User:Hishutup/TempPage: Difference between revisions

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----
{{#VarDefine:Tool|#9666FC}}
{{#VarDefine:FO3mod|#74FC39}}
{{#VarDefine:FNVmod|#FCB040}}
{{#VarDefine:TTWmod|#7BDEFC}}


==== <span style="color: white;">Colors, what do they mean?</span> ====
:: Not all of these colors are consistent through out the guide.
<br>
:<span style="color: white"><big>Section Header </big></span>
:<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: green"> Core/ Required
:<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: yellow"> Extended/ Optional
:<span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: orange"> Module/ Important Notes/ User install specific
:<span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: red"> Special / Warning / Do not use in current state


<br>
<div style="width:75%;">
----
{| style="width: 85%; margin: auto; background-color:#808080;"
=== Section 13.X.X: Overriding Texture Packs ===
| style="color:black; font-weight:bold"|Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.


===== [http://www.nexusmods.com/oblivion/mods/27887/? HiRes Oblivion Textures] =====
However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.
* '''Author''': Evandar
* '''Version''': 1.1


<short description>
If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#FF6653; color:black; font-weight:bold; font-size:1.5em;"|This means important.
|-
| style="background-color:#D3D3D3; color:black;"|Important things to note are placed within a red banner.<br />Oftentimes instructions will follow a red header.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#749FFF; color:black; font-weight:bold; font-size:1.5em;"|This means INI edits.
|-
| style="background-color:#D3D3D3; color:black;"|Edits that need to be done to configuration files follow a blue header.<br />Oftentimes they look something like this:


===== [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
[Section Name]<br />
* '''Author''': Daleth
SomeSettingName=####
* '''Version''': 1.0
* '''Installation''': Download: Book Jackets Oblivion High Res
Esp/m Filter:
    Check:
          Book Jackets Oblivion.esp


<short description>
There will be specific instructions to follow on where to place the edits.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#EB8CBA; color:black; font-weight:bold; font-size:1.5em;"|This means mod merging.
|-
| style="background-color:#D3D3D3; color:black;"|Mod merging instructions follow a pink header.<br />There will be specific instructions on which mods to merge and what to do after they are merged.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#D9B400; color:black; font-weight:bold; font-size:1.5em;"|This means in game settings.
|-
| style="background-color:#D3D3D3; color:black;"|In game settings follow a yellow header.<br />They will look like this:


=== Section 16.X.X: Testing Resources ===
Setting Section  
{{Notice|Generally no one should install these. Unless you know what you're doing. Especially tes4ll-v4 at this time. Read carefully.}}


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM TestResource] =====
Setting Name
* '''Author''':"FIX LATER"
*Setting
* '''Version''': "FIX LATER"
|}
* '''Installation''': Download: FCOM TestResource.zip
<br />
Esp/m Filter:
{| style="margin: auto; width: 85%;"
    Check: FCOM 300_Resource.esp
| style="background-color:#2F4F4F; letter-spacing:-1px; font-weight:bolder; font-size:1.5em;"|[https://www.7-zip.org/download.html <span style="color:#9666FC; ">7-Zip</span>]
|-
| style="background-color:#91A6BB; color:black;"|'''Author:''' Igor Pavlov<br />'''Version:''' 9.20<br />'''Mod Notes:''' The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
|}


This is a good utility for playing around with high spawns rates. This is done after enabling the esp. Once the game is started, you will be immediately teleported to a cell. To change cells use
{{User:Hishutup/Templates/TTWMOD
"coc 300TestCellXX" in the console.There are 30 cells XX = (00 - 29)
|Name=7-Zip
 
|Link=https://www.7-zip.org/download.html
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
|Au=Igor Pavlov
* '''Author''': Gruftikus and Lightwave
|Ver=9.20
* '''Version''': 4.10
|Install=  
* '''Installation''': This is an application and is different from most. After downloading extract the files described below and then place them inside you Data folder.
|Text=Help<br />
Extract:
|ModNotes=The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
    Ini
Me}}
    tes4qlod_tex
<br />
    S3TC.EXE
{{User:Hishutup/Templates/TTWMOD
    tes4ll.exe
|HeaderFColor=FNV
    VIC32.DLL
|Link=https://www.nexusmods.com/newvegas/mods/40433/?
    tes4qlod_Oblivion_ltex.dat
|Name=The New Bison Steve Hotel and Lucky Casino
I recommend not using the batch files since this guide is going to download and install the last application which functions a GUI for tes4ll-v4.
|Au=Mike Hancho
You MUST backup your:
|Ver=107
    Oblivion/Data/Meshes/Landscape/LOD folder
|MainFile=New Bison Steve Version 107 MASTER FILE VERSION
I generally copy/paste sequentially thus giving me and LOD - Copy folder.
|OptionalFiles=New Bison Steve Version 107 - SORTOMATIC VERSION
 
|Install=During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
* '''Notes''': I need to understand this thing more before I add it.
<br />
 
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].
===== [<url> <mod name>] =====
|Depends=NVSE, Sortomatic}}
* '''Author''':
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>

Latest revision as of 03:15, April 19, 2023




Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.

However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.

If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!


This means important.
Important things to note are placed within a red banner.
Oftentimes instructions will follow a red header.


This means INI edits.
Edits that need to be done to configuration files follow a blue header.
Oftentimes they look something like this:

[Section Name]
SomeSettingName=####

There will be specific instructions to follow on where to place the edits.


This means mod merging.
Mod merging instructions follow a pink header.
There will be specific instructions on which mods to merge and what to do after they are merged.


This means in game settings.
In game settings follow a yellow header.
They will look like this:

Setting Section

Setting Name

  • Setting


7-Zip
Author: Igor Pavlov
Version: 9.20
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Author: Igor Pavlov
Version: 9.20
Help
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use. Me


Author: Mike Hancho
Version: 107 (New Bison Steve Version 107 MASTER FILE VERSION)
Optionals: New Bison Steve Version 107 - SORTOMATIC VERSION
Installation:
During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].


During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].

Dependencies: NVSE, Sortomatic