User:JawZ/RS Development/Dragon Bridge: Difference between revisions

From Step Mods | Change The Game
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===Horgeir's House===
===Horgeir's House===
===Penitus Oculatus Outpost===
===Penitus Oculatus Outpost===
<!--Changes:
Added 1rs_FalmerCaveGlowNS. OmmniNS type bulb. Purpose is to just simulate the glow from the blueish crystals in falmer caves.
Added 1rs_BlueCaveTemplate. Lighting template, conversion from the teal falmer template into a more dark blue one that matches the primary light source, the crystals, better.
Added 1rs_IS_FalmerCaveBlue. Imagespace. From bright teal, to dark teal. As well as normalization of contrast and saturation.
Notes:
Final room lacks... something to make it a bit more interesting to look at. Considering it is a pseudo boss fight area then it is perhaps a bit sad with just one light source in the entire room. Also the general lighting template prevents the room to be as dark as it probably should be. Could considering turning on the giant dwemer chandelier and it would solve all the issues.-->

Revision as of 21:20, January 31, 2016

INFO

Modder working on this location

Emittance value to use

  • Emittance value = WeatherTundra.
  • Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.

Dragon Bridge

Horgeir's House

Penitus Oculatus Outpost