Guide:Fallout4Prefs INI/LOD: Difference between revisions
From Step Mods | Change The Game
(Created page with "== [LOD] == ==== fLODFadeOutMultActors ==== fLODFadeOutMultActors Default is 6.0000. fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...) ==== fLODFadeOutMultItems ==== fLODFa...") |
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==== fLODFadeOutMultSkyCell ==== | ==== fLODFadeOutMultSkyCell ==== | ||
fLODFadeOutMultSkyCell | {{fc|#c0c840| | ||
fLODFadeOutMultSkyCell is believed to be unused by the game.}} fLODFadeOutMultSkyCell used to set the multiplier against fSkyCellRefFadeDistance for the distance that neverfades fade in previous games, but appears to have no effect in Fallout 4. | |||
Default is 1.0000. | Default is 1.0000. | ||
fLODFadeOutMultSkyCell=(...,-0.0001,0,0.0001,...) | fLODFadeOutMultSkyCell=(...,-0.0001,0,0.0001,...) |
Latest revision as of 14:02, April 12, 2016
[LOD]
fLODFadeOutMultActors
fLODFadeOutMultActors
Default is 6.0000.
fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultItems
fLODFadeOutMultItems
Default is 2.5000.
fLODFadeOutMultItems=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultObjects
fLODFadeOutMultObjects
Default is 4.5000.
fLODFadeOutMultObjects=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultSkyCell
fLODFadeOutMultSkyCell is believed to be unused by the game. fLODFadeOutMultSkyCell used to set the multiplier against fSkyCellRefFadeDistance for the distance that neverfades fade in previous games, but appears to have no effect in Fallout 4.
Default is 1.0000.
fLODFadeOutMultSkyCell=(...,-0.0001,0,0.0001,...)