Guide:ENBSeries: Difference between revisions
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== Antialiasing == | == Antialiasing == | ||
The [ANTIALIASING] sections controls four of the ENB's antialiasing (AA) solutions. All four can be used together since Boris has taken great care to balance them, though using Temporal AA and Edge AA together can cause some blurriness around tree branches. It is also possible to enable these a with SMAA injector. | |||
The EdgeAA solution is excellent for low-end systems because the performance impact is very small; however, it does come with some blurriness. Mid to High-end systems may find SMAA a better, higher quality solution for EdgeAA, | The EdgeAA solution is excellent for low-end systems because the performance impact is very small; however, it does come with some blurriness. Mid to High-end systems may find SMAA a better, higher quality solution for EdgeAA; however, EdgeAA and SMAA can be used together for improved results at a cost to performance. | ||
<pre>EnableEdgeAA=(false,true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableEdgeAA=(false,true)</pre> | ||
The TemporalAA setting no longer requires a helper mod, as of | The TemporalAA setting no longer requires a helper mod, as of ENBSeries v0.213. This is excellent for screenshots at removing jaggies, but may not be preferable for general use because it can cause doubling on high motion objects. | ||
<pre>EnableTemporalAA=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableTemporalAA=(false, true)</pre> | ||
This | This parameter will enable SubPixelAA on specular reflections and should only cause a minimal performance impact. This setting recommended to be enabled. | ||
<pre>EnableSubPixelAA=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableSubPixelAA=(false, true)</pre> | ||
Enable this parameter to use TransparencyAA. Transparency AA is applied to all textures in the game which have any form of transparency in them (grass, foliage, trees, hair, etc). Enabling this will cost a reduction in performance that will be substantial in forested areas! Generally not recommend for any system lacking a Ferrari engine since this feature can cripple even the highest end systems. | |||
<pre>EnableTransparencyAA=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableTransparencyAA=(false, true)</pre><br> | ||
== Game Fixes == | == Game Fixes == |
Revision as of 20:16, September 2, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team