Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of Vanilla Skyrim. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of Vanilla Skyrim. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | ||
<pre style="margin:0 0 25px 25px; width:500px;">EnableBloom=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableBloom=(false, true)</pre> | ||
<pre style="margin:0 0 25px 25px; width:500px;">EnableLens=(false, true)</pre> | |||
This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. The ENB modifies this duration; making it longer to provide a more natural feel. | This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. The ENB modifies this duration; making it longer to provide a more natural feel. | ||
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This setting will enable or disable glow effects that be found around light sources, like candles, lanterns, and fireplaces. If the LiteSprite settings are set to true, then those objects will cast light. This does not decrease performance. | This setting will enable or disable glow effects that be found around light sources, like candles, lanterns, and fireplaces. If the LiteSprite settings are set to true, then those objects will cast light. This does not decrease performance. | ||
EnableParticleLights=(false, true)</pre> | <pre>EnableParticleLights=(false, true)</pre> | ||
<pre>EnableSubSurfaceScattering=(false, true)</pre> | |||
<pre>EnableWater=(false, true)</pre> | |||
<pre>EnableUnderwater=(false, true)</pre> | |||
<pre>EnableCloudShadows=(false, true)</pre> | |||
<pre>EnableVolumetricRays=(false, true)</pre> | |||
<pre>EnableProceduralSun=(false, true)</pre> | |||
<pre>EnableMist=(false, true)</pre><br> | |||
== Using ENB Weathers == | == Using ENB Weathers == |
Revision as of 02:36, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team