User talk:Diana TES GotH/Morroblivion Overhaul with FCOM: Difference between revisions

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== FCOM Convergence CORE Install ==
<div style="margin:15px; background-color:#36393E; font-size:3em; font-weight:bold; border-radius:6px; box-shadow: 0px 0px 20px 1px #090149 inset; border:none; text-align:center; padding:20px;">Morroblivion Overhaul<br>Version 2.0: The Modular Build<br><small><small>[https://stepmodifications.org/wiki/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Changelog] | [https://stepmodifications.org/forum/topic/12169-morroblivion-overhaul/ Forum] | Release Date: TBD</small></small></div>
FCOM makes it possible to play Francesco's, WarCry, OOO and MMM together. It also adds support for other mods, such as Bob's Armory, Loth's Blunt Weapons, Cobl, Knights of the Nine etc. You can play FCOM in countless combinations as only OOO and MMM are required as the "base". The FCOM Convergence Overhual is Optional, however, users who intend to install it need to pay close attention as CORE in this section means that it is necessary to FCOM.


'''Notice''': While I am updating the guide for FCOM fans, I personally will not be installing FCOM for my game, therefore I will not be providing any CR Patches related to FCOM. I will, however, be using Maskar's Oblivion Overhaul. Nevertheless, I will provide the BOSS userlist.txt which will include FCOM and related mods. I will list all known patches for FCOM and related mods.
<div style="text-align:center;">[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>


Related Links:
{{alert|type=warning|text=This Guide is now located at Nexus Mods Wiki [https://wiki.nexusmods.com/index.php/User:DianaTESGotH User:DianaTESGotH]<br>
[http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&=&_fromLogin=1 FCOM: Convergence 1.0] by TeamAlpha at Tes Alliance
<div style="text-align:center;"><big>[https://stepmodifications.org/wiki/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Morroblivion Overhaul]</big> last edited on February 3, 2018 is the current stable version.</div>}}
'''''Notice''''': tesalliance.org requires registration to view and download content. Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z, Oblivion WarCry EV Opti.7z, WarCryEv.7z, FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z, FCOM_EntropicOrderRebalance.7z, FCOM Optional Add-Ons.7z, and FCOM TestResource.zip can be downloaded from the link above if one chooses. This site contains the most current FCOM Convergence information and downloads.
<br>
[http://forums.bethsoft.com/topic/1512144-rel-fcom-convergence/ FCOM forum thread] at Bethesda Softworks Forums
{{alert|type=notice|text=This guide is tailored specifically for [https://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion Project Release]. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:<br>
[http://devnull.sweetdanger.com/convergence.html FCOM: Convergence] by dev_akm
[https://stepmodifications.org/wiki/Guide:Morrowind Guide: A modern Morrowind] by DassiD<br>
[http://en.uesp.net/wiki/Tes4Mod:FCOM Tes4Mod:FCOM] at The Unofficial Elder Scrolls Pages (aka UESP)
[https://stepmodifications.org/wiki/User:Astien/Oblivion Oblivion Vanilla Enhanced] by Astien<br>
 
[https://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics] by Bevilex}}
Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it FCOM Convergence CORE Install.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Francescos Creatures and Items - V5</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] by Francesco and SomeWelshGuy
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod aims to create a more realistic and enjoyable Oblivion experience. It won't make the game easier (although maybe a bit harder depending on what options you choose), just more credible and fun to play.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Francescos Creatures and Items - V5B1
• Francescos Creatures and Items - V5B2 Update
Francescos Creatures and Items - V5B1
'''Notice''': <span style="color: #ff7878">'''Warning!!!''' Do not use the creature pack with FCOM!!!</span>
1. '''Wrye Bash Users''' and '''Mod Organizer Users''' can simply: Check the BAIN options in steps 3 and 4.
2. Wrye Bash Users who wish to install with the Wizard, right slick on the mod and select Wizard.
    You can read these Options to know more about this mod → Next
    Do you want to install the Shivering Isles version of the mod √ Yes, I want the SI version → Next
    Are you installing this as part of an FCOM install √ Yes, I am installing FCOM → Next
    Read what will be installed. → Next
    Click Chance of More Enemies → Next
    Options: User's Choice → Next
    The installer script has finished, and will apply the following settings:
    '''Check''': Apply these selections
    '''Uncheck''': Install this Package
    Click Finish
3. Sub-Package '''Check''':
    • 00 Core
    • 01 SI + MOBS + Combat Tweaks
    • 02 Items Addon Resources
    • 03 Items Addon SI + MOBS
    • 07 Chance of More Enemies SI
    • 08 Optional Extras SI
4. Esm/m Filter '''Check''':
    • Francesco's Leveled Creatures-Items Mod.esm
    • Francesco's Optional New Items Add-On.esm
    • Francesco's Optional Chance of More Enemies.esp
    • Francesco's Optional Chance of Stronger Bosses.esp
    • Francesco's Optional Chance of Stronger Enemies.esp
    • Francesco's Optional Leveled Guards.esp
    '''Uncheck''':
    • Francesco's Creatures and Items Resources.esp as it is in the update file.
5. Right click on the mod and select Install.<br>
    '''Notice''': Francesco’s Creatures and Items Resources.esp is a dummy file that enables the required BSA resources for the creatures/items addons to load. If you wish to remove this esp to save a slot, you can register the BSA(s) in Oblivion.ini, by adding them to the end of SArchiveList.
Francescos Creatures and Items - V5B2 Update (Do Not Run the Wizard.)
6. Right click on the unpacked mod and select Install. Esp/m Filter: Check: Francesco's Creatures and Items Resources.esp
    '''Notice''': When the INI Tweaks warning pop up just click OK.
7. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">Francesco's Leveled Creatures-Items Mod.esm</span> <span style="color: #78c888">ADD: NpcFaces</span>
 
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=== <span style="color: #9eb8ee">Oscuros Oblivion Overhaul 136</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46199/? Oscuros Oblivion Overhaul 136] by Team Alpha
<div style="margin-left: 10px;">
</div>
</div>
Description: Oscuro's Oblivion Overhaul is an overhaul mod for TES IV: Oblivion. It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of your level.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oscuros Oblivion Overhaul BSA
• Oscuros Oblivion Overhaul FULL
 
1. Install Oscuros Oblivion Overhaul BSA.
2. Oscuros Oblivion Overhaul FULL
    Esp/m Filter: '''Uncheck''':
    • Oscuro’s_Oblivion_Overhaul – Knights of Nine.esp
    • Oscuro’s_Oblivion_Overhaul – No Daedric Itemes.esp
3. Right click on the mod and select Install.
4. <span style="color: cyan">''TES4Edit Override Required'':</span>
    '''Note''': BOSS does not allow ESP plugins to override ESMs or Master files. This is a workaround to fix the OOO-UOP conflicts. While there is a mod, [http://www.nexusmods.com/oblivion/mods/46823/? Oscuro's Oblivion Overhaul - Unofficial Patch] by ArchiTEK, it is not currently available for download.
    1. Run TES4Edit.
    2. Right click and choose Select None.
    3. Select only:
      • Oscuro's_Oblivion_Overhaul.esm
      • Unofficial Oblivion Patch.esp
4. Right click and select Apply Filter to show Conflict Losers.
5. Click + to expand the list.
6. Right click on the first record in the list (Ammunition) and select Deep Copy as override into...
    When the Warning pops up click Yes, I'm absolutely sure.
7. Check <new file>, click OK, and name it OOO-UOP Patch.
    When the Confirm masters warning pops up click Yes.
8. Perform Deep copy as override into... for the remaining records selecting OOO-UOP Patch.esp as the file.
9. Close TES4Edit, make certain the OOO-UOP Patch.esp and the Backup plugins are checked. Click OK.
10. Activate OOO-UOP Patch.esp
11. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: OOO-UOP Patch.esp
    AFTER: Unofficial Oblivion Patch.esp
12. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">Oscuro's_Oblivion_Overhaul.esm</span> <span style="color: #dd9500">Remove: Relations</span>
    <span style="color: #e6b69e">Oscuro's_Oblivion_Overhaul.esp</span> <span style="color: #dd9500">Remove: Factions, Relations</span>
    <span style="color: #e6b69e">OOO-UOP Patch <span style="color: #78c888">ADD: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relev, Scripts, Stats</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Oblivion WarCry 1.09 Full installation</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45570/? Oblivion WarCry 1.09 Full installation] by Lazarus and TEAM Alpha (Nexus Link)
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion WarCry offers numerous new items and opponents, moreover, items and opponents of the original game have been re-balanced. Level scaling, that causes opponents to adapt to the power of the player character has been removed from standard opponents entirely. In other words, every opponent's power level remains the same disregarding the current level of the player character. The settings of weapons and armors have been revised slightly to provide a better balance between existing and new objects.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
[http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76391&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d Oblivion WarCry EV Opti.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76388&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d WarCryEv.7z]
 
1. Install Oblivion WarCry EV Opti.7z
2. Install WarCryEv.7z
3. '''Do Not''' activate FCOM_WarCry.esp until after FCOM Convergence is installed.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Bob’s Armory Oblivion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12249/? FCOM Bob Armory BSA Optimized] by Team FCOM (Nexus Link)
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod adds 113 new, original helmets, shields and weapons, which are scattered throughout the game via leveled lists.
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76392&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM Bob's Armory Oblivion Opti.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76385&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d Bob’s Armory Oblivion] by Mr. T
 
1. Install FCOM Bob's Armory Oblivion Opti.7z
2. Install Bob's Armory Oblivion.7z
3. '''Do Not''' activate FCOM_BobsArmory.esp until after FCOM Convergence is installed.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Loths Blunt Weapons</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12939/? Loths Blunt Weapons] by JDFan and Loth DeBonneville and CorePC
<div style="margin-left: 10px;">
</div>
</div>
Description: Loth Blunt Weapons for NPCS modifies default leveledlist for Blunt Weapons that are used for Npcs that use blunt weapons. So that these are spread out to these leveled list, all the way up to lvl 25 and are randmon all the time.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Loth Blunt Weapons ver 3-0-1
 
Esp/m Filter: '''Uncheck''':
Loth's Blunt Weapons.esp
Loth's Blunt Weapons- Mobs.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Armamentarium Complete 1-35</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/18417/? Armamentarium Complete 1-35] by Trollf and Team Arma
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod combines four parts of Armamentarium Series - Armamentarium, Armamentarium - Katanas, Armamentarium - Armor and Weapons, Armamentarium - Staffs, and tools from Farmers Strike Back mod as well. It distributes over 1000 of new items between NPCs through the leveled lists.
This version of Armamentarium Complete was designed for vanilla (unmodded, base) Oblivion and Oscuro's Oblivion Overhaul mod. All Normal weapons and armors in this mod have been balanced for OMOBS (the system which OOO mod uses). In some cases Mobs Stats.
ArmamentariumComplete also adds Magicial Arma Weapons and Armor as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ArmaCompleteResources
• ArmamentariumComplete ver 1_35
 
Esp/m Filter: '''Uncheck''':
ArmamentariumLL.esp
ArmamentariumLLArmaVendor.esp
ArmamentariumLLMagic.esp
ArmamentariumLLVendors.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Artifacts 1-1</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/25309/? Artifacts 1-1] by Trollf Corepc TeamArma
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod adds the building of "The Collectors Society" Guild to the game. Eight NPCs are there with plenty of new stuff for sale.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Artifacts
• Artifacts1-1
 
Right click and select Has Extra Directories.
• Artifacts: Esp/m Filter: '''Uncheck''': All
• Artifacts 1-1: Esp/m Filter: '''Check''': All
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Martigen's Monster Mod 3.8</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/17784/? Martigen's Monster Mod 3.8] by Corepc DevAkm lilith Wrye
<div style="margin-left: 10px;">
</div>
</div>
Description: The variety in MMM is almost limitless. Each creature and NPC, both original and new, spawns with (in defined ranges) a randomized size; randomized adjustments to stats (such as strength, agility, health, fatigue, magic, willpower, and intelligence) all particular to their class; as well as range-randomized confidence; aggression; and even combat fighting styles. No more clones of creatures or NPCs where each one is identical; with MMM every encounter is different because every creature -- even within the same race -- is a unique individual.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MMM 3.8 BSA
• MMM 3.8
• MMM ReadMe and Version History
 
1. MMM38BSA.7z double click the mod to open the explorer window.
    • In the explorer window, right-click the “MMM38BSA.7z” archive and select “7-Zip” → “Open archive” in the context menu.
    • Once inside the 7-zip file manager, right-click on the file “Mart's Monster Mod.bsa” and select Rename.
    • Rename the file to “FCOM_Convergence_Mart's Monster Mod.bsa”
    • Close the 7-zip file manager.
    Install
2. MMM38.rar: Esp/m Filter: '''Check''': Mart's Monster Mod.esm
3. '''Notice''': Refer to the MMM 3.8 ReadMe and Version History. Always use the FCOM optional plug-in if a similar one is offered by Mart's (eg less_rats) as the MMM file effects only MMM creatures.
    '''Notice''': Check all ESPs that you know you will want later as they can be deactivated in the Plugin tab until the master file has been installed and is ready for the FCOM Add-on ESP.
    '''Notice''': Mart's Monster Mod - Additional Enemy NPC Vars.esp CAN increase the chances of a CTD in a heavily modded game due to increased processor load.
    '''Notice''': The following files are incompatible with FCOM:
    '''Uncheck''':
    • Mart's Monster Mod for OOO.esm <span style="color: #78c888">use FCOM_Convergence.esm</span>
    • Mart's Monster Mod - Diverse Creatures Expansion.esp <span style="color: #ff7878">already integrated into FCOM</span>
    • Mart's Monster Mod - Diverse Imperial Armor.esp <span style="color: #ff7878">problems with OOO guards</span>
    • Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp <span style="color: #78c888">use Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp</span>
    • Mart's Monster Mod - Diverse Runeskulls Loot.esp <span style="color: #78c888">use Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp</span>
    • Mart's Monster Mod - Durability & Damage.esp <span style="color: #78c888">use FCOM_DurabilityAndDamage.esp</span>
    • Mart's Monster Mod - Fran's leveled quests.esp <span style="color: #ff7878">redundant with OOO</span>
    • Mart's Monster Mod - Friendlier Factions MMM+Fran.esp <span style="color: #78c888">use FCOM_FriendlierFactions.esp</span>
    • Mart's Monster Mod - Friendlier Factions OOO.esp <span style="color: #78c888">use FCOM_FriendlierFactions.esp</span>
    • Mart's Monster Mod - Gems & Gem Dust.esp <span style="color: #78c888">use [http://www.nexusmods.com/oblivion/mods/21102/? OOO Geomancy Gem Dust OBSE] by Sandman53</span>
    • Mart's Monster Mod - Hemingwey Capes Addon.esp and Mart's Monster Mod - Hemingweys NPC Capes Improved.esp: Requires [http://www.nexusmods.com/oblivion/mods/29012/? Hemingweys Capes] by Hemingwey. <span style="color: #78c888">use Hemingweys Capes Improved for FCOM.esp, Hemingweys FCOM NPC Capes Improved IC Guards.esp, and Hemingweys Capes for FCOM_FrancescosNamedBosses.esp from Hemingweys Mod instead.</span>
    • Mart's Monster Mod - Knights.esp <span style="color: #78c888">use FCOM_Knights.esp</span>
    • Mart's Monster Mod - Less Rats.esp <span style="color: #78c888">use FCOM_LessRats.esp</span>
    • Mart's Monster Mod - No Spiders.esp <span style="color: #78c888">use FCOM_NoSpiders.esp</span>
    • Mart's Monster Mod - No Wyvern.esp <span style="color: #78c888">use FCOM_NoWyverns.esp</span>
    • Mart's Monster Mod - Safer Roads.esp <span style="color: #78c888">use FCOM_SaferRoads.esp</span>
    • Mart's Monster Mod - Spawn Rates - Increased.esp <span style="color: #78c888">use FCOM_SpawnRatesStronger.esp</span>
    • Mart's Monster Mod - Spawn Rates - Moderate Increased.esp <span style="color: #78c888">use FCOM_SpawnRatesStronger.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced.esp <span style="color: #78c888">use FCOM_SpawnRatesReduced.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp <span style="color: #78c888">use FCOM_SpawnRatesSlightlyReduced.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp <span style="color: #78c888">use FCOM_SpawnRatesReduced.esp</span>
    • Mart's Monster Mod for Fran.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
    • Mart's Monster Mod for OOO - Knights .esp <span style="color: #78c888">use FCOM_Knights.esp</span>
    • Mart's Monster Mod for OOO - LessReaversInGates.esp <span style="color: #78c888">use FCOM_LessReaversInGates.esp</span>
    • Mart's Monster Mod for OOO - NoReaversInGates.esp <span style="color: #78c888">use FCOM_NoReaversInGates.esp</span>
    • Mart's Monster Mod for OOO.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
    • Mart's Monster Mod.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
FCOM Compatible Plugins:
• Mart's Monster Mod - Additional Enemy NPC Vars.esp <span style="color: #dd9500">Stressful for some CPUs!</span>
• Mart's Monster Mod - City Defences.esp: Adds external cell as well as internal cell guards, adds pathing points for patrols along the battlements, and gives them special torches and equipment to enhance their effect.
• Mart's Monster Mod - Curse of Hircine.esp: Requires [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] by LogicDragon aka WolfClaw. <span style="color: #ff7878">(DO NOT ACTIVATE THE PLUGIN UNTIL AFTER THE MOD HAS BEEN INSTALLED)</span>
• Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp: Adds Runeskulls to NPCs and vendors via leveled lists.
• Mart's Monster Mod - Diverse WaterLife.esp: This plugin adds a variety of new fish and ingredients into the game.
• Mart's Monster Mod - Diverse Wisp and VASE Addon.esp: Adds more variety to Wisp and VASE.
• Mart's Monster Mod - DLCHorseArmor+Slofs .esp and Mart's Monster Mod - Slof Horses Complete.esp: The features of Slof’s Horses.esp and Extra Horses.esp integrated into an MMM version, which fixes many compatibility problems that existed between the two. Includes factions, inventory items, and much more.
• Mart's Monster Mod - Dungeons of MMM.esp: Contains the Bat Cave showing off a swarm of bats. Once you get past them there is special surprise, a multi-level dungeon designed by Team MMM!
• Mart's Monster Mod - Extra Wounding.esp: Extends the MMM combat/wounding/fatigue system to NPCs / creature's that are not added by MMM.
• Mart's Monster Mod - Farm Animals.esp: Adds more spawned random Farm Animals.
• Mart's Monster Mod - Hunting & Crafting.esp: Enables a huge crafting system within MMM to create ammo and armor from the natural resources in the MMM world. <span style="color: #78c888">Add FCOM_ArcheryHunting&Crafting.esp</span> for the ability to craft arrows.
• Mart's Monster Mod - Less Bone Loot.esp: Reduces generic loot.
• Mart's Monster Mod - Less Reavers.esp: Less Reavers.
• Mart's Monster Mod - Looting NPCs & Creatures.esp: Any creature or NPC can loot other's gear and items.
• Mart's Monster Mod - More Passive Wildlife.esp: Adds more Passive Wildlife across Tamriel.
• Mart's Monster Mod - More Wilderness Life.esp and Mart's Monster Mod - More Wilderness Life No Gates.esp: Adds hundreds of new spawn points across Tamriel to help fill the bare, empty areas. Choose only one. (No gates for better performance).
• Mart's Monster Mod - No ___: Removes Creature, NPCs, or Items.
• Mart's Monster Mod - RadiantAITweaks.esp: Makes two more AI packages available to MMM creatures, to make their behavior a little more lifelike. Like with npc's going to an inn to eat/drink at certain times of the day, creatures in the wild now have to search out food and water too.
• Mart's Monster Mod - Resized Races.esp: Diversity in race sizes is expanded, as well as females generally being shorter, and bulkier Nords and Orcs.
• Mart's Monster Mod - Safer Quest Locations.esp: To prevent hordes of monsters spawning along with Umbra.
• Mart's Monster Mod - Shivering Isles.esp: Nearly all the features that you are accustomed to experiencing with MMM in Cyrodiil, you will now find in the Shivering Isles.
• Mart's Monster Mod - Undead Rise Fix.esp: Reduced slightly Undead rise. If you wish for Undead to remain dead after killing them, choose the Mart's Monster Mod - No Undead Rise.esp.
• Mart's Monster Mod - Zombies for Body Meshes.esp: Use this if you have problem with Zombies not showing up correctly with bodymods installed.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
'''Note''': Only necessary if the plugin has been selected.
ADD: Mart's Monster Mod - Divserse Wisp and VASE Addon.esp
TOP: FCOM Compatibility Section<br>
ADD: Mart's Monster Mod - Undead Rise Fix.esp
TOP: FCOM Compatibility Section
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Mart's Monster Mod.esm</span>
<span style="color: #e6b69e">Mart's Monster Mod - Extra Wounding.esp</span>
<span style="color: #e6b69e">Mart's Monster Mod - Shivering Isles.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM Convergence</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12249/? FCOM Convergence] by Team FCOM
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure. In addition, it integrates Francesco's vast collection of new items and named NPC bosses along with new creatures and items from Oblivion WarCry.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
[http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76387&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM_Convergence.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76393&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM RealSwords Resources.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76389&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM Convergence 1.00.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76384&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM_EntropicOrderRebalance.7z]
 
1. Install FCOM_Convergence.7z.
2. Install FCOM RealSwords Resources.7z.
3. Install FCOM Convergence 1.00.7z.
    Esp/m Filter: '''Uncheck''':
    • FCOM_Convergence.esp
    • FCOM_Knight.esp
    • FCOM_SpawnRates…
    '''Notice''': If you choose SpawnRates only select one of the options. If you want standard spawn rates, leave them all unchecked.
4. Install FCOM_EntropicOrderRebalance.7z.
    '''Notice''': Only check one ESP
5. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    '''Note''': Only necessary if the plugin has been selected.
    OVERRIDE: FCOM_SpawnRates___.esp
    BOTTOM: FCOM Compatibility Section
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM_Knights Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42771/? FCOM_Knights unofficial patch for FCOM Convergence] by Nhmrath
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM_Knights unofficial patch for FCOM Convergence.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FCOM_Knights unofficial patch for FCOM Convergence
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM_Convergence.esp Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46220/? FCOM_Convergence.esp unofficial patch for FCOM Convergence] by Team Alpha
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM_Convergence esp revision.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FCOM_Convergence esp revision
 
=== <span style="color: #9eb8ee">Merge Plugins</span> ===
'''Notice''': This only applies to users who have opted to install FCOM.
1. Files to merge:
    • FCOM_EntropicOrderRebalance.esp
    • Mart’s Monster Mod – Extra Wounding
    • Mart’s Monster Mod – Farm Animals.esp
2. Name: <span style="color: #e6b69e">++++FCOM Core Merged</span>
    Filename: <span style="color: #e6b69e">FCOM Core Merged.esp</span>
3. Navigate to %\Steam\steamapps\Common\Oblivion Mods\Merge Plugins to be Archived\ and add ++++FCOM Core Merged to archive.
4. Install ++++FCOM Core Merged.
    Wrye Bash Users: Right click and select Has Extra Directories.
5. Deactivate the merged mods.
    Wrye Bash Users: In the Installers tab, Uncheck the ESP. Right Click on the mod and select Anneal.
    Mod Organizer Users: '''Uncheck''' the mod in the left pane.
6. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: FCOM Core Merged.esp
    BOTTOM: FCOM/MMM optionals 2

Latest revision as of 04:44, February 14, 2021

Morroblivion Overhaul
Version 2.0: The Modular Build
Changelog | Forum | Release Date: TBD
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Help support STEP! ALL donations are applied to operating expenses.


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WARNING

This Guide is now located at Nexus Mods Wiki User:DianaTESGotH

Morroblivion Overhaul last edited on February 3, 2018 is the current stable version.


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NOTE

This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:
Guide: A modern Morrowind by DassiD
Oblivion Vanilla Enhanced by Astien

Bevilex' modlist for Oblivion -Graphics by Bevilex