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= Complete Oblivion Modding Guide WIP=
{{TOC right}}


{{Notice|'''Disclaimer''': I have NOT tested this yet. I have briefly tested some areas and did a long walk but that is all I have tested up to this point. I still have not found a good order for installing. Meaning that there are overwrites that shouldn't happen. Use at your own risk}}
{{#VarDefine:Tool|#9666FC}}
{{#VarDefine:FO3mod|#74FC39}}
{{#VarDefine:FNVmod|#FCB040}}
{{#VarDefine:TTWmod|#7BDEFC}}




<div style="width:75%;">
{| style="width: 85%; margin: auto; background-color:#808080;"
| style="color:black; font-weight:bold"|Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.


==== Mods that are not going to be included or are going not be used at this current time . ====
However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.
:'''Better Cities''': I chose this because it will cause the frame rate of the game to drop to around 15fps while in just about any town.
:'''Really AEVWD''': I am not yet comfortable with the massive frame drop. I have not come up with a good sacrifice for appearance VS. frames.
:'''Open Cities and Open Cities Reborn''': There are mod in incompatibilities as well as massive frame drop when even close to cities.


=== Credits ===
If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replaying to my email and providing an easy to write format.
|}
:[http://tescosi.com/wiki/Main_Page tescosi.com]: For providing various guides but are a little outdated.
<br />
:[http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]: I took more than a few look at this and I am going to add part from the guide to mine.
{| style="margin: auto; width: 85%;"
| style="background-color:#FF6653; color:black; font-weight:bold; font-size:1.5em;"|This means important.
|-
| style="background-color:#D3D3D3; color:black;"|Important things to note are placed within a red banner.<br />Oftentimes instructions will follow a red header.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#749FFF; color:black; font-weight:bold; font-size:1.5em;"|This means INI edits.
|-
| style="background-color:#D3D3D3; color:black;"|Edits that need to be done to configuration files follow a blue header.<br />Oftentimes they look something like this:


=== Section 1.X.X: The Tools and Setup ===
[Section Name]<br />
For the most part Wrye Bash is going to be the program to use but there is one time Where OBMM(Oblivion Mod Manager) is going to be needed since installing one part of the UI can be tricky and very difficult.
SomeSettingName=####
<!--
==== Section 1.1.X: Required Game ====
I would recommend using the steam version of [http://store.steampowered.com/app/900883/ The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe]
:You need all the DLC and especially Shivering Isles.
===== Delete all previous files but backup older saves =====
:This guide is going to be developed for a completely new install with a new save game.
:Delete the Oblivion folder in Steam directory unless you are positive it is a brand new install
:My steam directory where my current installed games are located like this:
    C:\Program Files (x86)\Steam\SteamApps\common
:Navigate to the My Games folder and then into the Oblivion folder.
:The location of my Oblivion folder that is located in the "My Games" folder is like such:
    C:\Users\<user>\Documents\My Games\Oblivion
:While in the "My Games" folder:
    Rename the Saves folder to something else. I choose "Saves_Backup".
    Delete the rest of the files that are in the current directory except the renamed "Saves" folder.
:In the Steam Client right-click on "The Elder Scrolls IV: Oblivion" and then select ''Delete local Content...''
:While still in the Steam Client click ''INSTALL" and wait for the game to re-download.
:After Oblivion is done downloading click ''PLAY''. This will bring up the launcher for Oblivion.
:If dialogue boxes pop up select ''OK''.
:Click ''Options''. Then in the "Video Quality Presets" box, click ''Ultra High'' and then ''OK''
:
:The reason for selecting Ultra high is because I don't fully understand whats different in the ini files and the fps gain is :minimal because Oblivion is limited by the engine rather than the hardware that is running on.
:
:Change the Resolution to the resolution of your screen.
    Mine is: 1920x1080(widescreen)
:Leave Antialising set to "None".


There will be specific instructions to follow on where to place the edits.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#EB8CBA; color:black; font-weight:bold; font-size:1.5em;"|This means mod merging.
|-
| style="background-color:#D3D3D3; color:black;"|Mod merging instructions follow a pink header.<br />There will be specific instructions on which mods to merge and what to do after they are merged.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#D9B400; color:black; font-weight:bold; font-size:1.5em;"|This means in game settings.
|-
| style="background-color:#D3D3D3; color:black;"|In game settings follow a yellow header.<br />They will look like this:


--!>
Setting Section


<!--'''Suggestions for structur and content for '1.1.x Required Game' by Soire'''--!>
Setting Name
==== 1.x System Requirements ====
*Setting
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
|}
 
<br />
{| class="wikitable"
{| style="margin: auto; width: 85%;"
|-
| style="background-color:#2F4F4F; letter-spacing:-1px; font-weight:bolder; font-size:1.5em;"|[https://www.7-zip.org/download.html <span style="color:#9666FC; ">7-Zip</span>]
! Hardware!! Minimum !! Recommended
|-
| Windows OS|| Windows XP|| Windows 7/8
|-
| CPU|| Intel Core i3 (dual core)|| Intel Core i5/i7 (quadcore)
|-
| GPU|| 1GB VRAM || >=1.5GB VRAM
|-
|-
| System RAM|| 4GB || >=8GB
| style="background-color:#91A6BB; color:black;"|'''Author:''' Igor Pavlov<br />'''Version:''' 9.20<br />'''Mod Notes:''' The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
|}
|}
:
On a side note: 64-bit OS is highly recommended if attempting to mod Oblivion. However, the executable of the game adresses 2gb of memory usage only (which is in reality something like 1.8gb) and was never updated from Bethesda to use more. This will be remedied by this guide. Though, if you are running a 32-bit OS the patch won't have any effect. In this case, you might consider to install Core performance options.
==== 1.x Windows Folder Options ====
Windows Folder Options should be adjusted as follows:
# show hidden files, folders, or drives
# un-tick 'Hide extensions for known file types'
# Turn UAC (User Account Control) 'OFF' or 'Never'
:Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → :Folder and Search Options →
:Tab 'View'
:The easiest way to find the UAC is go the Windows Start Menu and in the search type "uac".
:There should only be one suggestion "Change User Account Control settings".
:Click it and drag the slider to the "Never notify me when:" setting.
:The reason for this is because the applications in this guide may have permission issues with being installed in "Program Files (x86)".
<!--comment need someone with XP to point out the folder options path in XP commend_end--!>
==== 1.x Recommended Steam Client Options ====
This will be reverted after both Oblivion Game and Mods are installed.
==== 1.x Install Oblivion ====
It is highly recommended (and for some Utilities used in this guide even
necessary) to install Oblivion outside of 'Program Files' or 'Program Files (x86)' folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and the Utilities. Examples for possible folder structures:
* C:\Steam\SteamApps\common\Oblivion
* C:\Games\Steam\SteamApps\common\Oblivion
Right-click Oblivion in Steam and select install. After Installation, run the Oblivion Launcher once and let it set the resolution and generate the .ini files. If it does not recognize your GPU, set your 'Screen Resolution' and 'Video Quality' presets according to your hardware capability.
'''Note''' Change 'Screen Effects' to HDR – this is required for TES4LodGen used later in this guide. Exit the launcher after done so.
Now, it is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download newest version here: http://www.7-zip.org/  (use latest stable version, v9.20 as for August 2014)
For this, navigate to:
# <Steam>\Steamapps\common\Oblivion
# <YourUserProfile>\(My)Documents\MyGames\Oblivion
# <YourUserProfile>\AppData\Local\Oblivion
Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size. '''Note''' the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.
A few Steam-Settings do need adjusting:
# Open Steam, right-click Oblivion in your Library → Properties → General → enable 'Steam Overlay while ingame'; this is
:needed for OBSE.
<!--comment Might add to disable Steam Cloud Synch, since in my experience this one could screw a bit with savegames. Better using a savegame Manager or manual backups of My Games\Oblivion\Saves folder. And Steam certainly didn't help with disabling 'Do not automatically update this Game'... comment_end---->
==== Section 2.1.X: Vanilla BSA Overrides ====
===== AAOVTR =====
* '''Author''': I don't Know
* '''Version''': N/A
* '''Installation''':
Install Options:
    Right-click ''Override Skips''
* '''Notes''': Nexus is reviewing the file due to not giving the proper credit to the authors of the texture. I have a copy but don't know if I'm allowed to distribute even permission from the author, which I do NOT have.
Replaces the vanilla Oblivion - Textures - Compressed.bsa with replacement textures for almost all vanilla textures.
==== Section 3.3.X: Mesh Reduction ====
People have found that high poly meshes cause low frame rate regardless of the card that is getting used.
===== [http://www.nexusmods.com/oblivion/mods/36205/? fps Poly Gone Ext] =====
* '''Author''': Batman92
* '''Version''': 10
* '''Installation''': Download: Poly Gone Ext v0_11
Sub-Packages:
    Check:
          Data
One of the more popular mesh reduction mods out there.
=== Section 10.X.X: General Mods ===
===== [http://www.nexusmods.com/oblivion/mods/3172/? Bank of Cyrodiil] =====
* '''Author''':
* '''Version''':
* '''Installation''': "FIX LATER"EXE installer
* '''Notes''': (if needed)
<short description>
===== [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
* '''Author''': Scot and WalkerInShadows
* '''Version''': v13
* '''Installation''': Better Dungeons non-BSA and Better Dungeons.
Better Dungeons: Esp/m Filter:
    Check: Better Dungeons.esp
Improves dungeons. Thought it looked good and didn't see anything bad about it.
===== [http://www.nexusmods.com/oblivion/mods/11778/? Clocks of Cyrodiil] =====
* '''Author''': WilliamSea
* '''Version''': v1.00
* '''Installation''': Clocks of Cyrodiil
* '''Notes''': Needs Cleaning
After installing, I found it looked pretty natural.
===== [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
* '''Author''': Strategy Master
* '''Version''': V2.4
* '''Installation''': DLT OBSE V2-4
Esp/m Filter:
    Check: DropLitTorchOBSE.esp
* '''Notes''': Required for Deadly Reflex.
===== [http://www.nexusmods.com/oblivion/mods/34905/? HUD Status Bars] =====
* '''Author''': TheNiceOne
* '''Version''': 5.3.2
* '''Installation''': HUD Status Bars 5_3_2
Sub-Packages:
    Check: 00, 01 Vanilla style, 10 - (Dark) DarN, 11 DarNified Compass
Esp/m Filter:
      Check: HUD Status Bars.esp
* '''Notes''': I need someone to write an ini that put the bars in one place as well as making them easier to see.
Changes the HUD."FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/3409/? Keychain] =====
* '''Author''': mmmpld and haama
* '''Version''': 5.00
* '''Installation''': Keychain v5_00
Esp/m Filter:
    Check: P1DkeyChain.esp
Collects all the keys into one key chain so that there are not a bunch of random key in your inventory.
===== [http://www.nexusmods.com/oblivion/mods/10223/? Let the People Drink] =====
* '''Author''': Khornate and Qazaaq
* '''Version''': 2.6
* '''Installation''': Main file.
Sub-Packages:
    Check: 00, 01 Plain Cobl.
Esp/m Filter:
    Check: LetThePeopleDrink.esp
===== [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
* '''Author''': Kyoma
* '''Version''': 1.2.0
* '''Installation''': MiniMap v1x2x0
Esp/m Filter:
    Check: MiniMap.esp
* '''Notes''': Requirement"FIX LATER"
As I was doing some testing, I felt like I was missing a minimap. I then did a search and found one. "FIX LATER"I will say controls need remapping.
===== [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Installation''': Mainfile
Retextures for creatures. I would like to add more.
===== [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* '''Installation''':
Sub-Packages:
    Check:
          00 Core
          01 Road Records
Esp/m Filter:
    Check:
          Roads of Cyrodil.esp
          ROC Standard Road Record.esp
* '''Notes''': I ave no idea what ROC Standard Road Record.esp is or does.
I thought that bridges would be awesome in Cyrodil and well it is.
===== [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
* '''Author''': Wyzard
* '''Version''': 2.1.2
* '''Installation''': RefScope 2_1_2
Esp/m Filter:
    Check: RefScope.esp
A must have mod for debugging. The usage will be described near the end of the guide.
===== [http://www.nexusmods.com/oblivion/mods/2055/? Reznod Mannequins] =====
* '''Author''': reznod
* '''Version''': 3.0
* '''Installation''': Reznod Mannequins
Esp/m Filter:
    Reznod_Mannequins.esp
One of the mods recommended this mod. I figured, why not.
===== Potentially NSFW [http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=720 Slof's Oblivion Horses] =====
* '''Author''': Slof's
* '''Version''': 2.0
* '''Installation''':
Esp/m Filter:
    Uncheck: Slof's Horses Base.esp
Supposedly improves horses. "FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.9
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
=== Section 11.X.X: FCOM Convergence ===
==== Section 11.1.X: FCOM Convergence ====
This is a massive convergence of many massive overhauls. I makes the game feel new and way more difficult. I'm also looking for alternative overhauls that are compatible with this guide.
===== [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] =====
* '''Author''': Francesco and SomeWelshGuy
* '''Version''': 5.0B2
* '''Installation''':
Download:
    Francescos Creatures and Items - V5B1
    Francescos Creatures and Items - V5B2 Update
Wizard:
    Francescos Creatures and Items - V5B1
    Next
    Yes, I want the SI version
    Yes, I am installing FCOM
    Next
    Uncheck: Chance of More Enemies
    Check: Apply these selections, Install this package
* '''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected
===== [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)] =====
* '''Author''':
* '''Version''': 1.35
* '''Installation''': Download: OOO135.zip, OOO135BSA.7z, OOO MIssing Icons.7z, Harvest_Flora_v3_0_1.zip
* '''Notes''':
OOO135: Esp/m Filter:
    Check:
          Oscuro's_Oblivion_Overhaul.esm
          Oscuro's_Oblivion_Overhaul.esp
Harvest_Flora_v3_0_: Esp/m Filter:
    Check: All
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download:  WarCryEv.7z, Oblivion WarCry EV Opti.7z
* '''Notes''':
WarCryEv: Esp/m Filter:
    Check: All
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z
* '''Notes''':
Bob's Armory Oblivion: Esp/m Filter:
    Check: All
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence] =====
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Installation''': Download: FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z
* '''Notes''':
FCOM Convergence 1.00: Esp/m Filter:
    Check: Select all except FCOM_SpawnRates*
    Check: FCOM_SpawnRatesReduced.esp
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons] =====
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Installation''': Download:  FCOM Optional Add-Ons.7z
* '''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)] =====
* '''Author''': "FIX LATER"
* '''Version''': 3.8
* '''Installation''': Download: MMM38.rar, MMM38BSA.7z
* '''Notes''':
MMM38: Esp/m Filter:
    Check: Mart's Monster Mod.esm, Mart's Monster Mod - Diverse Creatures Expansion.esp, Mart's Monster Mod - Diverse WaterLife.esp, Mart's Monster Mod - Extra Wounding.esp, Mart's Monster Mod - Hunting & Crafting.esp, Mart's Monster Mod - Looting NPCs & Creatures.esp, Mart's Monster Mod - More Wilderness Life No Gates.esp, Mart's Monster Mod - Mummies.esp, Mart's Monster Mod - RadiantAITweaks.esp, Mart's Monster Mod - Shivering Ises.esp
MMM38BSA: The BSA file name MUST be changed to "FCOM_Convergence_MartsMonsterMod" without quotes.
==== Section 11.2.X: FCOM Convergence Patches ====
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
* '''Notes''': Requires [http://wiki.step-project.com/User:Hishutup/OblivionGuide#Slof.27s_Oblivion_Horses Slof's Oblivion Horses]
Esp/m Filter:
    Check: MMM4OOO&FCOM - Slofs Horse & DLC Armor.esp
"FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
* '''Author''': Corepc - BFG
* '''Version''': 2.0a
* '''Installation''': Download: OMOBS Shivering Isles
Esp/m Filter:
    Check: OMOBS_SI.esp
* '''Notes''': I'm not 100% sure that this works with the new FCOM Convergence 1.00
<short description>
=== Section 12.X.X: Combat Overhauls ===
<big>I am playing on making this section into a modular system where there will be a selection of modules for Combat Overhaul. This is just to start.</big>
Unnecessary violence is being considered
===== [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex] =====
* '''Author''': Skycaptain
* '''Version''': 6.0b101
* '''Installation''': Download: Deadly Reflex v6_0_beta101
Esp/m Filter:
    Check:
          HorseCombatMaster.esm
          DeadlyReflex 6 - Combat Moves.esp
* '''Notes''': "FIX LATER" This needs a configuration guide. I need input on what keys to use.
Combat Overhaul. I tried it in testing and it made the animations feel way better. The combat was very interactive.
===== [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix] =====
* '''Author''': HeX
* '''Version''': V1.1
* '''Installation''': Download: DR6-NIFSE Compatibility patch
Esp/m Filter:
    Check:
          Deadly Reflex 6 - HeX NifSE Patch.esp
* '''Notes''': Required to use Deadly Reflex
=== Section 13.X.X: Overriding Texture Packs ===
===== [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice] =====
* '''Author''': maczopikczo and xrayy
* '''Version''': 03
<short description>
===== [http://www.nexusmods.com/oblivion/mods/27887/? HiRes Oblivion Textures] =====
* '''Author''': Evandar
* '''Version''': 1.1
<short description>
===== [http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
* '''Author''': Windsurfer
* '''Version''': 0.6
* '''Installation''':
Esp/m Filter:
    Check: All
<short description>
===== [http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
* '''Author''': Xerus
* '''Version''': 1.0
<short description>
===== [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
* '''Author''': Daleth
* '''Version''': 1.0
* '''Installation''': Download: Book Jackets Oblivion High Res
Esp/m Filter:
    Check:
          Book Jackets Oblivion.esp
<short description>
===== [http://www.nexusmods.com/oblivion/mods/8298/? Improved Doors and Flora] =====
* '''Author''': Mikal33
* '''Version''': 1.1
* '''Installation''': Download both files
Install:
    Improved Doors and Flora
    IDFUpdate
<short description>
===== [http://www.nexusmods.com/oblivion/mods/8500/? Improved Trees and Flora] =====
* '''Author''': Mikal33
* '''Version''': 1.0
* '''Installation''': Download: Improved Trees and Flora
Install:
    Improved Trees and Flora
<short description>
===== [http://www.nexusmods.com/oblivion/mods/8954/? Improved Bruma] =====
* '''Author''': Mikal3
* '''Version''': 1.31
* '''Installation''': Download: Improved Bruma and BrumaUpdate
Instal:
    Improved Bruma
    BrumaUpdate
<short description>
===== [http://www.nexusmods.com/oblivion/mods/9498/? Improved Signs] =====
* '''Author''': Mikal33
* '''Version''': 1.2
* '''Installation''': Download: ImprovedSignsComplete
Install:
    ImprovedSignsComplete
<short description>
=== Section 14.X.X: Overhauls Overriding Texture Packs ===
=== Section 15.X.X: Patches ===
=== Section 16.X.X: Testing Resources ===
{{Notice|Generally no one should install these. Unless you know what you're doing. Especially tes4ll-v4 at this time. Read carefully.}}
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM TestResource] =====
* '''Author''':"FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: FCOM TestResource.zip
Esp/m Filter:
    Check: FCOM 300_Resource.esp
This is a good utility for playing around with high spawns rates. This is done after enabling the esp. Once the game is started, you will be immediately teleported to a cell. To change cells use
"coc 300TestCellXX" in the console.There are 30 cells XX = (00 - 29)
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
* '''Author''': Gruftikus and Lightwave
* '''Version''': 4.10
* '''Installation''': This is an application and is different from most. After downloading extract the files described below and then place them inside you Data folder.
Extract:
    Ini
    tes4qlod_tex
    S3TC.EXE
    tes4ll.exe
    VIC32.DLL
    tes4qlod_Oblivion_ltex.dat
I recommend not using the batch files since this guide is going to download and install the last application which functions a GUI for tes4ll-v4.
You MUST backup your:
    Oblivion/Data/Meshes/Landscape/LOD folder
I generally copy/paste sequentially thus giving me and LOD - Copy folder.
* '''Notes''': I need to understand this thing more before I add it.
===== [<url> <mod name>] =====
* '''Author''':
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
=== Section 17.X.X: Finishing Up ===
==== Section 17.1.X: Wrye Bash - Bashed Patch ====
"FIX LATER"
==== Section 17.2.X: Run Applications ====
"FIX LATER"
==== Section 18.X.X: Complete Collected Credits ====
"FIX LATER"


==== Section 19.X.X: Change Log ====
{{User:Hishutup/Templates/TTWMOD
"FIX LATER"
|Name=7-Zip
|Link=https://www.7-zip.org/download.html
|Au=Igor Pavlov
|Ver=9.20
|Install=
|Text=Help<br />
|ModNotes=The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Me}}
<br />
{{User:Hishutup/Templates/TTWMOD
|HeaderFColor=FNV
|Link=https://www.nexusmods.com/newvegas/mods/40433/?
|Name=The New Bison Steve Hotel and Lucky Casino
|Au=Mike Hancho
|Ver=107
|MainFile=New Bison Steve Version 107 MASTER FILE VERSION
|OptionalFiles=New Bison Steve Version 107 - SORTOMATIC VERSION
|Install=During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
<br />
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].
|Depends=NVSE, Sortomatic}}

Latest revision as of 03:15, April 19, 2023




Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.

However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.

If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!


This means important.
Important things to note are placed within a red banner.
Oftentimes instructions will follow a red header.


This means INI edits.
Edits that need to be done to configuration files follow a blue header.
Oftentimes they look something like this:

[Section Name]
SomeSettingName=####

There will be specific instructions to follow on where to place the edits.


This means mod merging.
Mod merging instructions follow a pink header.
There will be specific instructions on which mods to merge and what to do after they are merged.


This means in game settings.
In game settings follow a yellow header.
They will look like this:

Setting Section

Setting Name

  • Setting


7-Zip
Author: Igor Pavlov
Version: 9.20
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Author: Igor Pavlov
Version: 9.20
Help
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use. Me


Author: Mike Hancho
Version: 107 (New Bison Steve Version 107 MASTER FILE VERSION)
Optionals: New Bison Steve Version 107 - SORTOMATIC VERSION
Installation:
During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].


During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].

Dependencies: NVSE, Sortomatic