Guide:Skyrim INI/Water: Difference between revisions
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==== sSurfaceTexture ==== | ==== sSurfaceTexture ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSurfaceTexture is believed to be unused by the game.}} In testing, no change was observed when a random string was entered. This appears to be a remnant from | sSurfaceTexture is believed to be unused by the game.}} In testing, no change was observed when a random string was entered. This appears to be a remnant from Oblivion. | ||
Default is <code>water</code>. | Default is <code>water</code>. |
Revision as of 16:53, September 28, 2015
[Water]
bAutoWaterSilhouetteReflections
bAutoWaterSilhouetteReflections is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bAutoWaterSilhouetteReflections=(0,1)
bForceHighDetailReflections
bForceHighDetailReflections is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bForceHighDetailReflections=(0,1)
bForceLowDetailReflections
bForceLowDetailReflections is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bForceLowDetailReflections=(0,1)
bForceLowDetailWater
bForceLowDetailWater is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bForceLowDetailWater=(0,1)
bReflectExplosions
bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.
Default is 0.
bReflectExplosions=(0,1)
bReflectLODLand
bReflectLODLand toggles land reflections in the water. It is recommended to be enabled.
Default is 1. Recommended is 1.
bReflectLODLand=(0,1)
bReflectLODObjects
bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.
Default is 0. Recommended is 1.
bReflectLODObjects=(0,1)
bReflectLODTrees
bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.
Default is 0. Recommended is 1.
bReflectLODTrees=(0,1)
bReflectSky
bReflectSky toggles sky reflections in the water. It is recommended to be enabled.
Default is 0. Recommended is 1.
bReflectSky=(0,1)
bUseBulletWaterDisplacements
bUseBulletWaterDisplacements is believed to be unused by the game. Arrows were shot into the water, but no displacement occurred. It is therefore believed that there is no "bullet water displacement" available in the game.
Default is 1.
bUseBulletWaterDisplacements=(0,1)
bUseCubeMapReflections
bUseCubeMapReflections toggles cube map reflections, and much more! Disabling this will effectively make water invisible unless the player is swimming underneath it. It is recommended to be enabled.
Default is 1. Recommended is 1.
bUseCubeMapReflections=(0,1)
bUsePerWorldSpaceWaterNoise
bUsePerWorldSpaceWaterNoise toggles water noise. It is recommended to be enabled.
Default is 1. Recommended is 1.
bUsePerWorldSpaceWaterNoise=(0,1)
bUseWater
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
Default is 1.
bUseWater=(0,1)
bUseWaterHiRes
bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noted.
Default is 0.
bUseWaterHiRes=(0,1)
bUseWaterLOD
bUseWaterLOD is believed to be unused by the game.
Default is 1.
bUseWaterLOD=(0,1)
bUseWaterReflectionBlur
Default is 0.
bUseWaterReflectionBlur=(0,1)
bUseWaterShader
Default is 1.
bUseWaterShader=(0,1)
fCubeMapRefreshRate
Default is 0.
fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)
fExteriorWaterReflectionThreshold
fExteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 300.
fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fInteriorWaterReflectionThreshold
fInteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 10.
fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fRefractionWaterPlaneBias
fRefractionWaterPlaneBias is believed to be unused by the game.
Default is 3.
fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)
fSurfaceTileSize
fSurfaceTileSize is believed to be unused by the game.
Default is 2048.
fSurfaceTileSize=(...,-0.0001,0,0.0001,...)
fTileTextureDivisor
fTileTextureDivisor is believed to be unused by the game.
Default is 4.75.
fTileTextureDivisor=(...,-0.0001,0,0.0001,...)
fWadingWaterQuadSize
Default is 2048.
fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)
fWadingWaterTextureRes
fWadingWaterTextureRes is believed to be unused by the game.
Default is 512.
fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)
fWaterGroupHeightRange
fWaterGroupHeightRange is believed to be unused by the game.
Default is 10.
fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)
iWaterBlurAmount
Default is 1.
iWaterBlurAmount=(...,-1,0,1,...)
iWaterNoiseResolution
iWaterNoiseResolution is believed to be unused by the game.
Default is 256.
iWaterNoiseResolution=(...,-1,0,1,...)
sSurfaceTexture
sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from Oblivion.
Default is water
.
sSurfaceTexture=string
uMaxExteriorWaterReflections
uMaxExteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections outdoors.
Default is 2.
uMaxExteriorWaterReflections=(0,1,2,...)
uMaxInteriorWaterReflections
Default is 4.
uMaxInteriorWaterReflections=(0,1,2,...)
uSurfaceFPS
uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.
Default is 12.
uSurfaceFPS=(0,1,2,...)