaterReflectionsTrees=0<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterReflectionsTrees|img=File:bUseWaterReflectionsTrees=1.jpg|caption=bUseWaterReflectionsTrees=1}} | |||
{{clear}} | |||
Default is 0. | Default is 0. | ||
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==== bUseWaterShader ==== | ==== bUseWaterShader ==== | ||
bUseWaterShader | bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled. | ||
{{GallerySimple|id=bUseWaterShader|img=File:Oblivion Default View water.jpg|caption=bUseWaterShader=1<br />(Default)}} | |||
{{GallerySimple|id=bUseWaterShader|img=File:bUseWaterShader=1.jpg|caption=bUseWaterShader=0}} | |||
{{clear}} | |||
Default is 1. | Default is 1. | ||
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==== fNearWaterIndoorTolerance ==== | ==== fNearWaterIndoorTolerance ==== | ||
fNearWaterIndoorTolerance | fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound. | ||
Default is 512.0000. | Default is 512.0000. | ||
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==== fNearWaterOutdoorTolerance ==== | ==== fNearWaterOutdoorTolerance ==== | ||
fNearWaterOutdoorTolerance | fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound. | ||
Default is 1024.0000. | Default is 1024.0000. | ||
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==== fSurfaceTileSize ==== | ==== fSurfaceTileSize ==== | ||
fSurfaceTileSize | fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots. | ||
{{GallerySimple|id=fSurfaceTileSize|img=File:Oblivion Default View water.jpg|caption=fSurfaceTileSize=2048<br />(Default)}} | |||
{{GallerySimple|id=fSurfaceTileSize|img=File:fSurfaceTileSize=0.jpg|caption=fSurfaceTileSize=0}} | |||
{{clear}} | |||
Default is 2048.0000. | Default is 2048.0000. | ||
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==== fTileTextureDivisor ==== | ==== fTileTextureDivisor ==== | ||
fTileTextureDivisor | fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it. | ||
{{GallerySimple|id=fTileTextureDivisor|img=File:fTileTextureDivisor=2.375.jpg|caption=fTileTextureDivisor=2.375}} | |||
{{GallerySimple|id=fTileTextureDivisor|img=File:Oblivion Default View water.jpg|caption=fTileTextureDivisor=4.75<br />(Default)}} | |||
{{GallerySimple|id=fTileTextureDivisor|img=File:fTileTextureDivisor=9.5.jpg|caption=fTileTextureDivisor=9.5}} | |||
{{clear}} | |||
Default is 4.7500. | Default is 4.7500. | ||
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SSurfaceTexture | SSurfaceTexture | ||
Default is water. | Default is <code>water</code>. | ||
SSurfaceTexture=''string'' | SSurfaceTexture=''string'' | ||
==== uDepthRange ==== | ==== uDepthRange ==== | ||
uDepthRange | uDepthRange sets the range of depth for water. Do not set too high or you will get a noticeable water texture seam. | ||
{{GallerySimple|id=uDepthRange|img=File:Oblivion Default water.jpg|caption=uDepthRange=125<br />(Default)}} | |||
{{GallerySimple|id=uDepthRange|img=File:uDepthRange=250.jpg|caption=uDepthRange=250}} | |||
{{clear}} | |||
Default is 125. | Default is 125. | ||
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==== uNearWaterPoints ==== | ==== uNearWaterPoints ==== | ||
uNearWaterPoints | uNearWaterPoints controls points near water when the ambient water sound will play. | ||
Default is 8. | Default is 8. | ||
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==== uNearWaterRadius ==== | ==== uNearWaterRadius ==== | ||
uNearWaterRadius | uNearWaterRadius controls the radius near water when the ambient water sound will play. | ||
Default is 1000. | Default is 1000. | ||
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==== uNumDepthGrids ==== | ==== uNumDepthGrids ==== | ||
uNumDepthGrids | uNumDepthGrids sets the number of depth grids used for water depth. Changing this will lead to big gaps in the water. | ||
{{GallerySimple|id=uNumDepthGrids|img=File:Oblivion Default water.jpg|caption=uNumDepthGrids=3<br />(Default)}} | |||
{{GallerySimple|id=uNumDepthGrids|img=File:uNumDepthGrids=5.jpg|caption=uNumDepthGrids=5}} | |||
{{clear}} | |||
Default is 3. | Default is 3. |
Latest revision as of 18:03, June 20, 2016
[Water]
bUseWaterDepth
bUseWaterDepth toggles water depth. It is recommended to be enabled.
Default is 1.
bUseWaterDepth=(0,1)
bUseWaterDisplacements
bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.
Default is 1.
bUseWaterDisplacements=(0,1)
bUseWaterHiRes
bUseWaterHiRes
Default is 0.
bUseWaterHiRes=(0,1)
bUseWaterLOD
bUseWaterLOD toggles water LOD. It is recommended to be enabled.
Default is 1.
bUseWaterLOD=(0,1)
bUseWaterReflections
bUseWaterReflections toggles water reflections. It is recommended to be enabled.
Default is 1.
bUseWaterReflections=(0,1)
bUseWaterReflectionsActors
bUseWaterReflectionsActors toggles water reflections from actors. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsActors=(0,1)
bUseWaterReflectionsMisc
bUseWaterReflectionsMisc toggles water reflections from miscellaneous objects, like the floating apples shown in the comparison below. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsMisc=(0,1)
bUseWaterReflectionsStatics
bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsStatics=(0,1)
bUseWaterReflectionsTrees
bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsTrees=(0,1)
bUseWaterShader
bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.
Default is 1.
bUseWaterShader=(0,1)
fAlpha
fAlpha is a useless setting. The game automatically sets it to 0.5 no matter what.
Default is 0.5000.
fAlpha=(...,-0.0001,0,0.0001,...)
fNearWaterIndoorTolerance
fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.
Default is 512.0000.
fNearWaterIndoorTolerance=(...,-0.0001,0,0.0001,...)
fNearWaterOutdoorTolerance
fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.
Default is 1024.0000.
fNearWaterOutdoorTolerance=(...,-0.0001,0,0.0001,...)
fNearWaterUnderwaterFreq
fNearWaterUnderwaterFreq
Default is 0.3000.
fNearWaterUnderwaterFreq=(...,-0.0001,0,0.0001,...)
fNearWaterUnderwaterVolume
fNearWaterUnderwaterVolume
Default is 0.9000.
fNearWaterUnderwaterVolume=(...,-0.0001,0,0.0001,...)
fSurfaceTileSize
fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.
Default is 2048.0000.
fSurfaceTileSize=(...,-0.0001,0,0.0001,...)
fTileTextureDivisor
fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.
Default is 4.7500.
fTileTextureDivisor=(...,-0.0001,0,0.0001,...)
SSurfaceTexture
SSurfaceTexture
Default is water
.
SSurfaceTexture=string
uDepthRange
uDepthRange sets the range of depth for water. Do not set too high or you will get a noticeable water texture seam.
Default is 125.
uDepthRange=(0,1,2,...)
uNearWaterPoints
uNearWaterPoints controls points near water when the ambient water sound will play.
Default is 8.
uNearWaterPoints=(0,1,2,...)
uNearWaterRadius
uNearWaterRadius controls the radius near water when the ambient water sound will play.
Default is 1000.
uNearWaterRadius=(0,1,2,...)
uNumDepthGrids
uNumDepthGrids sets the number of depth grids used for water depth. Changing this will lead to big gaps in the water.
Default is 3.
uNumDepthGrids=(0,1,2,...)
uSurfaceFPS
uSurfaceFPS
Default is 12.
uSurfaceFPS=(0,1,2,...)
uSurfaceFrameCount
uSurfaceFrameCount
Default is 32.
uSurfaceFrameCount=(0,1,2,...)
uSurfaceTextureSize
uSurfaceTextureSize
Default is 128.
uSurfaceTextureSize=(0,1,2,...)