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<blockquote style="color:#ddd;">- Visit the Skyrim Revisited section of the STEP forums to [https://forum | <blockquote style="color:#ddd;">- Visit the Skyrim Revisited section of the STEP forums to [https://stepmodifications.org/forum/forum/56-skyrim-revisited-skyrim/ provide feedback] or [https://stepmodifications.org/forum/forum/58-sr-support/ submit support questions] related to this guide.<br> | ||
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to [https://www.nexusmods.com/skyrim/users/donate/?mode=straight&id=1267569 the author], or alternatively to [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=GURM44ASJUM2Q STEP] for site hosting are welcome.<br> | - This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to [https://www.nexusmods.com/skyrim/users/donate/?mode=straight&id=1267569 the author], or alternatively to [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=GURM44ASJUM2Q STEP] for site hosting are welcome.<br> | ||
- [https://stepmodifications.org/forum/topic/7935-srle-sample-images-5172015 Here] are some recent sample images for how the game should look when completed with the guide.</blockquote> | - [https://stepmodifications.org/forum/topic/7935-srle-sample-images-5172015 Here] are some recent sample images for how the game should look when completed with the guide.</blockquote> | ||
{{ | {{AlertSmall|type=notice|text=This guide changes several times a week. Check for updates using PAGE TOOLS > HISTORY or by clicking [https://stepmodifications.org/wiki/index.php?title=User:Neovalen/Skyrim_Revisited_-_Legendary_Edition&action=history here] (Requires wiki log in).}} | ||
{{TOC | {{TOC}} | ||
== Introduction and Summary == | == Introduction and Summary == | ||
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* skse_loader.exe | * skse_loader.exe | ||
* skse_steam_loader.dll | * skse_steam_loader.dll | ||
{{ | {{AlertSmall|type=notice|text=Do NOT install the script files at this time. These will be installed later as part of the [[#Create The SRLE Extended Profile|''Create The SRLE Extended Profile'']] section.}} | ||
=== Tools === | === Tools === | ||
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* [https://www.nexusmods.com/skyrim/mods/35307 Champollion PEX To Papyrus Decompiler] 1.0.1 | * [https://www.nexusmods.com/skyrim/mods/35307 Champollion PEX To Papyrus Decompiler] 1.0.1 | ||
The function of thid tool is to decompile pex scripts to source code. This is a prerequisite for [[#Merge_Plugins_Standalone|Merge Plugins Standalone]]. | The function of thid tool is to decompile pex scripts to source code. This is a prerequisite for [[#Merge_Plugins_Standalone|Merge Plugins Standalone]]. | ||
* [https://www.nexusmods.com/skyrim/mods/5755 DDSOpt] v0.8.0 Pre-Release Update 4 ([https://wiki | * [https://www.nexusmods.com/skyrim/mods/5755 DDSOpt] v0.8.0 Pre-Release Update 4 ([https://stepmodifications.org/wiki/Guide:DDSopt_%26_Texture_Overhauls#tab=QUICK-START_GUIDE Configuration and INI]) | ||
The function of this tool is to optimize and re-mip textures. | The function of this tool is to optimize and re-mip textures. | ||
* [https://www.nexusmods.com/skyrim/mods/24402 ENB Manager and Changer] v1.0.2 (<hsyoutube title="Video" autoplay>https://www.youtube.com/watch?v=bhb1m1Pd_0c</hsyoutube>) | * [https://www.nexusmods.com/skyrim/mods/24402 ENB Manager and Changer] v1.0.2 (<hsyoutube title="Video" autoplay>https://www.youtube.com/watch?v=bhb1m1Pd_0c</hsyoutube>) | ||
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* [https://www.nexusmods.com/skyrim/mods/69905 Merge Plugins Standalone] 2.1.2 | * [https://www.nexusmods.com/skyrim/mods/69905 Merge Plugins Standalone] 2.1.2 | ||
The function of this tool is to merge plugin files. | The function of this tool is to merge plugin files. | ||
* [https://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] v1.3.11 Installer ([https://issue.tannin.eu/tbg/modorganizer Bug Tracker]) ([https://forum | * [https://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] v1.3.11 Installer ([https://issue.tannin.eu/tbg/modorganizer Bug Tracker]) ([https://stepmodifications.org/forum/forum/62-mod-organizer-support Official Support Forum]) ([https://stepmodifications.org/wiki/Guide:Mod_Organizer STEP Wiki Guide]) | ||
<span style="color: orange">'''In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.'''</span><br> | <span style="color: orange">'''In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.'''</span><br> | ||
The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:<br> | The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:<br> | ||
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* [https://www.nexusmods.com/skyrim/mods/69787/? Skyrim Project INI (spINI)] Version 2.4. | * [https://www.nexusmods.com/skyrim/mods/69787/? Skyrim Project INI (spINI)] Version 2.4. | ||
Skyrim Project INI (spINI for short) is an attempt to restore decency to the Skyrim INI configuration files. | Skyrim Project INI (spINI for short) is an attempt to restore decency to the Skyrim INI configuration files. | ||
* [https://www.nexusmods.com/fallout4/mods/2737 TES5Edit] v3.1.3 - 67b61d7 ([https:// | * [https://www.nexusmods.com/fallout4/mods/2737 TES5Edit] v3.1.3 - 67b61d7 ([https://ck.uesp.net/wiki/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit Guide]) (<hsyoutube title="Video" autoplay>https://www.youtube.com/watch?v=rqAvJKGdPbU</hsyoutube>) | ||
<span style="color: orange">'''This is a Fallout 4 download site, however, this tool also works for ''Skyrim'' when the executable is named ''TES5Edit.exe'' (Currently Default).'''</span><br> | <span style="color: orange">'''This is a Fallout 4 download site, however, this tool also works for ''Skyrim'' when the executable is named ''TES5Edit.exe'' (Currently Default).'''</span><br> | ||
The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that ''Skyrim'' will be loading. | The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that ''Skyrim'' will be loading. | ||
* [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] v306 Standalone ([https://wiki | * [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] v306 Standalone ([https://stepmodifications.org/wiki/Guide:Wrye_Bash STEP Guide]) (<hsyoutube title="MO Bashed Patch Video" autoplay>https://www.youtube.com/watch?v=Qg2S7K1Nhd8</hsyoutube>) | ||
The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used. | The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used. | ||
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Run the executable and click [Start]. | Run the executable and click [Start]. | ||
<br> | <br> | ||
{{ | {{AlertSmall|type=notice|text=A backup of the original file will be created with a .bak extension for easy restoration of the vanilla file if desired.}} | ||
=== Configure Mod Organizer === | === Configure Mod Organizer === | ||
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Close the dialogue by clicking [Close]. | Close the dialogue by clicking [Close]. | ||
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the ''Mod Organizer'' window. | Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the ''Mod Organizer'' window. | ||
{{ | {{AlertSmall|type=notice|text=''Mod Organizer'' has created a local copy of the current ''Skyrim.ini'' and ''SkyrimPrefs.ini'' to be used when running this profile. Throughout the guide, these copies will be modified with the various changes leaving the default ini files untouched.}} | ||
Now, final preparations must be made to use our mod manager and other tools to their fullest extent. | Now, final preparations must be made to use our mod manager and other tools to their fullest extent. | ||
Click the [Settings] button at the top of the main ''Mod Organizer'' window. The icon looks like a screwdriver and wrench. | Click the [Settings] button at the top of the main ''Mod Organizer'' window. The icon looks like a screwdriver and wrench. | ||
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Click the [Add] button. LOOT should appear in the list. | Click the [Add] button. LOOT should appear in the list. | ||
Repeat this process for both TES5Edit and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK]. | Repeat this process for both TES5Edit and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK]. | ||
{{ | {{AlertSmall|type=notice|text=The game and related tool programs must be run through ''Mod Organizer'' which allows them to see the virtual data folder. Desktop shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.}} | ||
By default the install and plugin load order in ''Mod Organizer'' is slightly scrambled. To fix the install order, perform the following steps: | By default the install and plugin load order in ''Mod Organizer'' is slightly scrambled. To fix the install order, perform the following steps: | ||
In the left pane of ''Mod Organizer'' drag and drop the "Non-MO" category mods that represent the DLCs to the following order: | In the left pane of ''Mod Organizer'' drag and drop the "Non-MO" category mods that represent the DLCs to the following order: | ||
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Verify the box adjacent to "Have MO manage archives" is checked. | Verify the box adjacent to "Have MO manage archives" is checked. | ||
Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked. | Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked. | ||
{{ | {{AlertSmall|type=notice|text=Note that the ''High Resolution'' DLC ESPs are dummies and are only there to load their associated BSA files. If a dummy ESP is enabled by ''Mod Organizer'' a broom icon is posted next to the ESP file in the "Plugins" tab. Using this method, we have bypassed the need for those dummy ESPs and saved 3 slots. The maximum number of plugins that can be loaded by ''Skyrim'' is 256 including the base ''Skyrim.esm''.}} | ||
=== Create The SRLE Extended Profile === | === Create The SRLE Extended Profile === | ||
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In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1. | In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1. | ||
This has set the proper version number and category for this mod. The color of the text also indicates that ''SKSE'' is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the ''Skyrim/Data'' folder. Note the ''meta.ini'' file is shown which ''Mod Organizer'' uses to store all the related data for the mod and it will not be visible to the game when executed. | This has set the proper version number and category for this mod. The color of the text also indicates that ''SKSE'' is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the ''Skyrim/Data'' folder. Note the ''meta.ini'' file is shown which ''Mod Organizer'' uses to store all the related data for the mod and it will not be visible to the game when executed. | ||
{{ | {{AlertSmall|type=notice|text=Any mods downloaded directly into ''Mod Organizer'' from the Nexus will have one or more of the data fields automatically filled based on Nexus server provided information.}} | ||
Click [Close] to save and exit the window. | Click [Close] to save and exit the window. | ||
Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game: | Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game: | ||
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=== Optimizing The Bethesda Textures === | === Optimizing The Bethesda Textures === | ||
{{ | {{AlertSmall|type=notice|text=Important! Make sure ''DDSOpt'' is configured per the [[#Prerequisites|''Prerequisites'']] section before following these steps.}} | ||
''DDSopt'' performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in ''Skyrim'', and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.<br><br> | ''DDSopt'' performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in ''Skyrim'', and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.<br><br> | ||
Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.<br><br> | Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.<br><br> | ||
In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).<br><br> | In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).<br><br> | ||
To obtain optimized vanilla textures, either perform the steps and use the batch files located [https://wiki | To obtain optimized vanilla textures, either perform the steps and use the batch files located [https://stepmodifications.org/wiki/Guide:DDSopt/Skyrim here] or, alternatively, perform the following steps: | ||
Download ''High Definition Base Game Textures for Everyone (Part 1_2).7z'' and ''High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z'' from [https://www.nexusmods.com/skyrim/mods/57353 here]. | Download ''High Definition Base Game Textures for Everyone (Part 1_2).7z'' and ''High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z'' from [https://www.nexusmods.com/skyrim/mods/57353 here]. | ||
Install ''High Definition Base Game Textures for Everyone (Part 1_2).7z'' in ''Mod Organizer''. | Install ''High Definition Base Game Textures for Everyone (Part 1_2).7z'' in ''Mod Organizer''. | ||
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Close ''Mod Organizer''. | Close ''Mod Organizer''. | ||
This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations! | This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations! | ||
{{ | {{AlertSmall|type=notice|text=If on an SSD and drive space is a concern, deleting ''HighResTexturePack01.bsa/.esp'', ''HighResTexturePack02.bsa/esp'', and ''HighResTexturePack03.bsa/.esp'' will not negatively affect the game unless running fully vanilla. To reacquire them at any time use the [Verify integrity of game cache] function from the ''Steam'' library options. This will remove the Unmanaged: HighResTexturePack entries in ''Mod Organizer''.}} | ||
=== ENB Series Graphics Modification === | === ENB Series Graphics Modification === | ||
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Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card. | Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card. | ||
Under [MEMORY], set ReservedMemorySizeMb=X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the users system. If stuttering is experienced when turning 360 degrees in game, increase this value. | Under [MEMORY], set ReservedMemorySizeMb=X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the users system. If stuttering is experienced when turning 360 degrees in game, increase this value. | ||
Under [MEMORY], set VideoMemorySizeMb=X. Where X = the value found doing [https://wiki | Under [MEMORY], set VideoMemorySizeMb=X. Where X = the value found doing [https://stepmodifications.org/wiki/Guide:ENBlocal_INI/Memory#VideoMemorySizeMb this] calculation. | ||
Under [ENGINE], set EnableVSync=true. This will prevent screen tearing. | Under [ENGINE], set EnableVSync=true. This will prevent screen tearing. | ||
Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss. | Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss. | ||
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==== Skyrim Project INI(spINI) ==== | ==== Skyrim Project INI(spINI) ==== | ||
spINI fixes your INI files and lets you tweak your INI files to improve performance and quality. | spINI fixes your INI files and lets you tweak your INI files to improve performance and quality. | ||
{{ | {{AlertSmall|type=notice|text=Do NOT run from within Mod Organizer.Mod Organizer must also be closed otherwise changes from spINI will not take effect.}} | ||
Run spINI.exe | Run spINI.exe | ||
Click the Setup tab | Click the Setup tab | ||
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* Backup a copy of the original mod archives in case a mod is ever taken down from the Nexus. | * Backup a copy of the original mod archives in case a mod is ever taken down from the Nexus. | ||
* ''DDSOpt'' recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize) | * ''DDSOpt'' recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize) | ||
{{ | {{AlertSmall|type=notice|text=Critically Important! The first time a mod is installed that contains .bsa file ''Mod Organizer'' will prompt to extract it. Respond [Yes] and check the box labeled "Remember Selection" to prevent future prompts. If the prompt is needed again in the future simply click "Reset Dialogs" in ''Mod Organizer''s settings menu.}} | ||
=== Unofficial Patches === | === Unofficial Patches === | ||
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* [[#SkyUI|SkyUI]] | * [[#SkyUI|SkyUI]] | ||
* [[#TES5LODGen|TES5LODGen]] | * [[#TES5LODGen|TES5LODGen]] | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''DynDOLOD.esp'' - Enable Global Priority and set it to 992000 | * ''DynDOLOD.esp'' - Enable Global Priority and set it to 992000 | ||
{{ | {{AlertSmall|type=notice|text=This mod is not completely installed until the ''TES5Edit'' script is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}} | ||
===== [https://www.nexusmods.com/skyrim/mods/62698 TES5LODGen] ===== | ===== [https://www.nexusmods.com/skyrim/mods/62698 TES5LODGen] ===== | ||
'''Author:''' Ehamloptiran, Sheson, and the TES5Edit Team<br> | '''Author:''' Ehamloptiran, Sheson, and the TES5Edit Team<br> | ||
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* ''Falskaar1.2.1ReadMe.txt'' | * ''Falskaar1.2.1ReadMe.txt'' | ||
'''Mod Notes:''' Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.<br><br> | '''Mod Notes:''' Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.<br><br> | ||
<span style="color:orange">'''DDSOpt Processing Required</span>:''' ([https://wiki | <span style="color:orange">'''DDSOpt Processing Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/DDSOpt_Processing Guide])<br> | ||
* All: 8192x8192 (default) | * All: 8192x8192 (default) | ||
===== [https://www.nexusmods.com/skyrim/mods/69811/? Molag Bal's Inferno] ===== | ===== [https://www.nexusmods.com/skyrim/mods/69811/? Molag Bal's Inferno] ===== | ||
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* ''WyrmstoothReadme.txt'' | * ''WyrmstoothReadme.txt'' | ||
'''Mod Notes:''' The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes the player across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above and after the player has been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track the player down starting from the Bannered Mare in Whiterun and will deliver an important message. The task seems simple enough; slay a dragon that's stirring up trouble. However, things never go that easily...<br><br> | '''Mod Notes:''' The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes the player across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above and after the player has been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track the player down starting from the Bannered Mare in Whiterun and will deliver an important message. The task seems simple enough; slay a dragon that's stirring up trouble. However, things never go that easily...<br><br> | ||
<span style="color:orange">'''DDSOpt Processing Required</span>:''' ([https://wiki | <span style="color:orange">'''DDSOpt Processing Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/DDSOpt_Processing Guide])<br> | ||
* All: 8192x8192 (default) | * All: 8192x8192 (default) | ||
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|button=yes}} }} | |button=yes}} }} | ||
'''Mod Notes:''' This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.<br> | '''Mod Notes:''' This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.<br> | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''ELE_Legendary_Fs_Wt_Lite.esp'' - Enable Global Priority and set it to 990100 | * ''ELE_Legendary_Fs_Wt_Lite.esp'' - Enable Global Priority and set it to 990100 | ||
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'''Version:''' 3.4 (Legendary - Desaturated)<br> | '''Version:''' 3.4 (Legendary - Desaturated)<br> | ||
'''Mod Notes:''' This mod is a high quality retexture of all the readable books, journals, and notes in ''Skyrim''. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.<br> | '''Mod Notes:''' This mod is a high quality retexture of all the readable books, journals, and notes in ''Skyrim''. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.<br> | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Book Covers Skyrim.esp'' - Load After ''Complete Crafting Overhaul_Remade.esp'' (Add To Existing List) | * ''Book Covers Skyrim.esp'' - Load After ''Complete Crafting Overhaul_Remade.esp'' (Add To Existing List) | ||
===== [https://www.nexusmods.com/skyrim/mods/57120 Book Covers Skyrim - Lost Library] ===== | ===== [https://www.nexusmods.com/skyrim/mods/57120 Book Covers Skyrim - Lost Library] ===== | ||
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'''Special Installation:''' After installation, move the contents of the ''Edit Scripts'' folder to the ''Edit Scripts'' folder where ''TES5Edit'' is installed.<br> | '''Special Installation:''' After installation, move the contents of the ''Edit Scripts'' folder to the ''Edit Scripts'' folder where ''TES5Edit'' is installed.<br> | ||
'''Mod Notes:''' This mod removes the fake snow particle system from the weathers and adds in-world snow particle systems. Thus, snow gets lit by light sources and effect lighting. | '''Mod Notes:''' This mod removes the fake snow particle system from the weathers and adds in-world snow particle systems. Thus, snow gets lit by light sources and effect lighting. | ||
{{ | {{AlertSmall|type=notice|text=This mod is not completely installed until the script is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}} | ||
===== [https://www.nexusmods.com/skyrim/mods/51069 Realistic Aspen Trees] ===== | ===== [https://www.nexusmods.com/skyrim/mods/51069 Realistic Aspen Trees] ===== | ||
'''Author:''' AceeQ<br> | '''Author:''' AceeQ<br> | ||
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'''Overrides:''' Drops, No Stretching, Static Mesh Improvement Mod, Vividian ENB<br> | '''Overrides:''' Drops, No Stretching, Static Mesh Improvement Mod, Vividian ENB<br> | ||
'''Mod Notes:''' This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.<br> | '''Mod Notes:''' This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.<br> | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''RealisticWaterTwo.esp'' - Load After ''BFT Ships and Carriages.esp'', ''WATER Plants.esp'' (Add To Existing List) | * ''RealisticWaterTwo.esp'' - Load After ''BFT Ships and Carriages.esp'', ''WATER Plants.esp'' (Add To Existing List) | ||
===== [https://www.nexusmods.com/skyrim/mods/68884 Rustic Monuments and Tombstones] ===== | ===== [https://www.nexusmods.com/skyrim/mods/68884 Rustic Monuments and Tombstones] ===== | ||
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* ''Docs'' folder | * ''Docs'' folder | ||
'''Mod Notes:''' This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items. | '''Mod Notes:''' This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items. | ||
{{ | {{AlertSmall|type=notice|text=This mod is not fully installed until ''SkyProc Unified Manager'' is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}} | ||
==== Beards, Brows, and Hair ==== | ==== Beards, Brows, and Hair ==== | ||
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* [[#Tools|SKSE]] | * [[#Tools|SKSE]] | ||
* [[#SkyUI|SkyUI]] | * [[#SkyUI|SkyUI]] | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Dynamic Dialogue Followers.esp'' - Load After ''EFFDialogue.esp'' | * ''Dynamic Dialogue Followers.esp'' - Load After ''EFFDialogue.esp'' | ||
===== [https://www.nexusmods.com/skyrim/mods/23390 Guard Dialogue Overhaul] ===== | ===== [https://www.nexusmods.com/skyrim/mods/23390 Guard Dialogue Overhaul] ===== | ||
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Right-click ''Guard Dialogue Overhaul.esp''>"Quest">"000167D3 WICastMagic03" and select "Remove". | Right-click ''Guard Dialogue Overhaul.esp''>"Quest">"000167D3 WICastMagic03" and select "Remove". | ||
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK]. | Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK]. | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Guard Dialogue Overhaul.esp'' - Load After ''Hothtrooper44_ArmorCompilation.esp'' | * ''Guard Dialogue Overhaul.esp'' - Load After ''Hothtrooper44_ArmorCompilation.esp'' | ||
===== [https://sites.google.com/site/immersivecreatures/hle---sic-edition High Level Enemies - SIC Edition] ===== | ===== [https://sites.google.com/site/immersivecreatures/hle---sic-edition High Level Enemies - SIC Edition] ===== | ||
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|checkmark=yes|Patch RRR}} | |checkmark=yes|Patch RRR}} | ||
|button=yes|buttonText=Install}} }} | |button=yes|buttonText=Install}} }} | ||
{{ | {{AlertSmall|type=notice|text=Due to the way this installer is designed, the ''Realistic Room Rental'' esp file must be installed to select the patch. To fix this, either A) skip ahead and install it now and keep its install order intact in the left pane, or 2) come back later to install the patch for this mod.}} | ||
'''Mod Notes:''' This mods main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to an aggressor, thereby increasing in-game immersion. Concretely, this plugin deeply overhauls the AI used by NPCs citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched.<br> | '''Mod Notes:''' This mods main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to an aggressor, thereby increasing in-game immersion. Concretely, this plugin deeply overhauls the AI used by NPCs citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched.<br> | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Immersive Citizens - AI Overhaul.esp'' - Load After ''Alternate Start - Live Another Life.esp'' | * ''Immersive Citizens - AI Overhaul.esp'' - Load After ''Alternate Start - Live Another Life.esp'' | ||
===== [https://www.nexusmods.com/skyrim/mods/12977 Immersive Patrols] ===== | ===== [https://www.nexusmods.com/skyrim/mods/12977 Immersive Patrols] ===== | ||
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'''Mod Dependencies(As Configured):''' | '''Mod Dependencies(As Configured):''' | ||
* [[#Guard_Dialogue_Overhaul|Guard Dialogue Overhaul]] | * [[#Guard_Dialogue_Overhaul|Guard Dialogue Overhaul]] | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''GuardAnimationsGDO.esp'' - Load After ''Guard Dialogue Overhaul.esp'' | * ''GuardAnimationsGDO.esp'' - Load After ''Guard Dialogue Overhaul.esp'' | ||
===== [https://www.nexusmods.com/skyrim/mods/27563 Wet and Cold] ===== | ===== [https://www.nexusmods.com/skyrim/mods/27563 Wet and Cold] ===== | ||
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'''Overrides:''' Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br> | '''Overrides:''' Unofficial Skyrim Legendary Edition Patch, Vividian ENB<br> | ||
'''Mod Notes:''' This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed. | '''Mod Notes:''' This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed. | ||
{{ | {{AlertSmall|type=notice|text=This mod is not fully installed until ''SkyProc Unified Manager'' is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}} | ||
==== Vanilla Item Retextures and Tweaks ==== | ==== Vanilla Item Retextures and Tweaks ==== | ||
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* [[#Wiseman303s_Flora_Fixes|Wiseman303s Flora Fixes]] | * [[#Wiseman303s_Flora_Fixes|Wiseman303s Flora Fixes]] | ||
* [[#Wyrmstooth|Wyrmstooth]] | * [[#Wyrmstooth|Wyrmstooth]] | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Complete Alchemy & Cooking Overhaul.esp'' - Load After ''Complete Crafting Overhaul_Remade.esp'' | * ''Complete Alchemy & Cooking Overhaul.esp'' - Load After ''Complete Crafting Overhaul_Remade.esp'' | ||
===== [https://www.nexusmods.com/skyrim/mods/49791 Complete Crafting Overhaul Remade] ===== | ===== [https://www.nexusmods.com/skyrim/mods/49791 Complete Crafting Overhaul Remade] ===== | ||
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* [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]] | * [[#Static_Mesh_Improvement_Mod|Static Mesh Improvement Mod]] | ||
* [[#Winter_Is_Coming_-_Cloaks|Winter Is Coming - Cloaks]] | * [[#Winter_Is_Coming_-_Cloaks|Winter Is Coming - Cloaks]] | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Complete Crafting_TrueWeaponsLvlLists.esp'' - Load After ''ELE_Legendary_Fs_Wt_Lite.esp'' | * ''Complete Crafting_TrueWeaponsLvlLists.esp'' - Load After ''ELE_Legendary_Fs_Wt_Lite.esp'' | ||
===== [https://www.nexusmods.com/skyrim/mods/43053 Clothing and Clutter Fixes] ===== | ===== [https://www.nexusmods.com/skyrim/mods/43053 Clothing and Clutter Fixes] ===== | ||
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* [[#Tools|SKSE]] | * [[#Tools|SKSE]] | ||
* [[#SkyUI|SkyUI]] | * [[#SkyUI|SkyUI]] | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''RSPatch.esp'' - Enable Global Priority and set it to 992100 | * ''RSPatch.esp'' - Enable Global Priority and set it to 992100 | ||
{{ | {{AlertSmall|type=notice|text=This mod is not completely installed until the script is executed in the [[#All_Good_Things_Must_Come_To_An_End|final section]] of the guide.}} | ||
==== Combat and Traps ==== | ==== Combat and Traps ==== | ||
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* [[#SkyUI|SkyUI]] | * [[#SkyUI|SkyUI]] | ||
* [[#Enhanced_Lights_and_FX|Enhanced Lights and FX]] | * [[#Enhanced_Lights_and_FX|Enhanced Lights and FX]] | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''RealisticRoomRental.esp'' - Load After ''Skyrim Immersive Creatures.esp'', ''Book Covers Skyrim.esp'' | * ''RealisticRoomRental.esp'' - Load After ''Skyrim Immersive Creatures.esp'', ''Book Covers Skyrim.esp'' | ||
===== [https://www.nexusmods.com/skyrim/mods/48195 Skyrim Coin Replacer Redux] ===== | ===== [https://www.nexusmods.com/skyrim/mods/48195 Skyrim Coin Replacer Redux] ===== | ||
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'''Optionals:''' Septim HD Coinpiles<br> | '''Optionals:''' Septim HD Coinpiles<br> | ||
'''Mod Notes:''' Ever wondered why the player finds Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in ''Skyrim'' named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.<br> | '''Mod Notes:''' Ever wondered why the player finds Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in ''Skyrim'' named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.<br> | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''SkyrimCoinReplacerRedux.esp'' - Load After ''Complete Alchemy & Cooking Overhaul.esp'' | * ''SkyrimCoinReplacerRedux.esp'' - Load After ''Complete Alchemy & Cooking Overhaul.esp'' | ||
===== [https://www.nexusmods.com/skyrim/mods/34612 Trade and Barter] ===== | ===== [https://www.nexusmods.com/skyrim/mods/34612 Trade and Barter] ===== | ||
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=== Mod Merges === | === Mod Merges === | ||
This section will define merges to be completed using ''Merge Plugins Standalone''. These merges reduce the final plugin count and thus allow room for further expansion. A guide to setup and use this tool for the purposes of this guide can be found [https://wiki | This section will define merges to be completed using ''Merge Plugins Standalone''. These merges reduce the final plugin count and thus allow room for further expansion. A guide to setup and use this tool for the purposes of this guide can be found [https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging here]. | ||
===== Bathing In Skyrim ===== | ===== Bathing In Skyrim ===== | ||
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Left pane placement: | Left pane placement: | ||
* Bottom of ''[[#Weather_Systems|Weather Systems]]'' section. | * Bottom of ''[[#Weather_Systems|Weather Systems]]'' section. | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''CoT - Patches.esp'' - Load After ''WetandCold - Ashes.esp'' | * ''CoT - Patches.esp'' - Load After ''WetandCold - Ashes.esp'' | ||
===== Complete Alchemy And Cooking Overhaul Patches ===== | ===== Complete Alchemy And Cooking Overhaul Patches ===== | ||
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Left pane placement: | Left pane placement: | ||
* Directly after ''[[#Vividian_-_Weather_-_Lighting_Enhancement|Vividian Weather and Lighting Enhancement]]'' | * Directly after ''[[#Vividian_-_Weather_-_Lighting_Enhancement|Vividian Weather and Lighting Enhancement]]'' | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Vividian ENB.esp'' - Load After ''CoT - Patches.esp'' | * ''Vividian ENB.esp'' - Load After ''CoT - Patches.esp'' | ||
===== Vividian Extended Merge ===== | ===== Vividian Extended Merge ===== | ||
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Left pane placement: | Left pane placement: | ||
* Directly after ''[[#Vivid_Clouds_and_Fogs|Vivid Clouds and Fogs]]'' | * Directly after ''[[#Vivid_Clouds_and_Fogs|Vivid Clouds and Fogs]]'' | ||
<br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://wiki | <br><span style="color: orange">'''LOOT Metadata Update Required</span>:''' ([https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/LOOT_Metadata_Updating Updating Guide]) | ||
* ''Vividian ENB - Extended Weathers.esp'' - Load After ''Vividian ENB.esp'' | * ''Vividian ENB - Extended Weathers.esp'' - Load After ''Vividian ENB.esp'' | ||
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=== Conflict Resolution === | === Conflict Resolution === | ||
Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own [https://wiki | Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own [https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Conflict_Resolution subguide]. | ||
{{ | {{AlertSmall|type=notice|text=This step is required. DO NOT SKIP.}} | ||
==== Author Recommended Fixes ==== | ==== Author Recommended Fixes ==== | ||
These are not fixes in the literal sense but rather items the author found annoying while playing ''Skyrim''. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If the downloadable ''SR Conflict Resolution.esp'' is used these edits are already included. | These are not fixes in the literal sense but rather items the author found annoying while playing ''Skyrim''. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If the downloadable ''SR Conflict Resolution.esp'' is used these edits are already included. | ||
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Click [Exit] | Click [Exit] | ||
{{ | {{AlertSmall|type=notice|text=For a refresher on installing FNIS in MO see the [https://stepmodifications.org/wiki/Guide:Mod_Organizer#Fore.27s_New_Idles_for_Skyrim_.28FNIS.29 wiki for that tool.]}} | ||
''Mod Organizer'' has automatically placed the generated files into the ''<Mod Organizer Path>/overwrite'' folder for inclusion in the game. No further action is required. For reference, the files generated are: | ''Mod Organizer'' has automatically placed the generated files into the ''<Mod Organizer Path>/overwrite'' folder for inclusion in the game. No further action is required. For reference, the files generated are: | ||
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Click [Patch] in the top right corner to generate all the patches. After this is done, ''SkyProc Unified Manager'' will close. | Click [Patch] in the top right corner to generate all the patches. After this is done, ''SkyProc Unified Manager'' will close. | ||
''Mod Organizer'' has automatically placed the generated files into the ''<Mod Organizer Path>/overwrite'' folder for inclusion in game. | ''Mod Organizer'' has automatically placed the generated files into the ''<Mod Organizer Path>/overwrite'' folder for inclusion in game. | ||
{{ | {{AlertSmall|type=notice|text=Each time load order is changed, SUM should be run again to remake all existing patches. Failure to do so may lead to a CTD on startup.}} | ||
{{ | {{AlertSmall|type=notice|text=Most new ''SkyProc'' mods are not compatible with the SUM merge function. Heed this warning.}} | ||
===== ASIS ===== | ===== ASIS ===== | ||
''ASIS'' is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items. | ''ASIS'' is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items. | ||
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*** '''60 - Misc FX''' <span style="color:Gold">Enabled</span> | *** '''60 - Misc FX''' <span style="color:Gold">Enabled</span> | ||
*** '''61 - FX01''' <span style="color:Gold">Enabled</span> | *** '''61 - FX01''' <span style="color:Gold">Enabled</span> | ||
{{ | {{AlertSmall|type=notice|text=Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with ''Dual Sheath Redux''.}} | ||
* '''NPC Animations''' Panel | * '''NPC Animations''' Panel | ||
** '''Animation Styles for NPCs''' Section | ** '''Animation Styles for NPCs''' Section | ||
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*** '''60 - Misc FX''' <span style="color:Gold">Enabled</span> | *** '''60 - Misc FX''' <span style="color:Gold">Enabled</span> | ||
*** '''61 - FX01''' <span style="color:Gold">Enabled</span> | *** '''61 - FX01''' <span style="color:Gold">Enabled</span> | ||
{{ | {{AlertSmall|type=notice|text=Body slots 45 and 54 are excluded to prevent a shield stuck on back conflict with ''Dual Sheath Redux''.}} | ||
===== Better Fast Travel ===== | ===== Better Fast Travel ===== | ||
* '''Settings''' Panel | * '''Settings''' Panel | ||
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*** '''Jaysus Swords''' <span style="color:Gold">Enabled</span> | *** '''Jaysus Swords''' <span style="color:Gold">Enabled</span> | ||
*** '''Winter Is Coming''' <span style="color:Gold">Enabled</span> | *** '''Winter Is Coming''' <span style="color:Gold">Enabled</span> | ||
{{ | {{AlertSmall|type=notice|text=Distribution will be enabled automatically for Bandoliers, Cloaks of Skyrim, Jaysus Swords, and Winter Is Coming. This is expected.}} | ||
** '''Distribute in Lists''' | ** '''Distribute in Lists''' | ||
*** '''JewelCraft''' <span style="color:Gold">Enabled</span> | *** '''JewelCraft''' <span style="color:Gold">Enabled</span> |
Latest revision as of 00:53, August 30, 2024
SR:LE Extended Consolidation
Last Update: 0:53:54 30 August 2024 (UTC)
- Visit the Skyrim Revisited section of the STEP forums to provide feedback or submit support questions related to this guide.
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to the author, or alternatively to STEP for site hosting are welcome.
- Here are some recent sample images for how the game should look when completed with the guide.
Introduction and Summary
Skyrim Revisited: Legendary Edition is a mod guide designed to keep up with the ever changing Skyrim mod landscape. Key tenets of this mod guide include:
- Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
- Maintained Lore Friendliness meaning remaining true to the majority of The Elder Scrolls lore - but not in a purist sense - some liberties will be taken.
- Maintained Stability with Maximum Functionality including conflict resolution, mod cleaning, mod ordering, and more.
Author's Development System
The system used for the creation of this guide is as follows:
Processor: Intel Core i5 3570k @ 4.4 Ghz
Motherboard: Gigabyte G1 Sniper 3
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600
Video Card: Gigabyte GTX 980 G1 Gaming 4GB
Hard Drive (OS): Samsung 840 PRO 256GB SSD
Hard Drive (Games): Samsung 840 PRO 256GB SSD
Hard Drive (Data Backup): Western Digital Black 500GB 7200RPM
Prerequisites
- Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller
To use this guide to it's fullest extent, the following software must be installed and configured as specified.
Official Bethesda Content
- Skyrim v1.9.32.0
- Creation Kit v1.9.32.0
- High Resolution Texture Pack DLC
- Dawnguard DLC
- Hearthfire DLC
- Dragonborn DLC
Script Extenders
- Skyrim Script Extender (SKSE) v1.7.3 (Video)
Download the "7z Archive" version. Install only the following files to the main Skyrim folder:
- skse_1_9_32.dll
- skse_loader.exe
- skse_steam_loader.dll
Tools
- 7-Zip v9.20
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Automation Tools is a package of scripts for use with TES5Edit. These scripts allow you to perform batch modifications, generate records, or create useful reports.
Users should download and run Boris's VRamSizeTest tool. Run the VRamSizeDX9.exe. Windows 7 users subtract 170 from the value provided and use that value. Windows 8/10 users subtract 350 and use that value.
The function of thid tool is to decompile pex scripts to source code. This is a prerequisite for Merge Plugins Standalone.
- DDSOpt v0.8.0 Pre-Release Update 4 (Configuration and INI)
The function of this tool is to optimize and re-mip textures.
- ENB Manager and Changer v1.0.2 (Video)
The function of this tool is to allow the user to quickly and easily switch between ENB configurations.
- LOOT v0.8.1
The function of this tool is to provide a default ESM/ESP file ordering between various mods, help identify mods that require cleaning with TES5Edit, and provide bash tags.
- Merge Plugins Standalone 2.1.2
The function of this tool is to merge plugin files.
- Mod Organizer v1.3.11 Installer (Bug Tracker) (Official Support Forum) (STEP Wiki Guide)
In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.
The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:
- Profiles allow multiple configurations set up per character and/or playthrough.
- Mod Downloads via NXM allows downloading of mods directly using the "Download With Manager" button on the Nexus site.
- Mod Version Tracking uses the power of the Nexus site to track major mod updates. However, this is not a replacement for the track file option on the actual Nexus site for optional downloads!
- BAIN Installer Compatibility allows the use of BAIN packages.
- NMM Installer Compatibility allows the use of Nexus Mod Manager installers.
- Manual Installation Option allows modification and selection of the data folder in an archive manually, allowing fixes of path problems at install time.
- Virtual File System allows a clean base Skyrim installation without the mess of moving files. Additionally extends this file system to other tools such as LOOT, TES5Edit, and Wrye Bash.
- Skyrim Project INI (spINI) Version 2.4.
Skyrim Project INI (spINI for short) is an attempt to restore decency to the Skyrim INI configuration files.
This is a Fallout 4 download site, however, this tool also works for Skyrim when the executable is named TES5Edit.exe (Currently Default).
The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.
- Wrye Bash v306 Standalone (STEP Guide) (MO Bashed Patch Video)
The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used.
All Journeys Begin With The First Step...
- The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire
The road of the Dovahkiin begins slowly and with purposeful resolve.
Configure Skyrim
Upon downloading Skyrim from Steam there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.
Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher. Click "Options". Click the [Ultra] push-button. Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution. Set "Antialiasing Level" to Off through the drop down box. Set "Anisotropic Filtering" to Off through the drop down box. Click [Close]. Click the [OK] push-button to close the dialogue and save.
Next, run the game so that a set of basic in game options can be properly added to the ini files.
Click "Play" on the launcher to start Skyrim. On the main menu, select "New Game". Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard. In the menu, select "Settings" then "Display". Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles". Press [ESC] to go back to the category selection menu and select "Gameplay". Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected. Press [ESC] until back at the main menu and exit the game.
These settings have now been saved into the ini files. These settings have accomplished the following:
- Setup the ini files with a high performance baseline.
- Enabled subtitles so text is visible for characters that do not have voice over.
- Disabled autosaves on Character Screen as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.
Configure The Creation Kit
The Creation Kit is a valuable tool for Skyrim as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.
Start the Creation Kit through the Steam context menu. Once the Creation Kit is loaded, exit the program. Navigate to the Skyrim folder (where CreationKit.exe is located) and open SkyrimEditor.ini. At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1". Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa". Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa". Save and close the file.
These settings will remain set for each subsequent run. These settings have accomplished the following:
- Setup the ini files for multiple master loads and to properly load DLC content.
Extract Dialogue Views and Script Source
With the latest Creation Kit version, Skyrim dialogue views and script sources are no longer extracted in the games data folder by default. To fix this, perform the following:
Open Scripts.rar found in the Skyrim/Data folder and extract all files in place.
Papyrus Compiler Fix For 64-bit Systems
The following fix is only required for user with a 64-bit operating system. The PapyrusCompiler.exe used by the Creation Kit is compiled as an "AnyCPU" executable which means that it can be run in both 64-bit and 32 bit modes depending on the users OS. However, Mod Organizer is exclusively written in 32-bit and cannot hook into 64-bit applications. Due to this, compiling Papyrus scripts in the Creation Kit will fail. Fortunately, there is a workaround to force the compiler to always run in 32-bit mode.
Download this tool and place it in the Skyrim/Papyrus Compiler folder. Run the executable and click [Start].
Configure Mod Organizer
With Skyrim and the Creation Kit properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.
Start Mod Organizer. If this is the first run, Mod Organizer will prompt to select which game to manage, select Skyrim. Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool. Click the [Configure Profiles] button at the top of the window. The icon looks like an id card. Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked. Click [Create] and type "Vanilla Skyrim" in the text box. Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list. Select the "Default" profile and click [Remove]. Select [Yes] when prompted. Close the dialogue by clicking [Close]. Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
Now, final preparations must be made to use our mod manager and other tools to their fullest extent.
Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench. In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss". In the "Settings" dialogue, click the [Nexus] tab. Check "Automatically Log-In to Nexus" and input a valid nexus username and password. In the "Settings" dialogue, click the [Plugins] tab. Select "Basic Diagnosis Plugin" in the left pane. In the right pane, double click on the value to the right of "check_modorder" and select "false". Select "BSA Extractor" in the left pane. In the right pane, double click the value to the right of "enabled" and select "true". In the "Settings" dialogue, click the [Workarounds] tab. Verify that NMM Version is at least 0.52.2, if it is not then update it to this value. Close the window by clicking [OK]. Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear already configured in the list. To configure the remaining tools, perform the following:
In the "Title" text box type "LOOT". In the "Binary" text box type <LOOT Path>\LOOT.exe or select it using windows explorer by pressing the [...] button. Do not select any of the optional check boxes. Click the [Add] button. LOOT should appear in the list. Repeat this process for both TES5Edit and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].
By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:
In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order: * Dawnguard * HearthFires * Dragonborn * HRDLC1 * HRDLC2 * HRDLC3
The plugin order can be fixed by running LOOT to do a quick sort. Perform the following steps:
Select "LOOT" from the drop-down above the right pane of the Mod Organizer window. Click the [Run] push button. Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it. After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button to apply the load order. Click the [X] on the title bar to close LOOT.
This process loads LOOT through the Mod Organizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. Note in the Mod Organizer window the load order has been corrected to match the output from LOOT. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:
Check the box next to the DLC ESMs but leave the HRDLC ESPs unchecked in the "Plugins" tab of the Mod Organizer right pane.
This has enabled the Dawnguard, Hearthfires, and Dragonborn DLCs for use in the game. The High Resolution DLC is not currently enabled. A powerful feature of MO is that it can load and manage BSA files without their corresponding ESP files by use of the "Archives" tab in the right pane. To enable the HRDLC without their corresponding ESPs active, perform the following:
Open the "Archives" tab in the right pane of Mod Organizer. Verify the box adjacent to "Have MO manage archives" is checked. Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked.
Create The SRLE Extended Profile
Now that an established clean "Vanilla Skyrim" profile has been created an unmodified Skyrim may be run at any time with the click of a button. However, the goal of the guide is to mod Skyrim and so a new profile must be established to contain "SRLE Extended" and its collection of ini tweaks and mods. Perform the following:
Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card. Select "Vanilla Skyrim" then click [Copy]. Type "SRLE Extended" in the text box and hit [OK].
During the above process, Mod Organizer created an exact copy of the "Vanilla Skyrim" profile into a new profile named "SRLE Extended". In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but SKSE will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:
Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...". Navigate to the downloaded SKSE archive and click [Open]. Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation. In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked. Click [OK].
The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:
Right-click the mod and select "Information...". (Alternatively, double click the mod name.) In the "Categories" tab, check the box next to "Patches" to add that category to this mod. In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1.
This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.
Click [Close] to save and exit the window.
Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
Check the box adjacent to the mod name.
The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:
Select "SKSE" in the drop down above the right pane then click [Run].
This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality.
Exit the game.
With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "SRLE Extended" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the drop-down above the right pane. Alternatively, the game may be run directly through Steam as the vanilla data files are not changed.
Clean The Bethesda ESMs
With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:
Start Mod Organizer. Select "TES5Edit" from the drop down above the right pane and click [Run]. Right-click inside the file listing and select "None". Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane. Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane. Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]". Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]". Click the [X] on the title bar to close TES5Edit. Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].
Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself. Dawnguard.esm must also be cleaned twice to remove all duplicate records.
Normally, when a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod folder and any generated files are moved to <Mod Organizer Path>/overwrite. In the case of the base Bethesda ESM files there is no source mod and so post cleaning the cleaned ESMs are left in the Skyrim/Data folder while the backups are moved to the overwrite folder. The cleaned files should be moved to their own mod folder to preserve a clean Skyrim/Data folder and the backups restored from the TES5Edit Backup folder in overwrite.
To resolve this problem, perform the following:
Close Mod Organizer. Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to <Mod Organizer Path>/Mods/Cleaned Vanilla ESMs. Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder. Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on. Remove the TES5Edit Backups folder from <Mod Organizer Path>/overwrite.
This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When Mod Organizer is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for Mod Organizer to use them.
Start Mod Organizer. Verify SRLE Extended is the currently selected profile. Drag the newly created mod "Cleaned Vanilla ESMs" between the "HighResTexturePack03" and "Skyrim Script Extender" mods in the left pane and activate it by checking the box.
To recap the current set up:
- Running Skyrim through Steam results in a completely vanilla experience.
- Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
- Running the "SRLE Extended" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
Optimizing The Bethesda Textures
DDSopt performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in Skyrim, and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.
Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.
In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).
To obtain optimized vanilla textures, either perform the steps and use the batch files located here or, alternatively, perform the following steps:
Download High Definition Base Game Textures for Everyone (Part 1_2).7z and High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z from here. Install High Definition Base Game Textures for Everyone (Part 1_2).7z in Mod Organizer. Extract the three 7z files from High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z to a temporary directory. Install the extracted Dawnguard.7z, Hearthfires.7z, and Dragonborn.7z in Mod Organizer.
Once either process is completed, perform the following:
Start Mod Organizer. Check the box adjacent to all of the newly created folders in the left pane mod list to activate them. Drag and drop the mods into the order specified below based on the method used to install: For DDSOpt Method: * Unmanaged: Dawnguard * Unmanaged: Hearthfire * Unmanaged: Dragonborn * STD * Unmanaged: HighResTexturePack01 * HRDLC1 Optimized * Unmanaged: HighResTexturePack02 * HRDLC2 Optimized * Unmanaged: HighResTexturePack03 * HRDLC3 Optimized * Cleaned Vanilla ESMs * Skyrim Script Extender For Optimized Vanilla Textures Mod: * Optimized Vanilla Textures - HD * Unmanaged: Dawnguard * Optimized Dawnguard Textures - HD * Unmanaged: Hearthfire * Optimized Hearthfire Textures - HD * Unmanaged: Dragonborn * Optimized Dragonborn Textures - HD * Unmanaged: HighResTexturePack01 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod) * Unmanaged: HighResTexturePack02 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod) * Unmanaged: HighResTexturePack03 (Uncheck BSA In Archive Tab - These Files Are Already Included In The Mod) * Cleaned Vanilla ESMs * Skyrim Script Extender Close Mod Organizer.
This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations!
ENB Series Graphics Modification
ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim. Effects added by the tool include:
- Screen Space Ambient Occlusion (SSAO)
- Screen Space Indirect Lighting (SSIL)
- Depth Of Field (DOF)
- Anti-Aliasing
- Lense FX
- Bloom
- High Dynamic Range (HDR)
- Tone Mapping
- Sharpening
- Vignette
- Sun Rays
- Detailed Shadows
- Reflection
- Memory Reduction and more.
These effects are injected into Skyrim by means of a modified d3d9.dll or alternatively through an injector program supplied in the archive and are controlled by an enbseries.ini, enblocal.ini, and a series of .fx files containing shader code. For the purposes of the guide, the d3d9.dll method will be used. Download the 0.292 version from here. To install, perform the following:
Open enbseries_skyrim_vXXX.zip using 7-zip and extract the d3d9.dll, enbhost.exe, and enblocal.ini files to a temporary folder. For reference, this will be called ENBTemp. Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer.* In the "ENB Version" pane, click [Add]. Navigate to ENBTemp and select the d3d9.dll and enbhost.exe files, then click [Add]. In the resulting text box type the version number to indicate downloaded version then click [OK]. Verify that the version installed is selected in the drop down box. Delete the d3d9.dll and enbhost.exe files from ENBTemp as they are now saved in ENB Manager and Changer.
Installing the d3d9.dll and enbhost.exe files is the first step to enabling an ENB. The next step is to tailor an enblocal.ini for the users system. Recommended starter settings are provided below:
Open ENBTemp/enblocal.ini and modify the following: Under [PERFORMANCE], set EnableOcclusionCulling=false. This can cause flickering on the world map if enabled. Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card. Under [MEMORY], set ReservedMemorySizeMb=X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the users system. If stuttering is experienced when turning 360 degrees in game, increase this value. Under [MEMORY], set VideoMemorySizeMb=X. Where X = the value found doing this calculation. Under [ENGINE], set EnableVSync=true. This will prevent screen tearing. Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss. Under [ANTIALIASING], set EnableSubPixelAA=true. This will increase picture quality with almost no performance loss. Under [Fix], set FixParallaxTerrain=true. This will enable ENB to use alpha channels to enable parallax effects on terrain.
This system tailored enblocal.ini should be used with any ENB graphical preset to be installed. Keep this file in a safe place. The last step to installing ENB is to select a preset and install it. This is the meat of the graphical experience and will determine what is seen on screen as far as colors, effects, etc. The currently recommended preset is presented below:
Vividian ENB
Author: Mangaclub and Benhat
Version: 7.35
Special Installation: Vividian ENB has a built in installer that will generate a directory containing the preset files to be added to ENB Manager and Changer. Due to this, only a partial installation will occur here. The remainder will be done during mod installation. Perform the following:
Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer.* In the "Configs" pane, click [New]. In the resulting text pane type "Vividian ENB 7.35" then click [OK]. On the "Files" pane, click [Add]. Navigate to the system tailored enblocal.ini created in the previous section and click [Add]. Adjacent to the "Skyrim Directory" label, click the [..] and navigate to the base Skyrim folder (where TESV.exe is located) then click [Set].
ENB Series with the starting steps of the Vividian ENB preset is now configured in ENB Manager and Changer but not activated. The last steps of this process will be covered as a part of mod installation.
Initial INI Tweaks
The following INI tweaks aim to increase gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.
SKSE.ini
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click Skyrim Script Extender in the Mod Organizer mod list. Select "Open In Explorer". Create and enter a folder named SKSE. Create and open a text file named SKSE.ini.
Once this file is open to be edited, paste in the following:
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=1280
ScrapHeapSizeMB=256
This enables self-healing of rogue updating scripts in saves and the new memory patch.
Save and close SKSE.ini then exit explorer.
Skyrim Project INI(spINI)
spINI fixes your INI files and lets you tweak your INI files to improve performance and quality.
Run spINI.exe Click the Setup tab Select the "Mod Organizer > SRLE Extended" profile via the INI Path setting. (Your profiles should be autodetected.) Click the Basic tab Click the "DEFAULT" button. This will refresh your INI files to the default settings for your system, with minimal tweaks. Click the "Ultra" button under presets. Click the box next to "Windowed Mode" (THIS IS ONLY NEEDED IF USING ONE TWEAK) Click the box next to "ENB Mode" Set "Anisotropic Filtering" to "None". Click the General tab Uncheck "Intro video". Check "Disable Tutorials". Click the Detail Tab Set "Field of View" to 85.00. Set "Shadow Resolution'" to 2048. Click the Basic Tab Click the "Save and Exit" button.
Skyrim.ini
Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer. Click [Tools]>[Edit Ini] at the top of the window. Verify skyrim.ini is selected and input the tweaks in the following subsections. Click [Save] and close the window.
Arrow and Bolt Aiming Tweak
This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
Field of View (FOV) Tweak
This tweak increases the horizontal area visible on the screen. Adjust the angle as desired, recommended setting is below.
[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0
Shadow Flicker Tweak
This tweak fixes the shadow flickering caused by updating sun shadows.
[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
Grass Per Texture Tweak
This tweak allows more grasses to load per texture tile. This tweak is required for Skyrim Flora Overhaul.
[Grass]
iMaxGrassTypesPerTexure=7
SkyrimPrefs.ini
SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:
Open Mod Organizer. Click [Tools]>[Edit Ini] at the top of the window. Select skyrimprefs.ini is selected and input the tweaks in the following subsections. Click [Save] and close the window.
Disable Saves Tweak
This tweak disables autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.
[Main]
bSaveOnRest=0 bSaveOnTravel=0 bSaveOnWait=0
Fade Distance Tweak
This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.
[Display]
fShadowLODStartFade=400.0000
[Grass]
fGrassStartFadeDistance=18000
Floating Point Rendering Tweak
This tweak allows Skyrim to use floating point rendering, enabling better light rendering. This is required for ENB Series Graphics Modification to function.
[Display]
bFloatPointRenderTarget=1
Mouse Acceleration Tweak
This tweak disables mouse acceleration.
[Controls]
bMouseAcceleration=0
Mouse Sensitivity Tweak
This tweak adjusts the mouse sensitivity.
[Controls]
Remove fMouseHeadingSensitivity=0.0500 Replace with fMouseSensitivity=0.0125
Particle Count Tweak
This tweak increases the number of particles that can be rendered by the engine. Required for Real Skyrim Snowflakes - Vivid Snow.
[Particles]
iMaxDesired=6000.0
Shadow Map Resolution Tweak
This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large.
[Display]
iShadowMapResolution=2048
Shadows Tweaks
This tweak allows ground self shadowing and shadows on trees.
[Display]
bDrawLandShadows=1
bTreesReceiveShadows=1
The Dovahkiin Comes
- Dragonborn, huh? Was it your ma or your pa that was the dragon? --Hadvar
With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of their journey. In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:
- Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation such as the unofficial patches in the next section will be clearly marked.
- The recommended option/texture size will be specified next to the version number.
- If installing optional files for a mod, it should be installed as a separate mod in Mod Organizer rather than merged into the main mod.
- If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
- Run LOOT after each mod with an ESM or ESP file to ensure the load order is correct.
- If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
- Backup a copy of the original mod archives in case a mod is ever taken down from the Nexus.
- DDSOpt recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)
Unofficial Patches
The unofficial patch project is a comprehensive bug fixing mod for The Elder Scrolls V: Skyrim, the goal of which is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:
- Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
- Created by the authors of the Unofficial Oblivion Patch.
- No unsafe changes (such as deletions of stock objects).
- Designed to be compatible with as many other mods as possible.
- Beta-tested with over fifteen thousand downloads.
The unofficial patches are flagged as "False ESMs". This means that the extension of the files is ESP but they are flagged in the header as ESM files to overcome Skyrim engine limitations. Unfortunately, some mod authors have not adopted using the unofficial patches as a base for their mod changes and thus some mods may overwrite records that contain fixes in them. Resolution of these conflicts using TES5Edit will be covered after mod installation has completed.
Unofficial Skyrim Legendary Edition Patch
Author: Unofficial Patch Project Team
Version: 3.0.2b
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial Skyrim Legendary Edition Patch.bsl
Unofficial High Resolution Patch
Author: Unofficial Patch Project Team
Version: 1.2.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- Unofficial High Resolution Patch.esp (Dummy ESP)
- Unofficial High Resolution Patch.bsl
Overrides: Unofficial Skyrim Legendary Edition Patch
Resource Mods
This section is dedicated to mods that are used only as base resources for other mods.
EatingSleepingDrinking
Author: gekkou1992
Version: N/A (Animations Package Optional)
Mod Notes: This mod contains an animation package that can be used by Bathing in Skyrim.
Mod Dependencies(As Configured):
FileAccess Interface for Skyrim Script - FISS
Author: Lord Conti
Version: 1.21
Mod Notes: FISS is an easy to use interface to save and reload in-game variables to/from file. Many mods use this resource as a way to save and reload MCM settings.
Mod Dependencies(As Configured):
PapyrusUtil - Modders Scripting Utility Functions
Author: exiledviper and meh321
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):
- Readme - PapyrusUtil.txt
Mod Notes: SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
Mod Dependencies(As Configured):
Other Fixes
Auto Unequip Ammo
Author: Alek
Version: 5.0
Mod Notes: This mod will activate when weapon is equipped or unequipped and deal with the ammo respectively. Goal is not to have ammo equipped unless you're using ranged weapons. If enabled, equip sets are created automatically when ammo is manually equipped to be used with currently equipped ranged weapon. Mod is basically learning which ammo is preferred to be used with each weapon so less manual ammo swapping is needed each time a different bow or crossbow is used. Up to 50 equip sets can exist at one time and if limit is breached the list with cycle itself by replacing the oldest entry with newest one. Equip sets can be manually cleared at any time.
Mod Dependencies(As Configured):
Enchantment Reload Fix
Author: egocarib
Version: 1.2
Mod Notes: There is a game engine bug that causes weapon enchantments to drain more charges after the player saves and reload the game. The price of enchanted weapons also jumps significantly higher. These problems become worse as enchanting skill increases. Once the player character has reached a high level and begins placing more than one enchantment on a weapon, the charges can drain extremely quickly after game reload. This mod fixes those issues.
Mod Dependencies(As Configured):
Dragon Stalking Fix
Author: Sevencardz
Version: 1.2
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Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod fixes the vanilla issue of dragon corpses sometimes randomly spawning near the player when changing cells post absorption.
Follower Trap Safety
Author: Alek
Version: 1.3
Mod Notes: This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger traps. Unfortunately, the game AI does not allow followers to avoid traps.
Fuz Ro D-oh - Slient Voice
Author: shadeMe
Version: 6.0
Mod Notes: This mod enhances support for unvoiced in-game dialog. It does so by coercing the engine, in a non-violent way, into playing a generic silent voice and lip synch[sup]1[/sup] file whenever it comes across a dialog response without voice assets of its own. Ergo, mod authors need not create and bundle silent voice files in their distribution packages.
Mod Dependencies(As Configured):
Horns are Forever
Author: Chilean Wolf
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- hornsareforever.esp
Mod Notes: Horns on Argonians will always show, except on headgear that covers the entire head.
Lock Overhaul
Author: Quad2Core
Version: 1.2
Mod Notes: Useful for bashing open the annoying locks.
Mod Dependencies(As Configured):
Main Menu Spinning Skyrim Emblem
Author: Brumbek
Version: 1.01 (Average Speed Version)
Mod Notes: This mod make the main logo at the start of the game spin.
NARC - No Animals Report Crimes
Author: Pharros
Version: 1.11 (0 NARC - Dawnguard and Dragonborn and Falskaar Optional)
Mod Notes: Bethesda for some reason never flagged animals and such to ignore crimes. Welp, now they will. No longer will a wild goat tell the guards what you've done. No longer will horses snitch. No longer will dragons report to the guards because you murdered someone/something they were planning to murder.
Mod Dependencies(As Configured):
OneTweak
Author: Virusek
Version: 2.0.1.3
Special Installation: This is only needed if you plan to run Skyrim in Windowed mode. Make sure you set bFullScreen=0 in skyrimPref.ini file
Mod Notes: OneTweak is a Script Extender plugin mainly used for Borderless Window Mode OneTweak supports most Bethesda games on Gamebryo engine: Skyrim, Fallout3, FalloutNV and Oblivion!
Mod Dependencies(As Configured):
Point the Way
Author: Arthmoor
Version: 1.0.8
Special Installation: Do not install the following file(s) and/or folder(s):
- Point The Way.bsl
- Point The Way.txt
Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of possible travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.
Skyrim - Enhanced Camera
Author: LogicDragon
Version: 1.3a
Special Installation: Do not install the following file(s) and/or folder(s):
- SKSE_EnhancedCamera_readme.txt
Mod Notes: This is a skse plugin that enables a visible body when in first person using a hybrid mode (vanilla 1st person arms with 3rd person body). Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.
Mod Dependencies(As Configured):
Skyrim Project Optimization
Author: rgabriel15
Version: 1.6 (Skyrim Project Optimization - No Homes -Full Version)
BAIN Installer:
Main File
- Data
Mod Notes: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.
Smart Souls
Author: ShadeMe
Version: 9.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Smart Souls_readme.rtf
Mod Notes: This mod knocks some sense into the souls of the various denizens of Skyrim, keeping them from entering soul gems that aren't of the same level/quality as they are. Also displays the quality of the soul being captured. And prevents black soul gems from providing refuge to white souls.
Mod Dependencies(As Configured):
Wiseman303s Critter Fixes
Author: wiseman303
Version: 1.06
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Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: In Skyrim walking into a butterfly or similar critter will stop you like hitting a solid wall. The Unofficial Patch Project Team fixed that problem in the Unofficial Skyrim patches, but the way they fixed it made the critters immune to projectiles. This mod redoes the collision data in the .nif files so now the player can pass through the critters while still allowing them to be hit by projectiles and melee attacks. The same edits were also made to the fish meshes, so the player no longer get shoved around by pond fish or salmon while swimming or wading but can still do some bow or fireball fishing if the mood strikes. The dead fish even bob to the surface for easy collecting. This mod also fixes the backwards wings on monarch butterflies by flipping the mesh data instead of using a custom transparent texture so it does not have transparency issues with the butterfly in a jar.
Mod Dependencies(As Configured):
User Interface
General User Interface Improvement
SkyUI
Author: The SkyUI Team
Version: 5.1
Mod Notes: This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.
Mod Dependencies(As Configured):
Blocksteal Redux
Author: towawot
Version: 1.5
Optionals: All vannila miscItem basket text by White Shadow
Special Installlation: For the optional file, create directory SKSE/Plugins and move PreventsAccidentPickUp.basket into it during installation.
Mod Notes: This mod prevents accidental pick up of items marked as stealing. Additionally, other items can be configured to not be picked up on activation such as plates, silverware, etc.
Mod Dependencies(As Configured):
Extended UI
Author: MrJack
Version: 1.2.0d
Special Installlation: Do not install the following file(s) and/or folder(s):
- Readme - Extended UI.txt
Mod Notes: This mod attempts to fix parts of the user interface. The intent is for it to be a complementary mod to SkyUI rather than to replace it.
Mod Dependencies(As Configured):
Skyrim Skill Interface Retexture
Author: Arndas
Version: 2.0
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WARNING
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Mod Notes: This mod retextures the skill interface used when leveling up and selecting perks.
Your Own Thoughts
Author: Tooplex
Version: 2.91
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WARNING
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Special Installation: Also install the Update YOT - Frostfall Module 3.0 and Campfire 1.6 Mod Notes: This mod basically changes most(if not all) of the second person messages and texts in game and makes them 1st person. Mod Dependencies(As Configured):
Heads Up Display
A Matter of Time - A HUD clock widget
Author: SkyAmigo
Version: 2.0.7
Special Installation: Do not install the following file(s) and/or folder(s):
- fomod folder
- AMatterOfTime_Readme.txt
Mod Notes: The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock.
Mod Dependencies(As Configured):
Better Messagebox Controls
Author: ecirbaf
Version: 1.2
Mod Notes: This mod lets the player navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A,D and E but it should work if these keys have been remapped). Also fixes the click area of buttons so they are easier to click.
Mod Dependencies(As Configured):
Compass Mod - Immersive Undiscovered Locations
Author: xackoff
Version: 1.2
Mod Notes: A small compass mod that changes all undiscovered location markers to a generic icon until you have visited the location.
Immersive HUD
Author: Gopher
Version: 3.0.03
Mod Notes: This mod increases immersion by hiding non-essential HUD elements until needed.
Mod Dependencies(As Configured):
iWASM - Immersive Wait And Sleep Menu
Author: DarkWolfModding
Version: 1.0
Mod Notes: This mod provides a more immersive and cleaner way to wait and sleep.
Main Font Replacement
Author: Valistar
Version: 2.0 (Centaur Font)
Mod Notes: This mod fixes the ugly modern font that does not befit a fantasy game.
moreHUD
Author: Ahzaab
Version: 2.1.3
Mod Notes: This mod displays information about an object that the player is targeting such as alchemy effects, weight, and complete armor/weapon stats without having to pick them up.
Mod Dependencies(As Configured):
No Poison Dialogues
Author: Mardoxx
Version: 1.0
Mod Notes: Removes the annoying dialog to confirm weapon poisoning.
Mod Dependencies(As Configured):
Smaller Cursor
Author: Lywald
Version: 1.0
Mod Notes: This mod shrinks the cursor so the player can actually see what they are clicking on.
Character Creation
Race Menu
Author: Expired
Version: 3.4.5
Optionals: Overlays Plugin v2-5-0
Mod Notes: This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.
Mod Dependencies(As Configured):
Dialogue and Follower Control
Better Dialogue Controls
Author: ecirbaf
Version: 1.2
Mod Notes: This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically between the keyboard and mouse.
Extensible Follower Framework
Author: Expired
Version: 4.0.2
Special Installation: After installation, install this replacement script to disable automatic inventory sorting for followers. This improves compatibility with other mods that place items in follower inventory.
Mod Notes: This mod expands and improves the follower system and interface.
Mod Dependencies(As Configured):
Face To Face Conversation
Author: towawot
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):
- towConversation.bsl
Mod Notes: This mod changes conversations so that it will zoom in on the character to whom the player is speaking with, similar to The Elder Scrolls IV: Oblivion.
Mod Dependencies(As Configured):
World Map
Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn
Author: Kronixx
Version: 1.7
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Overrides: SkyUI
Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to lose or miss. These mods help by adding map markers to hundreds of locations.
Mod Dependencies(As Configured):
The World Of Skyrim
Dynamic LOD
TES5LODGen
Author: Ehamloptiran, Sheson, and the TES5Edit Team
Version: 1.0 (Vanilla Skyrim LOD Billboards)
Mod Notes: This mod is a tool used to create LODs for objects and trees. It is included with TES5Edit, therefore the tool itself does not need to be downloaded here - only the vanilla tree billboards.
Mod Dependencies(As Configured):
Dynamic Distant Objects LOD - DynDOLOD
Author: Sheson
Version: 1.47
Special Installation: Install twice, merging the contents of the Data folder as normal in Mod Organizer and the contents of the Patches/Molag Bal's Inferno. The contents of TES5Edit folder in the archive should be extracted to the Edit Scripts folder where TES5Edit is installed.
Mod Notes: This mod is a set of tools based on TES5Edit and TES5LODGen to dynamically create a mod based on a load order which adds distant LOD for objects to Skyrim.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- DynDOLOD.esp - Enable Global Priority and set it to 992000
TES5LODGen
Author: Ehamloptiran, Sheson, and the TES5Edit Team
Version: 1.0 (Vurt SFO 2.3 LOD Billboards Optional)
Mod Notes: This mod is installed a second time to provide tree billboards for Skyrim Flora Overhaul.
Overrides: Dynamic Distant Objects LOD - DynDOLOD, TES5LODGen
Mod Dependencies(As Configured):
World Expansions
This category is for unofficial expansions and quests that create new worldspaces and add to the richness and story of Skyrim.
Falskaar
Author: Alexander J Velicky
Version: 1.2.1final
Special Installation: Do not install the following file(s) and/or folder(s):
Main File
- Falskaar1.2.1ReadMe.txt
Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.
DDSOpt Processing Required: (Guide)
- All: 8192x8192 (default)
Molag Bal's Inferno
Author: Association of Radical Skyrim Engineers - ARSE
Version: 1.6
Mod Notes: Molag Bal's Inferno is a multi-level dungeon mod that takes place in a hellish Daedric realm, featuring 8 new dungeons complete with enemies, bosses, special rewards, and an overarching quest.
Mod Dependencies(As Configured):
Molag Bal's Inferno LOD Billboards
Author: Ehamloptiran Sheson and TES5Edit Team
Version: 1.0
Special Installation: Only install Molag Bal's Inferno LOD Billboards.
Mod Notes: This mod provides billboards for Molag Bal's Inferno.
Mod Dependencies(As Configured):
Moonpath to Elsweyr
Author: muppetpuppet
Version: 9.5
Special Installation: Also install update seq file to fix dialogue bug.
- Mod Organizer\mods\Moonpath to Elsweyr
Mod Notes: With this mod you can travel to the land of Elsweyr home of the khajiit.
Typo Patch - Moonpath to Elsweyr
Author: Joseph Russell
Version: 1.1
Special Installation: Also install the otpional file Delayed Start Plugin
Mod Notes: Thid mod fix typo left by the orginal Moonpath to Elsweyr
The Gray Cowl of Nocturnal
Author: MannyGT
Version: 2.0DC
Mod Notes: For a long time no one claimed the Gray Cowl of Nocturnal. The last one was the Champion of Cyrodiil at the ending days of the Third Era. But what happened after the Oblivion Crisis? Where is the Gray Cowl now? You're a thief and during stealing and pickpocketing items around the world, a vision appears in front of you. The Gray Cowl is calling. The big journey has started... Where will you go now?
Many places are awaiting you. Legendary places, mysterious places, ancient places that needs to be cleaned up from the sands of time. The Gray Cowl wants you.
Gray Fox Flora Overhaul - Director's Cut Edition Full
Author: sa547
Version: 1.5
Mod Notes: This mod adds a lot of flora in and around the colony, plus some more in the other oasis scattered across the desert... Just like what Skyrim Flora Overhaul does for the rest of the game.
Mod Dependencies(As Configured):
The Forgotten City
Author: Nick James Pearce
Version: 1.5.0
Mod Notes: The Forgotten City offers a unique gameplay experience: a murder mystery investigation set in an ancient underground city. It has a dark, non-linear story in which you'll explore the city in multiple timelines, interrogate suspects, navigate challenging moral dilemmas, and fight new enemies.
Wyrmstooth
Author: Jonx0r
Version: 1.16
Special Installation: Do not install the following file(s) and/or folder(s):
- WyrmstoothReadme.txt
Mod Notes: The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes the player across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above and after the player has been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track the player down starting from the Bannered Mare in Whiterun and will deliver an important message. The task seems simple enough; slay a dragon that's stirring up trouble. However, things never go that easily...
DDSOpt Processing Required: (Guide)
- All: 8192x8192 (default)
Modified and Expanded Quests
Alternate Start - Live Another Life
Author: Arthmoor
Version: 3.1.2
Special Installation: Do not install the following file(s) and/or folder(s):
- Alternate Start - Live Another Life Dungeon Compatibility.txt
- Alternate Start - Live Another Life Extension Documentation.txt
- Alternate Start - Live Another Life.bsl
- Alternate Start - Live Another Life.txt
Mod Notes: Misery and despair have haunted the player all their life. Just when they thought it could not get any worse, they've been arrested and thrown in the dungeons. Their trial was supposed to be weeks ago, only nobody has come for them. It's been so long since seeing daylight they no longer know what month it is anymore. The dungeon is cold, damp, and worse still, they are running out of food. At least there is that leak in the wall for water. It seems as though they have been forgotten, soon to rot away and die. The eight have forsaken them... or have they?
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead. A wide variety of choices will be available. What is choosen will have a lasting impact, so choose carefully or the gods may forsake them again!
Cutting Room Floor
Author: Arthmoor
Version: 2.0.1
Optionals: RSC - CRF Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Cutting Room Floor.bsl
- Cutting Room Floor.txt
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town.
Even Better Quest Objectives
Author: Whickus and William Imm
Version: 1.5.6.1 (Main File + Update + Cutting Room Floor Update)
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Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod enhances the quest descriptions in the vanilla game so that the player has a clear sense of where they are supposed to go and what they are supposed to do besides looking at the quest markers.
Mod Dependencies(As Configured):
- Alternate Start - Live Another Life
- Cutting Room Floor
- Extensible Follower Framework
- The Paarthurnax Dilemma
Gildergreen Regrown
Author: Arthmoor
Version: 1.2.6
Special Installation: Do not install the following file(s) and/or folder(s):
- Gildergreen Regrown.txt
Mod Notes: Danica asked for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced the Dovahkiin to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree.
Immersive College of Winterhold
Author: Grantybos050
Version: 4.1
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Special Installation: Leave Packed in the BSA
- Click the Spanner and screwdriver icon in the top left hand corner of Mod Organizer.
- Click the Plugins tab.
- Locate BSA Extractor (should be the top one).
- in the right hand pane double click Enabled and set to False.
- Install mod
- Once installation is complete reset BSA Extractor back to True.
Mod Notes: This mod overhauls the college of Winterhold and the quests.
Provincial Courier Service
Author: Arthmoor
Version: 1.2.5
Special Installation: Do not install the following file(s) and/or folder(s):
- Provincial Courier Service.bsl
- Provincial Courier Service.txt
Mod Notes: Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries. Thus is born the Provincial Courier Service.
The Choice Is Yours
Author: kryptopyr
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumors and gossip are just that... rumors and gossip. Some are worth investigating further, others are not.
The Notice Board
Author: MannyGT
Version: 2.11
Optionals: The Notice Board - Dragonborn Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- notice board - readme.txt
Mod Notes: This mod is a radiant quest overhaul and framework. It adds notice boards to each city and town in Skyrim offering both single time quests and repeatable/randomized (radiant) quests.
The Notice Board - Falskaar
Author: AndrealphusVIII
Version: 2.5a
Mod Notes: This mod extends The Notice Board by adding a notice board to Amber Creek in Falskaar.
The Paarthurnax Dilemma
Author: Arthmoor
Version: 1.2.9
Special Installation: Do not install the following file(s) and/or folder(s):
- The Paarthurnax Dilemma.bsl
- The Paarthurnax Dilemma.txt
Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can!
Thieves Guild Requirements - No Auto Quest Start
Author: kryptopyr
Version: 2.1
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Overrides: The Choice Is Yours, Unofficial Skyrim Legendary Edition Patch
Mod Notes: The Thieves Guild is now for thieves only. The player will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider the Dovahkiin a potential recruit for the Guild until actually doing a bit of dirty work. If the player has never stolen anything, the Thieves Guild quest line will never be activated. Additional requirements can also be set that must be met before allowing progress in the Thieves Guild quest line.
Timing is Everything
Author: kryptopyr
Version: 2.02
Special Installation: Do not install the following file(s) and/or folder(s):
- Readmes folder
Mod Notes: The primary function of this mod is to adjust the starting requirements for quests that are only triggered once the player reaches a certain level. Earlier or later, whatever the reasons, it's entirely up to the player. Change the requirements for all 17 included quests, or just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the quest requirements will change until the player decides to change them.
Wyrmstooth - Tweaks and Enhancements
Author: AndrealphusVIII
Version: 1.5i
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WARNING
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Mod Notes: For the purposes of this guide, this mod extends The Notice Board by adding a notice board to the mining settlement in Wyrmstooth.
Weather Systems
Project Reality - Climates Of Tamriel
Author: JJC74
Version: 5.0
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Mod Notes: This mod completely overhauls the weather systems of Skyrim.
Falskaar - Climates of Tamriel Patch
Author: EmadJo
Version: 1.1
Mod Notes: This mod adds the weathers from Project Reality - Climates of Tamriel to Falskaar.
Mod Dependencies(As Configured):
True Storms - Thunder and Rain Redone
Author: fadingsignal
Version: 1.5
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Mod Notes: The vanilla game has an annoying problem where upon loading a rainy weather, it will select a single thunder sound from the available group, and continue to play that one sound only until the weather changes. This mod allows true random playback of thunder. This mod improves the 8 vanilla sounds, then adds 20 all-new, intense, high quality thunder sounds to the game, all which will trigger at random and sometimes over top of each other. It's completely unpredictable!
True Storms - Climates of Tamriel v5 Patch
Author: colinswrath
Version: 1.0
Mod Notes: This is an updated version of the Climates of Tamriel patch for True Storms. It adds True Storms Weather and sound effects to the new weathers added in the most recent version of Climates of Tamriel (v5).
Mod Dependencies(As Configured):
ENB Related Data Files
Vividian - Weather - Lighting Enhancement
Author: Mangaclub and Benhat
Version: 7.35
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Special Installation: After installation, perform the following steps to finish installing ENB and the Vividian ENB preset using ENB Manager and Changer:
Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer.* On the "Files" pane, click [Add]. Navigate to <Mod Organizer Path>/mods/Vividian - Weather - Lighting Enhancement/Vividian ENB Install Files then select all files and folders contained within and click [Add]. Click [Activate] then exit the program by clicking the [X].
Overrides: Project Reality - Climates of Tamriel
Mod Notes: This installs the required data files for Vividian ENB. Additionally, it constructs a directory with the files to be installed with ENB Manager and Changer.
Mod Dependencies(As Configured):
ENB Terrain Parallax Fix
Author: Hein84
Version: 1.0 (Terrain Parallax Fix - for Vivid Landscapes Users)
Mod Notes: Fixes some meshes not yet covered by Vivid Landscapes for ENBs terrain parallax.
Mod Dependencies(As Configured):
Enhanced Lighting for ENB
Author: -JawZ--
Version: 0.95b (Only IL)
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Mod Notes: This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.
LOOT Metadata Update Required: (Updating Guide)
- ELE_Legendary_Fs_Wt_Lite.esp - Enable Global Priority and set it to 990100
General World Improvement
The Ruffled Feather - Mod Collection
Author: SparrowPrince
Version: 4.2.2
Optionals: The Ruffled Feather - Enhanced Distant Terrain v1.1
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|
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Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a compilation pack consisting of SparrowPrinces mod projects. As configured, it A) changes the ugly, pure-white dynamic snow effect to actually use the default snow texture, B) adds moss in appropriate locations on certain mountain and stream rocks, C) fixes the ugly stretched meshes for the Stalhrim deposits in Dragonborn and also provides an excellent texture, and D) Takes 6000+ LOD textures and applies the most amount of noise possible without making the landscape look too dark making the terrain look more detailed than it actually is in the distance.
No Stretching
Author: Langley
Version: 2.2 (USKP Compatible)
Special Installation: Do not install the following file(s) and/or folder(s):
- No_Stretching.esp (Empty ESP.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.
Static Mesh Improvement Mod
Author: Brumbek
Version: 1.89
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Overrides: No Stretching, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim.
Skyrim Realistic Overhaul
WARNING: This mod link points to a torrent site, which is one of the riskiest places on the internet in terms of computing security. If you choose to download the torrent, please use the link at top of page titled "Download Torrent", and do so at your own risk. That said, thousands of people have safely downloaded this mod using this torrent. You will need a torrent client to download.
Author: Starac
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):
- Optimized_readme.txt
- SRO 1.1 Readme.txt
- SRO 1.6 Update.txt
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod retextures the majority of Skyrim and is absolutely essential for a great Skyrim visual experience.
Enhanced Lights and FX
Author: anamorfus
Version: 2.0
Optionals: ELFX - Dawnguard, ELFX - Dragonborn, SMIM Meshes
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes/architecture/windhelm/whlanddead2.nif (The Ruffled Feather - Mod Collection already includes these changes and more.)
Overrides: No Stretching, Static Mesh Improvement Mod, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.
Mod Dependencies(As Configured):
Project Parallax Remastered
Author: Osmodius
Version: 1.3 (Project Parallax SRO Optional + SMIM Bridge Update)
Special Installation: Do not install the following file(s) and/or folder(s):
SRO Optional:
- meshes/architecture/solitude/sbluepalaceentrance.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whdockdoortrim.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whshorttower.nif (Mesh issue causing see-through walls and odd effects.)
- meshes/architecture/windhelm/whstatuetalos02.nif (Mesh issue causing black statue in Windhelm's temple of Talos.)
Overrides: Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This is a remastery and expansion of my Project Parallax mod series. This mod covers Whiterun, Solitude, Windhelm, Winterhold, Farms/Villages, Markarth, Roads/Bridges, and Riften.
Parallax Mapping is an effect applied to textures in the game to give the illusion of full 3D depth, the best way to see this effect is to examine it first hand in game.
Mod Dependencies(As Configured):
- ENB Series Graphics Modification
- Enhanced Lights and FX
- Skyrim Realistic Overhaul
- Static Mesh Improvement Mod
Relighting Skyrim
Author: NovakDalton
Version: 3.6a (Download Here)
Mod Notes: This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work!
Clutter and Miscellaneous
Animated Clutter
Author: JackMorris
Version: 1.9
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Third Page
Animal Related Containers
Coffins
Doors
Falmer Chests
Misc Containers
Sewers and Wells
Ships
Trap Doors
Next |
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds opening/closing animations to several objects that should be animated for the sake of greater realism.
Barenziah's Glory
Author: Saerileth
Version: 2.1
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Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod replaces the Stones and Crown of Barenziah with something worthy of an ancient treasure. No longer will the Dovahkiins display room be disfigured by opaque monstrosities posing as gemstones.
Better-Shaped Talos Statue with Greatsword
Author: LeanWolf
Version: 1.2a
Optionals: LeanWolfs Better-Shaped Talos with Greatsword - NSUtR Patch
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WARNING
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NSUtR Patch
- 33 NSUtR HP + NordHero
Mod Notes: A simple mesh replacer that gives the statue of Talos a Greatsword rather than that toothpick he was holding - for a more warrior-like Talos statue.
Bloodstone Chalice Reborn
Author: Gamwich
Version: 1.1 (2k)
Mod Notes: This mod is a complete overhaul of the original vampire quest item. All new meshes and textures were created to fix the ugly distorted eyesore that was the original.
Bloody Dragon Bones
Author: Were
Version: 1.1 (2k)
Mod Notes: This mod makes it so that when a dragon is killed and a soul absorbed there are bloody dragon bones. All hanging skeletons and old bones are unaffected.
Book Covers Skyrim
Author: DanielCoffey and doccdr
Version: 3.4 (Legendary - Desaturated)
Mod Notes: This mod is a high quality retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.
LOOT Metadata Update Required: (Updating Guide)
- Book Covers Skyrim.esp - Load After Complete Crafting Overhaul_Remade.esp (Add To Existing List)
Book Covers Skyrim - Lost Library
Author: DanielCoffey
Version: 1.7 (Desaturated)
Mod Notes: This mod is a high quality addition of all the readable books from Daggerfall, Morrowind, and Oblivion.
Easier Lockpicking - without cheating - Nordic Retexture
Author: Gamwich
Version: 1.2
Mod Notes: This mod retextures the locks in Skyrim to be more scratched and weathered looking as would be expected. This gives more visual reference points to remember lockpick placement. When a pick breaks, it's easier to find the spot to try again.
Enchanting Candle Meshes Improved
Author: LeanWolf
Version: 1.1
Mod Notes: This mod fixes the candles on enchanting work surfaces.
Enhanced HD Dragon Bones
Author: Were
Version: 1.6a (2k)
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Mod Notes: This mod provides a high quality dragon bone retexture.
Gemling Queen Dragon Claws
Author: Saerileth
Version: 3.0 (Solid)
Mod Notes: This small mod is a replacer for the hideous gemstone dragon claws (diamond, emerald, glass, ruby, saphire). It adds a proper texture and normal map to the talons and slightly tweaks the meshes to bring out the sparkly nature of gems in a realistic, lore-friendly fashion.
Hold Border Banners
Author: Thicketford
Version: 1.0
Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner will show which hold is being entered. If unsure which hold the banner represents, simply target it and the name of the hold will appear.
HQ Paper
Author: Anarin
Version: 2.3
Mod Notes: This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects (such as open books, notes on the wall, etc).
Peltapalooza - Pelts of Skyrim Expansion
Author: Gamwich
Version: 1.1 (Full)
Mod Notes: This mod increases the number of pelts used by the game from the default 3 to 9 and adds new higher quality textures.
Realistic Boat Bobbing
Author: Gandaganza
Version: 2.3.2
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Special Installation: After installation, replace the RBB - SR Merge.esp with this version that uses the Unofficial Skyrim Legendary Edition Patch as a master.
Mod Notes: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it.
Mod Dependencies(As Configured):
- Animated Clutter
- Better Fast Travel - Carriages and Ships - Overhauled
- Falskaar
- Static Mesh Improvement Mod
- Unofficial Skyrim Legendary Edition Patch
- Wyrmstooth
Realistic HD Food
Author: HalkHogan
Version: 0.22 (High Quality)
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture for a variety of food items in Skyrim.
Rens HD Shrines
Author: Rengel
Version: 2.0
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Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality lore friendly retexture of the divine shrines.
Retexture For Soup
Author: quilb
Version: 1.3 (For SMIM Mesh - Poor Version)
Mod Notes: This mod is a high quality retexture of the various soups in Skyrim.
Mod Dependencies(As Configured):
Revamped Alchemy Lab HD
Author: jeclxohko
Version: 1.02
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Mod Notes: This mod significantly enhances the mesh for the alchemy lab and provides updated HD textures.
Rugnarok
Author: Gamwich
Version: 1.5 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/architecture/whiterun/Thumbs.db (Mistakenly packed file.)
- textures/architecture/windhelm/Thumbs.db (Mistakenly packed file.)
- textures/clutter/common/Thumbs.db (Mistakenly packed file.)
Overrides: Enhanced Lights and FX, Skyrim Realistic Overhaul, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality mesh and texture for all the rugs found throughout the game.
Rustic Alchemy and Enchanting Tables
Author: Gamwich
Version: 1.0 (2k)
Optionals: Retex of Revamped Alchemy Lab HD - 2K
Overrides: Revamped Alchemy Lab HD, Static Mesh Improvement Mod
Mod Notes: This mod is a rustic overhaul of the alchemy and enchanting tables of Skyrim. The aim is to bring real antiquity to these arcane crafting tables as is fitting of their ancient origin.
Rustic Clutter Collection
Author: Gamwich
Version: 2.2.1 (2k)
Overrides: Skyrim Realistic Overhaul, Static Mesh Improvement Mod
Mod Notes: This mod is a hi-res and lore-friendly retexture of Skyrim dinnerware, pottery, silverware/goldware, and wine bottles. The original color scheme was preserved for the most part. The pots, plates, and cups have the greens and golds of the Whiterun interiors, and the larger flowerpots and urns have the blue hues of Solitude and the Blue Palace, where those items are prominently featured.
Rustic Cooking Station
Author: Gamwich
Version: 1.1 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/architecture/whiterun/Thumbs.db (Mistakenly packed file.)
Mod Notes: This mod is a retexture of the cooking apparatus in its three versions: fire spit, stand, and pedestal. It includes retextures for the stew, cooked beef, cooked venison, and cooked goat.
Rustic Elderscroll
Author: Gamwich
Version: 1.0 (2k)
Mod Notes: This mod is a high quality retexture of the ancient Elderscroll that features prominently as a quest item in both the main story and Dawnguard DLC.
Rustic Oven - Hearthfires
Author: Gamwich
Version: 1.1 (SparrowDome Edition - 2k)
Mod Notes: This mod is a retexture of the Hearthfires DLC oven. The revised mesh allows the dome of the oven to have it's own separate texture which helps alleviate some of the blurriness that afflicted the regular version.
Rustic Potions and Poisons
Author: Gamwich
Version: 1.0 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/clutter/ingredients/Thumbs.db (Mistakenly packed file.)
Mod Notes: This mod is a lore-friendly retexture of the potions and poisons found throughout Skyrim.
Rustic Soulgems
Author: Gamwich
Version: 2.0 (2k - Unsorted)
Mod Notes: This mod features hi-res textures and modified meshes. The soul gems now have transparency and a subtle animated color-shifting effect. Each soul gem has it's own diffuse texture, rather than sharing textures as in the default version. The soul gem holders have also been retextured.
Septim HD
Author: Crypton
Version: 1.0
Special Installation: Install only the contents of Alternates/Default BBP/Mipmaps.
Mod Notes: This mod is a HD replacement for the default Septim without breaking default design.
Stunning Statues of Skyrim
Author: AnTiWoMaAgNoT
Version: 1.3
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How to use flags
Choose your statues
Next |
Special Installation: After installation, copy and rename the following files as indicated:
- meshes/architecture/winterhold/magestatue.nif -> meshes/prometheus/architecture/statuessnow/magestatuesnow.nif
- meshes/clutter/Mehrunes/shrinemehrunes01.nif -> meshes/prometheus/architecture/statuessnow/mehrunesdagonsnow.nif
- meshes/clutter/statues/malacathstatue01.nif -> meshes/prometheus/architecture/statuessnow/malacathstatuesnow.nif
- meshes/clutter/statues/shrineofazura01.nif -> meshes/prometheus/architecture/statuessnow/azurastatuesnow.nif
- meshes/clutter/statues/statuedibella.nif -> meshes/prometheus/architecture/statuessnow/statuedibellasnow.nif
- meshes/clutter/statues/statueofmeridia01.nif -> meshes/prometheus/architecture/statuessnow/statueofmeridiasnow.nif
This will provide these meshes for use by the No Snow Under The Roof mod to be installed later in the guide.
Overrides: Skyrim Realistic Overhaul, Unofficial High Resolution Patch
Mod Notes: This mod is high quality meshes and texture for the statues of Skyrim.
Subliminal Traps 2
Author: Mr Dave
Version: 2.1 + Sovngarde Edition
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Mod Notes: This mod makes traps much harder to detect prior to setting them off. Gone are the easily found pressure plates and tripwires... a keen eye is needed to watch for those traps now!
The Notice Board Redefined
Author: fadingsignal
Version: 1.0 (4K)
Overrides: The Notice Board
Mod Notes: Adds real 3D paper and nail meshes, with all new hi-res notes and wood textures to The Notice Board.
Mod Dependencies(As Configured):
The Notice Board
Weathered Road Signs
Author: Nimbli Bimbli
Version: 1.5
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/tos_* folders
- Weathered Road Signs Readme.txt
- Weathered Road Signs.esp (Prefer Point the Way)
Mod Notes: This mod provides new worn and weathered road signs that remain legible for the player.
White Phial Replacer
Author: Saerileth
Version: 1.2
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Mod Notes: This replacer features a brand new, unique shape for both the broken and repaired White Phial bottles.
Landscape and Environment
A Quality World Map and Solstheim Map - With Roads
Author: IcePenguin
Version: 8.4
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Overrides: The Ruffled Feather - Mod Collection
Mod Notes: This mod increases the world map texture quality and adds roads which should be documented on any good map.
Mod Dependencies(As Configured):
aMidianborn Caves
Author: CaBaL120
Version: 3 (2k)
Overrides: Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture of all the caves and mine interiors.
aMidianborn Solsteim Landscape
Author: CaBaL120
Version: 1.0 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/dlc2basaltside*.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/dlc2road01ash01_n.dds (High Resolution DLC is superior.)
- textures/dlc02/landscape/volcanic_ash_tundra_01_n.dds (High Resolution DLC is superior.)
Mod Notes: This mod is a high quality retexture of the Solsteim landscape.
Ash Rocks
Author: michaelrw
Version: 1.2.1 Ash Rocks + 0.3.BETA Sulfur Rocks
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Special Installation: Do not install the following file(s) and/or folder(s):
Sulfer Rocks:
- Screenshots folder
- SulfurRocks v0.3 readme.txt
Mod Notes: This mod adds proper ash in appropriate locations on certain mountains and rocks in the Dragonborn DLC.
Better Falskaar and Wyrmstooth Map With Roads
Author: dastrokes
Version: 1.2
Overrides: Falskaar, Wyrmstooth
Mod Notes: This mod improves the quality and add main roads to the maps of Falskaar and Wyrmstooth.
Mod Dependencies(As Configured):
Deathbell HD
Author: fadingsignal
Version: 1.1 (2k)
Mod Notes: This mod is a high quality retexture of the Deathbell plants in Skyrim.
Drops
Author: ramccoid
Version: 1.0
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Overrides: Vividian ENB
Mod Notes: This mod retextures the blurry drops which are seen dripping in dungeons and caves.
Dynamic Snow For Map
Author: Hritik Vaishnav -SkyrimENB
Version: V8 (Type 2)
Mod Notes: This mod improves the look of the dynamic snow on the world map.
Embers HD
Author: mindflux
Version: 1.11 (2048)
Optionals: Forges Add-On
Special Installation: Do not install the following file(s) and/or folders(s):
Forges Add-On:
- meshes/furniture/blacksmithingskyforgemarker.nif (The Skyforge is too large for this texture and makes it look repetitive.)
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This is a small mod that makes embers found in various fire sources around the game world more aesthetically pleasing.
Enhanced Night Skyrim
Author: CptJoker
Version: 0.4 (Medium Stars Optional)
Special Installation: Do not install the following file(s) and/or folder(s):
- Enhanced Night Skyrim README.txt
- ens_v04_comparison_stars.jpg
Mod Notes: This mod replaces the night sky textures with high resolution alternatives made from real astrophotography.
HD Enhanced Terrain
Author: Hritik Vaishnav
Version: PRO (Blended)
Overrides: The Ruffled Feather - Mod Collection
Mod Notes: This mod gives a more detailed "grass-like" effect to terrain at long-distance.
HD Stone Quarry and Clay Deposit for Hearthfire
Author: skyrimaguas
Version: 1.0 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):
- Readme HD StoneQuarry&ClayDep.txt
Mod Notes: High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.
High Quality 3D Map
Author: Ethatron
Version: 2.0 (Meshes Hi-Res and Normals Original)
Optionals(Normals Original): 04 - Ultra 2048x2048
Special Installation: Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:
- Docs folder
- HQ3DMap.txt
Mod Notes: This mod increases the accuracy of the world map terrain.
High Quality LODs
Author: Ethatron
Version: 2.1 (Meshes Hi-Res + Normals Original)
Optionals(In Archive):
Normals Original:
- 03 - High 256x256
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
- HQLODs.txt
Mod Notes: This mod is a replacer for all of the landscape LOD meshes and normals.
Lightning During Thunder Storms
Author: Minty
Version: 23.0
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Mod Notes: This mod adds lightning effects to snow and thunder storms.
Lightning during Thunder Storms - Climates of Tamriel Patch
Author: Minty
Version: 3.1
Mod Notes: This mod makes Lightning During Thunder Storms compatible with Project Reality - Climates of Tamriel.
Mod Dependencies(As Configured):
Moon Glow
Author: isoku
Version: 1.01
Special Installation: Do not install the following file(s) and/or folder(s):
- MoonGlow.txt
Mod Notes: Masser and Secunda now glow. The fuller the moon, the brighter the glow. Glow is more apparent behind clouds and/or near the horizon.
No Snow Under The Roof
Author: Prometheus
Version: 2.3
Optionals: Realistic Room Rental Enhanced Compatibility Patch by CJ2311/Neovalen
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes\prometheus\architecture\statuessnow folder (Better-Shaped Talos Statue with Greatsword and Stunning Statues of Skyrim will provide these meshes.)
Mod Notes: This mod adds new 3d anow on structures in snowy areas as well as improves the snow in several wilderness areas. Mod Dependencies(As Configured):
Northfires Skidmarks
Author: SgtPetterzon
Version: 1.0
Optionals: Northfire's Dragons Footprint 2K
Mod Notes: This mod is not a texture replacer for someones dirty underwear but a texture replacer for the ditch dragons make when they crash and their footprints.
Pilgrims Delight - High Hrothgar Shrine Retextures
Author: Kotep
Version: 1.1 (Zul Do Dov)
Special Installation: Do not install the following file(s) and/or folder(s):
- Readme.txt
Mod Notes: How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques. Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!
Real Ice
Author: Yuril
Version: 3 (All-In-One Installer)
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WARNING
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Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice.
Real Skyrim Snowflakes - Vivid Snow
Author: Mangaclub
Version: 2.12
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Special Installation: After installation, move the contents of the Edit Scripts folder to the Edit Scripts folder where TES5Edit is installed.
Mod Notes: This mod removes the fake snow particle system from the weathers and adds in-world snow particle systems. Thus, snow gets lit by light sources and effect lighting.
Realistic Aspen Trees
Author: AceeQ
Version: 3.4
Optionals: RAT 3.4 Billboards for TES5LodGen
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WARNING
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Mod Notes: Why have the aspen trees in Skyirm all the same color? This simple modification recolors the aspen trees in yellow-green, red, and orange colors.
Mod Dependencies(As Configured):
Realistic Smoke and Embers
Author: isoku
Version: 1.4 (Medium)
Mod Notes: Higher detailed, new textures related to embers and smoke.
Realistic Water Two
Author: Isoku
Version: 1.11
Optionals: Realistic Water Two - ENB Textures
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
![Warning-Logo.png](/wiki/images/thumb/8/8e/Warning-Logo.png/35px-Warning-Logo.png)
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Overrides: Drops, No Stretching, Static Mesh Improvement Mod, Vividian ENB
Mod Notes: This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.
LOOT Metadata Update Required: (Updating Guide)
- RealisticWaterTwo.esp - Load After BFT Ships and Carriages.esp, WATER Plants.esp (Add To Existing List)
Rustic Monuments and Tombstones
Author: SparrowPrince and Gamwich
Version: 2.4
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WARNING
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Overrides: Enhanced Lights and FX, Project Parallax Remastered, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a retexture of the Windhelm monument wall, kings stones, and tombstones including an improved collision mesh for the wall.
Rustic Nordic Murals
Author: Gamwich
Version: 1.0 (2K)
Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod is a retexture of the carved stone murals found in Nordic ruins. They are commonly seen in the inner sanctum areas where the puzzle doors are found. The vanilla textures are not very detailed, and the murals are quite large, so the designs tend to be a bit hard to make out.
Serious HD Retexture Skyrim
Author: Z4G4
Version: 2.0 (2048)
Special Installation: Install only the following file(s) and/or folder(s):
- textures/dlc02/landscape/dlc2road01ash01.dds
- textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds
- textures/dlc02/landscape/volcanic_ash_rocks_01*.dds
- textures/dlc02/landscape/volcanic_ash_tundra_01.dds
- textures/dlc02/landscape/volcanic_ash_tundra_03*.dds
Mod Notes: This is a high quality landscape retexture for all of Skyrim. For the purposes of the guide, only select textures are used.
Skyrim Flora Overhaul
Author: Vurt
Version: 2.3b (Main File + Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- textures/landscape/fieldgrass02*.dds (Skyrim Realistic Overhaul is superior.)
Overrides: Project Reality - Climates of Tamriel, Realistic Aspen Trees, Skyrim Realistic Overhaul, Static Mesh Improvement Mod
Mod Notes: This mod overhauls the Skyrim landscape with better looking flora.
Telvanni Reborn
Author: Mystery Modder
Version: 1.0 (2048)
Mod Notes: This mod is a high quality retexture of the Telvanni area of Solsteim.
Trees HD - Skyrim Variation
Author: namotep
Version: 1.6 (Ultra)
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes folder
- textures/landscape/trees/treepineforestbarkcomp3*.dds
- textures/landscape/trees/Vurt_Pine*.dds
Overrides: Skyrim Flora Overhaul, Skyrim Realistic Overhaul
Mod Notes: This mod is an add-on for "Skyrim Flora Overhaul" by Vurt with different trunks, which are more in the style of the original game.
Trees HD - Skyrim Variation - Upgrade and Fix
Author: Pfuscher aka Zerwas1
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- textures/landscape/trees/treepineforestbarkcomp3*.dds
Overrides: Skyrim Flora Overhaul, Skyrim Realistic Overhaul, Trees HD - Skyrim Variation
Mod Notes: This mod fixes a seam in a bark texture and has twice the performance with the exact same visual quality as the original Trees HD - Skyrim Variation.
Ultimate HD Fire Effects
Author: BuzzDee84
Version: 1.9 (Medium Resolution)
Optionals: Ultimate HD Candle Flames
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/clutter folder (Static Mesh Improvement Mod is superior.)
- meshes/effects folder (Embers HD is superior.)
- textures/effects/smokeparticles01.dds (Realistic Smoke and Embers is superior.)
Overrides: Vividian ENB
Mod Notes: This mod retextures fire throughout the game.
Vivid Clouds and Fogs
Author: Mangaclub
Version: 2.90
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WARNING
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Overrides: Project Reality - Climates of Tamriel, Realistic Smoke and Embers, Ultimate HD Fire Effects
Mod Notes: This mod replaces almost all cloud, mountain fog, ground fog, fire smoke, and steams with high resolution textures.
Vivid Landscapes - All In One
Author: Hein84
Version: 2.8 (2048 Loose Files)
Optionals: Enhanced Lights and FX Compatibility Patch, Moss Rocks - Compatibility Patch, SMIM Farmhouse Stuff, Vivid Landscapes - Tundra Ground from Skyrim HD in 2k
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/architecture/farmhouse/interior/basement/farmbtrapdoor02.nif (Preserve Animated Clutter Animations.)
- meshes/architecture/orclonghouse/orcdoor01.nif (Preserve Animated Clutter Animations.)
- meshes/clutter/pelts folder (Peltapalooza is superior.)
- meshes/dungeons/imperial/clutterkits/impwell01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/impbutton01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/impsewerhole01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/impwallcage01.nif (Preserve Animated Clutter Animations.)
- meshes/dungeons/imperial/door/trapdoorladder*.nif (Preserve Animated Clutter Animations.)
- meshes/furniture/orcfurniture/orcendtable01.nif (Preserve Animated Clutter Animations.)
- meshes/traps/pressureplate folder (Preserve Subliminal Traps 2 Meshes.)
- textures/architecture/farmhouse/pelt*.dds (Peltapalooza is superior.)
- textures/terrain/noise.dds (HD Enhanced Terrain is superior.)
Overrides: Dynamic Distant Objects LOD - DynDOLOD, Enhanced Lights and FX, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, No Stretching, Realistic Water Two, The Ruffled Feather - Mod Collection, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This mod adds high quality meshes and textures which enhance various terrain and objects with parallax depth effects.
Mod Dependencies(As Configured):
- ENB Series Graphics Modification
- Enhanced Lights and FX
- Static Mesh Improvement Mod
- The Ruffled Feather - Mod Collection
Vivid Landscapes - Castle Volkihar
Author: Hein84
Version: 1.3 (2048 Uncompressed Normals)
Optionals: ELFX Compatibility Patch
Overrides: Enhanced Lights and FX, Skyrim Realistic Overhaul, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds high quality meshes and textures which enhance Castle Volkinar from the Dawnguard DLC with parallax depth effects.
Webs Extended
Author: ramccoid
Version: 3.0 (2048)
Optionals: Animated Clutter 1_9 Compatibility Patch
Overrides: Animated Clutter, Enhanced Lights and FX, Skyrim Realistic Overhaul, Vividian ENB
Mod Notes: This mod replaces and adds more unique and diverse textures, than the usual 3 used by the vanilla game, to spider webs, cobwebs and egg sacs placements throughout the entire game world.
Wiseman303s Flora Fixes
Author: wiseman303
Version: 2.01
Optionals: SMIM Patch
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Special Installation: After installation of the main file, delete the following file(s) and/or folder(s):
- docs folder
Do not install the following file(s) and/or folder(s) in the optional file:
- docs folder
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: When flora is harvested in Skyrim it remains harvested in the save forever. Even though harvested flora seems to reset normally while playing, if a save is loaded in the same cell all plants will be harvested again. This mod fixes that issue.
Mod Dependencies(As Configured):
Wonders of Weather
Author: isoku
Version: 1.01
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Mod Notes: Adds rain splashes, rainbows, and shooting stars to the world of Skyrim for a more immersive weather experience.
Mod Dependencies(As Configured):
Effects
Alternate Summoning Visuals
Author: TheGreyLight
Version: 1.0 (No ESP)
Mod Notes: This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned, with an effect that looks a lot more subtle and arcane.
Burn Freeze Shock Effects
Author: pauderek
Version: 3.6 (Loose)
Optionals: BFS Effects 3_6 - Dragonborn Dawnguard
Mod Notes: This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.
Mod Dependencies(As Configured):
Deadly Spell Impacts
Author: isoku
Version: 1.6.1 (Medium)
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Mod Notes: This mod adds fire, lightning, and frost spell impacts with their own unique textures.
Enhanced Blood Textures
Author: dDefinder1
Version: 3.6c
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Mod Notes: This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.
Mod Dependencies(As Configured):
Footprints
Author: jonwd7
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Footprints.bsl
- Footprints.txt
Mod Notes: This mod adds footprints to the player, NPCs, and creatures in ash and snow.
SOUL
Author: ramccoid
Version: 2.0 (2048)
Mod Notes: This retextures the effect which is displayed when the player absorbs the soul of a dragon. The effect is more colourful and with more soul streaks to make a change from the default.
Expanded Cities, Towns, and Villages
Books of Skyrim
Author: MannyGT
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):
- Books of Skyrim - Readme.txt
Mod Notes: This mod adds a books store in Solitude similar to previous Elder Scrolls games. This allows the player to buy clutter books and grow their home library.
Farmhouse Chimneys
Author: Scarla
Version: 2.5
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Mod Notes: This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys, and snow shaders where applicable.
Mod Dependencies(As Configured):
The Creatures Of Skyrim
Vanilla Creature Retextures and Tweaks
Bellyaches HD Dragon Replacer Pack
Author: Wrig675
Version: 1.3
Special Installation: Do not install the following file(s) and/or folder(s):
- Bellyache's Vanilla Dragonreplacer README.txt
Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a high quality retexture of the Skyrim dragons.
High-Res Dartwing Texture
Author: WankingSkeever
Version: 1.02
Mod Notes: This mod is a high resolution retexture for the dragonflies in Skyrim.
Lepidoptera of Skyrim
Author: Impulseman45
Version: 2.0b (For Complete Alchemy and Cooking Overhaul)
Overrides: Unofficial Skyrim Legendary Edition Patch, Wiseman303s Critter Fixes
Mod Notes: Lepidoptera is the family of insects that contains Butterflies and Moths. This mod adds new high resolution textures and alters the meshes to fit the wings the right way.
Mod Dependencies(As Configured):
Pondfish and Salmon Replacer
Author: Nexus79
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes/critters/fish/pond fish/pondfish*.nif (Wiseman303s Critter Fixes already includes these changes and more.)
- meshes/critters/fish/salmon folder (Wiseman303s Critter Fixes already includes these changes and more.)
Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod gives pond fish and salmon better, more realistic textures.
Animal Companions and Mounts
Convenient Horses
Author: Alek
Version: 5.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Convenient Horses - ReadMe.txt
Mod Notes: This mod is a much needed horse overhaul for Skyrim featuring horse armor, follower horses, and a multitude of horse commands.
Mod Dependencies(As Configured):
The Elder Scrolls V Rewritten - Arvak
Author: Oriius
Version: 1.1.1
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Mod Notes: This mod makes Bethesda's plastic skeletal horse look real.
Dawnguard Rewritten Arvak - Convenient Alsvid Patch
Author: cmdo
Version: 1.0
Mod Notes: This mod makes it so that the horse that Serana uses, Alsvid, uses Oriius's much better rendition of Arvak. (Flame Atronach version)
Mod Dependencies(As Configured):
New Creatures and Encounters
Deadly Dragons
Author: 3JIou
Version: 6.4.0
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WARNING
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Mod Notes: Deadly Dragons is a mod with a singular purpose; make dragons the feared & powerful creatures they supposedly are. If a single giant or small group of bandits can take down an ancient dragon, why the hell does Skyrim need the Dovahkiin to save it?
Skyrim Immersive Creatures
Author: lifestorock
Version: 6.5.2b
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WARNING
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|
Mod Notes: This mod adds dozens of new creatures to the world of Skyrim with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So there will not be any stuff imported from other games.
The People of Skyrim
Dynamic Patches
ASIS
Author: The ASIS Team
Version: 1.42.5H
Special Installation: Do not install the following file(s) and/or folder(s):
- Docs folder
Mod Notes: This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
Beards, Brows, and Hair
Beards
Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.
Brows
Author: Hvergelmir
Version: 3.1 (High)
Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.
KS Hairdos - Renewal
Author: Kalilies Stealthic Khaos and Shocky
Version: 1.2
Mod Notes: This mod adds a large number of high quality hair styles to the character creator.
More Realistic Hair
Author: Ichibu
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- readme.txt
Mod Notes: This mod retextures hair for a more realistic appearance.
Superior Lore-Friendly Hair
Author: skyrimaguas
Version: 2.03 (All-In-One)
![Warning-Logo.png](/wiki/images/thumb/8/8e/Warning-Logo.png/35px-Warning-Logo.png)
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Overrides: More Realistic Hair
Mod Notes: This mod is a texture replacer for vanilla hair - meaning, it doesn't need any esp nor it will not install new hairstyles to the game - it will just change the appearance of vanilla hair.
Eyes
The Eyes of Beauty
Author: LogRaam
Version: 10.0.1 (Main File + Update)
Optionals: Dawnguard Update
Special Installation: Do not install the following file(s) and/or folder(s):
Player Main File:
- Textures/Actors/Character/eyes/eyeargonianamber*.dds
- Textures/Actors/Character/eyes/eyeargonianaqua*.dds
- Textures/Actors/Character/eyes/eyeargonianblind*.dds
- Textures/Actors/Character/eyes/eyeargonianblue*.dds
- Textures/Actors/Character/eyes/eyeargonianbrown*.dds
- Textures/Actors/Character/eyes/eyeargoniandefault*.dds
- Textures/Actors/Character/eyes/eyeargonianolive*.dds
- Textures/Actors/Character/eyes/eyeargonianred*.dds
- Textures/Actors/Character/eyes/eyeargoniansilver*.dds
- Textures/Actors/Character/eyes/eyeargonianvampire*.dds
- Textures/Actors/Character/eyes/eyeargonianyellow*.dds
- Textures/Actors/Character/eyes/eyedemon.dds
- Textures/Actors/Character/eyes/eyekhajiit.dds
- Textures/Actors/Character/eyes/eyekhajiitblue*.dds
- Textures/Actors/Character/eyes/eyekhajiitice*.dds
- Textures/Actors/Character/eyes/eyekhajiitnarrow.dds
- Textures/Actors/Character/eyes/eyekhajiitorange*.dds
- Textures/Actors/Character/eyes/eyekhajiitvampire.dds
- Textures/Actors/Character/eyes/eyekhajiityellow*.dds
- Textures/Actors/Character/eyes/eyeoldbrown.dds
Dawnguard Optional:
- babette.esp
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: The Eyes of Beauty offers many new eyes textures for player and NPCs. All texture are high resolution and are made for the best result in Skyrim. No other eyes will be so real and unique.
Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.
Open TES5Edit then select TheEyesofBeauty.esp and click [OK]. Right-click TheEyesofBeauty.esp>"Worldspace" and select "Remove". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Scars, Tints, and Warpaints
Better Makeup for SKSE
Author: Diethardt
Version: 1.0b (High Res Female Face Makeup For SKSE + High Res Male Face Makeup for SKSE + High Res Vanilla Male and Female Blackblood Warpaints for SKSE)
Mod Notes: This mod is a replacer for the vanilla makeup and lip tints in high res 2048x2048 for increased quality. As a bonus, also includes a high res version of the Blackblood warpaint.
Northborn Scars
Author: Northborn
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):
- readme.txt
Mod Notes: This mod is a high quality retexture of the vanilla scars and adds a few new ones.
XCE - Warpaint and Dirt
Author: Xenius
Version: 1.0
Optional Files: Beast Tints
Mod Notes: This mod is a replacer for the vanilla warpaints in high res 2048x2048 for increased quality.
Skin and Body
Better Males
Author: Chris57 and FavoredSoul
Version: 2.3.2 (Faces - GeonoxFaces + Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default)
Optionals(In Archive):
Faces - GeonoxFaces:
- Smooth Normal Map
Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default:
- Body Hair Level 3
Special Installation: Do not install the following files(s) and/or folder(s):
Nudes or Underwear file:
- textures/actors/character/character assets folder (Better Makeup for SKSE and XCE - Warpaints and Dirt are superior.)
- textures/actors/character/male/facedetails/face*.dds (Northborn Scars is superior.)
After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:
- Copy of malehead.dds -> maleheadvampire.dds
- Copy of malehead_msn.dds -> maleheadvampire_msn.dds
This will give male vampires a normal appearance (no bat features) with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a male body mod that changes the shape of the male form in Skyrim. It also changes face textures and normals for an altered and improved appearance without taking away the manliness.
CoverKhajiits
Author: MrLenski
Version: 1.0 (Female)
Mod Notes: This mod is a high quality retexture of Khajiit faces. As a note, the male version is already included in Better Males.
Forgotten Argonian Roots
Author: redtox
Version: Latest (4k)
Optionals(In Archive):
- Males/Better Males Body
- Females/UNP/MAIN
Overrides: Better Males
Mod Notes: This mod is a retexture of Argonian skin which makes it more real-looking and close to real members of reptile family. Males were made closer to crocodiles. Females have snake-based skin texture.
Mod Dependencies(As Configured):
Khajiit body replacer for UNP and CBBE
Author: Shadowwolf888
Version: 1.4 (darker nipple remove pawprint tattoo update file)
Mod Notes: This mod is a Khajiit female body retexture for UNP.
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Dependencies(As Configured):
Mature Skin Texture and Body
Author: Maevan2
Version: 2.14
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Mod Notes: This mods replaces the textures and normal maps of females with less flawless and more "mature" look. But don't worry, it won't turn the player character into a granny. It will just turn teenagers into real women.
Mod Dependencies(As Configured):
RS Children Overhaul
Author: Ranaline
Version: 1.1.0
Optionals: RSChildren - Books of Skyrim Patch, RSChildren - Merged Complete and USKP .esp
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Special Installation: After installation, remove the following file(s) and/or folder(s):
- RSChildren - Complete.esp (Merged Complete and USKP esp optional removes the need for this esp.)
- RSChildren_PatchUSKP.esp (Merged Complete and USKP esp optional removes the need for this esp.)
Replace the RSChildren_CompleteUSKP.esp with the version found here that uses the new Unofficial Skyrim Patch Legendary Edition as a master.
Replace the child vampire eye texture included with this mod with The Eyes of Beauty - Dawnguard:
- The Eyes of Beauty - Dawnguard/textures/actors/character/eyes/eyevampire_02.dds -> RS Children Overhaul/textures/actors/character/ranaline/eyes/eyevampire_02.dds
Overrides: Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This mod fixes children to no longer look like cabbage patch dolls.
RS Children Patches
Author: Ranaline and Thorodir
Version: 1.2 (Patch for Falskaar + Patch for Wyrmstooth)
Mod Notes: Compatibility patches between RS children and various mods.
UNP Blessed Body Redux Project
Author: Blessed Redux Project Team
Version: 2.5.2FIX
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Mod Notes: This mod is a female body mod that changes the shape of the female form in Skyrim. It is a variant of Dimon99's UNP Body with a wider cup size variation from 0 to 100 weight. At 0 weight, UNP and UNPB are identical.
Animation and Skeleton
360 Walk and Run Plus
Author: yukl
Version: 3.1.3
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Mod Notes: This mod replaces the walking and running animations animations to include a pseudo cloak movement effect to prevent clipping with the feet.
DSAMG - Dragon Soul Absorb More Glorious
Author: JonoPhoenix
Version: 1.0 (ALL-IN-ONE Installer)
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Mod Notes: Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing through simple sound and script edits.
Faster Get Up Stand Up Animation
Author: DarkAngel13
Version: 2.0
Mod Notes: This mod is an edit of the stand up get up animation to be twice as fast.
Fores New Idles In Skyrim - FNIS
Author: fore
Version: 6.2
Optionals: Add-on 1, Creature Pack
Mod Notes: This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.
HDT Physics Extensions
Author: HydrogensaysHDT
Version: 14.28
Mod Notes: HDT Physics Extension alleviates the problems associated with animation by actually using the physics engine that is part of the retail game. Through some creative use of SKSE, this plugin has provided a set of tools that create game physics objects that interact and respond to the world around them. A ponytail can bounce off a womans back, a cape can flow in any direction and boobs can bounce around and react to touch.
Immersive Animations
Author: Berzgore
Version: 2.1 (Complete Pack)
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Mod Notes: This mod provides improved animations for combat. This mod also provides animations to provide proper appearance for drawing daggers/swords/shields from the back for use with Dual Sheath Redux.
Blocking Animation Pack
Author: Spoiler
Version: 1.3
Special Installation: The archive is packed oddly, install twice merging the contents of the Dual Wield/data and Twohanded and Onehanded/data folders.
Overrides: Immersive Animations
Mod Notes: This mod is a blocking animation replacer for greatsword, battleaxe, warhammer, one-handed, and dual wield. The animations make it looks like attacks are deflected by the equipped weapon, pushing it aside to left or right.
Dual Wield Improved Animation
Author: 5poiler
Version: 1.7
Overrides: Improved Animations
Mod Notes: This mod improves the dual wielding animations to be more fluid and actually use the off hand in a more non passive way even when swinging only one weapon. Also applies proper animations for the Dual Wield Parrying mod.
Mod Dependencies(As Configured):
NoMaaM Breathing Idles
Author: fore
Version: 0.1 (Female without BBB and Male Breathing Idles Optional)
Special Installation: Do not install the following file(s) and/or folder(s):
- meshes/actors/character/animations/female folder (Updated version already supplied with UNP Blessed Body Redux Project.)
Mod Notes: This mod adds breathing motion to the male standard idles.
No Spinning Death Animation
Author: dDefinder
Version: 1.3 (Merged)
Special Installation: Do not install the following file(s) and/or folder(s):
- spinmewrong.txt
Mod Notes: Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. Includes death pose removal of dragons, falmer, and rieklings.
Realistic Ragdolls and Force
Author: dDefinder
Version: 1.9 (Realistic Force)
Special Installation: Do not install the following file(s) and/or folder(s):
- fomod folder
- readme.txt
Mod Notes: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.
WWLMG - Word Wall Learning More Glorious
Author: Groovtama
Version: 1.2 (Greybeard Meditation - Dynamic)
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Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod contains edited word wall scripts that have small animation sequences added to them. If the player goes to a word wall and learns a new shout word there will be an animation.
XP32 Maximum Skeleton Extended
Author: Groovtama
Version: 3.77
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Animation Choices
Description
Belt-Fastened Quivers Animations
Dagger on Hip - Dual - Animations
Dagger on Back - Single - Animations
Dagger on Back - Dual - Animations
Sword on Hip - Dual - Animations
Sword on Back - Single - Animations
Sword on Back - Dual - Animations
Next |
Overrides: Immersive Animations, Realistic Ragdolls and Force
Mod Notes: A multipurpose skeleton for animation that provides maximum compatibility between mods.
Mod Dependencies(As Configured):
NPCs and Behavior
Bring Out Your Dead
Author: Arthmoor
Version: 3.0.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Bring Out Your Dead - Legendary Edition.bsl
- Bring Out Your Dead - Legendary Edition.txt
Mod Notes: This mod is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar, Winterhold, and the smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.
Dynamic Follower Dialogue - DFD
Author: cloudedtruth
Version: 1.7c (EFF 4.0.2)
Mod Notes: This mod adds over 1,500 dialogue lines for NPCs with the main focus on friends, followers, and spouses. These lines are completely voiced and consist of existing lines that have been re-added in a new instance as well as new and completely unique dialogue created from splicing/editing parts of multiple dialogue lines together.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- Dynamic Dialogue Followers.esp - Load After EFFDialogue.esp
Guard Dialogue Overhaul
Author: Eckss
Version: 1.4
Special Installation: Do not install the following file(s) and/or folder(s):
- Guard Dialogue Overhaul ReadMe - 1_4.txt
Mod Notes: More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks immersion in the world of Skyrim to something that actually increases it.
Manual TES5Edit Cleaning Required:
Problem: Weapons and Armor Fixes includes all the keywords required for this mod, therefore the weapon and armor edits are not required and cause a compatibility issue.
Solution: Delete the weapon and armor edits.
Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK]. Right-click Guard Dialogue Overhaul.esp>"Armor" and select "Remove". Right-click Guard Dialogue Overhaul.esp>"Weapon" and select "Remove". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Manual TES5Edit Cleaning Required:
Problem: A wild edit is overwriting a quest fix from the Unofficial Skyrim Legendary Edition Patch.
Solution: Delete the offending edit.
Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK]. Right-click Guard Dialogue Overhaul.esp>"Quest">"000167D3 WICastMagic03" and select "Remove". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
LOOT Metadata Update Required: (Updating Guide)
- Guard Dialogue Overhaul.esp - Load After Hothtrooper44_ArmorCompilation.esp
High Level Enemies - SIC Edition
Author: Dalquist and lifestorock
Version: 1.6a
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Mod Notes: This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels. This edition is affected by Skyrim Immersive Creatures difficulty settings.
Mod Dependencies(As Configured):
Holidays
Author: isoku
Version: 2.0
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Mod Dependencies(As Configured):
Immersive Citizens - AI Overhaul
Author: Arnaud dOrchymont
Version: 0.2.5.1
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Mod Notes: This mods main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to an aggressor, thereby increasing in-game immersion. Concretely, this plugin deeply overhauls the AI used by NPCs citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched.
LOOT Metadata Update Required: (Updating Guide)
- Immersive Citizens - AI Overhaul.esp - Load After Alternate Start - Live Another Life.esp
Immersive Patrols
Author: Scrabbulor
Version: 2.0.3 (DLC Main Aggressive)
Mod Notes: Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers and Rieklings without cluttering the world. Also includes Warzones like battles with fort capture behavior.
OBIS - Organized Bandits in Skyrim
Author: Indigoblade aka Zeran Havik or cc229321
Version: 2.02 (Main File + Update)
Optionals: Obis - remove message bandits seem more common now V2
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Docs folder
Mod Notes: Lets admit it, bandits suck at life. They are a little better than aggressive townspeople. Bandits are supposed to be a feared and constant threat throughout the lands of Skyrim. This mod aims to make them an actual threat. Adds approximately 1172 new, individual, hand-made bandits, all with different faces so that the Dovahkiin might never see the same person twice!
Respectful Guard Animations
Author: JeremeW5257
Version: 1.5 (Respectful Guard Animations Patch for Guard Dialogue Overhaul Optional)
Mod Notes: This mod adds the salute animation to some of the guards comments when they interact with the player. Anytime they pay a compliment, express gratitude or sympathy, or refer to the Dovahkiin as someone of power, they will salute when they talk.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- GuardAnimationsGDO.esp - Load After Guard Dialogue Overhaul.esp
Wet and Cold
Author: isoku
Version: 2.02
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Mod Notes: This mod adds dynamic wet and cold related effects. Water drips, NPCs wearing rain/snow gear, getting out of the rain, etc. Integrates items from Cloaks of Skyrim and Winter is Coming - Cloaks.
Mod Dependencies(As Configured):
The Armory of Skyrim
Dynamic Patches
Dual Sheath Redux
Author: Neovalen
Version: 1.7.3
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Standalone Mods
Akavari Katana Reborn
Alternate Blade of Woe
aMidianBorn Book of Silence
Arise - Chapter 1 - The Black Sacrament
Bosmer Armor
Bucklers - Shields and Other Armours
Campfire - Complete Camping System
Dark Nemesis - Enhanced Edition
Deadly Dragons Armory
Diamond Armor Smithing
Dragon Knight Armor
Dragonbone Ebonsteel Armor
Dread Knight Weapon Set
Elemental Staffs
Frostfall
Frostmourne and Lich Kings Armor - Frostmourne
Frostmourne and Lich Kings Armor - Lich King's Armor
Ghosus Weapon Pack
Gladiator Armor - Spartacus
Heavy Armory - New Weapons
Hybrids Vicious Weapon Pack
Immersive Armors
Immersive Weapons
Insanitys Dwemer Weapons
Insanitys Shields
Isilmeriel LOTR Weapons Collection
Lore Weapons Expansion
Nicoroshi Creations
OBIS - Organized Bandits In Skyrim
Realistic Transparent Glass Armors and Weapons
Requiem - The Roleplaying Overhaul
Skyforge Shields
Skyforge Weapons
Skyrim Immersive Creatures
Stahlrim Extra Crafting
Standalone09 Claw
Sword of the Ancient Tongues
T3nd0s Skyrim Redone
TERA Weapons Collection for Skyrim
The Chronicles of Steel
The Loners Sword
Ultimate Assortment
Unique Uniques
Vvardenfell Glass Armor and Weapons
Warglaives and Silverlight Armor
Warrior Within Weapons
Install |
Optionals: JaySuS Swords Pack (here, here, or here)
Overrides: Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed.
Vanilla Item Retextures and Tweaks
This section will also contain minor item changes or additions.
aMidianborn Blade of Woe
Author: CaBaL
Version: 1.1
Mod Notes: This mod is a texture replacer for the Blade of Woe. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Book of Silence
Author: CaBaL- EmeraldReign-The AMB Team
Version: 1.9 (All Main Files)
Optionals: aMidianBorn - Content AddOn
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Custom
Targe of the Blooded
Wuuthraad
Savrior's Hide
Helm of Yngol
Mace of Molag Bal
Mehrune's Razor
Volendrung
Tsun's Armor
Ebony Mail
Staff of Magnus
Dragon Priest Masks
Install |
Special Installation: Do not install the following file(s) and/or folder(s):
aMidianborn - Content AddOn:
- Improved Closefaced Helmets Version folder
- aMidianBorn_ContentAddon.esp (Instead, move the version found in the Improved Closefaced Helmets Version folder to the main data folder.)
- aMidianBorn_ContentAddOn_Installation directions.txt
After installation, perform the following:
- Rename the textures/actors/dlc02/ash folder to textures/actors/dlc02/ashman. (Dragonborn DLC file)
- Move the meshes/staffofmagnus folder to meshes/weapons/staffofmagnus. (Unique Items file)
Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod project aims to retexture all armor and weapons for Skyrim and it's DLC. Completely lore friendly with no over the top modifications. It also includes some creature retextures.
aMidianBorn Hide and Studded Hide
Author: CaBaL
Version: V2 (2048)
Mod Notes: This mod is a texture replacer for hide and studded hide armor sets. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Imperial Light and Studded
Author: CaBaL
Version: 1.1 (2k)
Mod Notes: This mod is a texture replacer for the light imperial armor sets (both regular and studded). To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Iron and Banded Iron Armor
Author: CaBaL
Version: IV (CaBaL's Cut)
Mod Notes: This mod is a texture replacer for the iron and banded armor set. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Scaled Armor
Author: CaBaL
Version: V2
Mod Notes: This mod is a texture replacer for the scaled armor set. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Steel Armor
Author: CaBaL
Version: RC4
Overrides: aMidianBorn Book of Silence
Mod Notes: This mod is a texture replacer for the steel armor set. To be included in the next aMidianBorn Book of Silence update.
aMidianBorn Stormcloak Officer Armor
Author: CaBaL
Version: 1.0
Mod Notes: This mod is a texture replacer for the stormcloak officer armor set. To be included in the next aMidianBorn Book of Silence update.
Apophysis Dragon Priest Masks
Author: pondcypress
Version: 5.0a
Overrides: aMidianborn Book of Silence
Mod Notes: A retexture project of the Dragon Priest masks using my Apophysis Fractal Art.
Archmage of Winterhold HD Retexture
Author: Rafuel
Version: 0.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Readme.txt
Mod Notes: This mod is a high quality lore-friendly retexture of the Archmage robes.
Better Circlets HQ
Author: Yuril
Version: 1.1 (2k)
Mod Notes: This mod provides a high quality retexture of the metal on all circlets.
Better Shaped Weapons
Author: LeanWolf and masterofshadows
Version: 2.0.04
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Overrides: aMidianBorn Book of Silence, Dual Sheath Redux, Unofficial Skyrim Legendary Edition Patch, Vividian ENB
Mod Notes: In previous The Elder Scrolls titles, the swords were more realistically shaped. For some reason Bethesda decided to go with foam paddles for Skyrim and this mod fixes it.
Dragonborn Mages Robes Retexture Pack
Author: Rafuel
Version: 0.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Preview.jpg
- Readme.txt
Mod Notes: This mod is a high quality lore friendly retexture of the magical clothes that appear in the Dragonborn DLC.
EotW The Dawnguard Textures Remastered
Author: EcthelionOtW
Version: 1.0
Overrides: Skyrim Realistic Overhaul, Unofficial High Resolution Patch, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod offers a lore friendly texture overhaul for items used by the Dawnguard including armors, weapons, dog armor, and fort dawnguard.
EotW Mage Equipment Overhaul
Author: EcthelionOtW
Version: 1.4 (All In One)
Overrides: aMidianBorn Book of Silence, Unofficial High Resolution Patch
Mod Notes: This mod offers a lore friendly quality texture makeover for mage related vanilla gear which includes staves and some Daedric artifacts like Spellbreaker or Azura's Star.
Gemling Queen Jewelry
Author: Saerileth
Version: 4.1c
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Overrides: Barenziah's Glory, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod aims to replace all jewelry gemstones with actual transparency and depth, as opposed to flat, vertex coloured plastic.
Improved Closefaced Helmets
Author: navida1
Version: 1.57 (Legendary)
Optionals: Improved Closedfaced Helmets - PATCHES, ICH (Guard helmets with tight eye holes), WAF Replacer ESP (Download)
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WARNING
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Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- imp_helm_legend.esp (Use Weapons and Armor Fixes - Remade replacer ESP download above.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod modifies and refines close faced helmets so that the head is no longer sealed inside and the eye holes are now open.
Mod Dependencies(As Configured):
Mage Outfit Texture Overhaul
Author: Rafuel and Alexandriel
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- meta.ini
Mod Notes: This mod is a high quality retexture of the vanilla mage robes. In addition, it also embroiders the icon of the magic school it buffs.
New Jewels for Circlets
Author: VenusM
Version: Latest (Normal and Greyscale)
Overrides: Better Circlets HQ
Mod Notes: This mod replaces the onyx and moonstone gems textures only when combined with Gemling Queen Jewelry.
Nightingale Prime HD
Author: AncientVampire and ZeroFrost
Version: Final (Non-Leather)
Mod Notes: This mod is a high resolution retexture of the Nightingale armor set.
Nightingale Weapons Retexture - Carbon Fiber
Author: FrankFamily
Version: 2
Optionals: Nightingale Arrows - CCO Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- README.txt
Mod Notes: This mod is a retexture of both Nightingale weapons to better match Nightingale Prime HD and adds the missing Nightingale arrows to the game.
Mod Dependencies(As Configured):
Rustic Clothing - WIP
Author: Gamwich
Version: 23.0 (2k)
Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a work-in-progress high resolution clothing texture overhaul for Skyrim.
Rustic Forsworn
Author: Gamwich
Version: 2.0 (2k)
Mod Notes: This mod is a high quality retexture of the male forsworn armor. Female version coming soon.
UltraHD - Stormcloak and City Guards
Author: FrankFamily
Version: 2 (2K + Fix)
Mod Notes: This mod provides a high resolution retexture of Stormcloak and city guards armors (helmet, gloves, boots, cuirass and shield) following vanilla design and variations for each city.
UNP Blessed Body Vanilla Armor Conversions
UNP Dawnguard Armors
Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots
Mod Notes: Adapts the Dawnguard DLC armors to UNPB body shape.
UNP Dragonborn Armors
Author: Exeter
Version: 1.0 (UNPB)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Adapts the Dragonborn DLC armors to UNPB body shape.
UNP Female Armors
Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users
Special Installation: Do not install the following file(s) and/or folder(s):
- textures folder
Overrides: aMidianborn Book of Silence, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Adapts the vanilla Skyrim armors to UNPB body shape.
TroubleMakers Clothing
Author: MrTroublemaker
Version: 2.01 (TroubleMakers Clothing Replacers UNPB - BBP Optional)
Overrides: Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod adapts the Barkeeper, Alternate Barkeeper, Tavern Wench, Chef's Tunic, and Wedding Sandals to UNPB body shape with BBP.
TroubleMakers Forsworn Armor
Author: MrTroublemaker
Version: 1.51 (TroubleMakers Forsworn Armor UNPB-BBP Optional)
Overrides: Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod adapts the Forsworn Armor to UNPB body shape with BBP.
Lore Friendly and SemiSkimpy Armors - UNPB-BBP
Author: Statmonster
Version: 3.4 (Collected Lore Friendly)
Special Installation: Do not install the following file(s) and/or folder(s):
- All instances of Readme*.txt
Overrides: aMidianBorn Book of Silence, Unofficial Skyrim Legendary Edition Patch, UNP Female Armors
Mod Notes: This mod includes replacers for various armors using the UNPB-BBP body including the variant aMidianBorn armors.
New Items
Bandolier - Bags and Pouches
Author: Dragten
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):
- OPTIONAL FILES folder
- Dr_Bandolier.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: Left behind tons of useful stuff, simply because the player could not carry anymore? How many dragon bones, dwemer scrap or other valuable things were abandoned? Too much to count. But now, there is a solution! "Bandolier - Bags and Pouches" offers a wide selection of various equipment items that should ease the Dovahkiins burden and it can be used with nearly every armor.
Mod Dependencies(As Configured):
Bandolier - Dawnguard
Author: Dragten
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):
- Dr_BandolierDG.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: This mods adds items that were part of the Dawnguard armor, which can be worn with any armor or clothing. It is kind of an extension to the original mod.
Mod Dependencies(As Configured):
Cloaks of Skyrim
Author: Noodles
Version: 1.2
Optionals: Dawnguard
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- Cloaks Optional folder
- Cloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Dawnguard Add-on:
- Cloaks Optional folder
- Cloaks - Dawnguard.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Mod Dependencies(As Configured):
Immersive Armors
Author: Hothtrooper44 and Co
Version: V8.0
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Special Installation: After installation, remove the following file(s) and/or folder(s):
- Hothtrooper44_Armor_Ecksstra.esp (Not Needed When Extracting BSA.)
Mod Notes: If you're seeking to enhance Skyrim with a greater selection of armor sets without breaking from the natural feel of the game, this mod is for you. It adds many new armor sets that have been seamlessly integrated into the world. The items are balanced and spread across the gaming experience. Prepare to find new, power appropriate armor sets starting from level one up to level fifty and beyond.
Mod Dependencies(As Configured):
JaySuS Swords
Author: JaySuS
Version: 13D (Main File + Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
- JSwords-ReadMe.txt
Update File:
- JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
- JSwords-DistributionBalancePlugin.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
- JSwords*.txt
Mod Notes: This mod adds several high quality swords and weapons into the game.
Mod Dependencies(As Configured):
Wearable Lanterns
Author: Chesko
Version: 3.0b
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
Mod Notes: Adds a craftable, wearable, Travel Lantern that can be hooked onto a belt, or carried in hand! Perhaps catch a Torchbug for a Torchbug Lantern! Let it light the way in dark dungeons while the Dovahkiin keeps their hands free during combat and adventuring. If the Dragonborn DLC is installed, a Paper Lantern can be crafted as well.
Mod Dependencies(As Configured):
Winter Is Coming - Cloaks
Author: Nivea
Version: 2.3
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Special Installation: After installation, remove the following file(s) and/or folder(s):
- 1nivWICCloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
- Winter Is Coming - Cloaks 2.3.txt
Mod Notes: Winter Is Coming - Cloaks adds lore friendly only items into the world through crafting and vendors, this will add more diversity to the game while keeping the "feel" of Skyrim.
Recipe and Stat Changers
Complete Alchemy and Cooking Overhaul
Author: kryptopyr
Version: 1.12
Optionals: CACO Patches
Special Installation: Do not install the following file(s) and/or folder(s):
Main File / Update File:
- CACO - CREDITS and PERMISSIONS.txt
CACO Patches Optional:
- _CACO_Patches_README.txt
- _Hunterborn_CACO Ingredient Effects.pdf
- _RND Patches Description.docx
- CACO_AlternateNames.esp
- CACO_Campfire_Patch.esp (Not Needed With Current Version.)
- CACO_CCO_Patch.esp (Not Needed With Current Version.)
- CACO_Disparity_Patch.esp (Not Using This Mod.)
- CACO_ETaC_Patch.esp (Not Using This Mod.)
- CACO_GreyCowl_Patch.esp (Not Using This Mod.)
- CACO_Hunterborn_Patch.esp (Not Using This Mod.)
- CACO_Hunterborn_YOU MUST START A NEW GAME.txt
- CACO_MightyMagick_Patch.esp (Not Using This Mod.)
- CACO_RND*.esp (Not Using This Mod.)
- CACO_UniqueBooze_Patch.esp (Not Using This Mod.)
- CACO_USKP_Patch.esp (Not Using This Mod.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.
Mod Dependencies(As Configured):
- SKSE
- Skyrim Coin Replacer Redux
- Unofficial Skyrim Legenday Edition Patch
- Wiseman303s Flora Fixes
- Wyrmstooth
LOOT Metadata Update Required: (Updating Guide)
- Complete Alchemy & Cooking Overhaul.esp - Load After Complete Crafting Overhaul_Remade.esp
Complete Crafting Overhaul Remade
Author: kryptopyr
Version: 1.7
Optionals: CCO Compatibility Patch for WAF True Weapons, CCO Compatibility Patch for Skyrim Immersive Creatures
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- meshes/armor/amuletsandrings/EbonyRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/GoldRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/goldring*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/JadeRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/SilverRing*.nif (Static Mesh Improved Mod is superior.)
- meshes/armor/amuletsandrings/silverring*.nif (Static Mesh Improved Mod is superior.)
- textures/armor/circlets/circletstonesgreyscale.dds (New Jewels for Circlets is superior.)
- PRUFEI License.txt
Overrides: aMidianBorn Book of Silence, Bandolier Bags and Pouches, Bandolier - Dawnguard, Cloaks of Skyrim, Unofficial Skyrim Legendary Edition Patch, Winter Is Coming - Cloaks
Mod Notes: Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance the functionality and balance of crafting in Skyrim. This mod is also intended to help bridge the gaps between other mods and provide a framework for greater inter-mod consistency and cross-compatibility.
Mod Dependencies(As Configured):
- Bandolier - Bags and Pouches
- Bandolier - Dawnguard
- Cloaks of Skyrim
- Static Mesh Improvement Mod
- Winter Is Coming - Cloaks
LOOT Metadata Update Required: (Updating Guide)
- Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp
Clothing and Clutter Fixes
Author: kryptopyr
Version: 1.6 (Legendary)
Optionals: CCF Compatibilify Patch for RS Children
Special Installation: Do not install the following file(s) and/or folder(s):
- Readmes folder
- textures/clothes/yarlclothes02 folder (Rustic Clothing - WIP is superior.)
Overrides: Complete Crafting Overhaul - Remade, Gemling Queen Jewelry
Mod Notes: In general, the clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that needed to be addressed.
Mod Dependencies(As Configured):
Weapons and Armor Fixes - Remade
Author: kryptopyr
Version: 5.2
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Special Installation: After installation, remove the following file(s) and/or folder(s):
- Weapons & Armor_TrueWeaponsLvlLists.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
Mod Notes: This mod is an attempt to fix bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.
Mod Dependencies(As Configured):
The Symphony of Skyrim
General Sound Improvement
Audio Overhaul for Skyrim
Author: David Jegutidse
Version: 2.5.1
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WARNING
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Special Installation: After installation, move the AOS2_TrueStorms Patch.esp file into its own mod entry. This will prevent Merge Patches Standalone from picking up the AOS sound files when doing the merge later in the guide.
Mod Notes: This mod is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility, performance and coherency with the main game.
Mod Dependencies(As Configured):
Heart of the Beast - Werewolf Sound and Texture Overhaul
Author: NsJones
Version: 1.7 (Alpha Werewolf)
Mod Notes: This mod adds extremely vicious sounds and executions with added bone cracking and blood splattering sounds for Werewolves.
How The Game Is Played In Skyrim
Basic Needs and Survival
Bathing in Skyrim
Author: mzin
Version: 1.11
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Special Installation: After installation, download and merge this patch created by Neovalen to restrict the "About Bathing..." dialogues to current followers only.
Mod Notes: This mod adds bathing and cleanliness to Skyrim. Over time, the player character and optionally followers will become visually more filthy and get a penalty to speechcraft and disease resistance. If they become exceptionally filthy, they will also receive a penalty to Sneak as enemies smell them coming. To avoid these penalties, bathe regularly. Staying clean may also award small bonuses.
Mod Dependencies(As Configured):
Campfire - Complete Camping System
Author: Chesko
Version: 1.7.1
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
- SKSE folder (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
After installation, remove the following file(s) and/or folder(s):
- readmes folder
- Scripts/Source/JsonUtil.psc (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
- Scripts/Source/StorageUtil.psc (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
- Scripts/JsonUtil.pex (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
- Scripts/StorageUtil.pex (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
Overrides: Enhanced Blood Textures
Mod Notes: This mod is the most feature-rich stand-alone camping mod for Skyrim.
Mod Dependencies(As Configured):
Frostfall - Hypothermia Camping Survival
Author: Chesko
'Version: 3.0.2
Optionals: SkyUI Add-On
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:
- readmes folder
SkyUI Add-On Optional:
- readmes folder
Overrides: Campfire - Complete Camping System, PapyrusUtil - Modders Scripting Utility Functions, SkyUI
Mod Notes: The three main components of this mod are Hypothermia, cold water survival, and camping. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. This mod uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. Combined with Campfire, it also features a large variety of craftable camping equipment including torches.
Mod Dependencies(As Configured):
iNeed - Food Water and Sleep
Author: isoku
Version: 1.602
![Warning-Logo.png](/wiki/images/thumb/8/8e/Warning-Logo.png/35px-Warning-Logo.png)
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Mod Notes: A streamlined approach to needs. By default the player should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that they are consuming full meals and getting at least 7 hours of sleep. There are no numbers to be concerned with. Just use a little common sense, follow a schedule and they should find that the features here are intuitive and well integrated into the world. Integrates seamlessly with Wet and Cold.
Mod Dependencies(As Configured):
Real Shelter
Author: ThreeTen
Version: 1.4.0.7
Special Installation: Do not install the following file(s) and/or folder(s):
- 1.4.0.1 to 1.4.0.7 Upgrade Instructions.txt
- Change Log.txt
- Installation Instructions.txt
Mod Notes: This will prevent precipitation from passing through overhead cover. Shelters now provide... shelter.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- RSPatch.esp - Enable Global Priority and set it to 992100
Combat and Traps
Dual Wield Parrying
Author: Borgut
Version: 3.1b
Mod Notes: This mod allows the player to block while dual wielding one handed weapons or with a spell in their left hand, spell sword style.
Mod Dependencies(As Configured):
NPC Knockout Overhaul
Author: Sevencardz
Version: 3.4
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Mod Notes: This mod makes it possible to knockout most humanoid NPCs in Skyrim, including all essential and protected NPCs.
Mod Dependencies(As Configured):
Traps Make Noise - More Dangerous Traps
Author: kryptopyr
Version: 2.1 (Traps Make Noise and are Dangerous)
Optionals: Follower Trap Safety Patch, Mining Makes Noise CCO Version
Overrides: Complete Crafting Overhaul Remade, Follower Trap Safety, Unofficial Skyrim Legendary Edition Patch
Mod Notes: Ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders come crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps. This instantly kills immersion, even more so when playing a stealthy character. To make matters worse, if the player is hit by a trap it does little to no damage and thus are more trouble to avoid and disarm than to simply walk through them. This mod fixes that.
Mod Dependencies(As Configured):
VioLens - A Killmove Mod
Author: Reko
Version: 2.11
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Mod Notes: This mod provides in-game control over both Ranged and Melee killmoves. VioLens aims to unlock and use as many killmoves as possible while still keeping them matched to their proper weapon types.
Mod Dependencies(As Configured):
Wiseman303s Trap Fixes
Author: wiseman303
Version: 2.0b + Vivid Landscapes Merged Mesh
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WARNING
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Overrides: Traps Make Noise - More Dangerous Traps, Unofficial Skyrim Legendary Edition Patch, Vivid Landscapes - All In One
Mod Notes: This mod fixes numerous issues with traps in Skyrim. Most notable changes are as follows: Pedestal traps now work properly, Telekinesis and thrown objects now disarm magic caster traps, and several fixes to magic caster traps to prevent misfires.
Mod Dependencies(As Configured):
Economy
Realistic Room Rental Enhanced
Author: perseid9
Version: 1.8.3 (Enhanced)
Optionals(Via Installer):
- 01 RRR_ELFX Patch
Mod Notes: This mod overhauls inns and taverns in Skyrim. Local prices for room rentals, multi-night stays, bathing facilities, safe storage, etc.
Mod Dependencies(As Configured):
LOOT Metadata Update Required: (Updating Guide)
- RealisticRoomRental.esp - Load After Skyrim Immersive Creatures.esp, Book Covers Skyrim.esp
Skyrim Coin Replacer Redux
Author: Neovalen
Version: 1.2.2
Optionals: Septim HD Coinpiles
Mod Notes: Ever wondered why the player finds Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in Skyrim named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.
LOOT Metadata Update Required: (Updating Guide)
- SkyrimCoinReplacerRedux.esp - Load After Complete Alchemy & Cooking Overhaul.esp
Trade and Barter
Author: kryptopyr
Version: 1.2 (Hearthfire)
Special Installation: Do not install the following file(s) and/or folder(s):
- READMES folder
Mod Notes: Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are the players speech skill and any barter enchantments. This mod aims to change that.
Mod Dependencies(As Configured):
Perks and Leveling
Skyrim -Community- Uncapper
Author: Elys
Version: 1.15.2.0
Mod Notes: This mod will unlock the skill level caps of 100 and push them to 10000. This allows the player to be able to level up almost forever without the need of the Legendary system. Benefits are gained from skills above level 100, up to level 199 including enchantment bonuses. The settings of this plugin may be altered to set custom caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, carry weight points, etc gained at a specific level up.
Travel
Better Fast Travel - Carriages and Ships - Overhauled
Author: Dj20 and Sp0rk
Version: 3.76 (Hearthfires)
Special Installation: Do not install the following file(s) and/or folder(s):
- BFT Ships and Carriages - ReadMe.txt
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod adds more carriages around Skyrim at most of the small settlements/towns and has pricing based on the distance to the destination (can be customized in the MCM menu), it also adds several ships/boats around the north coast.
Simply Knock
Author: Chesko
Version: 1.0.8
Special Installation: Do not install the following file(s) and/or folder(s):
- readmes folder
- SKSE/Plugins/StorageUtil.dll (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
After installation, remove the following file(s) and/or folder(s):
- readmes folder
- Scripts/Source/jsonutil.psc (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
- Scripts/jsonutil.pex (PapyrusUtil - Modders Scripting Utility Functions should always provide the latest version available of this file.)
Mod Notes: This mod is the first feature-complete mod that allows you to knock on locked doors of houses in Skyrim. If anyone is home, they will answer the door! You can then flex your speechcraft skills in order to get them to allow you inside. If someone inside is a friend, they will always permit you to enter. All house doors in Skyrim can be knocked on if locked, as well as some businesses where people live (farms, stores, etc). If you need a quiet place to stay the night, or want to visit someone you know at odd hours, just knock on the door like a normal civilized person. Also useful for checking to see if anyone's home before you commit your next burglary.
Mod Dependencies(As Configured):
Vampires, Werewolves and Bears, Oh My
Better Vampires
Author: Brehanin
Version: 7.1
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Main File |
Special Installation: After installation, remove the following file(s) and/or folder(s):
- meshes/actors/vampirelord folder (XP32 Maximum Skeleton already includes these changes and more.)
Overrides: Unofficial Skyrim Legendary Edition Patch
Mod Notes: This mod is a vampire overhaul for Skyrim. It strives to maintain balance and provide a much better experience for those wishing to play the game as a vampire.
Moonlight Tales - Werewolf and Werebear Essentials
Author: Brevi - Al99 - NsJones
Version: 2.51
Mod Notes: This mod is the latest creation in the line of Moonlight Tales werewolf overhaul mods. It is a compact edition of the original Moonlight Tales with the arguably best features. The project aims to be totally bug free, to be compatible with any mod and to have no noticeable impact on performance. Everything was re-written from the ground up with higher focus on quality and optimization.
Compatibility Patches
This section is reserved for mods that are simply compatibility patches between other mods previously installed.
CACO Soaps for Bathing in Skyrim
Author: mael5trum
Version: 1.1
Mod Notes: This patch makes Bathing in Skyrim soap recipes use animal tallow and salt portions from Complete Alchemy and Cooking Overhaul.
Mod Dependencies(As Configured):
Cutting Room Floor - No Snow Under The Roof
Author: SkyrimFantom
Version: 1.2
Mod Notes: This mod applies No Snow Under The Roof meshes for Cutting Room Floor added areas.
Mod Dependencies(As Configured):
Extensible Follower Framework Compatibility Collection
Author: bluedanieru
Version: 1.0 (Auto Unequip Ammo + Convenient Horses)
Special Installation: Do not install the following file(s) and/or folder(s):
All Files:
- Docs folder
Overrides: Auto Unequip Ammo, Convenient Horses
Mod Notes: Extensible Follower Framework is a great follower mod, however it does not always play nice with other mods. These are patches designed to work around some of the issues.
Mod Dependencies(As Configured):
Skyrim Immersive Creatures - Weapons and Armor Fixes Remade Patch
Author: statmonster
Version: 1.0
Mod Notes: This patch mod will make equipment looted from enemies added by Skyrim Immersive Creatures (6.5.2a) have the same stats and properties as equivalent vanilla items as modified by Weapons and Armor Fixes - Remade (5.1) and Complete Crafting Overhaul Remade (1.5).
Mod Dependencies(As Configured):
Mod Merges
This section will define merges to be completed using Merge Plugins Standalone. These merges reduce the final plugin count and thus allow room for further expansion. A guide to setup and use this tool for the purposes of this guide can be found here.
Bathing In Skyrim
Files to merge:
- Bathing in Skyrim - Main.esp (Bathing in Skyrim)
- Bathing in Skyrim - Followers Only.esp (Bathing in Skyrim)
- Bathing in Skyrim - Realistic Room Rental.esp (Bathing in Skyrim)
- CACO_Bathing in Skyrim.esp (CACO Soaps for Bathing in Skyrim)
Merge name:
- ----- Bathing in Skyrim Merged
Filename:
- Bathing in Skyrim - Merged.esp
Left pane placement:
- Directly after Bathing in Skyrim.
Climates of Tamriel Patches
Files to merge:
- ClimatesOfTamriel-Dawnguard-Patch.esp (Project Reality - Climates Of Tamriel)
- ClimatesOfTamriel-Dragonborn-Patch.esp (Project Reality - Climates Of Tamriel)
- ClimatesOfTamriel Falskaar.esp (Falskaar - Climates of Tamriel Patch)
- MintyLightningMod_COT_Patch.esp (Lightning During Thunder Storms - Climates of Tamriel Patch)
Merge name:
- ----- Climates of Tamriel Merged
Filename:
- CoT - Patches.esp
Left pane placement:
- Bottom of Weather Systems section.
LOOT Metadata Update Required: (Updating Guide)
- CoT - Patches.esp - Load After WetandCold - Ashes.esp
Complete Alchemy And Cooking Overhaul Patches
Files to merge:
- CACO_CoinReplacer_Patch.esp (Complete Alchemy and Cooking Overhaul)
- CACO_USLEEP_Patch.esp (Complete Alchemy and Cooking Overhaul)
- CACO_Wyrmstooth_Patch.esp (Complete Alchemy and Cooking Overhaul)
Merge name:
- ----- Complete Alchemy and Cooking Overhaul Patches
Filename:
- CACO - Patches.esp
Left Pane Placement:
- Directly After Complete Alchemy and Cooking Overhaul
Even Better Quest Objectives Patches
Files to merge:
- BetterQuestObjectives-AlternateStartPatch.esp (Even Better Quest Objectives)
- BetterQuestObjectives-CRFPatch.esp (Even Better Quest Objectives)
- BetterQuestObjectives-DBForevertoMisc.esp (Even Better Quest Objectives)
- BetterQuestObjectives-EFFPatch.esp (Even Better Quest Objectives)
- BetterQuestObjectives-PaarDilemmaPatch.esp (Even Better Quest Objectives)
Merge name:
- ----- Even Better Quest Objectives Merged
Filename:
- BetterQuestObjectives - Patches.esp
Left pane placement:
- Directly after Even Better Quest Objectives
Farmhouse Chimneys
Files to merge:
- FarmhouseChimneys.esp (Farmhouse Chimneys)
- FarmhouseChimneysFalskaar+Wyrmstooth.esp (Farmhouse Chimneys)
- FarmhouseChimneysLAL+CRF.esp (Farmhouse Chimneys)
Merge name:
- ----- Farmhouse Chimneys Merge
Filename:
- FarmhouseChimneys - Merged.esp
Left pane placement:
- Directly after Farmhouse Chimneys
No Snow Under The Roof
Files to merge:
- Prometheus_No_snow_Under_the_roof.esp (No Snow Under The Roof)
- Prometheus_NSUTR BDS Patch.esp (No Snow Under The Roof)
- Prometheus_NSUTR Falskaar Dock.esp (No Snow Under The Roof)
- NSutR RRRE Patch.esp (No Snow Under The Roof)
- No Snow Under The Roof - CRF Patch.esp (Cutting Room Floor - No Snow Under The Roof)
Merge name:
- ----- No Snow Under The Roof Merge
Filename:
- NSUTR - Merged.esp
Left pane placement:
- Directly after No Snow Under The Roof
Realistic Water Two
Files to merge:
- RealisticWaterTwo.esp (Realistic Water Two)
- RealisticWaterTwo - Legendary.esp (Realistic Water Two)
- RealisticWaterTwo - Falskaar.esp (Realistic Water Two)
- RealisticWaterTwo - Waves - Falskaar.esp (Realistic Water Two)
- RealisticWaterTwo - Wyrmstooth.esp (Realistic Water Two)
- RealisticWaterTwo - Waves - Wyrmstooth.esp (Realistic Water Two)
Merge name:
- ----- Realistic Water Two Merged
Filename:
- RealisticWaterTwo - Merged.esp
Left pane placement:
- Directly after Realistic Water Two.
Special instructions:
- Post merge rename the output file RealisticWaterTwo - Merged.esp to RealisticWaterTwo.esp to retain compatibility with patches.
RS Children
Files to merge:
- RSChildren_CompleteUSKP.esp (RS Children Overhaul)
- RSChildren_PatchBooksofSkyrim.esp (RS Children Overhaul)
- RSChildren - CRF Patch.esp (Cutting Room Floor)
- Patch - Falskaar - RS kids.esp (RS Children Patches)
- Patch - Wyrm - RS kids.esp (RS Children Patches)
Merge name:
- ----- RS Children Merged
Filename:
- RSChildren - Merged.esp
Left pane placement:
- Directly after RS Children Patches.
Special instructions:
- Post merge rename output file to RSChildren_CompleteUSKP.esp to maintain compatibility with patches.
Vividian Merge
Files to merge:
- Vividian - Weather Patch Vanilla.esp (Vividian Weather and Lighting Enhancement)
- Vividian - Weather Patch CoT - AOS.esp (Vividian Weather and Lighting Enhancement)
- Vividian - Torches Preset.esp (Vividian Weather and Lighting Enhancement)
- Vividian - Wearable Lanterns Preset.esp (Vividian Weather and Lighting Enhancement)
Merge name:
- ----- Vividian ENB Merged
Filename:
- Vividian ENB.esp
Left pane placement:
- Directly after Vividian Weather and Lighting Enhancement
LOOT Metadata Update Required: (Updating Guide)
- Vividian ENB.esp - Load After CoT - Patches.esp
Vividian Extended Merge
Files to merge:
- Vividian - Extended Weathers.esp (Vivid Clouds and Fogs)
- Vividian - Extended Weathers CoT.esp (Vivid Clouds and Fogs)
- TrueStorms.esp (True Storms - Thunder and Rain Redone)
- TrueStorms-ClimatesofTamriel.esp (True Storms - Climates of Tamriel v5 Patch)
- AOS2_TrueStorms Patch.esp (Audio Overhaul for Skyrim - Separate Mod Directory)
- TS Vivid Patch.esp (Download here. Patch by Neovalen.)
Merge Name:
- ----- Vividian ENB Extended Merged
Filename:
- Vividian ENB - Extended Weathers.esp
Left pane placement:
- Directly after Vivid Clouds and Fogs
LOOT Metadata Update Required: (Updating Guide)
- Vividian ENB - Extended Weathers.esp - Load After Vividian ENB.esp
All Good Things Must Come To An End
We come to the last leg of the journey, the road was long and hard but the end worth it.
Post Install INI Tweaks
Some mods installed during the previous section require ini tweaks to be used for proper operation.
SKSE.INI
The first step to editing the SKSE.ini is to create it. Perform the following:
Right-click Skyrim Script Extender in the Mod Organizer mod list. Select "Open In Explorer". Navigate to <Mod Dir>/SKSE and open SKSE.ini.
Once this file is open to be edited, add the following:
[Display]
iTintTextureResolution=2048
This enables high resolution tint masks.
Save and close SKSE.ini then exit explorer.
Conflict Resolution
Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own subguide.
Author Recommended Fixes
These are not fixes in the literal sense but rather items the author found annoying while playing Skyrim. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If the downloadable SR Conflict Resolution.esp is used these edits are already included.
Race > 00013747 OrcRace
Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from MatureSkinComplexions.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
Race > 000A82B9 OrcRaceVampire
Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from Unofficial Skyrim Legendary Edition Patch.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".
LOOT
Load Order Optimisation Tool, or LOOT, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and again every time mods change with an esp):
Start Mod Organizer. Select LOOT in the executable selection box and click [Run]. Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it. After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button. Click the [X] on the title bar to close LOOT.
All mods currently installed will now be ordered based upon the master list downloaded by the tool and the user metadata that was created while installing mods in this guide. However, they may not be in the order the plugins themselves are expecting. To fix this perform the following:
Open TES5Edit in Mod Organizer and click [OK]. Select all ESMs/ESPs and select "Sort Masters". Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Fores New Idles in Skyrim - FNIS
Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):
Start Mod Organizer. Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS. In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix". Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.". Click [Exit]
Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are:
- meshes folder containing new hkx behavior files.
- scripts folder containing 2 compiled scripts for version tracking.
- tools folder containing logs.
Wrye Bash
Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and again every time mods change with an esp):
Start Mod Organizer. Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear. Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch". A popup asking to deactivate mods prior to patching may appear. If a mod is marked "NoMerge", simply uncheck the box next to it then click [Ok]. This will deactivate the mod files not marked "NoMerge" and they will be merged into the bashed patch. Check only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists" in the left pane. Click on "Import Names" in the left pane. Uncheck Skyrim.esm. Click on "Tweak Settings" in the left pane. Right-click "Crime: Alarm Distance" and select "1000". Right-click "Timescale" and select "10". Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them. Click on "Leveled Lists" in the left pane. Click [Build Patch] at the bottom of the window. A dialogue asking to activate it may appear, click [Yes]. Exit Wrye Bash by clicking the [X] in the top right corner.
The Bashed Patch, 0.esp is automatically moved to the Mod Organizer/Overwrite directory for inclusion in the game.
TES5Edit Scripts
Before executing any scripts, it is required to set a default output directory for TES5Edit. Modify the TES5Edit executable entry in Mod Organizer to add a -o:"<Path>" to the argument field replacing <Path> with a folder such as "C:/TES5Edit Output" that is outside of the Mod Organizer folder structure and click [Modify].
DynDOLOD
Running the scripts for DynDOLOD is a two step process. The first script, DynDOLOD TexGen will generate object LOD textures from the currently installed object textures. This script will only need to be executed again if object textures are changed. Perform the following to execute the script:
Open TES5Edit and click [OK] to load all plugins prior to DynDOLOD.esp. Right-click DynDOLOD.esp and select "Apply Script". In the drop down, select "DynDOLOD TexGen" and click [Ok]. Once the script completes, exit TES5Edit and then delete the DynDOLOD-temp folder inside of <Mod Organizer Path>/overwrite.
The second script, DynDOLOD Worlds, will generate data files and update the DynDOLOD esp to dynamically handle all the world objects found in the current load order. Perform the following to execute the script:
Open TES5Edit and click [OK] to load all plugins prior to DynDOLOD.esp. Right-click DynDOLOD.esp and select "Apply Script". In the drop down, select "DynDOLOD Worlds" and click [Ok]. When the pop up window appears, check all of the boxes in the "Select Worlds" selection box. In the "Output Directory" text box, select a folder such as "C:/DynDOLOD Output". Make sure this folder is outside the MO directory structure. Click the [High] preset button. If performance is an issue, consider selecting [Medium] or [Low]. This will begin the LOD generation process (can take up to 30 minutes). Once the script completes and any command prompts have closed, exit TES5Edit and save DynDOLOD.esp.
Once both scripts have been executed, the outputs of each script must be made into a mod for use by the game.
Navigate to the TES5Edit output directory and copy the contents as a new folder named DynDOLOD - TexGen Output in the <Mod Organizer>/mods folder and activate it. It should be placed at the bottom of the left pane. Navigate to the DynDOLOD Worlds output directory and copy the contents as a new folder named DynDOLOD - Worlds Output in the <Mod Organizer>/mods folder and activate it. It should be placed at the bottom of the left pane below the TextGen Output folder.
Real Shelter
The Real Shelter TES5Edit script adds records to the blank RSPatch.esp installed with the main mod and adapts it to fit the installed load order. In addition, it also adapts the currently installed weatherlist.ini file installed with any weather enabled ENB Series preset that is installed to preserve compatibility. Perform the following to execute the script:
Add RSPatcher.bat found in the Real Shelter mod folder as an executable in Mod Organizer. Select "RSPatcher" from the drop-down above the right pane of the Mod Organizer window and click [Run]. When TES5Edit appears, click [Ok] to load all plugins. When the RS Patcher window appears, select [Create Patch]. Click [Yes] when prompted about adding masters to the patch. This will happen several times. Once the script has reported completion, exit the TES5Edit window and save RSPatch.esp by clicking [Ok].
Real Skyrim Snowflakes - Vivid Snow
The Real Skyrim Snowflakes - Vivid Snow TES5Edit script adds records to the Vivid Snow.esp installed with the main mod and adapts it to fit the installed load order. Perform the following to execute the script:
Move Vivid Snow.esp just below RSPatch.esp. Open TES5Edit and click [OK] to load all plugins prior to Vivid Snow.esp. Right-click Vivid Snow.esp and select "Apply Script". In the drop down, select "Real Snowflakes Patcher" and click [Ok]. Click [Yes] when prompted about adding masters to the patch. This will happen several times. Once the script has reported completion, exit the TES5Edit window and save Vivid Snow.esp by clicking [Ok].
SkyProc Patchers
SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.
Skyproc Unified Manager (SUM)
The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. Perform the following:
Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute. Download and install the SkyProc Unified Manager from here, currently version 1.3.2. In Mod Organizer, select the data tab in the right-pane and expand "SkyProc Patchers">"SUM". Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient. Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it already. Start SUM. A list of installed patchers should be displayed with a check box next to each. Click the arrow next to each patcher icon and configure them as in the subsections below. Click [SUM Options] and uncheck "Run LOOT". Click [Patch] in the top right corner to generate all the patches. After this is done, SkyProc Unified Manager will close.
Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in game.
ASIS
ASIS is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.
In the configuration menu, only check the box for NPC Enchant Fix.
For reference, the files generated by this mod are:
- ASIS.esp
- Entire SkyProc Patchers/ASIS folder containing logs/configuration files.
Dual Sheath Redux
Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed and shields/staves to be stored on back.
In Settings > Other Settings, select the following: Left Biped Slot: 54 Right Biped Slot: 45
For reference, the files generated by this mod are:
- Dual Sheath Redux Patch.esp
- Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.
Clean Up The Mod Organizer Overwrite Directory
While performing the steps in this section the output files have all been accumulating in the <Mod Organizer>/Overwrite directory. Perform the following to maintain a clean overwrite directory:
Right-click the "Overwrite" mod at the bottom of the Mod Organizer left pane select "Create Mod". Give it the name "SRLE Profile" and click [OK]. Place this new mod folder at the bottom of the left pane and activate it.
All of the output files are now centrally located in one folder and do not apply to all profiles any longer.
In-Game Configuration
This section details settings for the various mods recommended by the author.
MCM Menu Settings
This section specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be at the mod install default (as seen with a new game).
A Matter of Time
- General Panel
- Symbol 1 Section
- Show Moon Phases: Enabled
- Show Seasons: Enabled
- Symbol 1 Section
- Display Panel
- Symbol 1 Section
- Scale: 60%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -50
- Vertical Offset: 0
- In-Game Clock Section
- Scale: 70%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -45
- Vertical Offset: 38
- In-Game Date Section
- Scale: 70%
- Horizontal Anchor: RIGHT
- Horizontal Offset: -45
- Vertical Offset: 47
- Symbol 1 Section
Auto Unequip Ammo
- Configuration Panel
- Features Section
- Use Equip Sets Enabled
- Follower Addon Enabled
- Features Section
Bathing in Skyrim
- Settings Panel
- Hotkeys Section
- Check Status B
- Hotkeys Section
- Player Animations Panel
- Animation Styles for Player Section
- Bathing 3 - MIXED* (FNIS)
- Showering 1 - STAND* (FNIS)
- Undress Before Bathing - Extended Section
- 44 - Face A Enabled
- 46 - Chest A Enabled
- 47 - Back Enabled
- 48 - Tail Enabled
- 49 - Pelvis A Enabled
- 50 - Decapitated Head Enabled
- 51 - Decapitate Enabled
- 52 - Pelvis B Enabled
- 53 - Right Leg Enabled
- 55 - Face B Enabled
- 56 - Chest B Enabled
- 57 - Shoulder Enabled
- 58 - Left Arm Enabled
- 59 - Right Arm Enabled
- 60 - Misc FX Enabled
- 61 - FX01 Enabled
- Animation Styles for Player Section
- NPC Animations Panel
- Animation Styles for NPCs Section
- Bathing 3 - MIXED* (FNIS)
- Showering 1 - STAND* (FNIS)
- Undress Before Bathing - Extended Section
- 44 - Face A Enabled
- 46 - Chest A Enabled
- 47 - Back Enabled
- 48 - Tail Enabled
- 49 - Pelvis A Enabled
- 50 - Decapitated Head Enabled
- 51 - Decapitate Enabled
- 52 - Pelvis B Enabled
- 53 - Right Leg Enabled
- 55 - Face B Enabled
- 56 - Chest B Enabled
- 57 - Shoulder Enabled
- 58 - Left Arm Enabled
- 59 - Right Arm Enabled
- 60 - Misc FX Enabled
- 61 - FX01 Enabled
- Animation Styles for NPCs Section
Better Fast Travel
- Settings Panel
- Additional Options Section
- No Weight Limit Enabled
- Additional Options Section
Better Vampires
- General Options Panel
- Stage Progression Section
- REVERSE PROGRESSION
- Stage Hated Section
- STAGE 4 HATED
- Feeding Animation Section
- BEDROLL FEEDING ANIMATION
- Extract Blood Potions Section
- EXTRACT BLOOD
- Night/Vampire Vision Strength Section
- 0.7
- Sun Damage Section
- SLIGHT DAMAGE
- Specialized Sun Damage Section
- EXEMPT AT STAGE 1
- Turned Victim Skills Section
- VICTIM KEEPS OWN SKILLS
- Stage Progression Section
- Miscellaneous Options Panel
- Gameplay Section
- Mortal's Mask Makes Visual Changes Enabled
- Gameplay Section
BFS Effects
- Options Panel
- Player Percentages Section
- Normal: 20%
- NPC Percentages Section
- Normal: 20%
- Misc. Options Section
- Cook Meat Disable
- Player Percentages Section
Blocksteal Redux
- Activate Enable
- Load Basket Enable (Respond yes when prompted)
Complete Alchemy
- Harvest Panel
- Water Section
- Craft Water Disabled
- Get Water from Wells Disabled
- Water Section
- Misc Panel
- Sleep Options
- Rested Bonus for Werewolves Enabled
- Sleep Options
Complete Crafting
- Crafting Options Panel
- Additional Items Section
- Artifact Replicas Enabled
- Matching Set Circlets Enabled
- Leveled Items Section
- Auto Upgrade Enabled
- Additional Items Section
- Learning & XP Panel
- Smithing Experience Section
- Tanning Rack 0.5
- Smelter 0.5
- Learn to Craft Section
- Learning Points required to Craft 200
- Smithing Experience Section
- Mining & Materials Panel
- Mining Section
- Mining Presets FASTER MINING
- Mining Section
- Enable Mods Panel
- Display Crafting Recipes Section
- JewelCraft Enabled
- Bandoliers, Bags, and Pouches Enabled
- Cloaks of Skyrim Enabled
- Jaysus Swords Enabled
- Winter Is Coming Enabled
- Display Crafting Recipes Section
- Distribute in Lists
- JewelCraft Enabled
- Distribute in Lists
Convenient Horses
- Main Panel
- Bound Key Settings Section
- Consolidate Talk/Loot/Harvest: Enabled
- Talk/Loot Key: Z
- Horse Inventory Key: O
- Follow Toggle Key: C (Change "Auto Run" key to something else in game options)
- Bound Key Settings Section
- Horses Panel
- Horse Inventory Section
- Inventory Access Mode: Local
- Horse Inventory Section
- Followers Panel
- General Section
- Followers Horses: Enabled
- General Section
- Auto Loot Panel
- General Section
- Auto Loot Mode: Disabled
- General Section
Deadly Dragons
- Dragons Panel
- Presets Section
- Difficulty EXPERT
- Presets Section
Dual Wield Parrying
- Block Key: M3 (Mouse 3 i.e. Scroll Wheel Push Button)
EFF
- Features Panel
- Stealth Invisiblity Disabled
- Settings Panel
- Max Followers 3
- Spacing Section
- Space between followers 120
- Panel Panel
- Dimensions Section
- Y Coordinate: 70
- Dimensions Section
Extended UI
- Console Section
- Fullscreen Enabled
- Stats Menu Section
- Aspect Ratio Set your game video resolution aspect ratio
- Hide Legendary UI elements Enabled
- Show attribute modifiers Enabled
- Show skill modifiers Enabled
Face To Face
- Options Section
- Tracking TRACKING
Frostfall
- Overview Panel
- Frostfall Status Section
- Frostfall is: Enabled (Exit menu and wait for quest to complete before opening the menu again.)
- Frostfall Status Section
- Gameplay Panel
- Fast Travel & Waiting Section
- Disable Fast Travel Enabled
- Disable Waiting While Outdoors Enabled
- Fast Travel & Waiting Section
- Interface & Notifications
- User Interface Section
- Screen Aspect Ratio Set your game video resolution aspect ratio
- User Interface Section
Immersive Creatures
- General Panel
- General Section
- Select Version Preset: Purist
- General Section
Immersive HUD
- Activation Panel
- Compass Activation Section
- Key press toggles Enabled
- Compass Activation Section
- Options Panel
- Enable Fast Fade of Magicka: Enabled
- Enable Fast Fade of Stamina: Enabled
iNeed
- Basics Panel
- Player Section
- Eat/Drink Animations Enabled
- Player Section
- 'Advanced Panel
- NPCs Section
- Follower Needs Default
- Followers Purchase Food Enabled
- Horse Needs Enabled
- Gameplay Section
- Cannibalism Enabled
- NPCs Section
- Difficulty Panel
- World Section
- Food Removal BOTH
- Food Spoilage WORDS
- Gameplay Section
- Death Enabled
- Food/Drink Section
- Increased Food Weight/Value Disabled
- World Section
- Notifications Panel
- Widget Section
- Style ALPHA/COLOR-BASED
- Track Disease Enabled
- Widget Section
Inns and Taverns
- Configuration Panel
- Options Section
- Enhanced Mode Enabled
- Options Section
Minty Lightning
- Miscellaneous Panel
- Miscellaneous Section
- Legacy Config Menu Enabled (Actually Disabled)
- Miscellaneous Section
Sky UI
- General Panel
- Item List Section
- Font Size Small
- Category Icon Theme CELTIC
- Item List Section
- Advanced Panel
- SWF Version Checking Section
- Map Menu Disabled
- SWF Version Checking Section
Trade & Barter
- Barter Rates Panel
- Start Mod Click (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
VioLens
- Melee & Ranged Panel
- Melee Section
- Camera View 3RD PERSON LAST
- Last Enemy Restriction Disabled
- Player Killmove Immunity Enabled
- Ranged Section
- Camera View PROJECTILES
- Last Enemy Restriction Disabled
- Melee Section
- Stealth & Triggers Panel
- Triggers Section
- Left Attacks Enabled
- Alt Werewolf Attacks Enabled
- Triggers Section
Wearable Lanterns
- General Panel
- General Settings Section
- Lantern Position WORN - FRONT RIGHT
- Fuel Settings Section
- Travel/Paper Lanterns Use Oil Enabled
- Bug Lanterns Use Pollen Enabled
- Hotkeys Section
- Toggle Lantern G
- General Settings Section
- Interface Panel
- Fuel Meter Settings, General Section
- Meter Layout BOTTOM RIGHT, EDGE
- Meter Height Normal
- Fuel Meter Settings, General Section
Wet and Cold
- Ashes/Survival Panel
- Player Section
- Watery Eyes Enabled
- Player Section
XPMSE
- Styles Panel
- Style Randomizer (All) Enabled
- Sword Style / Sword Style (Left) Sections
- Player SWORD ON BACK
- Dagger Style / Dagger Style (Left) Sections
- Player DAGGER ON BACK HIP
- Bow Style Section
- Player FROSTFALL BOW
- Quiver Style Section
- Player FROSTFALL QUIVER (XP32)
- Bolt Style Section
- Player LEFT HIP BOLT QUIVER
Tips, Known Issues, and Troubleshooting
Skyrim was created by Sheogorath himself. Issues ARE going to occur in any adventure through Skyrim even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.
Tips
- If the character dies, completely exit the game and reload the last save. The automatic load erroneously retains data it should not from after the save.
- When adding new mods on top of this guide, keep in mind the following non-standard biped slot usage:
- 44 (Face Masks - Immersive Armors, OBIS)
- 45 (Right Hand Staves - Dual Sheath Redux)
- 46 (Cloaks - Cloaks of Skyrim, Frostfall, Immersive Armors, Winter is Coming)
- 47 (Backpack - Frostfall)
- 48 (Back Left Bandolier - Bandoliers Bags and Pouches)
- 49 FREE
- 52 (Side Left Bandolier - Bandoliers Bags and Pouches)
- 53 (Chest/Shoulder Bandolier - Bandoliers Bags and Pouches)
- 54 (Left Hand Weapon/Shield On Back - Dual Sheath Redux)
- 55 (Back Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
- 56 (Goggles - Wet & Cold)
- 57 (Front Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
- 58 (Front Left Bandolier - Bandoliers Bags and Pouches)
- 59 (Side Right Bandolier - Bandoliers Bags and Pouches)
- 60 (Eyepatch - Immersive Armors)
Known Issues
Visuals
- None
Gameplay
- None
Troubleshooting
Crashes and/or Freezes
- Verify VRAM is not overloaded using a tool such as PrecisionX to check VRAM load and adjust mods accordingly.
Low FPS
Depending on the system configuration some effects may be too much to handle. To help tailor the experience, some of the higher FPS hitting effects are listed with possible tweaks.
- Skyrim Flora Overhaul along with the grass tweaks provided in the guide can hit performance on certain systems. Try setting iMinGrassSize to 30 or 40 under [GRASS] in skyrim.ini. This thins out grass but improves performance.
- DynDOLOD adds a lot of extra rendering for distant objects. If the hit is too much, try lowering the object generation level. This will make pop-in more apparent but give better performance.
- If playing at high resolutions such as 1440p and above, consider dropping resolution to 1080p/1200p to ease rendering.
Important Dates
- 08/30/2013 - Development started.
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