SkyrimSE:SKSE64: Difference between revisions
From Step Mods | Change The Game
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{{Recommendations | {{Recommendations | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed=''' | |detailed='''ROOT FILES INSTALLATION''' | ||
# Download the "Current SE build" archive file. | # Download the "Current SE build" archive file. | ||
# Open the archive and extract the following files to the Skyrim Special Edition root folder <code>../Steam/steamapps/common/Skyrim Special Edition</code>: | # Open the archive and extract the following files to the Skyrim Special Edition root folder <code>../Steam/steamapps/common/Skyrim Special Edition</code>: | ||
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''' | '''DATA FILES INSTALLATION''' | ||
# Create a empty mod in the mod list of MO and name it ''SKSE64'', or anything similar. | # Create a empty mod in the mod list of MO and name it ''SKSE64'', or anything similar. | ||
# Open the ''SKSE64'' mod folder (Ctrl+double-click). | # Open the ''SKSE64'' mod folder (Ctrl+double-click). | ||
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'''INI | '''INI FILE''' | ||
# Within the ''SKSE'' folder, create a new file named ''SKSE.ini'' i.e. <code>..SKSE64/SKSE/SKSE.ini</code> | # Within the ''SKSE'' folder, create a new file named ''SKSE.ini'' i.e. <code>..SKSE64/SKSE/SKSE.ini</code> | ||
# Open the new file and copy and paste the code in the box below | # Open the new file and copy and paste the code in the box below | ||
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''' | '''SCRIPTS''' | ||
# From the archive downloaded above, open the ''Data'' folder e.g. <code>SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/</code> | # From the archive downloaded above, open the ''Data'' folder e.g. <code>SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/</code> | ||
# Extract the '''scripts''' folder from the archive to the SKSE64 folder i.e. <code>../SKSE64/scripts/</code>. | # Extract the '''scripts''' folder from the archive to the SKSE64 folder i.e. <code>../SKSE64/scripts/</code>. | ||
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''' | '''LAUNCHER CONFIGURATION'''<br> | ||
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSEy: | Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSEy: | ||
Revision as of 18:28, May 5, 2021
SKSE64
by The SKSE TeamCR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
ROOT FILES INSTALLATION
- Download the "Current SE build" archive file.
- Open the archive and extract the following files to the Skyrim Special Edition root folder
../Steam/steamapps/common/Skyrim Special Edition
:- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
- Keep this archive open for the next steps.
DATA FILES INSTALLATION
- Create a empty mod in the mod list of MO and name it SKSE64, or anything similar.
- Open the SKSE64 mod folder (Ctrl+double-click).
- Create a new folder named SKSE and open it.
INI FILE
- Within the SKSE folder, create a new file named SKSE.ini i.e.
..SKSE64/SKSE/SKSE.ini
- Open the new file and copy and paste the code in the box below
- Save and close the file when finished.
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
SCRIPTS
- From the archive downloaded above, open the Data folder e.g.
SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/
- Extract the scripts folder from the archive to the SKSE64 folder i.e.
../SKSE64/scripts/
. - Close archive and Windows Explorer sessions.
Once complete, the SKSE64 mod's folder structure should be:
- ../SKSE64
- /scripts
- /Source
- <file list>
- <file list>
- /Source
- /SKSE
- /skse.ini
- /meta.ini
- /scripts
LAUNCHER CONFIGURATION
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSEy:
- In MO, click the button at the top of the main Mod Organizer window.
- Over the left pane, click the [+] (add executable button) and select [Add from file...].
- Navigate to the skse64_loader.exe file (e.g.,
../Steam/steamapps/common/Skyrim Special Edition/skse64_loader.exe
). - "SKSE" can be renamed for clarity, however, if this is done, MO will automatically create the "SKSE" launcher again and place it at bottom of the list.
- Tick [Create files in mod instead of overwrite] and select SKSE64 from the list.
- Use this executable to launch Skyrim SE going forward.