User:Adonis VII: Difference between revisions

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Starter instruction for a TTW...thing.  This is not a guide to play the game 100%.  Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it.  This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game.  This will not deal with texture optimization, Kelmych would be much better for advice on that.


==Cut Content==
==== New Vegas Uncut: the Moburma mods ====
A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ.  Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods


[[User:Adonis_VII/TTW|TTW Setup]]


== Location ==
[[User:Adonis_VII/SystemSpecs|System Specs]]
 
===== '''Auto Gates(AutoGates.esp)''' =====
 
Fixes:
[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
 
===== '''Bailey's Crossing Metro Opened (BaileysCrossingMetro.esp)''' =====
Fixes
 
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadows
 
TTW
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward FULL-Name capital Wasteland
 
===== Metro Carriage Interiors (MetroCars.esp) =====
 
Fixes"<br />
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5A0
:Data-Position/Rotation - Fix poolTriangle clipping
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 4 \ 0601A284 <MetroCenter04> \ Temporary \ 060CB20B
:Forward XRGD-Ragdoll Data
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM - Canopy Shadow
 
TTW
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5F9
:Change Ammo
[0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060C97D2
:Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 2 \ 0601A273 <FranklinMetro02> \ Temporary \ 060BC439
:Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 4 \ Sub-Block 4 \ 0601A288 <FriendshipMetro02> \ Temporary \ 060CBF5A
:Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 6 \ 060BC4C2 <zcArlingtonToFalls> \ Temporary \ 060CA463
:Change to NV Magazine
[0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0601A28C <MetroCenter01> \ Temporary \ 06045F5C
:Change to NV Magazine
[0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
:FULL-Name Update to Capital Wasteland
<br />
 
===== --Fort Independence Redesigned (FortIndependenceRedesigned.esp)-- =====
Convert in FNVEdit with TTW Script
<br />Forward the following:
 
Fixes:
[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
:Forward PNAM-Flags
:Remove NAM2-Water
 
===== --Kentbury Way-- =====
<br />Fixes:
[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
 
TTW
[0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
:FULL-Name Forward Capital Wasteland
 
===== TTW Rivet City Merchants =====
TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?
 
:Forward FULL-Name Capital Wasteland
 
===== Rivet City Realignment (Rivet City Realignment.esp) =====
LOOT: load AFTER Rivet City Merchants With Point Lookout.esp
 
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward XNAM-Canopy Shadow
 
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward FULL-Name
 
===== --RockopolisRebuilt.esp-- =====
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
 
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward FULL-Name Capital Wasteland
===== --Temple of the Union Overhaul.esp-- =====
Fixes:
[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
 
TTW:
[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward FULL-Name Capital Wasteland
 
 
===== --TTWInteriors-- =====
Found here: https://taleoftwowastelands.com/content/ttw-interiors
<br />Fixes:
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
:Forward PNAM-Flags
:Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
:Forward PNAM-Flags
:Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
:Forward PNAM-Flags
:Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
:Forward NNAM-Canopy Shadow
 
===== --UrgeWashingtonBoS.esp-- =====
Fixes:
[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
:Forward PNAM-Flags
:Remove NAM2-Water
 
== Environment ==
 
==== Lauren's Bathroom Poetry ====
Clean FO3 edition in FO3Edit.
<br />Convert FO3 edition in FNVEdit with TTWConversion Script
<br />Forward the following fixes in each version:
 
===== --Laurens_Bathroom_poetryv1(FO3)-- =====
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
Forward XCMO - Music Type
 
===== --LaurensBathroompoetry.esp(FNV)-- =====
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
:Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 3 \ 00132933 <NiptonGeneralStore>
:Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
:Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 8 \ 000FF7D1 <SSHQ01>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 9 \ 000E551B <ElReyMotelRoom01>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 5 \ 0013BC26 <Vault19a>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 8 \ 00130C7C <NiptonTownHallInterior>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 9 \ 000E6AFA <AerotechOfficeInterior02>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 2 \ Sub-Block 6 \ 0010E02A <FreesideMickandRalphs>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 1 \ 00133E39 <CottonwoodCoveRestroomF>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 6 \ 000F33A7 <WestsideCasaMadridApartments>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 8 \ 000EF2E3 <AerotechOfficeInterior01>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 3 \ 0010067A <2CCampGolfResort>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 6 \ 000F33A8 <MonteCarloSuitesInterior>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 7 \ 000E60C2 <Vault22d>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 8 \ 000EF2E4 <ElReyMotelRoom02>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 000E5A8D <RepconHQ02>
:Foward XCLW- Water Height
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
:Forward DATA-FLAGS
:Foward XCLW- Water Height
 
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 2 \ 000D7506 <HiddenValley01>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 8 \ 0008D0FA <NCRPrisonBlockA>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 7 \ Sub-Block 5 \ 000F5E35 <ElReyMotelRoom03>
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 9 \ Sub-Block 1 \ 000E5F5F <Vault11a>
:Foward XCLW- Water Height
<br />Run Merge Script v1.75 in FNVEdit.
<br />Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
<br />Archive with 7zip and name file Lauren's Bathroom Poetry - TTW
 
==Weapons==
====EVE====
TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve
 
Available Patches:
* Project Beauty
* FNV Redesigned 2
* TTW-WMX
* TTW-Reputations
* CRWTTW
* TTW-MMM
* AWOP-FO3
* AWOP-FNV
 
====IMPACT====
It works but a TTW edition or patch needs to be made to effect FO3 weapons.
 
Needed Patches:
* TTW-WMX
* TTW weapons
* Project Nevada
 
====WMX====
TTW edition of WMX by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-wmx
 
Available Patches:
* EVE
 
 
==Lighting==
====Megaton Lighting Overhaul (megalight.esp)====
Convert in FNVEdit with TTW Conversion Script and you're done!
 
====Interior Lighting Overhaul====
LOOT: Load AFTER Interior Lighting Overhaul - Ultimate Edition.esp
 
====Old World Blues Path Lighting====
Works as is.
 
====TTW Realistic Interior Lighting====
Found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
<br />Works as is.
 
====Realistic Wasteland Lighting (TTW)====
RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lighting
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0012A914 <GreenhouseWorld01>
Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld>
Forward ONAM-World Map offset Data
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02>
Forward NAM2 - Water
Forward NAM2 - Lod Water Type
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10>
Forward Parent
Remove NaAM2 - Water
Forward Object Bounds
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld>
Forward Parent
Remove NAM2 - Water
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop>
Forward Parent
Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle>
Forward Unknown #` (ConcBroken)
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 09001B65 <DLC03CitadelWorld>
Forward Object Bounds
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM - Canopy Shadows
 
====Street Lights (FO3)====
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
:Forward Parent
:Forward DNAM - Land DATA
:Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
:Forward Parent
:Removed NAM2 - Water
:Forward Object Bounds?
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
:Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
:Forward Object Bounds
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives>
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
:Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
:Forward Parent
:Remove Nam2 - Water
:Forward Object Bounds
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM - Canopy Shadow

Latest revision as of 04:59, June 1, 2015