User talk:Diana TES GotH/Morroblivion Overhaul with FCOM: Difference between revisions

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== FCOM Convergence CORE Install ==
<div style="margin:15px; background-color:#36393E; font-size:3em; font-weight:bold; border-radius:6px; box-shadow: 0px 0px 20px 1px #090149 inset; border:none; text-align:center; padding:20px;">Morroblivion Overhaul<br>Version 2.0: The Modular Build<br><small><small>[https://stepmodifications.org/wiki/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Changelog] | [https://stepmodifications.org/forum/topic/12169-morroblivion-overhaul/ Forum] | Release Date: TBD</small></small></div>
FCOM makes it possible to play Francesco's, WarCry, OOO and MMM together. It also adds support for other mods, such as Bob's Armory, Loth's Blunt Weapons, Cobl, Knights of the Nine etc. You can play FCOM in countless combinations as only OOO and MMM are required as the "base". The FCOM Convergence Overhual is Optional, however, users who intend to install it need to pay close attention as CORE in this section means that it is necessary to FCOM.


'''Notice''': While I am updating the guide for FCOM fans, I personally will not be installing FCOM for my game, therefore I will not be providing any CR Patches related to FCOM. I will, however, be using Maskar's Oblivion Overhaul. Nevertheless, I will provide the BOSS userlist.txt which will include FCOM and related mods. I will list all known patches for FCOM and related mods.
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{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>


Related Links:
{{alert|type=warning|text=This Guide is now located at Nexus Mods Wiki [https://wiki.nexusmods.com/index.php/User:DianaTESGotH User:DianaTESGotH]<br>
[http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&=&_fromLogin=1 FCOM: Convergence 1.0] by TeamAlpha at Tes Alliance
<div style="text-align:center;"><big>[https://stepmodifications.org/wiki/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Morroblivion Overhaul]</big> last edited on February 3, 2018 is the current stable version.</div>}}
'''''Notice''''': tesalliance.org requires registration to view and download content. Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z, Oblivion WarCry EV Opti.7z, WarCryEv.7z, FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z, FCOM_EntropicOrderRebalance.7z, FCOM Optional Add-Ons.7z, and FCOM TestResource.zip can be downloaded from the link above if one chooses. This site contains the most current FCOM Convergence information and downloads.
<br>
[http://forums.bethsoft.com/topic/1512144-rel-fcom-convergence/ FCOM forum thread] at Bethesda Softworks Forums
{{alert|type=notice|text=This guide is tailored specifically for [https://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion Project Release]. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:<br>
[http://devnull.sweetdanger.com/convergence.html FCOM: Convergence] by dev_akm
[https://stepmodifications.org/wiki/Guide:Morrowind Guide: A modern Morrowind] by DassiD<br>
[http://en.uesp.net/wiki/Tes4Mod:FCOM Tes4Mod:FCOM] at The Unofficial Elder Scrolls Pages (aka UESP)
[https://stepmodifications.org/wiki/User:Astien/Oblivion Oblivion Vanilla Enhanced] by Astien<br>
 
[https://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics] by Bevilex}}
Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it FCOM Convergence CORE Install.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Francescos Creatures and Items - V5</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] by Francesco and SomeWelshGuy
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod aims to create a more realistic and enjoyable Oblivion experience. It won't make the game easier (although maybe a bit harder depending on what options you choose), just more credible and fun to play.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Francescos Creatures and Items - V5B1
• Francescos Creatures and Items - V5B2 Update
Francescos Creatures and Items - V5B1
'''Notice''': <span style="color: #ff7878">'''Warning!!!''' Do not use the creature pack with FCOM!!!</span>
1. '''Wrye Bash Users''' and '''Mod Organizer Users''' can simply: Check the BAIN options in steps 3 and 4.
2. Wrye Bash Users who wish to install with the Wizard, right slick on the mod and select Wizard.
    You can read these Options to know more about this mod → Next
    Do you want to install the Shivering Isles version of the mod √ Yes, I want the SI version → Next
    Are you installing this as part of an FCOM install √ Yes, I am installing FCOM → Next
    Read what will be installed. → Next
    Click Chance of More Enemies → Next
    Options: User's Choice → Next
    The installer script has finished, and will apply the following settings:
    '''Check''': Apply these selections
    '''Uncheck''': Install this Package
    Click Finish
3. Sub-Package '''Check''':
    • 00 Core
    • 01 SI + MOBS + Combat Tweaks
    • 02 Items Addon Resources
    • 03 Items Addon SI + MOBS
    • 07 Chance of More Enemies SI
    • 08 Optional Extras SI
4. Esm/m Filter '''Check''':
    • Francesco's Leveled Creatures-Items Mod.esm
    • Francesco's Optional New Items Add-On.esm
    • Francesco's Optional Chance of More Enemies.esp
    • Francesco's Optional Chance of Stronger Bosses.esp
    • Francesco's Optional Chance of Stronger Enemies.esp
    • Francesco's Optional Leveled Guards.esp
    '''Uncheck''':
    • Francesco's Creatures and Items Resources.esp as it is in the update file.
5. Right click on the mod and select Install.<br>
    '''Notice''': Francesco’s Creatures and Items Resources.esp is a dummy file that enables the required BSA resources for the creatures/items addons to load. If you wish to remove this esp to save a slot, you can register the BSA(s) in Oblivion.ini, by adding them to the end of SArchiveList.
Francescos Creatures and Items - V5B2 Update (Do Not Run the Wizard.)
6. Right click on the unpacked mod and select Install. Esp/m Filter: Check: Francesco's Creatures and Items Resources.esp
    '''Notice''': When the INI Tweaks warning pop up just click OK.
7. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">Francesco's Leveled Creatures-Items Mod.esm</span> <span style="color: #78c888">ADD: NpcFaces</span>
 
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=== <span style="color: #9eb8ee">Oscuros Oblivion Overhaul 136</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46199/? Oscuros Oblivion Overhaul 136] by Team Alpha
<div style="margin-left: 10px;">
</div>
</div>
Description: Oscuro's Oblivion Overhaul is an overhaul mod for TES IV: Oblivion. It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of your level.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oscuros Oblivion Overhaul BSA
• Oscuros Oblivion Overhaul FULL
 
1. Install Oscuros Oblivion Overhaul BSA.
2. Oscuros Oblivion Overhaul FULL
    Esp/m Filter: '''Uncheck''':
    • Oscuro’s_Oblivion_Overhaul – Knights of Nine.esp
    • Oscuro’s_Oblivion_Overhaul – No Daedric Itemes.esp
3. Right click on the mod and select Install.
4. <span style="color: cyan">''TES4Edit Override Required'':</span>
    '''Note''': BOSS does not allow ESP plugins to override ESMs or Master files. This is a workaround to fix the OOO-UOP conflicts. While there is a mod, [http://www.nexusmods.com/oblivion/mods/46823/? Oscuro's Oblivion Overhaul - Unofficial Patch] by ArchiTEK, it is not currently available for download.
    1. Run TES4Edit.
    2. Right click and choose Select None.
    3. Select only:
      • Oscuro's_Oblivion_Overhaul.esm
      • Unofficial Oblivion Patch.esp
4. Right click and select Apply Filter to show Conflict Losers.
5. Click + to expand the list.
6. Right click on the first record in the list (Ammunition) and select Deep Copy as override into...
    When the Warning pops up click Yes, I'm absolutely sure.
7. Check <new file>, click OK, and name it OOO-UOP Patch.
    When the Confirm masters warning pops up click Yes.
8. Perform Deep copy as override into... for the remaining records selecting OOO-UOP Patch.esp as the file.
9. Close TES4Edit, make certain the OOO-UOP Patch.esp and the Backup plugins are checked. Click OK.
10. Activate OOO-UOP Patch.esp
11. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: OOO-UOP Patch.esp
    AFTER: Unofficial Oblivion Patch.esp
12. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">Oscuro's_Oblivion_Overhaul.esm</span> <span style="color: #dd9500">Remove: Relations</span>
    <span style="color: #e6b69e">Oscuro's_Oblivion_Overhaul.esp</span> <span style="color: #dd9500">Remove: Factions, Relations</span>
    <span style="color: #e6b69e">OOO-UOP Patch <span style="color: #78c888">ADD: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relev, Scripts, Stats</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Oblivion WarCry 1.09 Full installation</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45570/? Oblivion WarCry 1.09 Full installation] by Lazarus and TEAM Alpha (Nexus Link)
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion WarCry offers numerous new items and opponents, moreover, items and opponents of the original game have been re-balanced. Level scaling, that causes opponents to adapt to the power of the player character has been removed from standard opponents entirely. In other words, every opponent's power level remains the same disregarding the current level of the player character. The settings of weapons and armors have been revised slightly to provide a better balance between existing and new objects.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76391&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d Oblivion WarCry EV Opti.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76388&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d WarCryEv.7z]
 
1. Install Oblivion WarCry EV Opti.7z
2. Install WarCryEv.7z
3. '''Do Not''' activate FCOM_WarCry.esp until after FCOM Convergence is installed.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Bob’s Armory Oblivion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12249/? FCOM Bob Armory BSA Optimized] by Team FCOM (Nexus Link)
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod adds 113 new, original helmets, shields and weapons, which are scattered throughout the game via leveled lists.
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76392&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM Bob's Armory Oblivion Opti.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76385&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d Bob’s Armory Oblivion] by Mr. T
 
1. Install FCOM Bob's Armory Oblivion Opti.7z
2. Install Bob's Armory Oblivion.7z
3. '''Do Not''' activate FCOM_BobsArmory.esp until after FCOM Convergence is installed.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Loths Blunt Weapons</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12939/? Loths Blunt Weapons] by JDFan and Loth DeBonneville and CorePC
<div style="margin-left: 10px;">
</div>
</div>
Description: Loth Blunt Weapons for NPCS modifies default leveledlist for Blunt Weapons that are used for Npcs that use blunt weapons. So that these are spread out to these leveled list, all the way up to lvl 25 and are randmon all the time.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Loth Blunt Weapons ver 3-0-1
 
Esp/m Filter: '''Uncheck''':
Loth's Blunt Weapons.esp
Loth's Blunt Weapons- Mobs.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Armamentarium Complete 1-35</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/18417/? Armamentarium Complete 1-35] by Trollf and Team Arma
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod combines four parts of Armamentarium Series - Armamentarium, Armamentarium - Katanas, Armamentarium - Armor and Weapons, Armamentarium - Staffs, and tools from Farmers Strike Back mod as well. It distributes over 1000 of new items between NPCs through the leveled lists.
This version of Armamentarium Complete was designed for vanilla (unmodded, base) Oblivion and Oscuro's Oblivion Overhaul mod. All Normal weapons and armors in this mod have been balanced for OMOBS (the system which OOO mod uses). In some cases Mobs Stats.
ArmamentariumComplete also adds Magicial Arma Weapons and Armor as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ArmaCompleteResources
• ArmamentariumComplete ver 1_35
 
Esp/m Filter: '''Uncheck''':
ArmamentariumLL.esp
ArmamentariumLLArmaVendor.esp
ArmamentariumLLMagic.esp
ArmamentariumLLVendors.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Artifacts 1-1</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/25309/? Artifacts 1-1] by Trollf Corepc TeamArma
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod adds the building of "The Collectors Society" Guild to the game. Eight NPCs are there with plenty of new stuff for sale.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Artifacts
• Artifacts1-1
 
Right click and select Has Extra Directories.
• Artifacts: Esp/m Filter: '''Uncheck''': All
• Artifacts 1-1: Esp/m Filter: '''Check''': All
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Martigen's Monster Mod 3.8</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/17784/? Martigen's Monster Mod 3.8] by Corepc DevAkm lilith Wrye
<div style="margin-left: 10px;">
</div>
</div>
Description: The variety in MMM is almost limitless. Each creature and NPC, both original and new, spawns with (in defined ranges) a randomized size; randomized adjustments to stats (such as strength, agility, health, fatigue, magic, willpower, and intelligence) all particular to their class; as well as range-randomized confidence; aggression; and even combat fighting styles. No more clones of creatures or NPCs where each one is identical; with MMM every encounter is different because every creature -- even within the same race -- is a unique individual.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MMM 3.8 BSA
• MMM 3.8
• MMM ReadMe and Version History
 
1. MMM38BSA.7z double click the mod to open the explorer window.
    • In the explorer window, right-click the “MMM38BSA.7z” archive and select “7-Zip” → “Open archive” in the context menu.
    • Once inside the 7-zip file manager, right-click on the file “Mart's Monster Mod.bsa” and select Rename.
    • Rename the file to “FCOM_Convergence_Mart's Monster Mod.bsa”
    • Close the 7-zip file manager.
    Install
2. MMM38.rar: Esp/m Filter: '''Check''': Mart's Monster Mod.esm
3. '''Notice''': Refer to the MMM 3.8 ReadMe and Version History. Always use the FCOM optional plug-in if a similar one is offered by Mart's (eg less_rats) as the MMM file effects only MMM creatures.
    '''Notice''': Check all ESPs that you know you will want later as they can be deactivated in the Plugin tab until the master file has been installed and is ready for the FCOM Add-on ESP.
    '''Notice''': Mart's Monster Mod - Additional Enemy NPC Vars.esp CAN increase the chances of a CTD in a heavily modded game due to increased processor load.
    '''Notice''': The following files are incompatible with FCOM:
    '''Uncheck''':
    • Mart's Monster Mod for OOO.esm <span style="color: #78c888">use FCOM_Convergence.esm</span>
    • Mart's Monster Mod - Diverse Creatures Expansion.esp <span style="color: #ff7878">already integrated into FCOM</span>
    • Mart's Monster Mod - Diverse Imperial Armor.esp <span style="color: #ff7878">problems with OOO guards</span>
    • Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp <span style="color: #78c888">use Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp</span>
    • Mart's Monster Mod - Diverse Runeskulls Loot.esp <span style="color: #78c888">use Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp</span>
    • Mart's Monster Mod - Durability & Damage.esp <span style="color: #78c888">use FCOM_DurabilityAndDamage.esp</span>
    • Mart's Monster Mod - Fran's leveled quests.esp <span style="color: #ff7878">redundant with OOO</span>
    • Mart's Monster Mod - Friendlier Factions MMM+Fran.esp <span style="color: #78c888">use FCOM_FriendlierFactions.esp</span>
    • Mart's Monster Mod - Friendlier Factions OOO.esp <span style="color: #78c888">use FCOM_FriendlierFactions.esp</span>
    • Mart's Monster Mod - Gems & Gem Dust.esp <span style="color: #78c888">use [http://www.nexusmods.com/oblivion/mods/21102/? OOO Geomancy Gem Dust OBSE] by Sandman53</span>
    • Mart's Monster Mod - Hemingwey Capes Addon.esp and Mart's Monster Mod - Hemingweys NPC Capes Improved.esp: Requires [http://www.nexusmods.com/oblivion/mods/29012/? Hemingweys Capes] by Hemingwey. <span style="color: #78c888">use Hemingweys Capes Improved for FCOM.esp, Hemingweys FCOM NPC Capes Improved IC Guards.esp, and Hemingweys Capes for FCOM_FrancescosNamedBosses.esp from Hemingweys Mod instead.</span>
    • Mart's Monster Mod - Knights.esp <span style="color: #78c888">use FCOM_Knights.esp</span>
    • Mart's Monster Mod - Less Rats.esp <span style="color: #78c888">use FCOM_LessRats.esp</span>
    • Mart's Monster Mod - No Spiders.esp <span style="color: #78c888">use FCOM_NoSpiders.esp</span>
    • Mart's Monster Mod - No Wyvern.esp <span style="color: #78c888">use FCOM_NoWyverns.esp</span>
    • Mart's Monster Mod - Safer Roads.esp <span style="color: #78c888">use FCOM_SaferRoads.esp</span>
    • Mart's Monster Mod - Spawn Rates - Increased.esp <span style="color: #78c888">use FCOM_SpawnRatesStronger.esp</span>
    • Mart's Monster Mod - Spawn Rates - Moderate Increased.esp <span style="color: #78c888">use FCOM_SpawnRatesStronger.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced.esp <span style="color: #78c888">use FCOM_SpawnRatesReduced.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp <span style="color: #78c888">use FCOM_SpawnRatesSlightlyReduced.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp <span style="color: #78c888">use FCOM_SpawnRatesReduced.esp</span>
    • Mart's Monster Mod for Fran.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
    • Mart's Monster Mod for OOO - Knights .esp <span style="color: #78c888">use FCOM_Knights.esp</span>
    • Mart's Monster Mod for OOO - LessReaversInGates.esp <span style="color: #78c888">use FCOM_LessReaversInGates.esp</span>
    • Mart's Monster Mod for OOO - NoReaversInGates.esp <span style="color: #78c888">use FCOM_NoReaversInGates.esp</span>
    • Mart's Monster Mod for OOO.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
    • Mart's Monster Mod.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
FCOM Compatible Plugins:
• Mart's Monster Mod - Additional Enemy NPC Vars.esp <span style="color: #dd9500">Stressful for some CPUs!</span>
• Mart's Monster Mod - City Defences.esp: Adds external cell as well as internal cell guards, adds pathing points for patrols along the battlements, and gives them special torches and equipment to enhance their effect.
• Mart's Monster Mod - Curse of Hircine.esp: Requires [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] by LogicDragon aka WolfClaw. <span style="color: #ff7878">(DO NOT ACTIVATE THE PLUGIN UNTIL AFTER THE MOD HAS BEEN INSTALLED)</span>
• Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp: Adds Runeskulls to NPCs and vendors via leveled lists.
• Mart's Monster Mod - Diverse WaterLife.esp: This plugin adds a variety of new fish and ingredients into the game.
• Mart's Monster Mod - Diverse Wisp and VASE Addon.esp: Adds more variety to Wisp and VASE.
• Mart's Monster Mod - DLCHorseArmor+Slofs .esp and Mart's Monster Mod - Slof Horses Complete.esp: The features of Slof’s Horses.esp and Extra Horses.esp integrated into an MMM version, which fixes many compatibility problems that existed between the two. Includes factions, inventory items, and much more.
• Mart's Monster Mod - Dungeons of MMM.esp: Contains the Bat Cave showing off a swarm of bats. Once you get past them there is special surprise, a multi-level dungeon designed by Team MMM!
• Mart's Monster Mod - Extra Wounding.esp: Extends the MMM combat/wounding/fatigue system to NPCs / creature's that are not added by MMM.
• Mart's Monster Mod - Farm Animals.esp: Adds more spawned random Farm Animals.
• Mart's Monster Mod - Hunting & Crafting.esp: Enables a huge crafting system within MMM to create ammo and armor from the natural resources in the MMM world. <span style="color: #78c888">Add FCOM_ArcheryHunting&Crafting.esp</span> for the ability to craft arrows.
• Mart's Monster Mod - Less Bone Loot.esp: Reduces generic loot.
• Mart's Monster Mod - Less Reavers.esp: Less Reavers.
• Mart's Monster Mod - Looting NPCs & Creatures.esp: Any creature or NPC can loot other's gear and items.
• Mart's Monster Mod - More Passive Wildlife.esp: Adds more Passive Wildlife across Tamriel.
• Mart's Monster Mod - More Wilderness Life.esp and Mart's Monster Mod - More Wilderness Life No Gates.esp: Adds hundreds of new spawn points across Tamriel to help fill the bare, empty areas. Choose only one. (No gates for better performance).
• Mart's Monster Mod - No ___: Removes Creature, NPCs, or Items.
• Mart's Monster Mod - RadiantAITweaks.esp: Makes two more AI packages available to MMM creatures, to make their behavior a little more lifelike. Like with npc's going to an inn to eat/drink at certain times of the day, creatures in the wild now have to search out food and water too.
• Mart's Monster Mod - Resized Races.esp: Diversity in race sizes is expanded, as well as females generally being shorter, and bulkier Nords and Orcs.
• Mart's Monster Mod - Safer Quest Locations.esp: To prevent hordes of monsters spawning along with Umbra.
• Mart's Monster Mod - Shivering Isles.esp: Nearly all the features that you are accustomed to experiencing with MMM in Cyrodiil, you will now find in the Shivering Isles.
• Mart's Monster Mod - Undead Rise Fix.esp: Reduced slightly Undead rise. If you wish for Undead to remain dead after killing them, choose the Mart's Monster Mod - No Undead Rise.esp.
• Mart's Monster Mod - Zombies for Body Meshes.esp: Use this if you have problem with Zombies not showing up correctly with bodymods installed.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
'''Note''': Only necessary if the plugin has been selected.
ADD: Mart's Monster Mod - Divserse Wisp and VASE Addon.esp
TOP: FCOM Compatibility Section<br>
ADD: Mart's Monster Mod - Undead Rise Fix.esp
TOP: FCOM Compatibility Section
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Mart's Monster Mod.esm</span>
<span style="color: #e6b69e">Mart's Monster Mod - Extra Wounding.esp</span>
<span style="color: #e6b69e">Mart's Monster Mod - Shivering Isles.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM Convergence</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12249/? FCOM Convergence] by Team FCOM
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure. In addition, it integrates Francesco's vast collection of new items and named NPC bosses along with new creatures and items from Oblivion WarCry.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76387&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM_Convergence.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76393&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM RealSwords Resources.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76389&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM Convergence 1.00.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76384&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM_EntropicOrderRebalance.7z]
 
1. Install FCOM_Convergence.7z.
2. Install FCOM RealSwords Resources.7z.
3. Install FCOM Convergence 1.00.7z.
    Esp/m Filter: '''Uncheck''':
    • FCOM_Convergence.esp
    • FCOM_Knight.esp
    • FCOM_SpawnRates…
    '''Notice''': If you choose SpawnRates only select one of the options. If you want standard spawn rates, leave them all unchecked.
4. Install FCOM_EntropicOrderRebalance.7z.
    '''Notice''': Only check one ESP
5. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    '''Note''': Only necessary if the plugin has been selected.
    OVERRIDE: FCOM_SpawnRates___.esp
    BOTTOM: FCOM Compatibility Section
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM_Knights Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42771/? FCOM_Knights unofficial patch for FCOM Convergence] by Nhmrath
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM_Knights unofficial patch for FCOM Convergence.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FCOM_Knights unofficial patch for FCOM Convergence
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM_Convergence.esp Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46220/? FCOM_Convergence.esp unofficial patch for FCOM Convergence] by Team Alpha
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM_Convergence esp revision.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FCOM_Convergence esp revision
 
=== <span style="color: #9eb8ee">Merge Plugins</span> ===
'''Notice''': This only applies to users who have opted to install FCOM.
1. Files to merge:
    • FCOM_EntropicOrderRebalance.esp
    • Mart’s Monster Mod – Extra Wounding
    • Mart’s Monster Mod – Farm Animals.esp
2. Name: <span style="color: #e6b69e">++++FCOM Core Merged</span>
    Filename: <span style="color: #e6b69e">FCOM Core Merged.esp</span>
3. Navigate to %\Steam\steamapps\Common\Oblivion Mods\Merge Plugins to be Archived\ and add ++++FCOM Core Merged to archive.
4. Install ++++FCOM Core Merged.
    Wrye Bash Users: Right click and select Has Extra Directories.
5. Deactivate the merged mods.
    Wrye Bash Users: In the Installers tab, Uncheck the ESP. Right Click on the mod and select Anneal.
    Mod Organizer Users: '''Uncheck''' the mod in the left pane.
6. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: FCOM Core Merged.esp
    BOTTOM: FCOM/MMM optionals 2
 
== Optional: Quests and Adventures ==
All of the Quest and Adventure mods listed below are optional. The most popular mods are the ones chosen for this guide. Some of them expand on the Oblivion or Morrowind vanilla quests, while others add new lands, quests, NPCs, etc... Many Quest and Adventure mods require a new game and will not work with a saved game. Many may also require patches to work with other mods. Bear in mind that while many of these mods are merged with Wrye Bash, they should not all be installed at once. Be selective if you opt for any of the following quests.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">A Brotherhood Renewed</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/31773/? A Brotherhood Renewed] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a short series of quests to the end of the saga of the Dark Brotherhood which takes place after your first visit to Bravil after becoming the Listener.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• A Brotherhood Renewed
• Optional Walkthrough
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Blood & Mud - Dirt Deluxe Anglais</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://theelderscrolls.info/?go=dlfile&fileid=201 Blood & Mud - Dirt Deluxe Anglais - English Version] by Ryan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod completely revamps the city of Bravil to be a much darker, more brutal place, infested by all manner of scum. It adds more than twenty new NPCs with amazing voice acting spanning more than 800 unique dialog across three major new quests. It adds many new buildings to Bravil, as well as tons of new items.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Click the Download button at the end of the mod section.
 
1. Extract Blood & Mud DirtDeluxeAnglais.zip
2. Right click on Data.exe and select extract.
3. Repackage archive and install.
4. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Blood&Mud.esp</span>
 
==== <span style="color: #78c888">Qarl Textures for Blood and Mud</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12029/? Qarl Textures for Blood and Mud]
 
Description: This is an optional add-on for M.Syd jr.'s Blood&Mud - Dirt Deluxe Anglais. It's intended for users of Qarl's Texture Packs who may have a hard time coping with the vanilla-resolution textures used in Blood&Mud.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Qarl_Tex_for_BloodnMud
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Curse of Hircine - Resurrected</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] by LogicDragon aka WolfClaw
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Curse of Hircine Resurrected is a mod that adds werewolves to Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Curse of Hircine Resurrected 4_2_1
• CoH 1st Person Anims Vanilla
 
1. Sub-Packages: '''Chec'''k:
00 Core
02 Animated Tails
2. Esp/m Filter: '''Check''':
CurseOfHircine.esp
3. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">CurseOfHircine.esp</span>
4. Be certain to install the Mart's Monster Mod - Curse of Hircine.esp from the MMM 3.8 installed in the FCOM Convergence CORE Install.
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Curse of Hircine - Werewolf Hunters</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/22456/? Curse of Hircine - Werewolf Hunters] by GIVEMETHEDAMNFILE
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod spawns additional werewolf hunters that AREN'T the same usually-barefoot Redguards/Nords/Imperials. Representing the full ten races of Tamriel and all three styles of the combat arts, and with specialized leveled lists for their equipment, these hunters will ensure that you'LL RARELY ever be stuck with the same old static hunters.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Curse of Hircine - Werewolf Hunters
 
'''Notice''': Curse of Hircine is a master of this mod and required to be installed first to avoid potential conflicts. To remove the conflicts:
<span style="color: cyan">''TES4Edit Manual Cleaning Required'':</span>
<span style="color: #e6b69e">Curse of Hircine - Werewolf Hunters.esp</span>
• Expand Curse of Hircine - Werewolf Hunters.esp
• Right click on Dial Topic and select Remove.
• Close and Save.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Dremora Companion</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/6977/? Dremora Companion] by b3w4r3
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds eight quests, a Dremora Companion, and player owned Daedric home. In fact, it adds a whole new Oblivion style world space that the player can possess.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Dremora_Companion_Full
• Daedric Light Armor retexture
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">DremoraCompanion.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elsweyr Anequina</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/ Elsweyr Anequina] by Iliana
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/ ELSWEYR ANEQUINA MESHES & TEXTURES] Required for for ELSWEYR ANEQUINA
• Elsweyr Anequina Mar 2014.rar
• ElsweyrAnequinaLandscapeLODQuickFix.rar
• ElsweyrAnequinaNoSpidersPatch.rar (Optional)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Reapers_Anequina_Manor V_4</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40825/? Reapers_Anequina_Manor V_4] by Reaper9111-Chaky
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a beautiful manor to the Anequina's Desert that the player will claim as his own via a journal quest, brand new amulet (custom made) to the game. The amulet is not enchanted in this release, a retextured armor to the game wich is also not enchanted, a quest to obtain the manor as your new home in Elsweyr.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Reapers Anequina Manor V4
• Quickfix
 
'''Notice''': '''Uncheck''' Reaper's Esmeralda's Desert Manor NoTail Scarf.esp if your character does not have a tail.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Apocalypse Now Quest</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44297/? Apocalypse Now Quest] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This a small quest for Elsweyr Anequina and Reapers Anequina, which is based on the movie Apocalypse Now.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Apocalypse Now Quest
• Kurtz Head Fixes Mesh
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Extract both archives.
3. Copy kurtzhead.nif from Kurtz Head Fixes Mesh archive and paste it into the ApocalypseNowQuestE - ee\meshes\ApocalypseNow folder overwriting if prompted.
4. Archive the fixed files and install.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elsweyr City Extension</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42349/? Elsweyr City Extension] by Pieto
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Greatly expands and improves upon the palace district of Corinthe, in Iliana's
Elsweyr: Deserts of Anequina mod.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elsweyr City Extension v1_2
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">ElsweyrCityExtension.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elsweyr Plantations and co</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/34931/? Elsweyr Plantations and co] by Prettyfly
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds friendly villages and plantations to Elsweyr Anequina.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elsweyr Plantations and co V1_12
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Elsweyr plantations & co..esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Tales From Elsweyr Anequina</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/27302/? Tales From Elsweyr Anequina] by System Shock
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod includes dungeons, quests, and a home in Elsweyr, plus the obsidian armor and weapon set.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Tales From Elsweyr Anequina Part 1 of 2
• Tales From Elsweyr Anequina Part 2 of 2
• Tales Elsweyr Anq UL Bravil Barrowfields Patch
 
Notice: '''DO NOT INSTALL''' Tales Elsweyr Anq UL Bravil Barrowfields Patch until after UL has been installed later in the guide.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">EDI - Revived</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47859/? EDI - Revived] by markb50k
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod makes the Daedric invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Expanded Quests</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wiprel-expanded-quests Expanded Quests] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Expanded Quests: Expands some of the vanilla quests from Morroblivion to offer more dialogue choices and more ways to complete the quests.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Version 0.1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Firemoth & Misc Additions</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://morroblivion.com/forums/oblivion/morroblivion-mod-releases/6809 Firemoth & Misc Additions] by gidz89
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A collections of various tweaks to Morroblivion, mainly focused around Firemoth (but also touching other areas).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Firemoth & Misc Additions.zip
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Firemoth & Misc Additions.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Fighters Guild Quests</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/41012/? Fighters Guild Quests] by Fighters Guild Quests Project Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds additional Fighters Guild contracts obtainable at guild halls across Cyrodiil.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Fighters Guild Quests 1_8
• Snowdale - Fighters Guild Quests Patch 1_0
 
Notice: '''DO NOT INSTALL''' Snowdale - Fighters Guild Quests Patch 1_0 until after UL has been installed later in the guide.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Mages Guild Quests</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/39591/? Mages Guild Quests] by Mages Guild Quests Project Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds additional Mages Guild Quests. This version contains 43 quests.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Guild Advancement</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42870/? Guild Advancement] by dreamed1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Complete more quests and improve your skills in order to advance through the ranks of Cyrodiil’s Guilds. Never again shall a novice spellcaster become Arch-mage of Cyrodiil nor the Fighters Guild be led by a soft-knuckled namby-pamby.
 
'''Uncheck''': GuildAdvancementBGU.esp before installing.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">House Valranis</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40496/? House Valranis] by Dalquist
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds 30 quests and 3 factions to the game. Join House Valranis and work your way up through the ranks as you clash with agents of The Hunters Guild and Arcane Court. But when one of these agents makes you an enticing offer will you stay loyal to the House? Play through and decide how the story unfolds.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Idol of Mephala</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/mod-idol-of-mephala-help-for-sanguine-items-quest Idol of Mephala - Help for Sanguine Items Quest] by asteriasennall
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds in-game clues for finding Sanguine items.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• idol_of_mephala_v1.0.zip
 
1. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Idol of Mephala.esp
BOTTOM: Morroblivion
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Idol of Mephala.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Integration - The Stranded Light - Integrated!</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://theelderscrolls.info/?go=dlfile&fileid=441 Integration - The Stranded Light - Integrated!] by bg2408
<div style="margin-left: 10px;">
</div>
</div>
 
Description: It is a quest mod. More than 80 quests, several joinable guilds, endless pages of dialog. A new city. A lot of new locations. And most importantly, quests that were never seen before in Cyrodiil! Skill checks, choices and consequences, tasks in which you should use your brain, and much more.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Click the Download button at the end of the mod section.
 
==== <span style="color: #78c888">Elsweyr Anequina - ITSL Patch</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47365/? Elsweyr Anequina - Integration The Stranded Light Patch] by tegeus-Cromis
 
Description: This patch repairs conflicts between Elsweyr Anequina and Integration The Stranded Light Integrated. It's mostly to do with a camp that Integration places just outside the south wall of Rimmen, though if anyone reports any other clashes I will strive to fix them.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: ElsweyrAnequina - Integration Patch v1.0.esp
AFTER: bgIntegrationIntegratedEV.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Knights of the Nine Revelation</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] by Lanceor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: From the creator of Anduril Reforged comes a sequel to Knights of the Nine. Umaril has been vanquished and the people of Cyrodiil hail you as the Divine Crusader. But little do they know that Pelinal's relics hold the key to protecting the freedom of all humankind... or enslaving it.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Knights of the Nine Revelation 1_3_7 Full Install
 
'''Note''': Wrye Bash will not install the Knights - Revelation Music music folder. This folder will need to be manually installed into the Oblivion\Data directory.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Knights of the White Stallion</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/6623/? Knights of the White Stallion] by Marine Okeefe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod takes Mazoga the Orc's story to a new level. It adds new quests, dungeons, weapons, and armor, all focusing on the Knights of the White Stallion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Knights of the White Stallion 4dot4
 
1. '''Check ALL''': CM Partners.esm and CM Partners.esp will be deactivated from this mod after installing the updated CM Partners mod later in the guide.
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">300_White Stallion 4.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Kvatch Rebuilt</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] by Kvatch Rebuilt Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Kvatch Rebuilt: A Hope Renewed lets you rebuild Kvatch through a series of short quests. The city will not be magically rebuilt the moment you load the game, but will instead take several weeks of waiting and helping before it is fully rebuilt. Become the new count(ess) or help the rightful heir find his way back to Kvatch to rule its citizens. Get your own statue in the city, and fight in the arena to become the new champion!
 
Uncover the evil secrets of old Kvatch, and be the first in centuries to enter the ruins of the Ayleid City underneath. A dungeon filled with both enemies and puzzles, taking you through the entire Ayleid city, and beyond!
 
With almost full (English) voice over, this final content update breathes new life into the mod!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Kvatch Rebuilt 3b6
• No More burned Ground: Removes the burnt ground around Kvatch. Usage: Enable before the invasion of Kvatch, disable during the invasion, enable again during rebuilding.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Lost Paladins of the Divines v2</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35222/? Lost Paladins of the Divines v2] by Jerros LHammonds and Sita
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds custom armor, weapons, a unique stallion with a armor, historical book with a map and 4 unique types of creatures that guard the legendary equipment. For more details, purchase and read the book called "Lost Paladin of the Divines."
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Ressource v2
• English Plugin v2
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Lost Paladins of the Divines.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Mannimarco Revisited</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/14200/? Mannimarco Revisited] by Miltiades
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Mannimarco as he should have been. Even though you had Traven's help, I was rather dissapointed how easy the almighty King of Worms could be defeated; so I decided to make him more of a challenge as well as look the part.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MannimarcoRevisited
• MannimarcoRevisitedv11
• MannimarcoRevisited-OOO
 
1. MannimarcoRevisited: '''Uncheck''':
• MannimarcoRevisited.esp
• MannimarcoWardrobeChest.esp
2. MannimarcoRevisitedv11: '''Check''': MannimarcoRevisited.esp
3. MannimarcoRevisited-OOO: '''Check''': MannimarcoRevisitedOOO.esp
4. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
OVERRIDE: MannimarcoRevisited.esp
AFTER: Oblivion_Character_Overhaul.esp<br>
OVERRIDE: MannimarcoRevisitedOOO.esp
AFTER: Oblivion_Character_Overhaul.esp
5. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
<span style="color: #e6b69e">MannimarcoRevisitedOOO.esp</span> <span style="color: #78c888">ADD: NPCFaces</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Mannimarco Resurrection</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15251/? Mannimarco Resurrection - Light and Dark] by MrUniq
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod allows you to become a member two new factions depending on your choices and outcome of the events.
 
=== <span style="color: #9eb8ee">Mighty Umbra</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/13398/? Mighty Umbra] by Damar Stiehl
<div style="margin-left: 10px;">
</div>
</div>
 
Description: It is said that a recent wielder of Umbra, a great and mighty Orc, eventually fled to the wastes of Morrowind where he found peace at last at the hands of the Nerevarine himself. What happened afterwards is a mystery; it is only known that Azura's Chosen did not keep the treacherous blade, and it eventually resurfaced in Cyrodiil.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Mighty Umbra V1dot1
 
1. '''Uncheck''': Mighty Umbra - Vanilla OB.esp
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Mighty Umbra.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Morrowind - Oblivion Crisis</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relzwip-morrowind-oblivion-crisis Morrowind - Oblivion Crisis] by Puddles
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is supposed to make Morrowind contemporary to the rest of Tamriel during the Oblivion Crisis. As such, all of Morrowind's main quests related to Dagoth, the Tribunal, and the Blood Moon are (hopefully) properly disabled.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Morrowind - Oblivion Crisis v1.0
• [https://tesrenewal.com/comment/85200#comment-85200 beta_morrowind_-_oblivion_crisis.esp]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Order of the Dragon EV</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45258/? Order of the Dragon EV] by Rung Diener_RE Ryan Lazarus Katan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Oblivion gates are closed, the Amulet of Kings shattered, but the Empire is not saved. Rebels spread fear and terror in the counties of Cyrodiil. Meanwhile, talk about the old sword prophecy is getting ever louder. Will the hero of Kvatch again prove worthy and be able to save the Empire from chaos?
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.elderscrollsportal.de/ressourcen/der-orden-des-drachen.2028/ The Order of the Dragon 2016] (Required for Order of the Dragon EV)
• Order of the Dragon Misc files
• Order of the Dragon esp
 
Orden_des_Drachen-2016
1.Install Orden_des_Drachen-2016 German mod first.
2. Esp/m filter: '''Uncheck''': Orden des Drachen.esp
3. Install the English Version mods downloaded from the Nexus.
 
==== <span style="color: #78c888">Order of the Dragon - Map Addon</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45491/? Order of the Dragon - Map Addon] by Slangens
 
Description: The order of the dragon is one of the biggest quest mods for oblivion out there.
As a big mod, it also includes a BIG worldspace, which, unfortunately, lacks a good in-game map.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Origin of the Mages Guild Mod</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.fileplanet.com/215268/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion----Cyrodiil-Upgrade-Resource-Pack-Mod Oblivion - Cyrodiil Upgrade Resource Pack] by Giskard is a required resource for this mod.
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a stand alone Resource pack much like the Oblivion.esm. It allows you to easily use many of the fine modders resources that exist out there in your own mod without needing to add the meshes, textures or test them your self (which is a lot of messing around even if you do know what you are doing).
 
This includes new creatures, weapons, buildings, sounds, textures, and new models of many different kinds as seen in mods like Kvatch Aftermath, Origin of the Mages Guild, The Elder Council and many others I have made. It also contains built in scripted features made for my mods that can be added to your own mods by dropping the scripted item in to your game.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CURPv1.4.9.zip
 
'''Uncheck''': CyrodiilUpgradeResourcePack.esm
 
==== <span style="color: #78c888">Oblivion - CUO Resource Pack Patch</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwj61aHVrIHVAhVL6SYKHXAwBg4QFgg0MAE&url=https%3A%2F%2Fwww.fileplanet.com%2F215490%2F210000%2Ffileinfo%2FThe-Elder-Scrolls-IV%3A-Oblivion---CUO-Resource-Pack-Patch-v2.6&usg=AFQjCNGZLmuqT4gZKUV2T8_NyhO_PPnZnQ Oblivion - CUO Resource Pack Patch] by Giskard
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CURPPatch_All_to_v2.6.zip
 
1. '''Check''': All Esp/m Filter.
2. <span style="color: cyan">''TES4Edit Manual Cleaning Required'':</span>
<span style="color: #e6b69e">CyrodiilUpgradeResourcePack.esm</span>
• Expand Race and right click on <span style="color: #e6b69e">00019204 HighElf</span>
• Select Remove
• Close and Save.
 
==== <span style="color: #78c888">Origin of the Mages Guild Mod</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.fileplanet.com/215481/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Origin-of-the-Mages-Guild-Mod-v7.3.1 Oblivion - Origin of the Mages Guild Mod] by Giskard
 
Description: This mod allows you to Restore the Mages Guild back to its former glory after Travens years in power had brought it to the brink of ruin. The mod is based on the book "Origin of the Mages Guild" and it is the guild described in that book that you will be recreating in this mod. By completing various quests you will see the Guild slowly live again, with visitors, students and others coming and going as old areas are reopened, new staff hired and new research implemented for the good of all.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• GiskardsOriginofthemagesguildv7.3.1.zip
 
1. Run GiskardsOriginofthemagesguildv7.3.1.exe to install into Working Folder.
2. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
3. Archive the mod and install.
4. <span style="color: cyan">''TES4Edit Sort Masters and Cleaning Required'':</span>
• Run TES4Edit.
• Right click and choose Select None.
• Select only: Origin of the Mages Guild.esp
• Right click and select Sort Master.
• HOld Cntrl + S to save the file.
• Now clean the ITMs and UDRs.
• Close TES4Edit, make certain the Origin of the Mages Guild.esp and the Backup plugins is checked. Click OK.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Oblivion Uncut</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47191/? Oblivion Uncut] by elderscrolliangamer aka Publick Gamer
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Restores an abundance of unused dialogue for Oblivion and Shivering Isles. Restores a cut cave, 2 cut npcs, cut models and more!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion Uncut 1.9
 
==== <span style="color: #78c888">The Statlilia Stables</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47118/? The Statlilia Stables] by elderscrolliangamer
 
Description: Completely restores the cut Statlilia Stables (aka The Bit and Bridle) to the Market District, complete with 2 new npcs, lots of previously unused voiced dialogue including many new rumors and npc conversations, a new building and sign, as well as giving Restita Statlilia (of the Chestnut Handy Stables) her own stables once again!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Statlilia Stables - V1.3
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Reclaiming Sancre Tor</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40757/? Reclaiming Sancre Tor] by DarkRider
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RST_Meshes
• RST_Sounds
• RST_Textures
• Reclaiming Sancre Tor Esp_1_0_5
 
1. Edit the Oblivion.ini
[Archive]
sArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Francesco's Creatures and Items Resources - Items.bsa, ReclaimSancreTor - Textures.bsa, ReclaimSancreTor - Meshes.bsa, ReclaimSancreTor - Sounds.bsa
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Ruined Tails Tale</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/3027/? Ruined Tails Tale] by Simyaz
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Ruined-Tail's Tale is a story-driven Companion-MOD featuring an Argonian Battlemage by the name of Ruined-Tail (or Ruin, for short).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RTT_3_0
• RTT_3_1
 
1. RTT_3_0: Esp/m Filter: '''Uncheck''': RTT.esp
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span> <span style="color: #e6b69e">RTT.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Tears Of The Fiend</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] by Simyaz and Arilita
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The complete storyline behind The Legacy and The Butcher of Armindale merged together as one complex, interchangeable, multi-pathed Quest/companion MOD.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TOTF_1_2_2
 
1. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
<span style="color: #e6b69e">TOTF_1_2_2</span> <span style="color: #78c888">ADD: Actors.AIPackages</span>
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">TOTF.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">The Lost Spires</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.lostspires.com/pages/downloads.htm The Lost Spires] by Liquid Graphics Interactive
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Uncover the mysteries of ancient Tamriel as only one can, through the Archeology Guild. Scale the guild's ranks and explore new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• thelostspiresv14.zip
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">The Lost Spires.esp</span>
 
==== <span style="color: #78c888">Morroblivion Conversation - TLS Patch</span> ====
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4153 Morroblivion Conversation - The Lost Spires Patch]
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/s19gad117z423eh/Morroblivion+Conversation+-+The+Lost+Spires+Patch.7z Morroblivion Conversation - The Lost Spires Patch.7z]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Verona House Bloodlines SI Fixed</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/36389/? Verona House Bloodlines SI Fixed] by DTom
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A quest mod that adds a nice small but compact town.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• VHB-SI Fixed
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Ungarions Memoirs 1 The Welkynd Sword</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/4969/? Ungarions Memoirs 1 The Welkynd Sword] by MadCat221
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Take up the call of the retired adventurer Ungarion, proprietor of Bravil's "A Warlock's Luck" magic emporium and recover the ancient Ayleid relic from the depths of forgotten history!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Ungarions Memoirs 1 The Wellkynd Sword NEW SWORD MODEL v15
• Newer Sword Model - Major Detail Changes Plus New Scabbard
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Ungarion1TheWelkyndSword.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Bash-able Quest Delayers</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/25946/? Bash-able Quest Delayers] by Aellis
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Quest Delayer for The Lost Spires and Tears of the Fiend Mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Aellis Bashed Delayers v3129C
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods.
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
4. Run TES4LODGen to generate DistantLOD. (Reactivate CustomSpellIcons - OBME.esm if installed.)
5. Set the Oblivion.ini to Read Only.
6. Launch Oblivion through the Steam and click Play. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original Morroblivion game files:
<Oblivion>
<Oblivion Mods>
<My Games>\Oblivion>
<YourUserName>\AppData\Local\Oblivion>

Latest revision as of 04:44, February 14, 2021

Morroblivion Overhaul
Version 2.0: The Modular Build
Changelog | Forum | Release Date: TBD
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Help support STEP! ALL donations are applied to operating expenses.


Warning-Logo.png

WARNING

This Guide is now located at Nexus Mods Wiki User:DianaTESGotH

Morroblivion Overhaul last edited on February 3, 2018 is the current stable version.


Info-Logo.png

NOTE

This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:
Guide: A modern Morrowind by DassiD
Oblivion Vanilla Enhanced by Astien

Bevilex' modlist for Oblivion -Graphics by Bevilex