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01-Tools02-Extenders03-Resources04-Foundation05-Animation and Physics06-Models and Textures07-Sounds and Music08-Character Appearance09-Fixes10-Gameplay-General11-Gameplay-AI and Combat12-Gameplay-Economy13-Gameplay-Immersion14-Gameplay-Quests15-Gameplay-Skills and Perks16-Interface17-Locations18-Lighting and Weather19-Utilities20-Patches21-Post-Processing
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{{Fomod|file=File| *Page **Option ***☑ Checked ***☐ Unchecked **Option ***◉ Radio ****Install}}
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This mod is packaged incorrectly. To install, # Download and install the Main File. # MO will prompt to confirm how to install. # Expand the ''FNIS Behavior SE x.x.x'' folder. # Right-click on ''Data'' and select '''Set data directory'''. # Click '''OK''' to install the mod. # Enable the mod. <div class=mpheading>Add to Mod Organizer Executables</div> FNIS is run through Mod Organizer like most other tools. Add FNIS to the list of executables by doing the following: # In the right pane, go to the ''Data'' tab. # Locate the ''tools'' folder and expand it. Then expand the ''GenerateFNIS_for_Users'' folder. # Right-click the '''''GenerateFNISforUsers.exe''''' file and select <span class=hltx>[Add as Executable]</span>. # In the window that opens, type <code>FNIS SE</code> for the Title. # Click <span class=hltx>[OK]</span> <div class="mpheading">Create Mod for Output</div> It is recommended to create a mod to store output files from FNIS by doing the following: # Click on the {{icon|type=molistoptions|size=30}} button and select, <span class=hltx>[Create empty mod]</span>. # Name it <code>Step SkryimSE - FNIS Output</code>. # Open the Executables menu and choose <span class=hltx>[FNIS SE]</span>. # Tick the ''Create files in mod instead of overwrite (*)'' checkmark and select ''Step SkryimSE - FNIS Output'' from the dropdown. # Click <span class=hltx>[Apply]</span> and then <span class=hltx>[OK]</span>. <div class="mpheading">Run FNIS</div> FNIS needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so: # Ensure all plugins are ticked, and sorted with LOOT. # Choose '''''FNIS SE''''' from the executables dropdown and click <span class=hltx>[Run]</span> to run it through Mod Organizer. # In the ''Available Patches'' at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix". # Click the <span class=hltx>[Update FNIS Behavior]</span> button and wait for a message to appear in the window stating "''X animations for Y mods successfully included''". # Click <span class=hltx>[Exit]</span>. # Sort plugins with LOOT.