Guide:ENBSeries: Difference between revisions
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== Game Engine == | == Game Engine == | ||
The parameters in the | The parameters in the <code style="font-size:1.05em;">[ENGINE]</code> section involve game engine edits. It's noted by Boris that it is best to force anisotropic filtering here instead of in the video card drivers. His reasoning behind this is because if forced through video card settings, the filtering will be applied to all textures and some textures should not be filtered; filtering these textures could cause issues with SSAO and parallax. Forcing anisotropic filtering through the ENB; however, skips these textures which should not be filtered. ''(This theory has not been tested by STEP.)'' | ||
{{Notice Small|ENBoost-ONLY users (NOT ENB graphics users!) should NOT use AF in enblocal.ini (set <code> ForceAnisotropicFiltering </code> to | {{Notice Small|ENBoost-ONLY users (NOT ENB graphics users!) should NOT use AF in enblocal.ini (set <code>ForceAnisotropicFiltering</code> to ''false''). These users should use the video drivers to set AF.}} | ||
This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not | This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not filtered. | ||
<pre style="margin:0 0 25px 25px; width:500px;">ForceAnisotropicFiltering=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">ForceAnisotropicFiltering=(false, true)</pre> | ||
This is the level of anisotropy filtering. The values are 2, 4, 6, 8, 10, 12, 14, and 16; higher values provide better quality. | This is the level of anisotropy filtering. The values are 2, 4, 6, 8, 10, 12, 14, and 16; higher values provide better quality. 16 is recommended. | ||
<pre style="margin:0 0 25px 25px; width:500px;">MaxAnisotropy=(1..16)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">MaxAnisotropy=(1..16)</pre> | ||
This parameter forces LOD Bias for all LOD textures. | |||
<pre style="margin:0 0 25px 25px; width:500px;">ForceLodBias=(false, true)</pre> | |||
LOD Bias controls the sharpness of LOD textures. Values are should remain between -0.5 and 0.5; any higher or lower and texture degrading can occur. Lower values result in sharper textures. | |||
<pre style="margin:0 0 25px 25px; width:500px;">LodBias=(1..16)</pre> | |||
This will enable vsync which is recommenced to always remain active because the Creation engine will have physics issues when over 60 FPS. | This will enable vsync which is recommenced to always remain active because the Creation engine will have physics issues when over 60 FPS. | ||
<pre style="margin:0 0 25px 25px; width:500px;">EnableVSync=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableVSync=(false, true)</pre> | ||
This | This parameter allows downsampling to be used without forcing it through the graphics driver. It is recommended to remain disabled and only to be used by advanced users. | ||
<pre style="margin:0 0 25px 25px; width:500px;">AddDisplaySuperSamplingResolutions=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">AddDisplaySuperSamplingResolutions=(false, true)</pre> | ||
This tells the frame buffer to ignore the back buffer 0, 1, 2, or 3 contiguous cycles before grabbing a frame. This feature is mainly for users with high refresh rate monitors and should be left at 0 for most other users. | |||
<pre style="margin:0 0 25px 25px; width:500px;">VSyncSkipNumFrames=(0, 1, 2, 3)</pre><br> | |||
== Setting the FPS Limiter == | == Setting the FPS Limiter == |
Revision as of 18:50, September 2, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team