Guide:Oblivion INI/Water: Difference between revisions

From Step Mods | Change The Game
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==== bUseWaterDepth ====
==== bUseWaterDepth ====
bUseWaterDepth toggles water depth. It is recommended to be enabled.
bUseWaterDepth toggles water depth. It is recommended to be enabled.
{{GallerySimple|id=bUseWaterDepth|img=File:Oblivion Default water.jpg|caption=bUseWaterDepth=1<br />(Default)}}
{{GallerySimple|id=bUseWaterDepth|img=File:bUseWaterDepth=0.jpg|caption=bUseWaterDepth=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterHiRes ====
==== bUseWaterHiRes ====
bUseWaterHiRes
bUseWaterHiRes
{{GallerySimple|id=bUseWaterHiRes|img=File:Oblivion Default View water.jpg|caption=bUseWaterHiRes=1<br />(Default)}}
{{GallerySimple|id=bUseWaterHiRes|img=File:bUseWaterHiRes=0.jpg|caption=bUseWaterHiRes=0}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterLOD ====
==== bUseWaterLOD ====
bUseWaterLOD toggles water LOD. It is recommended to be enabled.
bUseWaterLOD toggles water LOD. It is recommended to be enabled.
{{GallerySimple|id=bUseWaterLOD|img=File:Oblivion Default View water.jpg|caption=bUseWaterLOD=1<br />(Default)}}
{{GallerySimple|id=bUseWaterLOD|img=File:bUseWaterLOD=0.jpg|caption=bUseWaterLOD=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterReflections ====
==== bUseWaterReflections ====
bUseWaterReflections toggles water reflections. It is recommended to be enabled.
bUseWaterReflections toggles water reflections. It is recommended to be enabled.
{{GallerySimple|id=bUseWaterReflections|img=File:Oblivion Default View water.jpg|caption=bUseWaterReflections=1<br />(Default)}}
{{GallerySimple|id=bUseWaterReflections|img=File:bUseWaterReflections=0.jpg|caption=bUseWaterReflections=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterReflectionsStatics ====
==== bUseWaterReflectionsStatics ====
bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.
bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.
{{GallerySimple|id=bUseWaterReflectionsStatics|img=File:Oblivion Default View water.jpg|caption=bUseWaterReflectionsStatics=1<br />(Default)}}
{{GallerySimple|id=bUseWaterReflectionsStatics|img=File:bUseWaterReflectionsStatics=0.jpg|caption=bUseWaterReflectionsStatics=0}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterReflectionsTrees ====
==== bUseWaterReflectionsTrees ====
bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.
bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.
{{GallerySimple|id=bUseWaterReflectionsTrees|img=File:Oblivion Default water.jpg|caption=bUseWaterReflectionsTrees=1<br />(Default)}}
{{GallerySimple|id=bUseWaterReflectionsTrees|img=File:bUseWaterReflectionsTrees=0.jpg|caption=bUseWaterReflectionsTrees=0}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterShader ====
==== bUseWaterShader ====
bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.
bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.
{{GallerySimple|id=bUseWaterShader|img=File:Oblivion Default View water.jpg|caption=bUseWaterShader=1<br />(Default)}}
{{GallerySimple|id=bUseWaterShader|img=File:bUseWaterShader=0.jpg|caption=bUseWaterShader=0}}
{{clear}}


Default is 1.
Default is 1.
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==== fSurfaceTileSize ====
==== fSurfaceTileSize ====
fSurfaceTileSize
fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.
 
{{GallerySimple|id=fSurfaceTileSize|img=File:Oblivion Default View water.jpg|caption=fSurfaceTileSize=2048<br />(Default)}}
{{GallerySimple|id=fSurfaceTileSize|img=File:fSurfaceTileSize=0.jpg|caption=fSurfaceTileSize=0}}
{{clear}}


Default is 2048.0000.
Default is 2048.0000.
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==== fTileTextureDivisor ====
==== fTileTextureDivisor ====
fTileTextureDivisor
fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.
 
{{GallerySimple|id=fTileTextureDivisor|img=File:fTileTextureDivisor=2.375.jpg|caption=fTileTextureDivisor=2.375}}
{{GallerySimple|id=fTileTextureDivisor|img=File:Oblivion Default View water.jpg|caption=fTileTextureDivisor=4.75<br />(Default)}}
{{GallerySimple|id=fTileTextureDivisor|img=File:fTileTextureDivisor=9.5.jpg|caption=fTileTextureDivisor=9.5}}
{{clear}}


Default is 4.7500.
Default is 4.7500.

Revision as of 16:19, June 20, 2016

[Water]

bUseWaterDepth

bUseWaterDepth toggles water depth. It is recommended to be enabled.

Default is 1.

bUseWaterDepth=(0,1)

bUseWaterDisplacements

bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.

Default is 1.

bUseWaterDisplacements=(0,1)

bUseWaterHiRes

bUseWaterHiRes

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD toggles water LOD. It is recommended to be enabled.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflections

bUseWaterReflections toggles water reflections. It is recommended to be enabled.

Default is 1.

bUseWaterReflections=(0,1)

bUseWaterReflectionsActors

bUseWaterReflectionsActors

Default is 0.

bUseWaterReflectionsActors=(0,1)

bUseWaterReflectionsMisc

bUseWaterReflectionsMisc

Default is 0.

bUseWaterReflectionsMisc=(0,1)

bUseWaterReflectionsStatics

bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsStatics=(0,1)

bUseWaterReflectionsTrees

bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsTrees=(0,1)

bUseWaterShader

bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.

Default is 1.

bUseWaterShader=(0,1)

fAlpha

fAlpha is a useless setting. The game automatically sets it to 0.5 no matter what.

Default is 0.5000.

fAlpha=(...,-0.0001,0,0.0001,...)

fNearWaterIndoorTolerance

fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.

Default is 512.0000.

fNearWaterIndoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterOutdoorTolerance

fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.

Default is 1024.0000.

fNearWaterOutdoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterFreq

fNearWaterUnderwaterFreq

Default is 0.3000.

fNearWaterUnderwaterFreq=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterVolume

fNearWaterUnderwaterVolume

Default is 0.9000.

fNearWaterUnderwaterVolume=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize

fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.

Default is 2048.0000.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor

fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.

Default is 4.7500.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

SSurfaceTexture

SSurfaceTexture

Default is water.

SSurfaceTexture=string

uDepthRange

uDepthRange

Default is 125.

uDepthRange=(0,1,2,...)

uNearWaterPoints

uNearWaterPoints

Default is 8.

uNearWaterPoints=(0,1,2,...)

uNearWaterRadius

uNearWaterRadius

Default is 1000.

uNearWaterRadius=(0,1,2,...)

uNumDepthGrids

uNumDepthGrids

Default is 3.

uNumDepthGrids=(0,1,2,...)

uSurfaceFPS

uSurfaceFPS

Default is 12.

uSurfaceFPS=(0,1,2,...)

uSurfaceFrameCount

uSurfaceFrameCount

Default is 32.

uSurfaceFrameCount=(0,1,2,...)

uSurfaceTextureSize

uSurfaceTextureSize

Default is 128.

uSurfaceTextureSize=(0,1,2,...)