SkyrimSE:SKSE64: Difference between revisions
From Step Mods | Change The Game
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|fullname=Skyrim Script Extender 64 | |fullname=Skyrim Script Extender 64 | ||
|section=SE-B | |section=SE-B | ||
|externalitems= | |externalitems={{ExternalURL | ||
|externallabel=SKSE Site | |||
|externalurl=http://skse.silverlock.org/ | |||
}} | |||
}} | }} | ||
{{ModAttributes | {{ModAttributes | ||
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=== INI File === | === INI File === | ||
# In the new Explorer window, create a new folder named '' | # In the new Explorer window, create a new folder named ''SKSE64'' | ||
# Open that folder and create a new file named ''SKSE.ini'' | # Open that folder and create a new file named ''SKSE.ini'' | ||
# Open the new file and copy and paste the code in the box below | # Open the new file and copy and paste the code in the box below |
Revision as of 01:26, January 2, 2020
"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.
SKSE64
by The SKSE TeamCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the most current archive for Skyrim SE.
- Open the downloaded archive and extract the following files to the Skyrim Special Edition folder: (..\Steam\steamapps\common\Skyrim Special Edition\)
- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
Data Files Installation
- Open MO2 and right-click on the mod list.
- Hover over All Mods and select Create empty mod.
- Type in SKSE64, or anything similar.
- Hold down the Ctrl key and double-click on the newly create mod in the mod list.
- Keep this folder open for the next two steps below.
INI File
- In the new Explorer window, create a new folder named SKSE64
- Open that folder and create a new file named SKSE.ini
- Open the new file and copy and paste the code in the box below
- Save and close the file.
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
Scripts
- From the archive downloaded above, open the Data folder (..\skse64_X_X_X\Data\)
- Extract the Scripts folder to the mod's folder.
Once complete, the SKSE mod's folder structure should look like this.